










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Juggernaut Evolution for Bulwark 1.6.7Adds a new class evolution for Bulwark, the Juggernaut. As a Juggernaut, the Bulwark gains the ability to equip shields in the off hand and main hand simultaneously and Weapons Mastery will apply to shields. While equipped with two shields: - You may use Rush while sustaining Last Stand. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 50 / 2384% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded 10 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 510.81709104838 (base 60) |
| Dexterity | 134.63418209676 (base 60) |
| Constitution | 215.63418209676 (base 60) |
| Magic | 123.81709104838 (base 60) |
| Willpower | 155.63418209676 (base 60) |
| Cunning | 136.63418209676 (base 60) |
Resources
| Mana | 872/872 |
| Life | 2089/2089 |
| Paradox | 300 |
| Soul | 19/19 |
| Hate | 57/100 |
| Equilibrium | 0 |
| Vim | 464/464 |
| Positive | 0/197 |
| Stamina | 486/486 |
| Insanity | 0/100 |
| Healing Factor | 1.3745927585944 |
| Regeneration | 128.75168854291 |
Speed
| Mental | +12.65152623333% |
| Attack | +12.65152623333% |
| Movement | +190.46310146606% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 15 |
| Lite | 6 |
| Infravision | 13 |
| See Stealth | 102.08491090412 |
| See Invisible | 113.71909300088 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 618 |
| Accuracy | 101 |
| Crit Chance | 303% |
| APR | 65 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 152 |
| Crit Chance | 81% |
| Speed | 0.8876932549753 |
Offense: Damage Bonus
| Acid | +7% |
| Blight | +29% |
| Cold | +16% |
| All | +7% |
| Lightning | +34% |
| Light | +32% |
| Mind | +19% |
| Darkness | +37% |
| Fire | +49% |
| Nature | +48% |
Offense: Damage Penetration
| Lightning | +55% |
| Light | +79% |
| Mind | +35% |
| Blight | +51% |
| Physical | +25% |
| Fire | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 133.84810130278 (99.902084780182%) |
| Defense | 120 |
| Ranged Defense | 120 |
| Fatigue | 0 |
| Physical Save | 115 |
| Spell Save | 120 |
| Mental Save | 85 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 63%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 46%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Physical | + 65%( 74%) |
| Mind | + 44%( 70%) |
| Darkness | + 64%( 80%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Bleed Resistance | 67% |
| Confusion Resistance | 100% |
| Fear Resistance | 48% |
| Knockback Resistance | 100% |
| Poison Resistance | 67% |
| Blind Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 26% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Demented / Oblivion | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Sun | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Demented / Void | 1.40 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Twilight | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Chronophage | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Throwing knives | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Blood | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Oozing blades | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.40 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| Corruption / Torture | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vim | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Scourge | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Circles | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Timethief | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Rot | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Dual techniques | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Artifice | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Energies | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Void | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Star fury | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Undead drake | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Cosmic | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sol | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Writhing body | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Scourge drake | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Prophecy | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Entropy | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Madness | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Controlled horrors | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Rime wraith | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Tentacles | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Strife | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Nether | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Demon seeds | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Glyphs | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Deep horror | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Reflection | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Glacial waste | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Horrific body | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / One with shadows | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Darkness | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Energy alchemy | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Animus | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Duelist | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Deeprock | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Shadow magic | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Corrosive blades | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Superiority | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Rift | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Eclipse | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Master of bones | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (advanced) | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Advanced shadowmancy | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (augmentation) | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vile life | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Doom | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Spectre | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Light | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Gestures | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Beyond sanity | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Dwarf | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Demonic strength | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Oppression | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.40 |
| 5/5 |
| 5/5 |
| Corruption / Black-magic | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Unarmed training | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Hymns | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Thuggery | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Necrosis | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.40 |
| 5/5 |
| Wild-gift / Fungus | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Calamity | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Stone alchemy | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.8)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +8% critical damage, +11% off-hand weapon damage Power 2+: -1 Luck, +5 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Hunting: Marked Prey- Searing horror - Ivura the ninurlhing - Kekorndi the dolleg - Ariwe the cold drake - Liselralle the rogue 22% Received damage reduction against: - Human - Spider - Major - Cold - Eldritch |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 50% of the time and arcane sustains have a 5.0% chance to deactivate each turn. Antimagic Disruption |
| beneficial effect | The target is moving is 128% faster. 3 Celerity |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.8): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 15% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 110 mind and 127 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 7 nightmare (summon Terrors and chances to slow, deal 193 Mind damage, and deal 222 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.8)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +14% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 18 turns, retch (level 4) when you fall below 48% health Power 4+: Reprieve from Death: Humanoids you slay have a 43% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Your movement speed is increased by 0%. Your casting speed is increased by 0%. Celestial Acceleration |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.8)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +19 Darkness Resistance, +10% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 19% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 19% for 3 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+19% resist all). Shroud of Passing |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.8)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+33% chance to avoid traps). Power 2+: -1 Luck, +5 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+8% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved spell save by +12. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2875. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed xorn fragment. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. * You've found the needed giant spider spinneret. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eclipsegore (Nightmares) (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +8 Cun +6 Wil dps ---------- Mov.spd +10% Res.pen +10% mind Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 51% ----- def ----- Armour +3 Fatigue -8% Max.HP +38.00 ---------- misc Stam/turn +0.70 Curse of Nightmares A pair of boots made of leather. |
| Quiver | Brandmire the pouch of dwarven-steel shots (18/18, 154% power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 155% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Phasing +30% Ranged+ +20 blight +20 fire +20 arcane On Hit.r1 +12 fire Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(186 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Shockclash (Corpses) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +15% lightning +30% darkness Res.pen +25% lightning +20% fire Apr +8 Melee Ret 4 lightning 8 darkness ----- def ----- Armour +5 Fatigue +5% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | elm totem of thorny skin [power 16] (12 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel emerald ring (Shrouds)0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +13% blight ----- def ----- Armour +3 Resists +12% lightning +9% light +16% fire +3% all +16% acid +13% blight +12% cold +5% arcane +3% mind Phys.save +8 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +9 (+1 eff.) Disease- +20% Curse of Shrouds Rings make your fingers look great! |
| On fingers | stralite ring 'Tidestrike' (Corpses)0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +3 Mag +5 Wil +16 Con dps ---------- Dmg.mod +9% cold ----- def ----- Phys.save +14 (+2 eff.) ---------- misc Light +3 Infravis +3 Curse of Corpses Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Infernoqueller' (Corpses)1.0 T5 belt armor [Random Unique] Master While equipped: dps ---------- Phys.pwr +14 (+0 eff.) Dmg.mod +9% fire ----- def ----- Armour +12 Defense +11 (+2 eff.) Resists +9% cold +27% fire Phys.save +21 (+3 eff.) Spell.save +26 (+4 eff.) ---------- misc Size +2 Curse of Corpses A belt that goes around your waist. |
