











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 33 / 98% |
| Size | big |
| Lifes / Deaths | Killed by Mayibeth the red crystal at level 17 on the 53rd Haze 122nd year of Ascendancy at 09:30 / 2Killed by Porywen the king cobra at level 33 on the 19th Pyre 123rd year of Ascendancy at 10:36 |
| Antimagic | Follower |
Primary Stats
| Strength | 108 (base 60) |
| Dexterity | 51 (base 21) |
| Constitution | 44 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 84 (base 60) |
| Cunning | 31 (base 10) |
Resources
| Life | -307/1072 |
| Hate | 114/114 |
| Equilibrium | 30 |
| Healing Factor | 1.4855007465519 |
| Regeneration | 4.8278774262936 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +51% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 19 |
| Infravision | 4 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 59 |
| Crit Chance | 28% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 68 |
| Accuracy | 59 |
| Crit Chance | 23% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 75 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Light | +12% |
| Nature | +6% |
| Blight | +3% |
| Physical | +6% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Blight | +25% |
| Lightning | +22% |
| Cold | +18% |
| All | +5% |
Defense: Base
| Armour (hardiness) | 26 (38.594633868923%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 1.9238052216851 |
| Physical Save | 40 |
| Spell Save | 26 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 60%( 70%) |
| Blight | + 13%( 70%) |
| Cold | + 26%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 20%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | + 51%( 70%) |
| Mind | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 96% |
| Confusion Resistance | 55% |
| Fear Resistance | 45% |
| Poison Resistance | 10% |
| Blind Resistance | 20% |
| Disarm Resistance | 30% |
| Pinning Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 71% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 208 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 589% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You failed to protect the injured seer from death by Bethorevea the stone troll. Escort: injured seer (level 3 of Trollmire) | failed |
You failed to protect the injured seer from death by Cyrama the patchwork troll. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Glorolelaith the grave wight. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by bandit. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Isille the giant red ant. Escort: repented thief (level 1 of Old Forest) | failed |
You failed to protect the temporal explorer from death by armoured skeleton warrior. Escort: temporal explorer (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 3. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed storm wyrm claw. * You've found the needed vampire lord fang. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Layatha the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +1 Wil +3 Cun +8 Con dps ---------- Crit.mult +15.00% ----- def ----- Armour +4 Fatigue +3% Die.at -80.00 life ---------- misc Stam/turn +3.00 Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 162% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Blazevalor1.0 T3 lite [Random Unique] Master While equipped: Stats +1 Con dps ---------- Res.pen +5% all Apr +9 ----- def ----- Resists +15% fire Crit.chn- 5.00% ---------- misc Light +15 Infravis +1 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Islalle (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +13 Str +3 Wil dps ---------- Dmg.mod +3% blight +6% acid Res.pen +20% blight Melee Ret 10 acid ----- def ----- Armour +5 Fatigue +5% Resists +11% lightning +11% temporal Mind.save +11 (+4 eff.) ---------- misc Light +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 506.6 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | brawler's voratun gauntlets of strength (+7) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str +3 Dex +3 Cun dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +8 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Cyridhenn the dwarven-steel torque of psionic shield [power 83] (9/25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Dex +3 Wil dps ---------- Phys.crit +4.0% Mind.pwr +20 (+5 eff.) Dmg.mod +6% mind ----- def ----- Mind.save +12 (+4 eff.) Die.at -80.00 life ---------- misc Stam/turn +3.00 Setup a psionic shield, reducing all damage taken by 83 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 34% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Zanedegrim the gold ring0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 26 physical Ranged+ 20 physical Dmg.mod +6% mind On Hit (Melee): * 22% chance to reduce all saves and defense by 41 On Hit (Ranged): * 24% chance to reduce all saves and defense by 41 ----- def ----- Armour +6 Resists +3% blight Max.HP +33.00 Blind- +20% Poison- +10% Disarm- +30% Pinning- +21% Knockbk- +26% ---------- misc Hate/m.crit +4.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | Blindlash0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +6 Str +7 Dex +5 Cun +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +12% light Acc +8 (+2 eff.) Melee Ret 2 light ----- def ----- Fatigue -7% Resists +6% darkness ---------- misc Max.enc +24 Light +1 Rings make your fingers look great! |
| Around neck | warmaker's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Str +4 Dex +5 Wil Amulets make your neck look great! |
| In main hand | Abysslore (146% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 146% Range: 1.3x Uses 40% Wil, 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +21 lightning +29 cold While equipped: Stats +2 Str +10 Wil +10 Con dps ---------- Mov.spd +31% Res.pen +17% lightning +13% cold ----- def ----- Resists +12% fire Max.HP +55.00 ---------- misc Light +1 Infravis +3 See.Invis +9 Sharp, short and deadly. |
