I might die (probably) the level 2 Higher Berserker by I eat cement

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassBerserker
Level / Exp2 / 48%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity12 (base 11)
Constitution17 (base 17)
Magic11 (base 10)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life164/164
Stamina106/106
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage26
Accuracy22
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense3
Ranged Defense3
Fatigue12
Physical Save11
Spell Save7
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: hostile spotted to the west (poison ivy)).
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (poison ivy)).

I might die (probably) stops being poisoned.


I might die (probably) hits Poison ivy for 28 physical damage.
I might die (probably) killed Poison ivy!

New shimmer option unlocked: iron longsword
I might die (probably) wears (replacing
balanced steel longsword of vileness (16-23 power, 3 apr)): thought-forged iron longsword of erosion (13-18 power, 2 apr).

You require a two handed weapon to use this talent.

New shimmer option unlocked: iron mace
I might die (probably) wears (replacing
thought-forged iron longsword of erosion (13-18 power, 2 apr)): flaming iron mace (12-18 power, 2 apr).

I might die (probably) wears (replacing
flaming iron mace (12-18 power, 2 apr)): iron battleaxe (15-22 power, 1 apr).

Resting starts...

Rested for 21 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an item here:
iron pickaxe (dig speed 38 turns)
Ran for 8 turns (stop reason: object seen).


There is an item here:
shimmering linen robe (0 def, 0 armour)
Ran for 4 turns (stop reason: object seen).


I might die (probably) picks up (h.):
shimmering linen robe (0 def, 0 armour).