| In main hand | The Gaping Maw (Madness) (184% power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 184% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Stats +6 Str +6 Wil dps ---------- Dmg.mod +15% nature ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 Curse of Madness This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
| On hands | Faladudas the drakeskin leather gloves (Corpses) (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun dps ---------- Phys.crit +19.0% Spell.crit +20% Mind.crit +13% Crit.mult +15.00% Melee+ 15 fire Dmg.mod +9% blight +11% fire +12% mind Res.pen +26% blight Acc +15 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 64 ----- def ----- Armour +3 Resists +3% blight +9% fire +15% darkness ---------- misc Infravis +4 Unarmed combat: Power 142% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +5 Crit +30.0% Atk.spd 125% Melee+ +26 darkness On Crit.r2 +13 fire On Hit: 10% Fire Breath 5 On Crit: 20% Cripple 5 On Crit: 10% Dominate 5 Curse of Corpses Track: Puts all charms on 9 cooldown Level 4.2 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 7 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Chromatic Harness (Nightmares) (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 Curse of Nightmares This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | Blastusher the elven-silk cloak (Nightmares) (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Dmg.mod +12% lightning +6% nature Res.pen +5% lightning Acc +8 (+1 eff.) Apr +9 On Hit (Melee): * 20% chance to slow global speed by 97% ----- def ----- Defense +3 (+1 eff.) Resists +9% acid +9% fire +15% blight +10% cold +19% nature +15% lightning HP.reg +5.00 Heal.mod +17% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Lisilera the gold amulet (Misfortune)0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Mag +8 Wil +1 Cun +4 Con ----- def ----- Resists +9% nature +6% fire Crit.chn- 10.00% ---------- misc Stam/turn +2.00 Curse of Misfortune Amulets make your neck look great! |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; mind, physical, nature, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 mind, 3 physical, 4 nature, 3 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 719 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Brightstalker (Corpses)0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +3% Spell.pwr +35 (+3 eff.) Dmg.mod +7% acid +8% lightning +7% fire +6% arcane +6% cold Res.pen +25% blight ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Max.vim +30.00 Light +3 Curse of Corpses Amulets make your neck look great! |
Ce'Nedata the Cracklelace (Madness)0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Dex +4 Wil +2 Cun dps ---------- Dmg.mod +9% lightning ----- def ----- Blind- +84% ---------- misc Infravis +16 Sight +6 See.Invis +29 Curse of Madness Amulets make your neck look great! |
Cyrith (Shrouds)0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +18% arcane +6% temporal ----- def ----- Fatigue -6% Resists +6% temporal HP.reg +2.00 ---------- misc Max.hate +8.00 Curse of Shrouds Amulets make your neck look great! |
Daneth's Neckguard (Corpses)2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical Curse of Corpses A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Earthen Beads (Nightmares)0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Curse of Nightmares Nature's Touch: Level 4.9 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 943 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar (Misfortune)0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+2 eff.) Spell.save +15 (+2 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... Curse of Misfortune This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet (Madness)0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+2 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps Curse of Madness The weight of the world seems a little lighter with this amulet around your neck. |
Frost Lord's Chain (Madness)0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. Curse of Madness This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth (Shrouds)0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+3 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Curse of Shrouds Shattering Shout: Level 7.7 Pwr.cost 6 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 552.15 physical damage in a radius 9 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Mirror Shards (Shrouds)0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Curse of Shrouds Create a reflective shield (50% reflection rate, 396 strength, based on Magic) for 5 turns. Uses 14 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Pendant of the Sun and Moons (Shrouds)0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Curse of Shrouds Circle of Sanctity: (Instant) Level 6.3 Pwr.cost 17 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 27 light damage to everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Shard of Insanity (Shrouds)0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+7 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 Curse of Shrouds A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Black Core (Nightmares)0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. Curse of Nightmares "Lock your soul away, and death will never reach you." |