| Around waist | Cyrodherin the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Str +5 Dex +5 Cun +4 Con dps ---------- Phys.crit +10.0% Mind.crit +9% Dmg.mod +12% acid ----- def ----- Resists +18% cold +3% fire Disease- +10% A belt that goes around your waist. |
| In off hand | Bogbait (153% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Master/Psionic Power 154% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Mind.crit +1% Mind.pwr +15 (+4 eff.) Dmg.mod +6% nature ---------- misc Hate/m.crit +4.00 Max.psi +20.00 Blunt and deadly. |
| Cloak | Glorota the cashmere cloak (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Str +2 Dex +3 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% physical Apr +6 ----- def ----- Defense +12 (+4 eff.) Resists +15% fire Heal.mod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | nimble drakeskin leather armour of clarity (28 def, 8 armour)9.0 T5 light armor [Ego+] Master/Psionic While equipped: Stats +6 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +28 (+9 eff.) Fatigue +8% Resists +8% mind Mind.save +25 (+8 eff.) A suit of armour made of leather. |
Inventory
healing infusion of the warrior (heal 299; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 299 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 607%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 607% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 586%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 586% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 33%; physical; dur 3; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 42%; mental, magical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Focus0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Rune of the Rift (486.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 486.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Glacierrock the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +15% cold ----- def ----- Fatigue -5% Resists +3% cold +5% physical HP.reg +1.00 ---------- misc Stam/turn +0.70 Max.psi +10.00 Masteries +0.13 Cursed/Fears Amulets make your neck look great! |
Zerobers the Obsidianrigor0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +1% Res.pen +5% darkness +20% mind Melee Ret 4 fire Amulets make your neck look great! |
Zyneg the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +8 Defense +25 (+8 eff.) Resists +6% acid +15% cold +6% physical Disease- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
steel amulet 'Zerybers'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Spell.crit +3% ----- def ----- Defense +20 (+6 eff.) Resists +24% fire ---------- misc Mana/s.crit +2.00 Amulets make your neck look great! |
Voidwind the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +2 Wil +1 Cun dps ---------- Dmg.mod +10% nature Melee Ret 2 darkness ----- def ----- Resists +20% nature Rings make your fingers look great! |
marksman's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% cold Acc +4 (+1 eff.) ----- def ----- Resists +22% cold Rings make your fingers look great! |
marksman's gold ring of misery0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Dex dps ---------- Melee+ 5 physical Ranged+ 11 physical Acc +8 (+2 eff.) On Hit (Melee): * 11% chance to reduce all saves and defense by 41 On Hit (Ranged): * 13% chance to reduce all saves and defense by 41 ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
mule's stralite ring of corrosion (+28%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +14% acid ----- def ----- Fatigue -7% Resists +28% acid ---------- misc Max.enc +22 Rings make your fingers look great! |
titan's copper ring of pilfering0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Phys.save +4 (+1 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Loryrak the Snowschism (153% power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Disrupt Power 154% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +16 acid On Hit: * 20% chance to reduce all saves and defense by 41 While equipped: dps ---------- Dmg.mod +12% acid Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ----- def ----- Resists +25% acid +29% cold +16% lightning +19% fire +9% mind +12% all Spell.save +16 (+8 eff.) Massive two-handed battleaxes. |
balanced steel battleaxe of massacre (134% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 134% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +29% Massive two-handed battleaxes. |
iron battleaxe (111% power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 111% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 40% Wil, 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Arthasin (127% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 127% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +6% temporal +3% fire Spell.save +6 (+3 eff.) Disarm- +20% Sharp, long, and deadly. |
Thundermonster the dwarven-steel longsword (122% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 122% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +16 arcane While equipped: Stats +7 Dex +6 Wil +6 Con dps ---------- Dmg.mod +6% lightning Acc +10 (+3 eff.) Melee Ret 4 arcane ----- def ----- Defense +9 (+3 eff.) Disarm- +35% Sharp, long, and deadly. |
Ulfegorn (102% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Nature Power 102% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 nature While equipped: Stats +4 Con +2 Mag ---------- misc Light +2 Sharp, long, and deadly. |
Crooked Club (129% power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 129% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
steel mace 'Emeluda' (122% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 122% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: ----- def ----- Defense +30 (+9 eff.) Crit.chn- 5.00% Cut- +20% Disarm- +20% Blunt and deadly. |
