Sir Boring the level 12 Cornac Archmage by Rotfury

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp12 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 16)
Dexterity15 (base 10)
Constitution17 (base 15)
Magic31 (base 28)
Willpower24 (base 21)
Cunning17 (base 12)

Resources

Life-2/202
Mana243/247
Healing Factor1.062941519274
Regeneration1.3286768990925

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage16
Accuracy20
Crit Chance7%
APR10
Speed1.00

Offense: Spell

Spellpower29
Crit Chance11%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Mind+6%
Light+18%
Nature+12%

Offense: Damage Penetration

Light+10%

Defense: Base

Armour (hardiness)11 (30%)
Defense28
Ranged Defense28
Fatigue3
Physical Save18
Spell Save23
Mental Save20

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 9%( 70%)
Nature+ 3%( 70%)
Blight+ 5%( 70%)
Cold+ 17%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Poison Resistance50%
Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
0/5
Spell / Phantasm1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
2/5
1/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
5/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

done
done
failed
done
active
failed

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Sir Boring the Cornac Archmage level 10
3rd Summertide 122nd year of Ascendancy at 15:26
see stats

Log

Talent Illuminate is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Sir Boring picks up (h.):
rough leather sling.
You pickup 0.60 gold pieces.

You pickup 0.70 gold pieces.

Ran for 6 turns (stop reason: taken damage).

Sir Boring's is vulnerable to attacks and effects!

Something hits
Sir Boring for 36 physical, 5 nature, 28 physical, 1 mind, 4 nature (74 total damage).

Sir Boring casts
Illuminate.
Poredakira the bandit shrugs off the effect 'Blinded'!
Sir Boring hits Poredakira the bandit for 118 light damage.
Poredakira the bandit casts
Soul Rot.
Poredakira the bandit hits Sir Boring for 22 blight, 4 nature, 16 blight, 3 mind, 4 nature (49 total damage).
Melee retaliation hits Poredakira the bandit for
2 cold, 2 cold (4 total damage).
Poredakira the bandit's Soul Rot hits
Sir Boring for 54 blight damage.

Sir Boring activates his
extending elm wand of shielding!
A shield forms around Sir Boring.

Poredakira the bandit casts
Drain.
Poredakira the bandit performs a melee critical strike against Sir Boring!
Your shield crumbles under the damage!

The shield around Sir Boring crumbles.

The diseases of Poredakira the bandit spread!

Poredakira the bandit hits Sir Boring for (68 absorbed), 0 blight, (48 absorbed), 5 blight, 5 nature, 20 blight (30 total damage).
Melee retaliation hits Poredakira the bandit for
2 cold, 2 cold (4 total damage).
Sir Boring the level 12 cornac archmage was diseased to death by Poredakira the bandit on level 3 of The Maze.