












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Orc |
| Class | Psyshot |
| Level / Exp | 39 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by steam giant gunner at level 10 on the 30th Retaking 124th year of Ascendancy at 10:56 0 / 8Killed by Azandensum the shalore at level 24 on the 21st Pain 124th year of Ascendancy at 16:10 Killed by Eilinugatta the whitehoof ghoul at level 27 on the 40th Pain 124th year of Ascendancy at 00:34 Killed by Nektosh the One-Horned at level 27 on the 40th Pain 124th year of Ascendancy at 07:34 Killed by skeleton master archer at level 32 on the 13rd Loss 124th year of Ascendancy at 07:44 Killed by Layama the sun paladin at level 33 on the 13rd Loss 124th year of Ascendancy at 21:08 Killed by Eilinakira the sun paladin at level 38 on the 50th Loss 124th year of Ascendancy at 08:41 Killed by Islona the sun paladin at level 39 on the 52nd Loss 124th year of Ascendancy at 19:06 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 61 (base 52) |
| Constitution | 31 (base 13) |
| Magic | 14 (base 10) |
| Willpower | 61 (base 41) |
| Cunning | 77 (base 60) |
Resources
| Life | -306/928 |
| Psi | 171/181 |
| Steam | 100/100 |
| Healing Factor | 1.1658714593978 |
| Regeneration | 15.447796837021 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 16 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 69 |
| Crit Chance | 36% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 69 |
| Crit Chance | 49% |
| APR | 54 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +8% |
| Physical | +11% |
| Cold | +14% |
| All | +2% |
| Darkness | +9% |
| Light | +5% |
| Mind | +38% |
| Fire | +5% |
| Nature | +17% |
Offense: Damage Penetration
| Physical | +46% |
| All | +11% |
Defense: Base
| Armour (hardiness) | 24 (60%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 3 |
| Physical Save | 25 |
| Spell Save | 28 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Physical | + 28%( 70%) |
| Cold | + 40%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 69%( 70%) |
| Temporal | + 23%( 70%) |
| Mind | + 27%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 43% |
| Poison Resistance | 50% |
| Blind Resistance | 0% |
| Silence Resistance | 26% |
| Bleed Resistance | 50% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 90% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 652% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 123% efficiency and cooldown mod of 87%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.7 steam per turn. Can be activated for an instant burst of 49 steam. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Psionic fog | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Dread | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Action at a distance | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Mechstar | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Psionic / Gestalt | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The target is surrounded by a psionic shield, absorbing 57/57 damage before it crumbles. Psionic Damage Shield |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Turudunanik the Ashwire (0 def, 3 armour) 2.0 T3 feet armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil dps ---------- Dmg.mod +6% blight +3% fire Phasing +30% Melee Ret 4 fire ----- def ----- Armour +3 Resists +3% fire Silence- +26% Confus- +23% Stun/Frz- +27% ---------- misc Talents +4 Rocket Boots A pair of boots made of leather. |
| Quiver | Wind Worn Shot (25/25, 39-47 power, 15 apr) 3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target While equipped: ---------- misc Talents +3 Explosive Shell These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Light source | Gunagrim the dwarven lantern1.0 T5 lite [Rare] Master While equipped: Stats +3 Mag +10 Wil +5 Con ----- def ----- Resists +6% mind ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Un'fezan's Cap (1 def, 0 armour) 2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+4 eff.) Mind.pwr +8 (+2 eff.) Acc +25 (+7 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Light +7 Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
| On hands | dwarven-steel gauntlets 'Galugen' (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Con dps ---------- Melee+ 10 mind Dmg.mod +8% mind Res.pen +10% physical Melee Ret 10 mind 6 physical ----- def ----- Armour +2 Fatigue +3% Resists +8% mind Die.at -80.00 life Disarm- +90% ---------- misc Max.psi +30.00 Talents +4 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | yew totem of healing [power 260] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Tulugafang the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Str dps ---------- Crit.mult +15.00% Dmg.mod +6% mind +9% physical ----- def ----- Defense +25 (+9 eff.) HP.reg +7.00 Stun/Frz- +36% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
| On fingers | sneakthief's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +8 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Resists +11% acid +26% fire +23% lightning +10% cold Rings make your fingers look great! |
