Ggma the level 2 Halfling Annihilator by eggma

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassAnnihilator
Level / Exp2 / 38%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 17)
Dexterity17 (base 14)
Constitution11 (base 10)
Magic12 (base 10)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life107/107
Steam100/100
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy25
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Offense: Damage Bonus

Arcane+4%

Defense: Base

Armour (hardiness)12.522593642275 (62.32946707186%)
Defense8
Ranged Defense8
Fatigue21
Physical Save9
Spell Save8
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
1/5
0/5
0/5
0/5
Steamtech / Gadgets1.30
1/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
0/5
0/5
0/5
Steamtech / Magnetism1.30
0/5
0/5
0/5
0/5
Steamtech / Turrets1.30
3/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Quiver
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Ggma picks up (c.): regeneration infusion (heal 94; 15 cd).

Learnt new tinker schematic:
Armour Reinforcement
Talent Implant: Medical Injector is ready to use.

Resting starts...

Rested for 17 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Ggma wears (replacing
iron gauntlets (0 def, 1 armour)): iron gauntlets of magic (+2) (0 def, 1 armour).

You gain 0.15 gold from the melting of
iron pickaxe (dig speed 38 turns).
You gain 0.60 gold from the melting of
acidic quiver of elm arrows (12/12, 15-21 power, 5 apr).
You gain 0.10 gold from the melting of
linen cloak (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.57 gold from the melting of
iron steamsaw of acid resistance (+16%) (10-14 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (18-30 power, 1 apr).
You gain 1.03 gold from the melting of
teleportation rune of the sneak (range 43; cd 16).
You gain 1.03 gold from the melting of
teleportation rune of the duelist (range 37; cd 16).
You gain 1.06 gold from the melting of
shatter afflictions rune of the titan (absorb 31; cd 16).
You gain 1.09 gold from the melting of
manasurge rune of the sneak (regen 734% over 10 turns; mana 37; cd 13).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.78 gold from the melting of
regeneration infusion (heal 94; 15 cd).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.62 gold from the melting of
healing infusion (heal 40; cd 15).
There is a way to the previous level here (press '' or right click to use).
You have no more inscription slots.