










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Summoner |
| Level / Exp | 16 / 33% |
| Size | small |
| Lifes / Deaths | Killed by rimebark at level 9 on the 8th Mirth 122nd year of Ascendancy at 16:08 0 / 7Killed by rimebark at level 9 on the 9th Mirth 122nd year of Ascendancy at 16:21 Killed by Melinda at level 14 on the 4th Dusk 122nd year of Ascendancy at 19:06 Killed by Khormuim the Bringer of Doom at level 16 on the 13rd Haze 122nd year of Ascendancy at 12:48 Killed by Betemira the vampire at level 16 on the 57th Haze 122nd year of Ascendancy at 09:54 Killed by Betemira the vampire at level 16 on the 57th Haze 122nd year of Ascendancy at 10:37 Killed by Betemira the vampire at level 16 on the 57th Haze 122nd year of Ascendancy at 10:56 |
Primary Stats
| Strength | 17 (base 13) |
| Dexterity | 40 (base 22) |
| Constitution | 11 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 43 (base 40) |
| Cunning | 31 (base 22) |
Resources
| Life | -6/372 |
| Equilibrium | 0 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189614 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 57.889385242605 |
| See Invisible | 54.889385242605 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 40 |
| Crit Chance | 12% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 40 |
| Crit Chance | 16% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.3333333333333 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Light | +13% |
| Fire | +3% |
| Physical | +12% |
| Mind | +32% |
| Nature | +10% |
Offense: Damage Penetration
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 18 (57.718496631565%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 25 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
| Physical | + 2%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 8%( 70%) |
| Mind | + 10%( 70%) |
| Darkness | + 3%( 70%) |
| Fire | + 3%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 218 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 126 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lone alchemist from death by Wrathroot. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed length of troll intestine. * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Brenezilakath the pair of rough leather boots (10 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Lck +7 Dex dps ---------- Dmg.mod +12% physical Res.pen +5% acid Apr +1 ----- def ----- Armour +1 Defense +10 (+4 eff.) Stealth +6 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Faleruithad'1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Resists +3% acid +2% physical +5% arcane +3% light Mind.save +7 (+3 eff.) Max.HP +40.00 ---------- misc Light +4 See.Stealth +11 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Sparkdash (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Melee Ret 2 nature 2 arcane ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +5% arcane A cap made of leather. |
| On hands | brawler's hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: Stats +2 Str +4 Dex +3 Cun dps ---------- Phys.pwr +6 (+3 eff.) Acc +6 (+2 eff.) Apr +6 ----- def ----- Armour +2 Resists +5% blight Phys.save +6 (+4 eff.) Spell.save +8 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | ash totem of healing [power 194] (15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Lorikor the Magmagrind0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% fire +11% mind +3% light ----- def ----- Resists +9% temporal +3% darkness +3% fire +3% nature +11% mind ---------- misc Light +2 Rings make your fingers look great! |
| On fingers | warrior's steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Str +3 Mag dps ---------- Melee+ 10 light Ranged+ 12 light Dmg.mod +10% light ----- def ----- Armour +8 Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | horrifying thorny mindstar of clarity (8-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 5 mind 5 darkness Dmg.mod +3% mind +3% darkness ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Max.psi +17.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Goryldir1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +1 Str +2 Mag +2 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +6% mind ----- def ----- Resists +6% acid +5% blight A belt that goes around your waist. |
| In off hand | Serpent's Glare (7-7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 180.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | thick linen cloak of the Shaloren (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +1 Wil ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+6 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 48.88 to 146.65 lightning damage (97.77 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
wild infusion of the psychic (res 26%; magical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 53.09 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 219/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elven-wood totem of stinging 'Mayina' [power 386] (15 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Spell.pwr +15 (+2 eff.) Phasing +20% ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Vim/s.crit +2.00 Max.mana +40.00 Sting an enemy dealing 424 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 26% chance to evade weapon attacks for 2 turns. 100% to reduce 2 talent cooldowns by 2. 100% to heal for 66. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Melinda the Halfling Summoner level 9
9th Mirth 122nd year of Ascendancy at 17:22 see stats
Fool of a Took!
Killed oneself as a halfling.By Melinda the Halfling Summoner level 14
4th Dusk 122nd year of Ascendancy at 19:06 see stats
Level 10
Got a character to level 10.By Melinda the Halfling Summoner level 10
9th Mirth 122nd year of Ascendancy at 17:22 see stats
The Arena
Unlocked Arena mode.By Melinda the Halfling Summoner level 9
4th Mirth 122nd year of Ascendancy at 23:43 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Melinda the Halfling Summoner level 15
29th Dusk 122nd year of Ascendancy at 00:20 see stats
Unstoppable
Returned from the dead.By Melinda the Halfling Summoner level 16
57th Haze 122nd year of Ascendancy at 10:37 see stats
Log
Betemira the vampire uses Stun.
Betemira the vampire misses Melinda.
Betemira the vampire misses Melinda.
Melinda misses Betemira the vampire.
Betemira the vampire evades Melinda.
Betemira the vampire is no longer out of phase.
Melinda evades Betemira the vampire.
Melee retaliation hits Betemira the vampire for 0 nature, 1 arcane (2 total damage).
Betemira the vampire hits Melinda for 17 physical, 6 light, 6 darkness, 34 darkness (66 total damage).
Talent Psiblades is ready to use.
Talent Luck of the Little Folk is ready to use.
Betemira the vampire evades Melinda.
Melinda performs a melee critical strike against Betemira the vampire!
Betemira the vampire is poisoned!
Melinda hits Betemira the vampire for 0 nature, 12 nature, 4 darkness, 15 light, 9 mind (43 total damage).
Poison from Melinda hits Betemira the vampire for 0 nature damage.
Melinda evades Betemira the vampire.
Betemira the vampire misses Melinda.
Melinda is no longer evading attacks.
Betemira the vampire evades Melinda.
Melinda hits Betemira the vampire for 18 mind, 4 darkness, 15 light, 9 mind (48 total damage).
Poison from Melinda hits Betemira the vampire for 0 nature damage.
Melinda tries to evade attacks.
Melinda evades Betemira the vampire.
Melee retaliation hits Betemira the vampire for 0 nature, 2 arcane (3 total damage).
Betemira the vampire hits Melinda for 53 physical, 6 light, 34 darkness (95 total damage).
Melinda the level 16 halfling summoner was shadowed to death by Betemira the vampire on level 1 of Daikara.




























