| Around neck | grounding steel amulet of cunning (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +10% lightning Stun/Frz- +25% Amulets make your neck look great! |
| In main hand | Talosis' Counterpoint 4.0 T2 steamgun 1H weapon [Unique] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +26 Crit +16.0% Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +15 physical Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Acc +5 (+2 eff.) ---------- misc Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
| Around waist | insulating hardened leather belt of resilience1.0 T3 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +7% fire +7% cold Max.HP +42.00 A belt that goes around your waist. |
| In off hand | Lisiba the Snowimmortal (16-18 power, 54 apr, mind damage) 3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +54 Crit +22.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +2.0% Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 11 mind 11 darkness Dmg.mod +12% cold +7% mind +7% darkness Res.pen +25% physical ----- def ----- Defense +10 (+4 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Flashobsidian the cashmere cloak (2 def, 4 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +30% lightning +12% cold +5% physical Max.HP +38.00 Confus- +20% Stun/Frz- +50% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
regeneration infusion (heal 355; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 355 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 6; phase 22; cd 19)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 15; resist 17%; move 49%; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 17% all resistance, you move 49% faster, and you are invisible (power 15). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sunstone0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+2 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (121). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Xanatta0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature Res.pen +25% temporal ----- def ----- Resists +4% physical +36% nature +5% arcane Disease- +20% Cut- +10% Stun/Frz- +20% Rings make your fingers look great! |
Xaniwyn the Pitchrune0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Mind.crit +3% Dmg.mod +15% arcane +18% mind Res.pen +10% acid Acc +12 (+3 eff.) Melee Ret 4 darkness ----- def ----- Resists +6% darkness ---------- misc Equi/ret +0.24 Rings make your fingers look great! |
conjurer's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +26% Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +21% Pinning- +20% Knockbk- +22% Rings make your fingers look great! |
savage's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +12 (+6 eff.) ---------- misc Max.stam +16.00 Rings make your fingers look great! |
solipsist's stralite ring of power0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +10 (+5 eff.) Mind.pwr +18 (+6 eff.) Rings make your fingers look great! |
stralite battleaxe of rage (46-68 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Master Power 45.5 - 68.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +13 Str dps ---------- Dmg.mod +14% physical Acc +13 (+4 eff.) Massive two-handed battleaxes. |
truestriking stralite battleaxe of shearing (42-64 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Master Power 42.5 - 63.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical +19% all Acc +34 (+9 eff.) Apr +29 Massive two-handed battleaxes. |
blazebringer's stralite dagger of torment (27-35 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Psionic Power 27.0 - 35.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +22 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +5% Res.pen +8% fire Sharp, short and deadly. |
chilling dwarven-steel dagger of massacre (26-34 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Master Power 26.0 - 33.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 cold Sharp, short and deadly. |
flaming iron dagger of massacre (17-22 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +8 fire Sharp, short and deadly. |
stralite dagger (30-38 power, 9 apr)1.0 T4 dagger 1H weapon [Normal] Power 29.5 - 38.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Sharp, short and deadly. |
Obliterator (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon Reqs Str 40 [Unique] Master Power 48.0 - 72.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 17 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Healvengeance (47-75 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Master Power 47.0 - 75.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +19 (+5 eff.) Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Armour +4 Defense +13 (+5 eff.) Crit.chn- 15.00% Mind.save +18 (+8 eff.) Blind- +20% Disarm- +82% Teleport- +20% Massive two-handed swords. |
Sleetbile the stralite greatsword (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Nature Power 48.0 - 76.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 cold +17 nature +16 mind While equipped: Stats +4 Wil dps ---------- Res.pen +10% mind Melee Ret 6 cold ----- def ----- Resists +9% cold Mind.save +15 (+7 eff.) Massive two-handed swords. |