Airpower the elven-wood starstaff (129% power, 5 apr, temporal element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Power 129% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+12 eff.) Dmg.mod +42% lightning +25% temporal Res.pen +15% light ----- def ----- Defense +9 (+3 eff.) ---------- misc Light +7 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 51.30 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Dusksmash (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Master Power 129% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +15.00% Spell.pwr +12 (+12 eff.) Dmg.mod +25% blight +12% darkness +24% mind Res.pen +25% mind +15% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Chargeguile' (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+9 eff.) Dmg.mod +20% darkness +36% lightning Res.pen +10% lightning +15% cold +20% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 33% ----- def ----- Defense +10 (+3 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 51.30 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe 'Glynne' (138% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Disrupt/Master Power 138% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +6.5% Atk.spd 100% On Hit: * 10% chance to slow global speed by 70% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Str dps ---------- Phys.crit +11.0% Phys.pwr +15 (+3 eff.) Dmg.mod +6% physical Acc +5 (+2 eff.) One-handed war axes. |
flaming dwarven-steel waraxe of rage (123% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane/Master Power 123% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +13 fire While equipped: Stats +4 Str dps ---------- Dmg.mod +7% physical Acc +11 (+3 eff.) One-handed war axes. |
iron waraxe 'Elaba' (102% power, 3 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 102% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% acid Res.pen +10% acid Acc +5 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Phys.save +12 (+4 eff.) Disarm- +20% One-handed war axes. |
stralite waraxe 'Blazestake' (138% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Psionic Power 139% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +17 darkness Against +17% Living On Hit.r1 +8 acid While equipped: Stats +2 Str +5 Cun +4 Con dps ---------- Dmg.mod +12% light On Hit (Melee): * 20% chance to reduce armor by 13% ---------- misc Light +3 Infravis +2 One-handed war axes. |
Anuyon1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +6% lightning Phys.save +7 (+2 eff.) Die.at -80.00 life Blind- +10% Poison- +10% Pinning- +20% A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Blindspawner (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% mind Res.pen +5% light On Hit (Melee): * 10% chance to reduce all saves and defense by 41 ----- def ----- Defense +1 (+0 eff.) Resists +9% mind Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brightsun (1 def, 4 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Res.pen +20% fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +3% nature Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hanolin the Naturegash (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature Res.pen +5% fire Acc +15 (+4 eff.) Apr +3 ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% cold Die.at -20.00 life ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 45.23 to 56.53 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
miner's pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Infravis +1 A pair of boots made of leather. |
pair of iron boots 'Branuldil' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Cun +2 Con dps ---------- Crit.mult +10.00% Apr +3 ----- def ----- Armour +3 Fatigue +2% Resists +6% fire Spell.save +3 (+1 eff.) Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Cun +2 Con ----- def ----- Armour +3 Fatigue +2% Phys.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glarewinter (0 def, 9 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +6 Dex dps ---------- Melee+ 7 physical Dmg.mod +3% physical Acc +23 (+6 eff.) ----- def ----- Armour +9 Resists +9% light +3% lightning Heal.mod +5% Disarm- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 8 acid Dmg.mod +3% acid ----- def ----- Armour +2 Fatigue +3% Resists +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Gluldabrevea' (0 def, 9 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 5 mind 8 physical Dmg.mod +4% mind +3% physical Acc +5 (+2 eff.) ----- def ----- Armour +9 Resists +7% mind +6% fire Crit.chn- 10.00% Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +26% Pinning- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
psychic's hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 6 mind Dmg.mod +6% mind ----- def ----- Armour +2 Resists +7% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Adama (6 def, 10 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Crit.mult +5.00% Phys.pwr +6 (+1 eff.) Dmg.mod +6% acid ----- def ----- Armour +10 Defense +6 (+2 eff.) Fatigue +4% Resists +12% acid +7% physical +5% cold +4% all Phys.save +15 (+5 eff.) ---------- misc Equi/ret +0.08 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
iron helm 'Berufang' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +3 Con dps ---------- Phys.pwr +10 (+2 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
rough leather cap 'Deepswilter' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +4 Wil +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +6% darkness Res.pen +5% fire ----- def ----- Armour +1 Fatigue +1% ---------- misc See.Invis +3 A cap made of leather. |
rough leather cap 'Strikeseam' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +7 Dex +4 Cun +5 Con dps ---------- Melee Ret 2 lightning ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Gorekor (3 def, 19 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +11 Str dps ---------- Phys.crit +2.0% Phys.pwr +10 (+2 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +9% physical Res.pen +20% physical ----- def ----- Armour +19 Defense +3 (+1 eff.) Fatigue +12% ---------- misc Max.psi +40.00 A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
