












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Items Vault 1.7.6Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 18 / 81% |
| Size | big |
| Lifes / Deaths | Killed by worm that walks at level 16 on the 38th Dearth 122nd year of Ascendancy at 20:13 0 / 6Killed by worm that walks at level 16 on the 38th Dearth 122nd year of Ascendancy at 21:05 Killed by worm that walks at level 16 on the 38th Dearth 122nd year of Ascendancy at 22:09 Killed by Aletta Soultorn at level 18 on the 12nd Shortage 122nd year of Ascendancy at 10:40 Killed by Aletta Soultorn at level 18 on the 12nd Shortage 122nd year of Ascendancy at 12:44 Killed by ultimate gwelgoroth at level 18 on the 30th Shortage 122nd year of Ascendancy at 16:45 |
Primary Stats
| Strength | 47 (base 35) |
| Dexterity | 27 (base 24) |
| Constitution | 43 (base 31) |
| Magic | 9 (base 11) |
| Willpower | 20 (base 12) |
| Cunning | 13 (base 10) |
Resources
| Life | -8/820 |
| Stamina | 202/251 |
| Vim | 168/168 |
| Healing Factor | 1.2397742564934 |
| Regeneration | 15.693689418375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 33 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Cold | +11% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 32 (30%) |
| Defense | 29 |
| Ranged Defense | 33 |
| Fatigue | 25 |
| Physical Save | 46 |
| Spell Save | 32 |
| Mental Save | 24 |
Defense: Resistances
| Darkness | + 16%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Nature | + 6%( 70%) |
| Fire | + 22%( 70%) |
| Cold | + 37%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 29% |
| Stun Resistance | 10% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by giant lightning ant. Escort: repented thief (level 3 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | Gloomtickler (0 def, 8 armour)T3Rare feet /armor (3.0 Encumbrance) Masterpiece Keywords: miner While equipped: offense ------ Critical power +5.00% Physical Crit +4.0% Ignore Armor +3 On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Armor +8 Physical save +3 (+1 eff.) other ------- Resource +20.00 Max stamina Infravision +2 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching brass lantern of healthT1Ego lite (2.0 Encumbrance) Arcane Power/Nature Power Keywords: scorching/health While equipped: offense ------ When Hit 10 fire defense ------ Resistance +6% fire Life +44.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Velyna' (0 def, 3 armour)T1Rare head /armor (3.0 Encumbrance) Masterpiece Keywords: con While equipped: Stats +3Cun +2Con offense ------ Mindpower +20 (+9 eff.) When Hit 2 mind defense ------ Armor +3 Mind save +6 (+3 eff.) other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | restful rough leather gloves of strength (+3) (0 def, 1 armour)T1Ego hands /armor (1.0 Encumbrance) Masterpiece/Psionic Power Keywords: strength/restful While equipped: Stats +3Str offense ------ Physical Power +6 (+2 eff.) defense ------ Armor +1 Life Regen +2.00 other ------- Resource +10.00 Max stamina +0.50 Stamina/turn Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron torque of mindblast [power 100] (15 cooldown)T1Ego torque /charm (2.0 Encumbrance) Psionic Power Keywords: mindblast Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | HathynarifastT3Rare ring /jewelry (0.1 Encumbrance) Nature Power Keywords: titan While equipped: Stats +4Con defense ------ Armor +2 Resistance +6% fire +3% light +6% nature Physical save +17 (+5 eff.) Immune +10% Stun Rings make your fingers look great! |
| On fingers | DourseverT1Rare ring /jewelry (0.1 Encumbrance) Nature Power Keywords: frost While equipped: offense ------ Damage Change +11% cold When Hit 4 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 22 defense ------ Resistance +6% darkness +22% cold Rings make your fingers look great! |
