





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Additional Combat Details 1.7.6Additional Combat Details (non-intrusive)
This addon provides a compact, non-intrusive display of detailed combat information. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons while giving a clearer, turn-by-turn narrative of what happened during combat. Features- Shows to-hit-chance for players and enemies: (50 + 2,5 * ( attacker_accuracy - defender_defense))
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-additional-combat-details. Version History
1.0.0 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 41 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 55 (base 40) |
| Dexterity | 16 (base 12) |
| Constitution | 41 (base 26) |
| Magic | 60 (base 52) |
| Willpower | 14 (base 10) |
| Cunning | 23 (base 10) |
Resources
| Life | 1044/1044 |
| Hate | 100/100 |
| Vim | 190/190 |
| Healing Factor | 0.97814039547777 |
| Regeneration | 15.650246327644 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +32.64892493468% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 14 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 69 |
| Crit Chance | 45% |
| APR | 4 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 69 |
| Crit Chance | 52% |
| APR | 20 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 17% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -40% |
| Blight | -37% |
| Arcane | -42% |
| Mind | -54% |
| All | -60% |
| Light | -48% |
| Temporal | -45% |
| Fire | -51% |
| Physical | -51% |
Offense: Damage Penetration
| Acid | +20% |
| Fire | +15% |
| Cold | +10% |
| Arcane | +25% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25.551211628464 (73.607947236566%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 16 |
| Physical Save | 35 |
| Spell Save | 37 |
| Mental Save | 27 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Mind | + 37%(100%) |
| Fire | -2%(100%) |
| All | + 32%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Knockback Resistance | 22% |
| Disarm Resistance | 21% |
| Pinning Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 401 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -593 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 593 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 22% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Yarezilayon the ash wand of conjuration [power 190] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Accuracy: +25 (+6 eff.) Physical power: +20 (+5 eff.) Changes stats: +3 Con Changes damage: +9% physical Only die when reaching: -80.00 life It can be used to fire a magical bolt dealing 114 acid damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | rogue's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +23.00 Rings make your fingers look great! |
| On fingers | gold ring 'Scaldhacker'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +8 Str / +8 Mag / +6 Con Changes resistances penetration: +15% fire / +10% cold Changes damage: +15% arcane / +9% fire Vim when firing critical spell: +2.00 Rings make your fingers look great! |
| On fingers | savage's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Spell save: +12 (+5 eff.) Life regen: +11.00 Maximum life: +46.00 Maximum stamina: +13.00 Healing mod.: +12% Rings make your fingers look great! |
| On fingers | warrior's stralite ring of blight (+14%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +14% blight Changes damage: +14% blight Rings make your fingers look great! |
| Around waist | Nerossra the Glintrace Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Fatigue: -6% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 Damage when hit (Melee): 2 blight Changes stats: +4 Dex / +4 Wil / +10 Cun / +6 Lck Changes damage: +12% light / +9% blight Damage against: +26% Summoned Reduced damage from: +24% Summoned Trap disarming bonus: +10 Stealth bonus: +11 Maximum encumbrance: +26 Infravision radius: +4 Slows Projectiles: +20% A belt that goes around your waist. |
| Main armor | dwarven-steel plate armour 'Windidol' (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Effects on melee hit: * 20% chance to slow global speed by 38% Changes stats: +4 Str / +4 Con Changes resistances: +7% mind Changes resistances penetration: +25% arcane Changes damage: +3% arcane Critical mult.: +10.00% Mental save: +15 (+8 eff.) Life regen: +4.00 Maximum life: +91.00 Healing mod.: +13% A suit of armour made of metal plates. |
| In off hand | Emelewyn the dwarven-steel mace (130% power, 20 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Power: 131% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +17.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +8 darkness Damage against: +13% Living When wielded/worn: Physical crit. chance: +19.0% Physical power: +10 (+2 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 13 Changes resistances penetration: +10% mind Changes damage: +6% mind / +15% temporal Blunt and deadly. |
| In main hand | Acera (140% power, 4 apr) Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * injects a simple virus dealing 90 blight damage on hit and lowering the victims highest stat Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 45 acid damage in a 4 radius ball. This damage will increase by 32% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Inventory
healing infusion of the sneak (heal 123; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 123 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Ce'Nytha the Morningbrace (128% power, 4 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 128% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +20 light When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +3 Dex / +7 Wil / +9 Con Changes resistances: +11% acid / +10% lightning / +12% cold / +7% fire / +5% all Changes damage: +18% darkness Spell save: +8 (+3 eff.) Maximum life: +37.00 Combat speed: +10% Sharp, long, and deadly. |
stralite waraxe of enduring (137% power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 137% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Changes stats: +8 Con / +8 Wil Maximum life: +10.00 One-handed war axes. |
SoottideCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +2 (+0 eff.) Changes stats: +4 Str / +3 Mag Changes resistances: +6% mind Changes resistances penetration: +5% darkness / +20% mind Spell save: +7 (+3 eff.) See invisible: +3 Size category: +1 A belt that goes around your waist. |
monstrous hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Str / +4 Dex / +3 Cun / +5 Con / +7 Lck Trap disarming bonus: +9 Stealth bonus: +7 Physical save: +11 (+5 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
woollen robe 'Sootblow' (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 11% Damage when hit (Melee): 6 darkness Changes stats: +6 Mag / +5 Wil Changes resistances: +16% cold / +9% all Changes damage: +16% temporal / +14% arcane / +11% cold Maximum mana: +44.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+4 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
Achievements
Log
Reality smears around Aisildalaith.
You collect a new ingredient: red crystal shard (1).
Aisildalaith converts damage to paradox!
Worm that walks (servant of Aisildalaith) hits Aisildalaith for (39 converted), 92 acid (92 total damage).
Aisildalaith's Channel Staff hits Red crystal for 347 blight damage.
Aisildalaith's Channel Staff killed Red crystal!
Aisildalaith converts damage to paradox!
Worm that walks (servant of Aisildalaith) hits Aisildalaith for (39 converted), 92 acid (92 total damage).
---------- Turn 9 ----------
---------- Turn 10 ----------
You feel the edges of spacetime begin to ripple and bend!
---------- Turn 11 ----------
Resting starts...
Aisildalaith retunes the fabric of spacetime.
Spacetime feels more stable.
Reality around Aisildalaith is coherent again.
Rested for 15 turns (stop reason: all resources and life at maximum).
---------- Combat ended after 12 turn(s) ----------
There is a way up (Scintillating Caverns) here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Character control switched to worm that walks (servant of Aisildalaith).
There is a way up (Scintillating Caverns) here (press '' or right click to use).
There is a way up (Scintillating Caverns) here (press '' or right click to use).










































