














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Summoner |
| Level / Exp | 50 / 2972% |
| Size | small |
| Lifes / Deaths | Killed by Subject Z at level 8 on the 9th Mirth 122nd year of Ascendancy at 06:51 4 / 4Killed by orc corruptor at level 11 on the 17th Regrowth 123rd year of Ascendancy at 22:47 Killed by ghoulking at level 31 on the 70th Haze 123rd year of Ascendancy at 20:47 Killed by Viza ~ The Passenger ~ at level 50 on the 53rd Pyre 125th year of Ascendancy at 04:55 |
| Antimagic | Follower |
Primary Stats
| Strength | 46 (base 29) |
| Dexterity | 48 (base 25) |
| Constitution | 77 (base 60) |
| Magic | 16 (base 10) |
| Willpower | 126 (base 60) |
| Cunning | 125 (base 60) |
Resources
| Life | 1729/1729 |
| Equilibrium | 50 |
| Healing Factor | 1.8345161279852 |
| Regeneration | 46.487660342458 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +20% |
| Spell | +15% |
| Global | +118.41281712929% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 6 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 62 |
| Crit Chance | 50% |
| APR | 67 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 61 |
| Accuracy | 62 |
| Crit Chance | 50% |
| APR | 67 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 14.25 |
| Crit Chance | 36% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 102 |
| Crit Chance | 54% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Acid | +12% |
| Arcane | +9% |
| Cold | +34% |
| All | 0% |
| Lightning | +14% |
| Physical | +38% |
| Darkness | +9% |
| Fire | +12% |
| Nature | +6% |
Offense: Damage Penetration
| Acid | +8% |
| Physical | +15% |
| Fire | +10% |
| Arcane | +15% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 60 |
| Mental Save | 63 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 57%( 70%) |
| Arcane | + 51%( 70%) |
| Cold | + 36%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 48%( 70%) |
| Physical | + 38%( 70%) |
| Fire | + 31%( 70%) |
| Darkness | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 58% |
| Confusion Resistance | 96% |
| Poison Resistance | 20% |
| Blind Resistance | 21% |
| Silence Resistance | 61% |
| Pinning Resistance | 79% |
| Disarm Resistance | 58% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 43% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 695 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 49% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 950% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Harmony | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2212. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Nerorivea the Willowmaim (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -7% Changes stats: +1 Dex Changes resistances: +15% acid Changes damage: +6% nature Poison immunity: +20% Disarm immunity: +20% Stamina each turn: +0.50 Only die when reaching: -60.00 life Maximum life: +39.00 Light radius: +1 Movement speed: +10% Healing mod.: +20% A pair of boots made of leather. This object's appearance was changed to pair of drakeskin leather boots. |
| Light source | nightwalker's dwarven lantern of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Changes stats: +6 Wil Changes resistances: +3% all Critical mult.: +15.00% Spell save: +12 (+3 eff.) Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Sootwind' (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Defense: +3 (+1 eff.) Changes stats: +11 Cun Changes damage: +9% darkness Mental save: +15 (+4 eff.) Maximum life: +113.14 Maximum stamina: +33.94 Maximum psi: +56.57 Mindpower: +30 (+5 eff.) Healing mod.: +23% A pointy cloth hat, very wizardly... |
| On hands | sand drakeskin leather gloves of the verdant (0 def, 9 armour)Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +9 Damage (Melee): 11 physical Changes resistances: +19% blight / +13% darkness / +15% arcane Changes damage: +8% physical Damage affinity(heal): +11% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Flamewrought. |
| Tool | The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 80% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | solipsist's stralite ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Disarm immunity: +38% Pinning immunity: +39% Knockback immunity: +33% Maximum life: +32.00 Mindpower: +13 (+2 eff.) Rings make your fingers look great! |
| On fingers | gold quartz ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +13 Defense: +10 (+2 eff.) Stun/Freeze immunity: +30% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Snowsnake the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 2 cold Changes stats: +7 Dex / +4 Cun / +8 Con Changes resistances: +17% lightning / +6% cold / +5% arcane Changes resistances penetration: +15% arcane / +10% cold Changes damage: +3% arcane Blindness immunity: +21% Stun/Freeze immunity: +28% Life regen: +3.00 Stamina each turn: +0.70 Infravision radius: +6 Sight radius: +2 See invisible: +15 Movement speed: +10% Amulets make your neck look great! |