arcing voratun greatsword of vileness (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego] Arcane Power 62.0 - 99.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +9 blight On Hit: * 27% chance to reduce strength, dexterity, and constitution by 13 * 25% chance for lightning to strike from the target to a second target dealing 31 damage Massive two-handed swords. |
stormbringer's steel greatsword of massacre (36-58 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Nature/Master Power 36.0 - 57.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +19 lightning +20 cold While equipped: dps ---------- Mov.spd +36% Res.pen +13% lightning +9% cold Massive two-handed swords. |
elven-wood longbow of piercing4.0 T4 longbow 2H weapon [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: dps ---------- Res.pen +17% all Acc +20 (+5 eff.) Apr +14 Longbows are used to shoot arrows at your foes. |
fungal yew longbow of dexterity (+6)4.0 T3 longbow 2H weapon [Ego] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +6 Dex +6 Con dps ---------- Res.pen +11% physical ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 174 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
penetrating elven-wood longbow of true flight4.0 T4 longbow 2H weapon [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +8.0% Res.pen +18% physical Acc +14 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Anmalice (47-66 power, 20 apr)3.0 T4 longsword 1H weapon Reqs Str 32 [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-16 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon Reqs Str 30 [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+13 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
quick stralite longsword (33-46 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Master Power 33.0 - 46.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +13 (+4 eff.) Sharp, long, and deadly. |
stralite longsword 'Plaguebore' (35-49 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Arcane Power 35.0 - 49.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +22 cold On Crit.r2 +20 nature While equipped: dps ---------- Spell.crit +4% S.pwr/crit +4 Res.pen +15% blight +15% cold ----- def ----- Resists +12% darkness Sharp, long, and deadly. |
stralite longsword of crippling (34-47 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Master Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Sharp, long, and deadly. |
truestriking stralite longsword of disruption (34-47 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Disrupt/Master Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Against +10% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Res.pen +9% physical Acc +6 (+2 eff.) Apr +6 Sharp, long, and deadly. |
Kindlevice (47-66 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Random Unique] Master Power 47.0 - 65.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Res.pen +15% light Acc +23 (+6 eff.) ----- def ----- Defense +19 (+7 eff.) Resists +9% light Disarm- +74% Blunt and deadly. |
enhanced stralite mace of crippling (36-50 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego++] Nature/Master Power 36.0 - 50.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Str +6 Dex +7 Mag +8 Wil +3 Cun +7 Con dps ---------- Phys.crit +9.0% Blunt and deadly. |
enhanced stralite mace of projection (40-56 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego++] Nature/Psionic Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Str +7 Dex +7 Mag +7 Wil +7 Cun +8 Con Blunt and deadly. |
hateful stralite mace of paradox (38-53 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego] Arcane/Psionic Power 38.0 - 53.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +10 darkness +9 temporal Against +10% Living While equipped: ----- def ----- Resists +12% temporal Blunt and deadly. |
Overseer (17-19 power, 27 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 17.0 - 18.7 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+3 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+10 eff.) Either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower). Uses 60 power out of 60/60 Fragments of the Mindwall's power still inhabit this cracked, ancient gem. |
caller's thorny mindstar of storms (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Str +1 Dex +3 Mag +2 Wil +3 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 8 lightning Dmg.mod +8% acid +8% physical +8% fire +7% lightning +7% cold Res.pen +4% acid +4% physical +4% fire +4% lightning +4% cold ----- def ----- Resists +6% lightning Heal/summ +21 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of frost (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego+] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Melee+ 6 cold Dmg.mod +6% cold Res.pen +5% cold ----- def ----- Armour +6 Resists +7% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar of flames (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +4% Melee+ 17 fire Dmg.mod +6% nature +17% fire Res.pen +10% fire ----- def ----- Resists +2% blight +9% fire Disease- +13% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Ravenwire' (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +4 