










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 30 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by water imp at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:42 / 133Killed by wet giant venus flytrap at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:21 Killed by Ensiaon the thalore at level 6 on the 10th Dusk 122nd year of Ascendancy at 06:37 Killed by Taneriim the halfling at level 6 on the 10th Dusk 122nd year of Ascendancy at 07:19 Killed by Ensiaon the thalore at level 6 on the 10th Dusk 122nd year of Ascendancy at 07:26 Killed by war hound at level 6 on the 10th Dusk 122nd year of Ascendancy at 07:34 Killed by Ensiaon the thalore at level 6 on the 10th Dusk 122nd year of Ascendancy at 07:49 Killed by Ensiaon the thalore at level 7 on the 10th Dusk 122nd year of Ascendancy at 08:21 Killed by Ensiaon the thalore at level 7 on the 10th Dusk 122nd year of Ascendancy at 08:55 Killed by Ensiaon the thalore at level 7 on the 10th Dusk 122nd year of Ascendancy at 09:30 Killed by Ensiaon the thalore at level 7 on the 10th Dusk 122nd year of Ascendancy at 09:43 Killed by cold drake hatchling at level 7 on the 26th Dusk 122nd year of Ascendancy at 08:41 Killed by rogue at level 7 on the 26th Dusk 122nd year of Ascendancy at 12:56 Killed by skeleton archer at level 7 on the 26th Dusk 122nd year of Ascendancy at 15:20 Killed by fire drake hatchling at level 7 on the 27th Dusk 122nd year of Ascendancy at 01:57 Killed by fire drake hatchling at level 8 on the 27th Dusk 122nd year of Ascendancy at 02:34 Killed by Brbaila the human at level 9 on the 35th Dusk 122nd year of Ascendancy at 05:03 Killed by Doran the krog at level 9 on the 62nd Dusk 122nd year of Ascendancy at 13:19 Killed by Eisiadrie the krog at level 9 on the 3rd Haze 122nd year of Ascendancy at 22:15 Killed by Bariteg the krog at level 10 on the 13rd Haze 122nd year of Ascendancy at 21:03 Killed by Dosrebid the thalore at level 10 on the 18th Haze 122nd year of Ascendancy at 23:11 Killed by devourer at level 11 on the 35th Haze 122nd year of Ascendancy at 19:33 Killed by Shardskin at level 14 on the 51st Haze 122nd year of Ascendancy at 07:51 Killed by bloated horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 11:12 Killed by netherworm mass at level 16 on the 53rd Haze 122nd year of Ascendancy at 14:38 Killed by netherworm mass at level 16 on the 53rd Haze 122nd year of Ascendancy at 18:12 Killed by worm that walks at level 16 on the 53rd Haze 122nd year of Ascendancy at 21:46 Killed by worm that walks at level 16 on the 53rd Haze 122nd year of Ascendancy at 22:34 Killed by carrion worm mass at level 16 on the 53rd Haze 122nd year of Ascendancy at 23:11 Killed by worm that walks at level 16 on the 54th Haze 122nd year of Ascendancy at 00:04 Killed by worm that walks at level 16 on the 54th Haze 122nd year of Ascendancy at 00:48 Killed by ravaging entropic rip at level 16 on the 54th Haze 122nd year of Ascendancy at 11:47 Killed by luminous horror at level 16 on the 54th Haze 122nd year of Ascendancy at 18:03 Killed by Salurin the bloated horror at level 16 on the 55th Haze 122nd year of Ascendancy at 01:17 Killed by Salurin the bloated horror at level 16 on the 55th Haze 122nd year of Ascendancy at 02:05 Killed by Salurin the bloated horror at level 16 on the 55th Haze 122nd year of Ascendancy at 03:05 Killed by Weirdling Beast at level 16 on the 55th Haze 122nd year of Ascendancy at 09:51 Killed by Weirdling Beast at level 16 on the 55th Haze 122nd year of Ascendancy at 12:02 Killed by Ce'Noriath the black ooze at level 17 on the 63rd Haze 122nd year of Ascendancy at 03:19 Killed by Csrsede at level 17 on the 63rd Haze 122nd year of Ascendancy at 23:34 Killed by Csrsede at level 17 on the 64th Haze 122nd year of Ascendancy at 12:03 Killed by Yvima the sandworm at level 17 on the 65th Haze 122nd year of Ascendancy at 08:42 Killed by Yvima the sandworm at level 17 on the 65th Haze 122nd year of Ascendancy at 09:03 Killed by Yvima the sandworm at level 17 on the 65th Haze 122nd year of Ascendancy at 09:39 Killed by Yvima the sandworm at level 17 on the 65th Haze 122nd year of Ascendancy at 10:59 Killed by gigantic corrosive tunneler at level 17 on the 65th Haze 122nd year of Ascendancy at 20:45 Killed by black jelly at level 17 on the 66th Haze 122nd year of Ascendancy at 05:53 Killed by gigantic corrosive tunneler at level 18 on the 66th Haze 122nd year of Ascendancy at 07:05 Killed by Emelerema the faeros at level 18 on the 74th Haze 122nd year of Ascendancy at 12:31 Killed by snow giant boulder thrower at level 19 on the 76th Haze 122nd year of Ascendancy at 08:11 Killed by snow giant thunderer at level 19 on the 76th Haze 122nd year of Ascendancy at 08:43 Killed by onilug at level 19 on the 76th Haze 122nd year of