The Far-Hand (Nightmares)0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Curse of Nightmares Teleport: Level 7.7 Pwr.cost 21 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (152). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 12). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Zemekkys' Broken Hourglass (Misfortune)0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Curse of Misfortune Time Stop: Level 3.5 Pwr.cost 29 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 2 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
steel amulet 'Ebonysever' (Madness)0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +15% arcane Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce damage dealt by 51% ----- def ----- Resists +5% arcane Spell.save +9 (+1 eff.) Mind.save +7 (+1 eff.) Confus- +15% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Max.mana +100.00 Curse of Madness Amulets make your neck look great! |
Cracklemark (Madness)0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +9% blight +11% cold Res.pen +5% lightning Melee Ret 2 lightning On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Resists +22% cold Phys.save +6 (+1 eff.) Spell.save +10 (+2 eff.) ---------- misc Max.stam +10.00 Curse of Madness Rings make your fingers look great! |
Elemental Fury (Nightmares)0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Nightmares This ring shines with many colors. |
Exiler (Madness)0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Curse of Madness Attempt to inflict 170.86 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 19 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Gloomream (Madness)0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind +6% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 51% ----- def ----- Resists +24% acid +15% cold +11% mind Spell.save +6 (+1 eff.) Curse of Madness Rings make your fingers look great! |
Glory of the Pride (Corpses)0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +8% physical Acc +10 (+1 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+7 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 Curse of Corpses The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Grinurek the Jetoblivion (Shrouds)0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.crit +5% Acc +11 (+1 eff.) Apr +13 Melee Ret 4 darkness ----- def ----- Defense +12 (+2 eff.) Resists +15% darkness ---------- misc Equi/ret +0.12 Max.hate +10.00 Curse of Shrouds Disengage: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Mnemonic (Madness)0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+1 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Madness Mental Shielding: (Instant) Level 3.5 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Murkveil (Corpses)0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +7 Wil dps ---------- Crit.mult +5.00% Mind.pwr +5 (+0 eff.) Dmg.mod +14% light +6% nature Acc +12 (+2 eff.) ----- def ----- Resists +28% light +12% nature Mind.save +14 (+2 eff.) ---------- misc Max.hate +4.00 Curse of Corpses Rings make your fingers look great! |
Ring of Growth (Nightmares)0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+1 eff.) HP.reg +3.00 Heal.mod +20% Curse of Nightmares This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption (Misfortune)0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Curse of Misfortune Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 28.45 cold and 26.24 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 34 power out of 60/60 This azure ring seems to be always moist to the touch. |
Void Orb (Misfortune)0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Curse of Misfortune Manathrust: Level 5.5 Pwr.cost 4 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 188.05 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate (Misfortune)0.1 T2 ring jewelry [Unique] Arcane While equipped: Curse of Misfortune Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter (Shrouds)0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Shrouds A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
copper ring 'Durugayon' (Misfortune)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +8 Wil +3 Con dps ---------- On Hit (Melee): * 21 arcane resource burn * 21% chance to reduce all saves and defense by 64 ----- def ----- Resists +18% acid +9% cold +9% nature +6% fire Crit.chn- 15.00% Max.HP +25.00 Disarm- +26% Pinning- +25% Knockbk- +26% Curse of Misfortune Rings make your fingers look great! |
copper ring 'Morbustorrent' (Corpses)0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Str +3 Cun +6 Con dps ---------- Dmg.mod +11% acid Res.pen +25% fire Melee Ret 6 nature ----- def ----- Resists +22% acid Curse of Corpses Rings make your fingers look great! |
Betara the Darkwrecker (Misfortune) (139% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 139% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 10% chance to reduce damage dealt by 51% * 25% chance for lightning to strike from the target to a second target dealing 89 damage While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 51% ----- def ----- Resists +3% acid +9% nature Die.at -60.00 life Max.HP +20.00 Knockbk- +10% Curse of Misfortune Massive two-handed battleaxes. |
Betheledheta the Blizzardorder (Misfortune) (140% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Nature Power 140% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +19 nature On Hit.r1 +4 cold On Crit.r2 +20 fire +8 cold While equipped: dps ---------- Dmg.mod +6% arcane ----- def ----- Resists +15% cold Curse of Misfortune Massive two-handed battleaxes. |
Blackseam (Corpses) (139% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 139% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 51% While equipped: dps ---------- Dmg.mod +6% blight ----- def ----- Armour +8 Resists +12% light +12% fire Crit.chn- 10.00% Phys.save +6 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Corpses Massive two-handed battleaxes. |