mind On Hit.r1 +8 darkness On Crit.r2 +8 mind On Hit: * 20% chance to reduce damage dealt by 26% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +13% acid +9% physical +12% darkness +9% fire +11% cold Res.pen +6% acid +9% fire +4% cold +9% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Resists +25% mind Mind.save +10 (+5 eff.) Heal/summ +27 ---------- misc Psi/turn +1.40 Max.psi +58.00 Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cinderglory the elven-wood starstaff (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +6% fire +25% light +3% mind Res.pen +10% mind +10% fire Melee Ret 10 mind ----- def ----- Defense +9 (+3 eff.) Resists +15% mind ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 49.21 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Earthlace (32-38 power, 5 apr, light element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Power 32.0 - 38.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Mag +6 Cun +5 Con dps ---------- Spell.crit +4% Crit.mult +20.00% Spell.pwr +15 (+7 eff.) S.pwr/crit +7 Dmg.mod +32% light +3% temporal Res.pen +5% temporal On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Anom.red +15 ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +30.00 Max.N.En +30.00 Infravis +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gleta the Gleambender (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +27.00% Spell.pwr +21 (+10 eff.) Melee+ 24 fire Dmg.mod +9% light +25% fire Res.pen +5% acid Melee Ret 4 light ----- def ----- Phys.save +11 (+5 eff.) Spell.save +9 (+4 eff.) Mind.save +10 (+5 eff.) ---------- misc Max.P.En +10.00 Max.N.En +10.00 See.Invis +17 Talents +1 Command Staff On Spell Hit: 10% Lightning 3 Staves designed for wielders of magic, by the greats of the art. |
blighted elven-wood vilestaff (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +18 (+9 eff.) Dmg.mod +25% blight ---------- misc Vim/s.crit +4.00 Max.vim +18.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +18 (+9 eff.) Dmg.mod +25% blight ---------- misc Max.mana +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood vilestaff (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +19 (+9 eff.) Dmg.mod +25% blight +25% fire +25% darkness +25% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood starstaff of breaching (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% darkness Res.pen +12% darkness ---------- misc Mana/turn +0.15 Max.mana +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Torchire the steel steamgun4.0 T2 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Cun +7 Con dps ---------- Steampwr +7 (+1 eff.) ----- def ----- Resists +6% fire ---------- misc Infravis +2 See.Invis +12 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
warden's voratun steamgun of true flight4.0 T5 steamgun 1H weapon [Ego++] Arcane/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Mag dps ---------- Phys.crit +9.0% Dmg.mod +7% temporal +10% physical Res.pen +7% temporal +7% physical Acc +13 (+4 eff.) ---------- misc Reload +3 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Muckqueen (34-50 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 [Rare] Disrupt/Steamtech Power 33.5 - 50.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +72 Melee+ +8 nature Against +25% Unnatural On Hit.r1 +12 nature On Crit.r2 +20 darkness On Hit: * 10% chance to slow global speed by 60% * 20% chance to reduce damage dealt by 26% Uses 1.0 Steam While equipped: Stats +5 Wil dps ---------- Melee Ret 4 nature On Hit (Melee): * 20% chance to reduce all saves and defense by 32 * 10% chance to slow global speed by 60% * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced stralite steamsaw of persecution (31-46 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 [Ego] Disrupt/Master/Steamtech Power 31.0 - 46.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +68 Against +11% Unnatural Uses 1.0 Steam While equipped: Stats +2 Wil dps ---------- Acc +9 (+3 eff.) ----- def ----- Armour +5 Defense +15 (+5 eff.) Fatigue +10% Disarm- +24% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced stralite steamsaw of temporal resistance (+14%) (30-45 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 [Ego] Nature/Master/Steamtech Power 30.0 - 45.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +72 Uses 1.0 Steam While equipped: dps ---------- Acc +11 (+3 eff.) On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +17 (+6 eff.) Fatigue +10% Resists +14% temporal Disarm- +29% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming stralite steamsaw of resistance (31-46 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 [Ego+] Nature/Steamtech Power 31.0 - 46.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +72 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 fire Melee Ret 9 fire ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +8% acid +9% fire +8% lightning +8% cold ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming voratun steamsaw of purity (41-62 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 [Ego] Nature/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +98 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 8 fire Melee Ret 11 fire ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% Resists +14% nature +15% blight ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