Ascendancy at 09:08 Killed by snow giant thunderer at level 19 on the 77th Haze 122nd year of Ascendancy at 07:11 Killed by Xanenn the fire drake hatchling at level 19 on the 77th Haze 122nd year of Ascendancy at 11:16 Killed by Elysebrelaith the teluvorta at level 20 on the 78th Haze 122nd year of Ascendancy at 09:23 Killed by Cyrebrenne the dredgling at level 20 on the 79th Haze 122nd year of Ascendancy at 10:09 Killed by Chronolith Clone at level 20 on the 80th Haze 122nd year of Ascendancy at 07:23 Killed by Kodind the krog at level 21 on the 6th Decay 122nd year of Ascendancy at 13:17 Killed by Garevena the lesser vampire at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 06:24 Killed by Aerobrevena the elder vampire at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 09:48 Killed by Celia at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 10:58 Killed by Celia at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 12:12 Killed by Celia at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 12:54 Killed by armoured skeleton warrior at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 13:50 Killed by Urkis, the High Tempest at level 22 on the 17th Regrowth 123rd year of Ascendancy at 10:32 Killed by snow giant thunderer at level 22 on the 17th Regrowth 123rd year of Ascendancy at 17:35 Killed by storm drake hatchling at level 22 on the 18th Regrowth 123rd year of Ascendancy at 02:57 Killed by Atuma the thalore at level 22 on the 20th Regrowth 123rd year of Ascendancy at 13:34 Killed by Betidamira the skeleton archer at level 22 on the 48th Regrowth 123rd year of Ascendancy at 05:34 Killed by Betidamira the skeleton archer at level 22 on the 48th Regrowth 123rd year of Ascendancy at 05:54 Killed by skeleton master archer at level 23 on the 48th Regrowth 123rd year of Ascendancy at 20:47 Killed by armoured skeleton warrior at level 23 on the 49th Regrowth 123rd year of Ascendancy at 18:22 Killed by Subject Z at level 23 on the 50th Regrowth 123rd year of Ascendancy at 08:37 Killed by thought-forged bowman at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 11:46 Killed by Xaninn the Guardian at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 12:11 Killed by Xaninn the Guardian at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 12:58 Killed by Xaninn the Guardian at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 13:58 Killed by Xaninn the Guardian at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 15:15 Killed by Harvep the Guardian at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 18:42 Killed by Harvep the Guardian at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 19:59 Killed by Elyra the Guardian at level 24 on the 74th Regrowth 123rd year of Ascendancy at 08:07 Killed by Zagrim the Guardian at level 24 on the 74th Regrowth 123rd year of Ascendancy at 14:54 Killed by elven cultist at level 25 on the 10th Pyre 123rd year of Ascendancy at 03:14 Killed by elven cultist at level 25 on the 10th Pyre 123rd year of Ascendancy at 06:27 Killed by elven cultist at level 25 on the 10th Pyre 123rd year of Ascendancy at 15:30 Killed by elven cultist at level 25 on the 10th Pyre 123rd year of Ascendancy at 15:41 Killed by mean looking elven guard at level 25 on the 11st Pyre 123rd year of Ascendancy at 03:56 Killed by Eilinethra the elven warrior at level 25 on the 11st Pyre 123rd year of Ascendancy at 04:03 Killed by elven cultist at level 25 on the 11st Pyre 123rd year of Ascendancy at 05:00 Killed by Bethamira the ogre mauler at level 25 on the 11st Pyre 123rd year of Ascendancy at 17:35 Killed by mean looking elven guard at level 25 on the 11st Pyre 123rd year of Ascendancy at 19:15 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 11st Pyre 123rd year of Ascendancy at 21:49 Killed by Xanynne the elven cultist at level 26 on the 12nd Pyre 123rd year of Ascendancy at 02:21 Killed by Xanynne the elven cultist at level 26 on the 12nd Pyre 123rd year of Ascendancy at 03:32 Killed by assassin at level 26 on the 20th Pyre 123rd year of Ascendancy at 07:58 Killed by Assassin Lord at level 26 on the 20th Pyre 123rd year of Ascendancy at 14:22 Killed by elven cultist at level 27 on the 2nd Mirth 123rd year of Ascendancy at 07:55 Killed by Grand Corruptor at level 27 on the 2nd Mirth 123rd year of Ascendancy at 09:13 Killed by Grand Corruptor at level 27 on the 2nd Mirth 123rd year of Ascendancy at 10:28 Killed by Filio Flightfond at level 28 on the 5th Mirth 123rd year of Ascendancy at 03:51 Killed by Layina the ghoulking at level 28 on the 6th Mirth 123rd year of Ascendancy at 08:29 Killed by Aerybretira the skeleton archer at level 29 on the 9th Mirth 123rd year of Ascendancy at 07:18 Killed by champion of Urh'Rok at level 29 on the 1st Summertide 123rd year of Ascendancy at 17:33 Killed by champion of Urh'Rok at level 29 on the 1st Summertide 123rd year of Ascendancy at 18:21 Killed by forge-giant at level 29 on the 1st Summertide 123rd year of Ascendancy at 18:58 Killed by champion of Urh'Rok at level 29 on the 1st Summertide 123rd year of Ascendancy at 19:24 Killed by champion of Urh'Rok at level 29 on the 1st Summertide 123rd year of Ascendancy at 19:31 Killed by forge-giant at level 29 on the 1st Summertide 123rd year of Ascendancy at 19:39 Killed by forge-giant at level 29 on the 1st Summertide 123rd year of Ascendancy at 20:37 Killed by forge-giant at level 29 on the 1st Summertide 123rd year of Ascendancy at 21:17 Killed by champion of Urh'Rok at level 29 on the 1st Summertide 123rd year of Ascendancy at 21:34 Killed by forge-giant at level 29 on the 1st Summertide 123rd year of Ascendancy at 22:14 Killed by forge-giant at level 29 on the 2nd Summertide 123rd year of Ascendancy at 00:21 Killed by champion of Urh'Rok at level 29 on the 2nd Summertide 123rd year of Ascendancy at 00:41 Killed by forge-giant at level 29 on the 2nd Summertide 123rd year of Ascendancy at 01:29 Killed by forge-giant at level 29 on the 2nd Summertide 123rd year of Ascendancy at 02:30 Killed by forge-giant at level 29 on the 2nd Summertide 123rd year of Ascendancy at 03:16 Killed by champion of Urh'Rok at level 29 on the 2nd Summertide 123rd year of Ascendancy at 04:01 Killed by champion of Urh'Rok at level 29 on the 2nd Summertide 123rd year of Ascendancy at 08:28 Killed by champion of Urh'Rok at level 30 on the 2nd Summertide 123rd year of Ascendancy at 13:54 Killed by champion of Urh'Rok at level 30 on the 2nd Summertide 123rd year of Ascendancy at 14:38 Killed by champion of Urh'Rok at level 30 on the 2nd Summertide 123rd year of Ascendancy at 15:54 Killed by The Master at level 30 on the 3rd Summertide 123rd year of Ascendancy at 13:58 Killed by The Master at level 30 on the 3rd Summertide 123rd year of Ascendancy at 14:15 Killed by ghoul at level 30 on the 3rd Summertide 123rd year of Ascendancy at 15:03 Killed by The Master at level 30 on the 3rd Summertide 123rd year of Ascendancy at 15:56 Killed by The Master at level 30 on the 3rd Summertide 123rd year of Ascendancy at 16:48 Killed by The Master at level 30 on the 3rd Summertide 123rd year of Ascendancy at 18:08 Killed by The Master at level 30 on the 3rd Summertide 123rd year of Ascendancy at 19:28 Killed by elder vampire at level 30 on the 3rd Summertide 123rd year of Ascendancy at 20:20 Killed by armoured skeleton warrior at level 30 on the 3rd Summertide 123rd year of Ascendancy at 21:15 Killed by skeleton mage at level 30 on the 3rd Summertide 123rd year of Ascendancy at 21:59 Killed by skeleton mage at level 30 on the 3rd Summertide 123rd year of Ascendancy at 22:48 |
Primary Stats
| Strength | 81 (base 50) |
| Dexterity | 17 (base 10) |
| Constitution | 61 (base 37) |
| Magic | 10 (base 10) |
| Willpower | 79 (base 45) |
| Cunning | 13 (base 10) |
Resources
| Life | 859/859 |
| Mana | 557/619 |
| Hate | 37/100 |
| Healing Factor | 1.0187260924188 |
| Regeneration | 7.3857641700362 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 2 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 32 |
| Crit Chance | 25% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +26% |
| Light | +15% |
| Nature | +12% |
| Mind | +21% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Cold | +5% |
| Acid | +20% |
| Fire | +20% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 39 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 19 |
| Physical Save | 39 |
| Spell Save | 32 |
| Mental Save | 28 |
Defense: Resistances
| Darkness | + 45%( 80%) |
| Acid | + 28%( 70%) |
| Light | + 31%( 70%) |
| Nature | + 70%( 70%) |
| Blight | + 22%( 70%) |
| Physical | + 24%( 70%) |
| Fire | + 36%( 70%) |
| All | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Pinning Resistance | 20% |
| Confusion Resistance | 45% |
| Fear Resistance | 45% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 66% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 356 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 352 damage for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 396 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Gloom |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 30% of the time and arcane sustains have a 3.0% chance to deactivate each turn. Antimagic Disruption |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton archer. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blood-soaked pair of rough leather boots of rushing (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +1 Changes stats: +3 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | preserving alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +8% blight / +3% all Spell save: +9 (+4 eff.) Life regen: +5.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 241.06 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