Branevon the stralite battleaxe (Corpses) (158% power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Psionic Power 159% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +20 mind On Hit: * 42% chance to reduce all saves and defense by 64 While equipped: Stats +5 Dex +7 Wil +7 Cun dps ---------- Phys.crit +7.0% Res.pen +25% physical Melee Ret 10 physical ----- def ----- Phys.save +12 (+2 eff.) ---------- misc Max.stam +30.00 Curse of Corpses Massive two-handed battleaxes. |
Brodukhad (Nightmares) (186% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 187% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +16 acid On Hit.r1 +4 blight +12 acid On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage While equipped: Stats +16 Str dps ---------- Dmg.mod +17% physical Acc +35 (+5 eff.) ----- def ----- Resists +12% acid +6% blight Curse of Nightmares Massive two-handed battleaxes. |
Crude Iron Battle Axe of Kroll (Madness) (180% power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 180% Range: 1.5x Uses 40% Wil, 50% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Curse of Madness Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Drake's Bane (Madness) (156% power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 156% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+1 eff.) Stun/Frz- +20% Knockbk- +40% Curse of Madness The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Eksatin's Ultimatum (Madness) (175% power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 40% Wil, 50% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% Curse of Madness This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Flashwing the stralite battleaxe (Madness) (153% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Master Power 153% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Against +19% Unnatural On Hit: * 20% chance to slow global speed by 97% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +12 Dex +13 Mag +17 Wil +10 Cun +10 Con dps ---------- Phys.crit +13.0% Res.pen +10% light ----- def ----- Resists +3% cold +9% fire ---------- misc Light +3 Curse of Madness Massive two-handed battleaxes. |
Khulmanar's Wrath (Nightmares) (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Curse of Nightmares Infernal Breath: Level 4.5 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 1051.33 fire damage, and flames will be left dealing a further 251.59 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Nimbuswinter (Nightmares) (176% power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 176% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +9.5% Atk.spd 100% Melee+ +12 lightning While equipped: Stats +9 Str dps ---------- Crit.mult +20.00% Dmg.mod +12% nature Res.pen +25% mind Curse of Nightmares Massive two-handed battleaxes. |
Olayahell (Nightmares) (175% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 176% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +12 Str +9 Mag +14 Wil dps ---------- Phys.crit +1.0% Spell.pwr +21 (+2 eff.) Dmg.mod +13% physical Res.pen +16% physical Acc +94 (+15 eff.) Apr +20 Curse of Nightmares Massive two-handed battleaxes. |
Stormfront (Shrouds) (136% power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 137% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold Curse of Shrouds The blade glows faintly blue, and reflects a sky full of stormy clouds. |
dwarven-steel battleaxe 'Salossra' (Madness) (139% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 139% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +10 Str dps ---------- Dmg.mod +30% mind +14% physical Res.pen +25% blight Phasing +30% Acc +20 (+3 eff.) ----- def ----- Mind.save +15 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +60.00 Curse of Madness Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Xanadhevea' (Madness) (140% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 140% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+1 eff.) ----- def ----- Defense +13 (+2 eff.) Resists +12% nature Die.at -40.00 life Heal.mod +20% Poison- +20% Disarm- +68% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Madness Massive two-handed battleaxes. |
Ce'Newyn the Tempestglean (Shrouds) (132% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master Power 133% Range: 1.3x Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 blight +9 cold While equipped: dps ---------- Dmg.mod +3% blight Res.pen +7% physical Acc +11 (+1 eff.) Apr +10 Melee Ret 4 lightning ----- def ----- Resists +6% blight +3% lightning Curse of Shrouds Sharp, short and deadly. |
Chamyrek the stralite dagger (Madness) (135% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Nature Power 136% Range: 1.3x Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +17 nature +16 physical On Crit.r2 +20 physical While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +12% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 64 ----- def ----- Defense +25 (+4 eff.) Crit.chn- 15.00% Curse of Madness Sharp, short and deadly. |