plaguebringer's stralite waraxe of shearing (32-45 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego++] Arcane/Master Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 4 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 13 While equipped: dps ---------- Res.pen +5% all Acc +13 (+4 eff.) Apr +8 ----- def ----- Disease- +22% One-handed war axes. |
quick stralite waraxe of enduring (32-45 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego++] Nature/Master Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +3 Dex +8 Wil +9 Con dps ---------- Phys.spd +10% Acc +7 (+2 eff.) ----- def ----- Max.HP +18.00 One-handed war axes. |
Camisachik the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Dex +4 Wil +6 Con ----- def ----- Resists +20% light +12% fire HP.reg +1.50 Heal.mod +22% A belt that goes around your waist. |
Woecut1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +3% acid Res.pen +15% acid On Hit (Melee): * 20% chance to reduce armor by 22% * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +9 Defense +10 (+4 eff.) Resists +9% acid +8% fire +7% lightning +9% cold Phys.save +24 (+12 eff.) Spell.save +10 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
nightruned hardened leather belt of carrying1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -6% Resists +8% light +7% darkness ---------- misc Max.enc +31 A belt that goes around your waist. |
mindwoven silk robe of frost (+31%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +21% cold ----- def ----- Resists +13% all +31% cold Mind.save +17 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +9% Spell.pwr +22 (+11 eff.) ----- def ----- Resists +13% all ---------- misc Mana/turn +0.25 Max.mana +68.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +8% blight +13% all Max.HP +58.00 HP.reg +4.10 Heal.mod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe of protection (3 def, 3 armour)2.0 T4 cloth armor [Ego] Disrupt/Master While equipped: dps ---------- On Melee Ret: * 9% chance to slow global speed by 60% * 6 arcane resource burn ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +13% all Phys.save +23 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blightbringer's pair of hardened leather boots of force (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master/Psionic While equipped: Stats +4 Mag dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +7% acid +7% blight ----- def ----- Armour +3 Disease- +30% A pair of boots made of leather. |
miner's pair of rough leather boots of force (0 def, 3 armour)2.0 T1 feet armor [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Spell.pwr +4 (+2 eff.) Mind.pwr +4 (+1 eff.) ----- def ----- Armour +3 ---------- misc Infravis +2 A pair of boots made of leather. |
Adydherin the Frostshaper (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +9 Dex dps ---------- Acc +39 (+10 eff.) Apr +13 ----- def ----- Armour +3 Resists +2% physical +3% light +6% cold Phys.save +9 (+4 eff.) Mind.save +7 (+3 eff.) Disarm- +23% Pinning- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 8 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ravenstoker (0 def, 8 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +2 Str +1 Wil +5 Con dps ---------- Phys.pwr +5 (+3 eff.) Apr +3 Melee Ret 8 mind ----- def ----- Armour +8 Resists +9% darkness Mind.save +11 (+5 eff.) Max.HP +63.00 ---------- misc Max.psi +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of magic (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Str +2 Dex +3 Mag +3 Cun dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +3 Phys.save +11 (+5 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: Stats +3 Str +3 Dex +4 Cun dps ---------- Phys.pwr +4 (+2 eff.) Acc +9 (+3 eff.) Apr +7 ----- def ----- Armour +2 Resists +7% blight Phys.save +7 (+3 eff.) Spell.save +10 (+5 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: Stats +4 Cun +9 Dex dps ---------- Acc +7 (+2 eff.) Apr +10 On Melee Ret: * 22 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +12 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 8 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+4 eff.) ----- def ----- Armour +3 Fatigue +5% ---------- misc Mana/turn +0.16 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-5 eff.) Spell.pwr -10 (-9 eff.) Mind.pwr -10 (-4 eff.) ----- def ----- Defense -10 (-3 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
bladed hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +7 Str +3 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 54.9 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
