









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 31 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by Quatre-vingt-cing at level 31 on the 10th Pyre 123rd year of Ascendancy at 17:38 / 1 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 97 (base 60) |
| Willpower | 87 (base 60) |
| Cunning | 14 (base 13) |
Resources
| Life | -17/640 |
| Paradox | 598 |
| Healing Factor | 1.0191526171257 |
| Regeneration | 2.2930933885328 |
Speed
| Mental | -1.6997514507011E-11% |
| Attack | -1.6997514507011E-11% |
| Movement | -2.2204460492503E-14% |
| Spell | -1.6997514507011E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 5 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 20% |
| Speed | 1.0000000000002 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 5% |
| Speed | 1.0000000000002 |
Offense: Damage Bonus
| Acid | +15% |
| Temporal | +72% |
| Physical | +20% |
| Arcane | +5% |
| Darkness | +45% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Temporal | +90% |
| Fire | +5% |
| Physical | +20% |
| Mind | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 18 (35.65183292883%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 41 |
| Mental Save | 30 |
Defense: Resistances
| Arcane | + 16%( 70%) |
| Cold | + 21%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 38%( 70%) |
| Physical | + 22%( 70%) |
| Temporal | + 38%( 70%) |
| Mind | + 21%( 70%) |
| Darkness | + 24%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 29% |
| Disarm Resistance | 32% |
| Confusion Resistance | 22% |
| Silence Resistance | 45% |
| Stun Resistance | 78% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 37% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 505 damage for 6 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 150 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Chronomancy / Flux | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Zubytha the skeleton archer. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 99. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed xorn fragment. * You've found the needed vial of squid ink. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed pouch of luminous horror dust. * You've found the needed faerlhing fang. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed orc heart. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +4 Fatigue +3% Silence- +25% Confus- +22% Stun/Frz- +28% Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Bethutta2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +3% nature Crit.chn- 15.00% Max.HP +60.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cracklevalor the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +6% darkness Res.pen +10% temporal Melee Ret 4 lightning 8 temporal ----- def ----- Defense +2 (+1 eff.) Resists +18% lightning Phys.save +10 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
| Tool | Guwyn the Torchreaper [power 2] (25 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +5% fire Melee Ret 6 fire ----- def ----- Armour +4 Resists +3% fire Crit.chn- 5.00% Silence- +20% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to reduce fatigue by 42% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Earthpierce the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% nature +5% mind ----- def ----- Resists +15% nature +9% mind HP.reg +2.00 Stun/Frz- +26% Rings make your fingers look great! |
| On fingers | Murkjustice the gold ring =oop=0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid +12% darkness Res.pen +10% temporal Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 42% ----- def ----- Max.HP +26.00 Disarm- +32% Pinning- +29% Knockbk- +37% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| Around waist | Woewire1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +27% darkness +12% temporal Res.pen +10% darkness +20% temporal Melee Ret 4 darkness ----- def ----- Resists +6% temporal +9% fire +3% darkness +9% cold A belt that goes around your waist. |
| In main hand | Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +15% Spell.pwr +40 (+10 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Temporal Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item's Vault. |
| On hands | heroic dwarven-steel gauntlets of spellstriking (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 4 arcane Dmg.mod +5% arcane ----- def ----- Armour +7 Fatigue +3% Resists +3% arcane Mind.save +6 (+3 eff.) Max.HP +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.pwr +23 (+6 eff.) Dmg.mod +20% physical +20% temporal Res.pen +20% physical +20% temporal Melee Ret 10 temporal 20 physical ----- def ----- Armour +3 Defense +9 (+4 eff.) Resists +10% physical +10% temporal +13% all Temporal Reprieve: Level 1.3 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. This item has been sent to the Item's Vault. |
| Cloak | enveloping linen cloak of the voidstalker (6 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +6 (+3 eff.) Resists +10% darkness +13% temporal Phys.save +5 (+2 eff.) Def/telep +11 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +11% lightning Stun/Frz- +24% Amulets make your neck look great! |
Inventory