| In main hand | honing living mindstar of gales (111% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +26 (+6 eff.) Changes stats: +3 Cun / +3 Wil Changes resistances: +9% physical Changes resistances penetration: +7% physical Changes damage: +14% lightning / +16% physical / +13% cold Talent granted: +1 Attune Mindstar Pinning immunity: +40% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Xutha the RainrageInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Defense: +25 (+6 eff.) Changes stats: +3 Cun / +6 Wil Changes resistances: +9% blight Changes damage: +9% cold Damage against: +44% Summoned Reduced damage from: +41% Summoned Critical mult.: +15.00% Physical save: +6 (+2 eff.) Knockback immunity: +10% Maximum life: +58.00 A belt that goes around your waist. |
| In off hand | caller's living mindstar of balance (113% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +8% acid / +10% fire / +5% cold / +8% physical Changes damage: +9% acid / +12% fire / +12% cold / +14% physical Talent granted: +1 Attune Mindstar Physical save: +9 (+3 eff.) Spell save: +9 (+2 eff.) Mental save: +7 (+2 eff.) Equilibrium when hit: +2.50 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +18 Max wilder summons: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | marshal's elven-silk cloak of mindcraft (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Str / +3 Wil / +5 Cun / +4 Con Physical save: +9 (+3 eff.) Maximum life: +60.00 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Guhad (24 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +24 (+6 eff.) Fatigue: +8% Damage when hit (Melee): 4 arcane Changes stats: +10 Str / +8 Dex / +1 Wil Changes resistances: +16% acid / +15% physical / +16% fire / +20% lightning / +16% cold Changes damage: +3% acid / +6% arcane Physical save: +15 (+5 eff.) Spell save: +12 (+3 eff.) Mindpower: +12 (+2 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. This object's appearance was changed to drakeskin leather armour. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Garkul's Teeth == PART OF A SET ==Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+6 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 5.5 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 433.53 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Shantiz the Stormblade (111% power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Duskvice the pulsing mindstar (104% power, 32 apr, nature damage) == STR + 5 ==Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 105% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 50 When wielded/worn: Armour: +4 Changes stats: +5 Str Changes resistances: +5% blight / +12% light Changes resistances penetration: +10% darkness Changes damage: +6% nature / +24% darkness Talent granted: +1 Attune Mindstar Disease immunity: +22% Maximum stamina: +30.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shoes of Moving Slowly (0 def, 0 armour) == Combine ? ==Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+0 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Lightningsin (0 def, 5 armour) == STR + 10 ==Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 10 lightning / 8 fire Changes stats: +10 Str Changes resistances: +21% acid / +9% lightning Changes resistances penetration: +25% acid Changes damage: +9% lightning A cap made of leather. |
miner's hardened leather cap of the depths (0 def, 5 armour) == Water Breathing ==Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +3% Changes resistances: +5% cold Allows you to breathe in: water Infravision radius: +2 A cap made of leather. This object's appearance was changed to Invisible. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe of delving (dig speed 23 turns) == STR +6 ==Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +6 Str / +2 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang == +7 APR ==Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+1 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.5 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 12.93 cold damage and 13.32 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
17 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
26 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 66% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 279.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
28 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