eldritch cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Spell.pwr +7 (+3 eff.) Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +0.80 Mana/ret +1.30 Max.mana +59.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Belyhir (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Arcane/Master While equipped: Stats +5 Str +8 Con ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +19% Resists +3% acid +2% light +21% cold +10% darkness +13% fire Phys.save +9 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +14 (+6 eff.) Max.HP +66.00 Knockbk- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of mail. |
Polibeth the Snowwrecker (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Arcane/Master While equipped: Stats +1 Mag +1 Wil dps ---------- Melee+ 18 acid 18 fire Dmg.mod +6% arcane Phasing +30% Melee Ret 12 acid 11 fire ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +5% Resists +11% acid +10% fire +9% cold +20% temporal Phys.save +6 (+3 eff.) A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 38 [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 33.95 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
cleansing steel mail armour of the deep (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +8% cold +11% nature +14% blight ---------- misc Breathe water A suit of armour made of mail. |
fearforged stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Arcane While equipped: Stats +7 Con ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +21% Resists +8% fire -13% light +7% darkness Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) A suit of armour made of mail. |
fortifying stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +16% cold Max.HP +43.00 A suit of armour made of mail. |
prismatic voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +20% lightning +10% light +13% darkness A suit of armour made of mail. |
radiant stralite mail armour of command (14 def, 13 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Nature/Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +13 Defense +14 (+5 eff.) Fatigue +12% Resists +19% blight +10% darkness Mind.save +18 (+8 eff.) ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating stralite mail armour of resilience (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Max.HP +31.00 HP.reg +3.20 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
searing stralite mail armour of fire resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 12 acid 12 fire Melee Ret 10 acid 10 fire ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +22% acid +39% fire A suit of armour made of mail. |
enlightening hardened leather armour of cold resistance (9 def, 6 armour)9.0 T3 light armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +19% cold Mind.save +14 (+6 eff.) A suit of armour made of leather. |
hardened leather armour of the void (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 7 darkness Ranged+ 8 darkness ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +12% darkness +18% temporal Def/telep +16 Res/telep +17% Dur/telep +16% Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A suit of armour made of leather. |
prismatic drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +23% lightning +12% light +14% darkness A suit of armour made of leather. |
prismatic reinforced leather armour of spell shielding (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +7% arcane +14% light +11% darkness Spell.save +17 (+8 eff.) A suit of armour made of leather. |
rejuvenating reinforced leather armour of spell shielding (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego] Arcane/Nature While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +7% arcane Spell.save +14 (+7 eff.) HP.reg +4.60 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
Revenant (8 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training Str 28 [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+3 eff.) Fatigue +12% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
rejuvenating stralite plate armour of Eyal (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego+] Nature While equipped: ----- def ----- Armour +13 Fatigue +22% Max.HP +48.00 HP.reg +10.10 Heal.mod +18% ---------- misc Stam/turn +0.90 A suit of armour made of metal plates. |
Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 T4 shield armor Reqs Shield usage training Str 28 [Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+6 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Ulfyrab the stralite shield (0 def, 8 armour, 138 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +20 (+9 eff.) Dmg.mod +12% mind +9% physical Melee Ret 6 physical ----- def ----- Armour +8 Fatigue +8% Resists +19% lightning +4% physical Phys.save +9 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