| On fingers | warrior's steel ring of nature (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +24% nature Changes damage: +12% nature Rings make your fingers look great! |
| On fingers | IcesawCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Cun / +4 Str Changes resistances penetration: +5% cold Changes damage: +3% mind Reduces incoming crit damage: 5.00% Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +21% Equilibrium when hit: +0.08 Maximum life: +23.00 Rings make your fingers look great! |
| Around neck | Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 340 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | Acera (33-46 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stats: 40% Wil, 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 15 acid damage in a 4 radius ball. This damage will increase by 9% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
| Around waist | EmelunnInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +1 Dex Changes resistances: +3% light / +6% fire Physical save: +6 (+2 eff.) Mindpower: +3 (+1 eff.) See invisible: +9 A belt that goes around your waist. |
| In off hand | Kindlefist the voratun shield (0 def, 11 armour, 62-75 power, 205 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 62.5 - 75.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +205 On weapon hit: * Deal physical damage equal to your armor (39) Damage (Melee): +4 mind / +13 physical Damage (radius 2) on crit: +12 mind When wielded/worn: Accuracy: +15 (+8 eff.) Armour: +11 Fatigue: +8% Changes stats: +6 Str / +4 Dex / +4 Wil Changes resistances: +10% physical Changes resistances penetration: +15% mind / +20% fire Changes damage: +6% mind Talent granted: +1 Block Disease immunity: +15% Slows Projectiles: +11% Bonus block near projectiles: +36 Handheld deflection devices. It was changed by the digestive sack. |
| Cloak | Harabar (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes damage: +6% acid / +12% mind Critical mult.: +10.00% Psi when hit: +0.04 Hate when firing a critical mind attack: +3.00 Mindpower: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (466.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 466.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
GalyhadInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Mag / +1 Wil / +4 Con Changes resistances penetration: +15% arcane Mana when firing critical spell: +2.00 Vim when firing critical spell: +1.00 Maximum vim: +40.00 Spellpower: +15 (+4 eff.) Amulets make your neck look great! |
Lightmortal the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +8 (+4 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 40 Damage when hit (Melee): 4 mind Changes resistances penetration: +5% acid Changes damage: +18% mind Light radius: +3 Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +10.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 70% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% cold / +8% fire / +8% physical Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+3 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
protector's pulsing mindstar of balance (12-14 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% all Talent mastery: +0.10 Wild-gift / Antimagic Talent granted: +1 Attune Mindstar Physical save: +3 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Equilibrium when hit: +0.60 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eclipse (18-22 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stats: 110% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Staff of Destruction (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 100% Mag, 40% Wil Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+2 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
linen cloak of the voidstalker (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +10% darkness / +10% temporal Defense after a teleport: +10 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+8 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+3 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
hardened leather gloves 'Scabbraze' (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +10.0% Armour: +2 Effects on melee hit: * 10% chance to slow global speed by 68% Damage (Melee): 8 nature Changes stats: +4 Str / +3 Dex / +4 Cun Changes resistances: +10% nature Changes resistances penetration: +15% blight Changes damage: +5% nature / +6% blight Talent cooldown: Double Strike (-1 turn) Critical mult.: +5.00% Physical save: +7 (+3 eff.) Spell crit. chance: +9% Mental crit. chance: +8% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 54.72 to 164.16 lightning damage (109.44 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