movement infusion (speed 400%; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 573%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 573% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 253; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 253 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 585 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Delystir the Sootstreaker0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +3% darkness Melee Ret 6 fire ----- def ----- Resists +9% darkness +7% physical ---------- misc Stam/turn +0.30 Masteries +0.10 Chronomancy/Matter Amulets make your neck look great! |
steel amulet 'Skyravage' =lz=0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +10% lightning Melee Ret 4 light 10 lightning On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +14% mind +30% lightning Confus- +32% Amulets make your neck look great! |
wanderer's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +2 Mag +4 Cun +5 Con dps ---------- S.pwr/crit +2 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Mana/turn +0.21 Max.mana +22.00 Amulets make your neck look great! |
clarifying gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Confus- +23% Amulets make your neck look great! |
gold amulet of perfection (0.22 Chronomancy / Gravity,0.22 Chronomancy / Timeline Threading)0.1 T3 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.22 Chronomancy/Gravity +0.22 Chronomancy/Timeline Threading Amulets make your neck look great! |
Vox0.1 T5 amulet jewelry Reqs Level 35 [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. This item has been sent to the Item's Vault. |
conjurer's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Acc +7 (+7 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Mind.save +4 (+2 eff.) Rings make your fingers look great! |
Adida the Freezewilter =lz=0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +9 Wil dps ---------- Dmg.mod +12% lightning +6% cold +9% mind Res.pen +25% cold ----- def ----- Resists +24% lightning +6% cold ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
warrior's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Blind- +22% ---------- misc Infravis +3 See.Stealth +8 See.Invis +7 Rings make your fingers look great! |
Voidrot the gold ring =con=0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Con dps ---------- Dmg.mod +13% darkness +15% mind Melee Ret 6 darkness ----- def ----- Resists +38% darkness Crit.chn- 15.00% ---------- misc Infravis +2 Rings make your fingers look great! |
gold ring 'Lustrepiercer' =con=0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Dex +4 Con dps ---------- Dmg.mod +16% acid ----- def ----- Resists +32% acid +1% physical +9% light Spell.save +6 (+2 eff.) Heal.mod +20% ---------- misc Light +3 Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Kigabar the ash starstaff (111% power, 3 apr, light element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag dps ---------- Spell.crit +12% Spell.pwr +6 (+2 eff.) Dmg.mod +15% light ----- def ----- Phys.save +7 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +7 (+4 eff.) ---------- misc Mana/turn +0.13 Max.mana +44.00 See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal yew starstaff (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +17.00% Spell.pwr +15 (+4 eff.) Melee+ 20 fire Dmg.mod +20% temporal ---------- misc See.Invis +7 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Neregovon the Shimmerglamour (118% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Rare] Arcane Power 118% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +16 light +16 lightning Against +19% Undead While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.crit +3% Dmg.mod +24% arcane Massive two-handed battleaxes. |
flaming dwarven-steel battleaxe (142% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane Power 142% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +16 fire Massive two-handed battleaxes. |
caustic stralite greatsword (161% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature Power 162% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +17 acid +30 nature While equipped: dps ---------- Res.pen +16% acid +7% nature Apr +14 Massive two-handed swords. |
balanced stralite dagger of massacre (143% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Master Power 144% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+6 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +24% Sharp, short and deadly. |
blazebringer's stralite dagger of crippling (136% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Master Power 137% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +8 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% All.spd +4% Res.pen +10% fire Sharp, short and deadly. |
quiver of ash arrows of annihilation (17/17, 138% power, 16 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego+] Master Power 139% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.5% Capacity 17 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
Blackwolf the quiver of yew arrows (18/45, 157% power, 19 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Arcane Power 157% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +19 Crit +2.0% Capacity 45 Rld cld 1 Ranged+ +20 blight +20 darkness On Hit.r1 +20 darkness On Crit.r2 +12 darkness On Hit: * 20% chance to reduce damage dealt by 22% Arrows are used with bows to pierce your foes to death. |