27 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Viza ~ The Passenger ~ the Yeek Summoner level 29
42nd Haze 123rd year of Ascendancy at 09:04 see stats
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Viza ~ The Passenger ~ the Yeek Summoner level 33
73rd Haze 123rd year of Ascendancy at 20:49 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Viza ~ The Passenger ~ the Yeek Summoner level 50
77th Regrowth 125th year of Ascendancy at 09:52 see stats
Against all odds
Killed Ukruk in the ambush.By Viza ~ The Passenger ~ the Yeek Summoner level 32
72nd Haze 123rd year of Ascendancy at 00:37 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Viza ~ The Passenger ~ the Yeek Summoner level 11
18th Regrowth 123rd year of Ascendancy at 00:27 see stats
Arachnophobia
Destroyed the spydric menace.By Viza ~ The Passenger ~ the Yeek Summoner level 37
63rd Regrowth 124th year of Ascendancy at 12:07 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Viza ~ The Passenger ~ the Yeek Summoner level 38
78th Pyre 124th year of Ascendancy at 15:04 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Viza ~ The Passenger ~ the Yeek Summoner level 41
21st Dusk 124th year of Ascendancy at 08:47 see stats
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Viza ~ The Passenger ~ the Yeek Summoner level 50
29th Pyre 125th year of Ascendancy at 16:58 see stats
Brave new world
Went to the Far East and took part in the war.By Viza ~ The Passenger ~ the Yeek Summoner level 36
58th Regrowth 124th year of Ascendancy at 09:30 see stats
Bringer of Doom
Killed a Bringer of Doom.By Viza ~ The Passenger ~ the Yeek Summoner level 27
3rd Haze 123rd year of Ascendancy at 17:10 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Viza ~ The Passenger ~ the Yeek Summoner level 17
60th Regrowth 123rd year of Ascendancy at 06:38 see stats
Destroyer of the creation
Killed Slasul.By Viza ~ The Passenger ~ the Yeek Summoner level 42
38th Haze 124th year of Ascendancy at 01:08 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Viza ~ The Passenger ~ the Yeek Summoner level 35
18th Regrowth 124th year of Ascendancy at 17:37 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Viza ~ The Passenger ~ the Yeek Summoner level 50
7th Regrowth 125th year of Ascendancy at 20:36 see stats
Exterminator
Killed 1000 creatures.By Viza ~ The Passenger ~ the Yeek Summoner level 19
9th Pyre 123rd year of Ascendancy at 16:04 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Viza ~ The Passenger ~ the Yeek Summoner level 26
10th Flare 123rd year of Ascendancy at 08:24 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Viza ~ The Passenger ~ the Yeek Summoner level 50
28th Pyre 125th year of Ascendancy at 03:38 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Viza ~ The Passenger ~ the Yeek Summoner level 45
66th Haze 124th year of Ascendancy at 14:24 see stats
Guiding Hand
Saved all escorted adventurers.By Viza ~ The Passenger ~ the Yeek Summoner level 34
14th Regrowth 124th year of Ascendancy at 18:40 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Viza ~ The Passenger ~ the Yeek Summoner level 26
44th Dusk 123rd year of Ascendancy at 14:08 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Viza ~ The Passenger ~ the Yeek Summoner level 31
47th Haze 123rd year of Ascendancy at 08:37 see stats
Level 10
Got a character to level 10.By Viza ~ The Passenger ~ the Yeek Summoner level 10
9th Regrowth 123rd year of Ascendancy at 19:11 see stats
Level 20
Got a character to level 20.By Viza ~ The Passenger ~ the Yeek Summoner level 20
11st Pyre 123rd year of Ascendancy at 21:11 see stats
Level 30
Got a character to level 30.By Viza ~ The Passenger ~ the Yeek Summoner level 30
43rd Haze 123rd year of Ascendancy at 11:40 see stats
Level 40
Got a character to level 40.By Viza ~ The Passenger ~ the Yeek Summoner level 40
18th Dusk 124th year of Ascendancy at 04:49 see stats
Level 50
Got a character to level 50.By Viza ~ The Passenger ~ the Yeek Summoner level 50
6th Regrowth 125th year of Ascendancy at 15:17 see stats
Orcrist
Killed the leaders of the Orc Pride.By Viza ~ The Passenger ~ the Yeek Summoner level 50
8th Pyre 125th year of Ascendancy at 08:59 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Viza ~ The Passenger ~ the Yeek Summoner level 22
2nd Summertide 123rd year of Ascendancy at 16:10 see stats
Size is everything
Did over 1500 damage in one attack.By Viza ~ The Passenger ~ the Yeek Summoner level 43
53rd Haze 124th year of Ascendancy at 12:38 see stats
Size matters
Did over 600 damage in one attack.By Viza ~ The Passenger ~ the Yeek Summoner level 29
42nd Haze 123rd year of Ascendancy at 18:25 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Viza ~ The Passenger ~ the Yeek Summoner level 36
