zap the level 3 Higher Archmage by calm87

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.3
AddonsIgnore Race/Class Locks 1.0.1
Stone Wardens DLC Class 1.0.3
Auto-Transmo Gems 1.0.1
Inventory Show All Tabs By Default 1.0.3
Adjustable Exp 1.0.3
Items Vault 1.0.3
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp3 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic27 (base 24)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life-1/106
Mana124/134
Healing Factor0.79323926871865
Regeneration0.19830981717966

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+74.081822068172%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance5%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save7.35
Spell Save14.35
Mental Save8.75

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect
detrimental effect

Quests

active
active
failed

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Log


Zap wears:
Ulithel.

You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 1.38 gold from the transmogrification of
iron waraxe of erosion (5-7 power, 2 apr).
You gain 0.75 gold from the transmogrification of
fungal elm longbow.
You gain 1.74 gold from the transmogrification of
steel greatsword of erosion (24-38.4 power, 2 apr).
You gain 2.10 gold from the transmogrification of
phase door rune of the duelist (range 6; power 19; dur 3).
You gain 1.09 gold from the transmogrification of
manasurge rune of the duelist (703% regen over 10 turns; 35 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 11%; cure mental).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 14%; cure physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 1.12 gold from the transmogrification of
sun infusion of the titan (rad 5; power 32; turns 3; dispells darkness).
You gain 1.12 gold from the transmogrification of
sun infusion of the sneak (rad 5; power 33; turns 4; dispells darkness).
You gain 1.12 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 37; turns 3; dispells darkness).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 4; dispells darkness).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
Zap is pinned to the ground.

Zap moves reluctantly!
Silinn the fox uses Slash.

Zap is on fire!

Zap has a cursed wound!

Silinn the fox hits zap for 8 fire, 9 cold, 6 lightning, 6 acid, 34 physical, 6 fire, 2 fire damage (total 66.63).

Zap casts Lightning.

Zap hits white worm mass for 122 lightning damage.
Zap killed white worm mass!
Saving game...