Camikan (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Res.pen +15% physical ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% acid +6% cold Teleport- +10% A suit of armour made of leather. |
cleansing cured leather armour of resilience (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +11% nature +11% blight Max.HP +21.00 A suit of armour made of leather. |
marauder's reinforced leather armour (18 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +4 Str +6 Dex ----- def ----- Armour +7 Defense +18 (+6 eff.) Fatigue +8% Phys.save +8 (+3 eff.) A suit of armour made of leather. |
Islyranne the Chillsorrow (0 def, 15 armour, 129% power, 114.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 130% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +114 Melee+ +16 physical +12 cold On Hit.r1 +16 physical On Hit: * 20% chance to reduce armor by 13% While equipped: Stats +2 Cun +4 Mag dps ---------- Melee+ 7 acid Acc +20 (+5 eff.) Melee Ret 13 acid ----- def ----- Armour +15 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
402 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Glorurenne' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +8 Str dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Fatigue -4% ---------- misc Stam/turn +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(138 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +44.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 59.99 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Fogdredge the pouch of dwarven-steel shots (21/21, 151% power, 10 apr)3.0 T3 shot ammo [Rare] Master Power 152% Range: 1.2x Uses 40% Wil, 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +11.0% Capacity 21 Proj.spd +200% Ranged+ +12 temporal +20 mind On Hit.r1 +12 darkness On Crit.r2 +20 temporal On Hit: * 20% chance to reduce damage dealt by 33% Shots are used with slings to pummel your foes to death. |
ash totem of healing 'Hazeterror' [power 194] (9/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +6% cold ----- def ----- Die.at -60.00 life Heal.mod +10% Silence- +20% Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By tyu the Krog Cursed level 20
69th Haze 122nd year of Ascendancy at 05:32 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By tyu the Krog Cursed level 17
44th Haze 122nd year of Ascendancy at 19:19 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By tyu the Krog Cursed level 31
52nd Regrowth 123rd year of Ascendancy at 17:21 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By tyu the Krog Cursed level 21
2nd Decay 122nd year of Ascendancy at 09:20 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By tyu the Krog Cursed level 29
39th Regrowth 123rd year of Ascendancy at 00:17 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By tyu the Krog Cursed level 33
67th Regrowth 123rd year of Ascendancy at 05:45 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By tyu the Krog Cursed level 10
64th Dusk 122nd year of Ascendancy at 02:16 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By tyu the Krog Cursed level 20
56th Haze 122nd year of Ascendancy at 00:57 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By tyu the Krog Cursed level 30
48th Regrowth 123rd year of Ascendancy at 02:02 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By tyu the Krog Cursed level 28
32nd Regrowth 123rd year of Ascendancy at 17:06 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By tyu the Krog Cursed level 9
3rd Mirth 122nd year of Ascendancy at 16:59 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By tyu the Krog Cursed level 22
3rd Decay 122nd year of Ascendancy at 04:18 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By tyu the Krog Cursed level 16
34th Haze 122nd year of Ascendancy at 18:31 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By tyu the Krog Cursed level 17
53rd Haze 122nd year of Ascendancy at 09:30 see stats
Log
tyu receives 22 healing from Unnatural Body.
tyu receives 17 healing from Unnatural Body.
Talent Infusion: Movement is ready to use.
Talent Infusion: Healing is ready to use.
Porywen the king cobra rushes out!
Porywen the king cobra performs a melee critical strike against tyu!
Porywen the king cobra misses tyu.
Porywen the king cobra hits tyu for 202 physical damage.
Melee retaliation hits Porywen the king cobra for 7 acid, 2 light (10 total damage).
Porywen the king cobra's is vulnerable to attacks and effects!
tyu hits Porywen the king cobra for (32 parried), 63 physical, 53 acid, 28 physical, 80 physical, 53 acid, 28 physical (304 total damage).
Porywen the king cobra uses Flurry.
Tyu begins rampaging!
Porywen the king cobra misses tyu.
Porywen the king cobra performs a melee critical strike against tyu!
Porywen the king cobra performs a melee critical strike against tyu!
Porywen the king cobra hits tyu for (80 rampage shugs off), 91 physical, 168 physical, 158 physical, 209 physical, 239 physical (865 total damage).
Melee retaliation hits Porywen the king cobra for 7 acid, 2 light, 7 acid, 2 light, 7 acid, 2 light, 7 acid, 2 light, 7 acid, 2 light (48 total damage).
Tyu has shrugged off 80 damage and is ready for more.
Talent Frenzy is ready to use.
Mindrot hits Porywen the king cobra for 10 mind, 7 darkness (17 total damage).
Porywen the king cobra uses Heartseeker.
Porywen the king cobra misses tyu.
Porywen the king cobra hits tyu for (80 rampage shugs off), 167 physical (167 total damage).
Melee retaliation hits Porywen the king cobra for 7 acid, 2 light (10 total damage).
tyu the level 33 krog cursed was sliced to death by Porywen the king cobra on level 1 of Noxious Caldera.

































































































