| Around neck | Earthen BeadsT2Unique amulet /jewelry (0.1 Encumbrance) Nature Power While equipped: Stats +5Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 197 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | Adyssra (125% power, 4 apr)T3Rare longsword 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: balanced When used to attack: Power: 126% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Ignore resists +5% arcane Accuracy +7 (+4 eff.) When Hit 4 arcane defense ------ Defense +9 (+5 eff.) Resistance +6% temporal Life +20.00 Immune +20% Pin +29% Disarm Sharp, long, and deadly. |
| Around waist | rough leather belt of carryingT1Ego belt /armor (1.0 Encumbrance) Arcane Power Keywords: carrying While equipped: other ------- Encumbrance +20 Fatigue -5% A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 117% power, 48 block)T1Unique shield /armor (7.0 Encumbrance) Nature Power When used to attack (with talents): Power: 117% Range: 1.4x Uses 140% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+4 eff.) Resistance +15% cold +10% fire other ------- Resource +20.00 Max air Fatigue +12% Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | shadow linen cloak of the guardian (7 def, 4 armour)T1Ego++ cloak /armor (2.0 Encumbrance) Masterpiece Keywords: shadow/guardian While equipped: offense ------ Damage Change +6% darkness Ignore resists +5% darkness defense ------ Armor +4 Defense +7 (+4 eff.) Resistance +10% darkness Physical save +11 (+3 eff.) Spell save +11 (+6 eff.) Mind save +11 (+5 eff.) Immune +15% Disease Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was changed by the digestive sack. |
| Main armor | Behemoth Hide (4 def, 6 armour)T2Unique light /armor (9.0 Encumbrance) Masterpiece While equipped: Stats +5Str +3Con defense ------ Armor +6 Defense +4 (+2 eff.) Ranged Defense +8 (+4 eff.) Life +45.00 Life Regen +2.00 Immune +50% Knockbk other ------- Encumbrance +20 Resource +45.00 Max stamina +1.00 Stamina/turn Size +1 Fatigue +10% A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
Prismatic Rune (6 turns; blight, temporal, physical, fire)Unique rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 blight, 3 temporal, 3 physical, 4 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
elemental steel mace of projection (109% power, 3 apr)T2Ego++ mace 1H /weapon (3.0 Encumbrance) Arcane Power/Psionic Power Keywords: elemental/projection When used to attack: Power: 109% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Damage Change +9% fire Ignore resists +7% fire Blunt and deadly. |
Scorpion's Tail (133% power, 8 apr)T3Unique whip 1H /weapon (3.0 Encumbrance) Nature Power Requires: - Dexterity 28 When used to attack: Power: 134% Range: 1.1x Uses 100% Dex Mastery Exotic Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +8 Critical Rate +5.0% Attack Speed 125% On-hit +22 poison +22 bleed On Hit:30% Disarm level 3 While equipped: offense ------ Accuracy +10 (+5 eff.) other ------- See Stealth +9 See Invisibility +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
cashmere cloak 'Sootspike' (2 def, 6 armour)T3Rare cloak /armor (2.0 Encumbrance) Masterpiece Keywords: thick While equipped: offense ------ Damage Change +9% mind When Hit 6 darkness defense ------ Armor +6 Defense +2 (+1 eff.) Resistance +13% cold other ------- Resource +0.16 Eq. when hit +5.00 Hate/crit A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour)T3Ego+ cloak /armor (2.0 Encumbrance) Arcane Power Keywords: voidstriker While equipped: defense ------ Defense +2 (+1 eff.) Resistance +13% darkness +13% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of iron boots of speed (0 def, 4 armour)T1Ego feet /armor (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: miner/speed While equipped: defense ------ Armor +4 other ------- Move Speed +25% Infravision +1 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Iron Mail of Bloodletting (2 def, 4 armour)T2Unique heavy /armor (14.0 Encumbrance) Arcane Power While equipped: Stats +2Str +2Con defense ------ Armor +4 Defense +2 (+1 eff.) Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Fatigue +12% Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Tempestgore the dwarven-steel mail armour (3 def, 8 armour)T3Rare heavy /armor (14.0 Encumbrance) Masterpiece Keywords: delving While equipped: Stats +8Str offense ------ Damage Change +3% lightning Physical Power +5 (+2 eff.) When Hit 6 mind 8 physical defense ------ Armor +8 Defense +3 (+2 eff.) Resistance +12% darkness +7% physical Physical save +3 (+1 eff.) other ------- Light +1 Fatigue +12% Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