Dagger of the Past (Nightmares) (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 40% Wil, 0% Cun, 100% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+2 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Curse of Nightmares Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Icy Kill (Nightmares) (143% power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 144% Range: 1.3x Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 Curse of Nightmares As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Kinetic Spike (Corpses) (147% power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 147% Range: 1.3x Uses 70% Wil, 40% Dex, 50% Mag 30% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+0 eff.) Res.pen +30% physical Acc +8 (+1 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Curse of Corpses Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 6 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Life Drinker (Misfortune) (152% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 40% Wil, 35% Cun, 105% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+1 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Curse of Misfortune Worm Rot: Level 4.9 Pwr.cost 23 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 18.85 acid and 22.72 blight damage. If not cleared after five turns it will inflict 129.02 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 89% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mandible of Ungolmor (Shrouds) (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 40% Wil, 65% Cun, 50% Mag 35% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death Curse of Shrouds This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Relgalen the Hellterror (Nightmares) (137% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 137% Range: 1.3x Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +13 fire On Crit.r2 +4 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +2 Cun dps ---------- Res.pen +25% fire +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Crit.chn- 15.00% ---------- misc See.Invis +12 Curse of Nightmares Sharp, short and deadly. |
Shantiz the Stormblade (Shrouds) (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 40% Wil, 0% Cun, 50% Mag 100% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap Curse of Shrouds This surreal dagger crackles with the intensity of a vicious storm. |
Silent Blade (Shrouds) (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 40% Wil, 65% Dex, 50% Mag 35% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+1 eff.) Curse of Shrouds A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (Corpses) (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease Curse of Corpses This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (Shrouds) (132% power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 40% Wil, 55% Dex, 70% Mag 35% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+2 eff.) Curse of Shrouds Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Squalorire (Corpses) (132% power, 28 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 132% Range: 1.3x Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +28 Crit +8.0% Atk.spd 100% Phasing +18% Melee+ +20 nature On Hit.r1 +20 nature +8 acid On Hit: * 20% chance to reduce damage dealt by 51% While equipped: dps ---------- Dmg.mod +9% acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Resists +18% acid Curse of Corpses Sharp, short and deadly. |
Star (Shrouds) (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 40% Wil, 20% Dex, 50% Mag 20% Cun Dmg Light Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Curse of Shrouds Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Stormcutter (Madness) (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master/Psionic Power 149% Range: 1.3x Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 darkness Against +20% Living On Hit: * 10% chance to reduce strength, dexterity, and constitution by 26 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +24.0% Crit.mult +15.00% Dmg.mod +9% lightning Apr +12 Melee Ret 2 blight 6 lightning ----- def ----- Resists +6% lightning +3% blight Curse of Madness Sharp, short and deadly. |
Swordbreaker (Corpses) (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+2 eff.) Phys.save +15 (+2 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. Curse of Corpses This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Tidebutcher (Nightmares) (135% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 135% Range: 1.3x Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 darkness On Hit.r1 +20 cold On Crit.r2 +20 darkness While equipped: Stats +9 Mag +9 Wil dps ---------- Spell.pwr +13 (+1 eff.) Dmg.mod +9% temporal Res.pen +25% cold ----- def ----- Resists +9% temporal Curse of Nightmares Sharp, short and deadly. |
Umbral Razor (Misfortune) (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 40% Wil, 50% Dex, 65% Mag 50% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Curse of Misfortune Invoke Darkness: Level 6.3 Pwr.cost 12 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 221.96 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (Shrouds) (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 40% Wil, 55% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+3 eff.) Blind-Fight: No penalty when attacking invisible/stealthed Curse of Shrouds This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
dwarven-steel dagger 'Morningsquall' (Shrouds) (117% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 117% Range: 1.3x Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +9 Con +9 Wil dps ---------- Dmg.mod +12% light Melee Ret 4 cold ----- def ----- Defense +10 (+2 eff.) Resists +9% mind +6% light +6% darkness Crit.chn- 10.00% Max.HP +29.00 Heal.mod +15% Curse of Shrouds Sharp, short and deadly. |
voratun dagger 'Erelyzor' (Nightmares) (164% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master/Psionic Power 164% Range: 1.3x Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 darkness Against +20% Living On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +5 (+1 eff.) Resists +3% nature Mind.save +15 (+3 eff.) Max.HP +40.00 Teleport- +25% Curse of Nightmares Sharp, short and deadly. |
voratun dagger 'Icesmasher' (Shrouds) (146% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Arcane Power 147% Range: 1.3x Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +19 temporal On Hit.r1 +20 arcane While equipped: Stats +6 Cun dps ---------- Mind.pwr +30 (+3 eff.) