
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Krog |
Class | Mindslayer |
Level / Exp | 43 / 70% |
Size | big |
Lifes / Deaths | no deaths recorded 7 / 0 |
Antimagic | Follower |
Primary Stats
Strength | 62 (base 35) |
Dexterity | 33 (base 11) |
Constitution | 36 (base 22) |
Magic | 8 (base 10) |
Willpower | 94 (base 60) |
Cunning | 80 (base 60) |
Resources
Life | 1046/1046 |
Equilibrium | 30 |
Psi | 26/120 |
Healing Factor | 1.1979202340232 |
Regeneration | 0.29948005850581 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +104.34808238603% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 117 |
Accuracy | 61 |
Crit Chance | 43% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 49 |
Accuracy | 61 |
Crit Chance | 42% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Physical | +3% |
Offense: Damage Penetration
Lightning | +14% |
Cold | +20% |
Physical | +7% |
Defense: Base
Armour (hardiness) | 59.551211628464 (73.607947236566%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 14 |
Physical Save | 31 |
Spell Save | 27 |
Mental Save | 42 |
Defense: Resistances
Acid | + 21%( 70%) |
Lightning | + 63%( 70%) |
Darkness | + 32%( 70%) |
Temporal | + 21%( 70%) |
Blight | + 31%( 70%) |
Physical | + 17%( 70%) |
Cold | + 27%( 70%) |
All | + 12%( 70%) |
Defense: Immunities
Disarm Resistance | 44% |
Stun Resistance | 62% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 6% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 431 life over 5 turns. |
Class Talents
Psionic / Absorption | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 3/5 |
Psionic / Focus | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Augmented mobility | 1.50 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Charged Aura |
talent | Deflect Projectiles |
talent | Charged Shield |
talent | Augmentation |
talent | Skate |
talent | Beyond the Flesh |
talent | Antimagic Shield |
talent | Kinetic Shield |
talent | Kinetic Aura |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Psionic focus | ![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 Base power: 56.5 - 84.8 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +49 lightning / +31 cold When wielded/worn: Armour penetration: +14 Physical crit. chance: +14.0% Changes resistances penetration: +14% lightning / +20% cold Critical mult.: +26.00% Movement speed: +48% Massive two-handed battleaxes. |
On hands | ![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage (Melee): 6 physical Changes damage: +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +6 (+3 eff.) Fatigue: +5% Changes stats: +4 Cun / +4 Wil Changes resistances: +5% all Physical save: +9 (+5 eff.) Mindpower: +5 (+2 eff.) A cap made of leather. |
On feet | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Tool | ![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +5 Wil Mindpower: +8 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to reduce all saves and defense by 33 Damage (Melee): 17 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 33 Damage (Ranged): 16 physical Changes stats: +4 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +27% Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 94% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +6 (+3 eff.) Changes stats: +10 Con / +12 Wil Disarm immunity: +26% Maximum life: +23.00 Blunt and deadly. |
Around waist | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +6 Wil Damage against: +19% Summoned Reduced damage from: +16% Summoned Mental save: +6 (+2 eff.) Maximum life: +41.00 A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3 Uses stat: 94% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +7% physical Disarm immunity: +18% Blunt and deadly. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +3 (+2 eff.) Changes stats: +4 Cun / +4 Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Massive armour training - Strength 48 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +17 Fatigue: +22% Changes stats: +5 Wil Changes resistances: +21% blight / +7% cold / +22% darkness / +10% acid Allows you to breathe in: water Light radius: +2 A suit of armour made of metal plates. |
Inventory
![]() Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +13% nature / +10% blight Poison immunity: +22% Disease immunity: +28% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Amulets make your neck look great! |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +5 Changes resistances: +12% fire / +11% cold Changes resistances penetration: +12% physical A pair of boots made of leather. |
![]() Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Life regen: +6.00 Maximum life: +35.00 Healing mod.: +12% A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Decom the Krog Mindslayer level 20
75th Pyre 122nd year of Ascendancy at 22:43 see stats
By Decom the Krog Mindslayer level 38
78th Pyre 122nd year of Ascendancy at 23:00 see stats
By Decom the Krog Mindslayer level 10
74th Pyre 122nd year of Ascendancy at 21:11 see stats
By Decom the Krog Mindslayer level 20
75th Pyre 122nd year of Ascendancy at 22:43 see stats
By Decom the Krog Mindslayer level 30
77th Pyre 122nd year of Ascendancy at 06:41 see stats
By Decom the Krog Mindslayer level 40
79th Pyre 122nd year of Ascendancy at 10:36 see stats
By Decom the Krog Mindslayer level 43
1st Mirth 122nd year of Ascendancy at 04:21 see stats
By Decom the Krog Mindslayer level 40
79th Pyre 122nd year of Ascendancy at 15:42 see stats
Log
Decom performs a melee critical strike against Rej Arkatis!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena!
Decom repels an attack from Rej Arkatis.
Decom hits Rej Arkatis for 106 physical, 31 lightning (137 total damage).
Decom killed Rej Arkatis!
You are unable to move!
You are unable to move!
Talent Resonance Field is ready to use.
Decom receives 2 healing.
Decom is no longer frenzied.
Decom receives 2 healing.
Decom receives 2 healing.
Decom is not dazed anymore.
Talent Telekinetic Smash is ready to use.
Decom receives 2 healing.
Decom receives 2 healing.
Talent Realign is ready to use.
Decom receives 2 healing.
Decom is no longer attuned.
Talent Mana Clash is ready to use.
Decom receives 1 healing.