dwarven-steel mail armour 'Chamagorn' (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Changes stats: +2 Str Changes resistances: +44% lightning / +6% physical / +6% acid Physical save: +13 (+5 eff.) See invisible: +12 A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+8 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 73.69 to 221.08 lightning damage (147.39 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+8 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 14.85 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Wrathroot's Barkwood (9 def, 10 armour, 24-33 power, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 23.5 - 32.9 Uses stats: 40% Wil, 150% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+5 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
EmoriraInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% blight / +9% temporal / +5% arcane Hate when firing a critical mind attack: +4.00 Maximum life: +43.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(134 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 70.15 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glann [power 480] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Damage when hit (Melee): 4 physical Changes stats: +1 Str / +1 Dex Only die when reaching: -80.00 life Maximum stamina: +20.00 It can be used to project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 480 physical damage Activation puts all charms on cooldown for 30 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 87 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
supercharged steel torque of psionic shield [power 65] (31 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 65 for 5 turns Activation puts all charms on cooldown for 31 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Csrsede the Cornac Cursed level 30
3rd Flare 123rd year of Ascendancy at 23:49 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Csrsede the Cornac Cursed level 10
22nd Haze 122nd year of Ascendancy at 03:21 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Csrsede the Cornac Cursed level 19
76th Haze 122nd year of Ascendancy at 10:01 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Csrsede the Cornac Cursed level 22
18th Regrowth 123rd year of Ascendancy at 23:12 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Csrsede the Cornac Cursed level 24
74th Regrowth 123rd year of Ascendancy at 08:59 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Csrsede the Cornac Cursed level 16
55th Haze 122nd year of Ascendancy at 20:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Csrsede the Cornac Cursed level 10
10th Haze 122nd year of Ascendancy at 14:03 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Csrsede the Cornac Cursed level 20
77th Haze 122nd year of Ascendancy at 13:10 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Csrsede the Cornac Cursed level 30
2nd Summertide 123rd year of Ascendancy at 10:16 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Csrsede the Cornac Cursed level 26
20th Pyre 123rd year of Ascendancy at 14:50 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Csrsede the Cornac Cursed level 24
73rd Regrowth 123rd year of Ascendancy at 06:56 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Csrsede the Cornac Cursed level 27
3rd Mirth 123rd year of Ascendancy at 03:05 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Csrsede the Cornac Cursed level 10
33rd Haze 122nd year of Ascendancy at 15:37 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Csrsede the Cornac Cursed level 25
77th Regrowth 123rd year of Ascendancy at 17:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Csrsede the Cornac Cursed level 14
51st Haze 122nd year of Ascendancy at 03:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Csrsede the Cornac Cursed level 30
3rd Summertide 123rd year of Ascendancy at 21:04 see stats
Log
Today is the 2nd Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:00.
Today is the 3rd Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
Talent Rune: Mirror Image is ready to use.
Resting starts...
Rested for 7 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Resting starts...
Rested for 116 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).
Quest 'A mysterious staff' is done! (Press 'j' to see the quest log)
New Achievement: A dangerous secret (Exploration mode)!
The elder points to Reknor on your map, to the north on the western side of the Iron Throne.
Accepted quest 'Let's hunt some Orc'! (Press 'j' to see the quest log)
Today is the 4th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Saving game...
Saving done.






























































