scouring stralite shield (0 def, 8 armour, 139.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con dps ---------- Melee+ 11 acid 13 nature On Hit (Melee): * 17 arcane resource burn On Melee Ret: * 8 arcane resource burn ----- def ----- Armour +8 Fatigue +8% Resists +11% acid +11% nature ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's stralite shield of lightning resistance (+18%) (0 def, 8 armour, 144 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str +5 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Armour +8 Fatigue +8% Resists +18% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling stralite shield (0 def, 8 armour, 135 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil ----- def ----- Armour +8 Fatigue +8% Resists +14% physical Shield.near.proj +23 Proj.slow +21% ---------- misc Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Hogotar the quiver of elven-wood arrows (17/43, 51-71 power, 23 apr)3.0 T4 arrow ammo [Random Unique] Arcane/Psionic Power 51.0 - 71.4 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +2.5% Capacity 43 Rld cld 3 Ranged+ +4 blight +41 physical On Hit.r1 +20 blight On Crit.r2 +8 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 13 * 25% chance for lightning to strike from the target to a second target dealing 31 damage * 20% chance to knock the target back 3 spaces and deal 211 physical damage Arrows are used with bows to pierce your foes to death. |
elemental quiver of elven-wood arrows of paradox (24/24, 44-61 power, 14 apr)3.0 T4 arrow ammo [Ego+] Arcane Power 43.5 - 60.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 24 Ranged+ +9 temporal On Hit: * 14% chance to gain 10% of a turn (3/turn limit) * Create an explosion dealing 37 acid damage (1/turn) Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of elm arrows of crippling (21/21, 14-19 power, 5 apr)3.0 T1 arrow ammo [Ego++] Arcane/Master Power 13.5 - 18.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +10.0% Capacity 21 Ranged+ +9 blight On Hit: 20% Epidemic 1 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 13 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
163 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+4 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +42.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
17 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 64% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
potent fiery salve [power 14] potent fiery salve [power 14]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 magical effects and grants a fiery aura (14% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent water salve [power 14] potent water salve [power 14]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 mental effects and grants a water aura (14% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful frost salve [power 17] powerful frost salve [power 17]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 2 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 236] powerful healing salve [power 236]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 236 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful unstoppable force salve [power 60] powerful unstoppable force salve [power 60]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Increases all saves by 60 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
Neratha the Dayfiend (42/42, 46-56 power, 11 apr)3.0 T4 shot ammo [Random Unique] Arcane Power 46.5 - 55.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +11 Crit +5.5% Capacity 42 Ranged+ +12 arcane +16 temporal +20 light On Hit.r1 +12 light On Hit: * 5% chance to gain 10% of a turn (3/turn limit) While equipped: Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of amnesia (20/20, 43-52 power, 5 apr)3.0 T4 shot ammo [Ego+] Psionic Power 43.0 - 51.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 20 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
evasive steel torque of gale force [power 150] (15 cooldown)2.0 T2 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 166 physical damage Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
cleansing ash wand of shielding [power 170] (20 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Wyrd the Orc Psyshot level 10
30th Retaking 124th year of Ascendancy at 17:01 see stats
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Wyrd the Orc Psyshot level 14
40th Retaking 124th year of Ascendancy at 18:56 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Wyrd the Orc Psyshot level 36
39th Loss 124th year of Ascendancy at 01:11 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Wyrd the Orc Psyshot level 35
35th Loss 124th year of Ascendancy at 19:19 see stats
Exterminator
Killed 1000 creatures.By Wyrd the Orc Psyshot level 27
40th Pain 124th year of Ascendancy at 05:13 see stats
I did not want that!
Tricked Nektosh into killing one of his own people.By Wyrd the Orc Psyshot level 27
40th Pain 124th year of Ascendancy at 07:34 see stats
Level 10
Got a character to level 10.By Wyrd the Orc Psyshot level 10
21st Retaking 124th year of Ascendancy at 10:41 see stats
Level 20
Got a character to level 20.By Wyrd the Orc Psyshot level 20
30th Revenge 124th year of Ascendancy at 21:06 see stats
Level 30
Got a character to level 30.By Wyrd the Orc Psyshot level 30
4th Dearth 124th year of Ascendancy at 10:06 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Wyrd the Orc Psyshot level 34
18th Loss 124th year of Ascendancy at 08:21 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Wyrd the Orc Psyshot level 30
5th Dearth 124th year of Ascendancy at 21:30 see stats
Size matters
Did over 600 damage in one attack.By Wyrd the Orc Psyshot level 25
26th Pain 124th year of Ascendancy at 18:56 see stats
This will make a big Omelette!