barbed pouch of dwarven-steel shots of torment (21/21, 157% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego++] Master/Psionic Power 157% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 21 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Garamina the woollen robe (0 def, 6 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+5 eff.) Dmg.mod +12% temporal ----- def ----- Armour +6 Resists +6% temporal +5% arcane +9% all Phys.save +15 (+7 eff.) Mind.save +3 (+2 eff.) Poison- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.16 Max.mana +51.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Aeresemina' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +4 Wil +2 Cun +5 Con dps ---------- Dmg.mod +20% darkness Apr +3 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Resists +30% darkness +11% all ---------- misc Stam/turn +3.00 See.Invis +18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +13 (+3 eff.) Dmg.mod +8% all ----- def ----- Resists +11% all Spell.save +18 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of Angolwen (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) S.pwr/crit +5 Dmg.mod +9% arcane +14% temporal ----- def ----- Resists +11% all Silence- +26% ---------- misc Max.mana +48.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +7% nature ----- def ----- Resists +7% blight +11% all Max.HP +51.00 HP.reg +1.80 Heal.mod +16% Poison- +22% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing cured leather armour of lightning resistance (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% lightning +12% nature +14% blight A suit of armour made of leather. |
multi-hued reinforced leather armour of Toknor (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+7 eff.) Mind.pwr +11 (+3 eff.) ----- def ----- Armour +7 Defense +12 (+5 eff.) Fatigue +8% Resists +13% acid +7% physical +7% cold +6% lightning +6% fire A suit of armour made of leather. |
volcanic reinforced leather armour (12 def, 16 armour)9.0 T4 light armor Reqs Str 18 [Ego+] Nature While equipped: dps ---------- Melee+ 8 fire Ranged+ 7 fire ----- def ----- Armour +16 Defense +12 (+5 eff.) Fatigue +8% Resists +14% fire +18% physical A suit of armour made of leather. |
enlightening dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Master/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +7% Phys.save +9 (+4 eff.) Mind.save +16 (+8 eff.) A suit of armour made of mail. |
Belille the Floespar (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +27% arcane +15% cold ----- def ----- Armour +9 Fatigue +22% Resists +7% physical Phys.save +12 (+6 eff.) ---------- misc Mana/turn +0.08 Max.mana +100.00 A suit of armour made of metal plates. |
Glorunne the Strikebliss =oop=1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +3 (+3 eff.) Res.pen +5% lightning ----- def ----- Resists +9% temporal Die.at -20.00 life Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
resilient cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Max.HP +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots of massiveness (0 def, 4 armour) =con=3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +4 Fatigue +3% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: dps ---------- Res.pen +12% darkness +13% temporal ----- def ----- Armour +4 Fatigue +3% Resists +12% darkness +18% temporal Silence- +26% Confus- +26% Stun/Frz- +36% Def/telep +17 Res/telep +12% Dur/telep +17% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Hazenull' (0 def, 2 armour) =oop=1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Spell.crit +6% S.pwr/crit +6 Res.pen +25% blight +20% acid Acc +18 (+13 eff.) ----- def ----- Armour +2 Resists +15% cold Spell.save +6 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloudmarrow the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% fire Res.pen +15% temporal Acc +8 (+8 eff.) Melee Ret 6 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning +15% temporal Phys.save +6 (+3 eff.) Mind.save +8 (+4 eff.) Disarm- +34% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
grounding linen wizard hat of lightning (+22%) (1 def, 0 armour) =lz=2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+0 eff.) Resists +22% lightning +5% temporal A pointy cloth hat, very wizardly... |
cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
Arida (0 def, 5 armour) =life=2.0 T1 head armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+5 eff.) Dmg.mod +3% acid ----- def ----- Armour +5 Fatigue +1% Resists +3% light Die.at -80.00 life Teleport- +20% ---------- misc Infravis +1 A cap made of leather. |
Fuladil the rough leather cap (0 def, 1 armour) =oop=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Wil dps ---------- Res.pen +15% acid Melee Ret 6 arcane ----- def ----- Armour +1 Fatigue +1% Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
Malidas the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +4 Dex dps ---------- Phys.pwr +10 (+10 eff.) Res.pen +25% physical ----- def ----- Armour +3 Fatigue +3% Resists +5% physical Phys.save +15 (+7 eff.) Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.08 A cap made of leather. |
Morbusrock (2 def, 0 armour) =con=2.0 T3 head armor [Rare] Arcane While equipped: Stats +4 Cun +7 Con dps ---------- Dmg.mod +13% light Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +2 (+1 eff.) Resists +19% light +9% blight A pointy cloth hat, very wizardly... |
hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
