Helgrim the level 9 Cornac Bulwark by Chris10234

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBulwark
Level / Exp9 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 30)
Dexterity12 (base 12)
Constitution22 (base 15)
Magic10 (base 10)
Willpower22 (base 13)
Cunning11 (base 10)

Resources

Life326/326
Stamina144/144
Healing Factor1.1024166372473
Regeneration0.27560415931182

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth7
See Invisible6

Offense: Mainhand

Damage44
Accuracy25
Crit Chance1%
APR7
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Nature+6%
Darkness+12%
Cold+15%
All0%

Defense: Base

Armour (hardiness)51.565937891327 (89.749889547741%)
Defense1
Ranged Defense1
Fatigue29
Physical Save27
Spell Save11
Mental Save29

Defense: Resistances

Lightning+ 16%( 70%)
Nature+ 20%( 70%)
Mind+ 10%( 70%)
Arcane+ 5%( 70%)
Cold+ 41%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance23%
Confusion Resistance40%
Stun Resistance50%
Instadeath Resistance100%
Knockback Resistance50%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
5/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
4/5
0/5
1/5
3/5
0/5

Effects

talent

Quests

done
failed
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Helgrim wears:
steady iron gauntlets (0 def, 1 armour).

You gain 5.25 gold from the transmogrification of
focusing elm wand of lightning storm [power 116] (15 cooldown).
You gain 0.83 gold from the transmogrification of
woodsman's iron pickaxe (dig speed 38 turns).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 37 turns).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 18-25 power, 48 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.96 gold from the transmogrification of
mossy mindstar of resolve (2-3 power, 12 apr, mind damage).
You gain 2.42 gold from the transmogrification of
creative mossy mindstar of resolve (2-3 power, 12 apr, nature damage).
You gain 1.19 gold from the transmogrification of
shielding rune (absorb 65; dur 4; cd 18).
There is a next level here (press '' or right click to use).