18th Regrowth 124th year of Ascendancy at 20:21 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Viza ~ The Passenger ~ the Yeek Summoner level 50
53rd Pyre 125th year of Ascendancy at 04:35 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Viza ~ The Passenger ~ the Yeek Summoner level 50
31st Regrowth 125th year of Ascendancy at 22:37 see stats
That was close
Killed your target while having only 1 life left.By Viza ~ The Passenger ~ the Yeek Summoner level 31
70th Haze 123rd year of Ascendancy at 20:46 see stats
The Arena
Unlocked Arena mode.By Viza ~ The Passenger ~ the Yeek Summoner level 8
74th Haze 122nd year of Ascendancy at 05:02 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Viza ~ The Passenger ~ the Yeek Summoner level 50
8th Pyre 125th year of Ascendancy at 06:22 see stats
The Sun Still Shines
Aeryn survived the last battle.By Viza ~ The Passenger ~ the Yeek Summoner level 50
53rd Pyre 125th year of Ascendancy at 04:37 see stats
The secret city
Discovered the truth about mages.By Viza ~ The Passenger ~ the Yeek Summoner level 11
12nd Regrowth 123rd year of Ascendancy at 16:54 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Viza ~ The Passenger ~ the Yeek Summoner level 20
74th Pyre 123rd year of Ascendancy at 20:46 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Viza ~ The Passenger ~ the Yeek Summoner level 39
4th Dusk 124th year of Ascendancy at 10:40 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Viza ~ The Passenger ~ the Yeek Summoner level 27
2nd Haze 123rd year of Ascendancy at 20:40 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Viza ~ The Passenger ~ the Yeek Summoner level 31
47th Haze 123rd year of Ascendancy at 08:37 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Viza ~ The Passenger ~ the Yeek Summoner level 20
12nd Pyre 123rd year of Ascendancy at 08:59 see stats
Triumph of the Way
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Viza ~ The Passenger ~ the Yeek Summoner level 50
53rd Pyre 125th year of Ascendancy at 04:37 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Viza ~ The Passenger ~ the Yeek Summoner level 31
70th Haze 123rd year of Ascendancy at 22:22 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Viza ~ The Passenger ~ the Yeek Summoner level 50
28th Pyre 125th year of Ascendancy at 07:03 see stats
Log
Fire drake's devouring flames area effect hits Ritch flamespitter for 6 fire damage.
Fire drake's devouring flames area effect hits Stone golem (wild summon) for 25 fire damage.
Something hits Fire drake for 0 fire, 4 healing (0 total damage) [4 healing].
Fire drake's devouring flames area effect drains life from Ritch flamespitter!
Fire drake's devouring flames area effect drains life from Stone golem (wild summon)!
Fire drake's devouring flames area effect drains life from Turtle!
Fire drake damages himself through Martyrdom!
Ritch flamespitter hits Fire drake for 0 fire, 1 healing (0 total damage) [1 healing].
Something hits Fire drake for 0 fire damage.
Turtle hits Fire drake for 0 fire, 5 healing (0 total damage) [5 healing].
Stone golem (wild summon) hits Fire drake for 0 fire, 5 healing (0 total damage) [5 healing].
Something hits Fire drake for 0 fire, 5 healing (0 total damage) [5 healing].
Fire drake's devouring flames area effect hits Turtle for 25 fire damage.
Fire drake's devouring flames area effect hits Stone golem (wild summon) for 25 fire damage.
Fire drake's devouring flames area effect hits Ritch flamespitter for 6 fire damage.
Fire drake resists the shield bash!
Shield of Light hits Fire drake for 87 light, 35 acid, 125 light (248 total damage).
Something hits Fire drake for 223 physical, 35 acid, 125 light, 160 physical, 35 acid, 125 light (705 total damage).
Weapon of Wrath hits Fire drake for 0 fire damage.
Shield of Light hits Fire drake for 43 light, 35 acid, 125 light (204 total damage).
Something hits Fire drake for 255 physical, 13 blight, 60 light (328 total damage).
Weapon of Wrath hits Fire drake for 0 fire damage.
Fire drake is afflicted by a crippling illness!
Shield of Light hits Fire drake for 43 light, 35 acid, 125 light (204 total damage).
Something hits Fire drake for 233 light, 13 blight, 60 light, 148 light, 35 acid, 125 light (615 total damage).
Weapon of Wrath hits Fire drake for 0 fire damage.
Venom drake hatchling collapses.
Rested for 11 turns (stop reason: died).
Character control switched to Viza ~ The Passenger ~.
Viza ~ The Passenger ~ the level 50 yeek summoner was battered to death by himself in some sort of fetish experiment gone wrong on level 11 of High Peak.














































































