415 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Alohir1.0 T3 lite [Rare] Arcane While equipped: Stats +2 Str +2 Con dps ---------- Melee Ret 19 fire ----- def ----- Resists +3% lightning +19% fire +15% nature +6% light Stun/Frz- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Stormviper the iron torque of psionic shield [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) Dmg.mod +9% lightning Res.pen +10% mind +25% cold Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing 'Aeraminn' [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +9 Str dps ---------- Crit.mult +5.00% Dmg.mod +9% physical ----- def ----- Armour +4 Resists +2% physical Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
ash totem of healing [power 182] (15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Lavagrind [power 266] (15 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +12% fire Res.pen +15% arcane Melee Ret 6 arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 53 lightning damage and will be dazed for 1 turn (266 total damage) Puts all charms on 15 cooldown 100% to heal for 45. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Quenchlore the yew wand of shielding [power 248] (20 cooldown) =oop=2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +20% cold +5% temporal ----- def ----- Resists +3% cold Def/telep +15 Res/telep +15% Dur/telep +15% Create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to gain a 13% chance to evade weapon attacks for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Quatre-vingt-cing the Shalore Paradox Mage level 10
2nd Summertide 122nd year of Ascendancy at 16:44 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Quatre-vingt-cing the Shalore Paradox Mage level 22
65th Haze 122nd year of Ascendancy at 21:24 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Quatre-vingt-cing the Shalore Paradox Mage level 31
1st Pyre 123rd year of Ascendancy at 15:18 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Quatre-vingt-cing the Shalore Paradox Mage level 30
63rd Regrowth 123rd year of Ascendancy at 03:05 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Quatre-vingt-cing the Shalore Paradox Mage level 29
52nd Regrowth 123rd year of Ascendancy at 05:32 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Quatre-vingt-cing the Shalore Paradox Mage level 10
4th Mirth 122nd year of Ascendancy at 22:40 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Quatre-vingt-cing the Shalore Paradox Mage level 20
27th Haze 122nd year of Ascendancy at 01:16 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Quatre-vingt-cing the Shalore Paradox Mage level 30
63rd Regrowth 123rd year of Ascendancy at 02:36 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Quatre-vingt-cing the Shalore Paradox Mage level 19
23rd Haze 122nd year of Ascendancy at 05:26 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Quatre-vingt-cing the Shalore Paradox Mage level 28
51st Regrowth 123rd year of Ascendancy at 09:22 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Quatre-vingt-cing the Shalore Paradox Mage level 25
7th Decay 122nd year of Ascendancy at 14:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Quatre-vingt-cing the Shalore Paradox Mage level 9
4th Mirth 122nd year of Ascendancy at 12:16 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Quatre-vingt-cing the Shalore Paradox Mage level 13
5th Dusk 122nd year of Ascendancy at 03:05 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Quatre-vingt-cing the Shalore Paradox Mage level 28
24th Regrowth 123rd year of Ascendancy at 12:59 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Quatre-vingt-cing the Shalore Paradox Mage level 28
18th Regrowth 123rd year of Ascendancy at 08:56 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Quatre-vingt-cing the Shalore Paradox Mage level 18
13rd Haze 122nd year of Ascendancy at 15:17 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Quatre-vingt-cing the Shalore Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 17:42 see stats
Log
--------------------------------
Quatre-vingt-cing casts Twist Fate.
Casts Anomaly Flawed Design.
Talent Rune: Shatter Afflictions is ready to use.
--------------------------------
Quatre-vingt-cing casts Rune: Shatter Afflictions.
Quatre-vingt-cing is free from the hex.
A shield forms around Quatre-vingt-cing.
Quatre-vingt-cing retunes the fabric of spacetime.
Talent Attenuate is ready to use.
--------------------------------
Quatre-vingt-cing casts Attenuate.
Quatre-vingt-cing is being being removed from the timeline!
--------------------------------
Quatre-vingt-cing retunes the fabric of spacetime.
Your shield crumbles under the damage!
The shield around Quatre-vingt-cing crumbles.
Quatre-vingt-cing stops spinning fate.
Quatre-vingt-cing stops weaving fate.
Attenuate from Quatre-vingt-cing hits Quatre-vingt-cing for (150 absorbed), 25 temporal (25 total damage).
--------------------------------
Talent Precognition is ready to use.
Attenuate from Quatre-vingt-cing hits Quatre-vingt-cing for 175 temporal damage.
Quatre-vingt-cing the level 31 shalore paradox mage was temporally distorted to death by herself, by accident of course, on level 1 of Temporal Reprieve.
--------------------------------
You are brought back from your repreive!
































































































