Collected 40 ritch eggs in the Ritch Hive.By Wyrd the Orc Psyshot level 23
43rd Revenge 124th year of Ascendancy at 05:34 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Wyrd the Orc Psyshot level 38
51st Loss 124th year of Ascendancy at 04:47 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Wyrd the Orc Psyshot level 18
14th Revenge 124th year of Ascendancy at 15:25 see stats
We weren't kidding!
Die to Nektosh's beam without being pinned, stunned, asleep, dazed, or confused.By Wyrd the Orc Psyshot level 27
40th Pain 124th year of Ascendancy at 07:34 see stats
Log
You pickup 0.80 gold pieces.
Mechanical Arms performs a melee critical strike against Islona the sun paladin!
Islona the sun paladin shrugs off Wyrd's 'Harassed'!
Mechanical Arms hits Islona the sun paladin for (56 rampage shugs off), 8 mind, 14 mind, 12 darkness (34 total damage).
Mindrot hits Wyrd for 9 mind, 10 darkness (18 total damage).
Islona the sun paladin uses Flurry.
Islona the sun paladin is poisoned!
Islona the sun paladin slows down.
Greater Weapon Focus from Islona the sun paladin performs a melee critical strike against Wyrd!
Wyrd has temporarily forgotten Lucid Shot for 4 turns!
Wyrd resists the vile poison!
Wyrd is poisoned!
Islona the sun paladin performs a melee critical strike against Wyrd!
Wyrd is recovering from the damage!
Islona the sun paladin performs a melee critical strike against Wyrd!
Melee retaliation hits Islona the sun paladin for 4 nature, 7 physical, 28 fire, 7 mind, 23 nature, 4 nature, 7 physical, 28 fire, 7 mind, 23 nature, 4 nature, 7 physical, 28 fire, 7 mind, 23 nature, 4 nature, 7 physical, 28 fire, 13 mind, 23 nature, 4 nature, 7 physical, 28 fire, 7 mind, 23 nature, 4 nature, 7 physical, 28 fire, 7 mind, 23 nature, 4 nature, 7 physical, 28 fire, 13 mind, 23 nature (488 total damage).
Greater Weapon Focus from Islona the sun paladin hits Wyrd for 131 physical, 10 light (141 total damage).
Islona the sun paladin hits Wyrd for 110 physical, 10 light, 59 physical, 10 light, 121 physical, 10 light, 84 physical, 10 light, 13 acid, 10 nature, 116 physical, 10 light, 80 physical, 10 light, 13 acid, 10 nature (672 total damage).
Islona the sun paladin uses Dual Strike.
Wyrd resists the stunning strike!
Islona the sun paladin performs a melee critical strike against Wyrd!
Poison bursts out of Wyrd's corpse!
Wyrd resists the vile poison!
Melee retaliation hits Islona the sun paladin for 4 nature, 7 physical, 28 fire, 13 mind, 23 nature, 4 nature, 7 physical, 28 fire, 7 mind, 23 nature (142 total damage).
Islona the sun paladin hits Wyrd for 105 physical, 10 light, 304 physical (419 total damage).
Wyrd the level 39 orc psyshot was punctured to death by Islona the sun paladin on level 3 of Gates of Morning.
A psionic shield forms around Wyrd.
































































































































