8 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyxT3Normal black /gem (0.0 Encumbrance) While equipped: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Item imbue powers: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarineT2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opalT2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)T1Unique digger /tool (3.0 Encumbrance) Unknown Power While equipped: offense ------ Damage Change +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Magmaream' (dig speed 17 turns)T3Random Unique digger /tool (3.0 Encumbrance) Nature Power/Masterpiece/Psionic Power Keywords: woodsman/endurance/smiths While equipped: Stats +5Str +1Wil +3Cun offense ------ Damage Change +10% fire +6% nature +11% mind Ignore resists +10% fire Mind Crit +2% defense ------ Resistance +12% nature Mind save +8 (+4 eff.) other ------- Resource +0.08 Psi when hit Fatigue -6% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emeraldT3Normal green /gem (0.0 Encumbrance) While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Unique lite (1.0 Encumbrance) Arcane Power While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 43.00 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 43.00 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By tank the Dwarf Bulwark level 18
11st Shortage 122nd year of Ascendancy at 05:13 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By tank the Dwarf Bulwark level 14
3rd Dearth 122nd year of Ascendancy at 11:27 see stats
Exterminator
Killed 1000 creatures.By tank the Dwarf Bulwark level 18
11st Shortage 122nd year of Ascendancy at 07:59 see stats
Level 10
Got a character to level 10.By tank the Dwarf Bulwark level 10
7th Profit 122nd year of Ascendancy at 04:49 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By tank the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 02:45 see stats
The secret city
Discovered the truth about mages.By tank the Dwarf Bulwark level 16
14th Loss 122nd year of Ascendancy at 04:21 see stats
Log
tank misses Ultimate gwelgoroth.
tank misses Ultimate gwelgoroth.
Melee retaliation hits tank for 11 lightning damage.
Ultimate gwelgoroth's Shock hits tank for (48 blocked), 38 lightning (38 total damage).
tank hits Ultimate gwelgoroth for 44 physical, 13 cold (56 total damage).
Tank resists Ultimate gwelgoroth's 'Dazed'!
A wave of icy water sprays out from tank towards Greater gwelgoroth!
Greater gwelgoroth hits tank for (15 blocked), 0 lightning (0 total damage).
Melee retaliation hits Greater gwelgoroth for 13 fire, 6 mind, 4 arcane (23 total damage).
tank hits Greater gwelgoroth for 33 cold damage.
Melee retaliation hits tank for 16 lightning damage.
tank hits Greater gwelgoroth for 86 physical damage.
Greater gwelgoroth misses tank.
Ultimate gwelgoroth casts Shock.
Talent Vitality is ready to use.
Melee retaliation hits tank for 16 lightning damage.
tank hits Greater gwelgoroth for 80 physical damage.
tank killed Greater gwelgoroth!
Tank is caught inside a Hurricane.
Ultimate gwelgoroth's Shock hits tank for 89 lightning damage.
Tank is dazed!
Ultimate gwelgoroth casts Lightning.
Ultimate gwelgoroth casts Lightning.
Tank is not dazed anymore.
Ultimate gwelgoroth hits tank for 88 lightning damage.
Hurricane from Ultimate gwelgoroth hits tank for 31 lightning damage.
Ultimate gwelgoroth hits tank for 104 lightning damage.
tank the level 18 dwarf bulwark was electrocuted to death by an ultimate gwelgoroth on level 1 of Mark of the Spellblaze.















































































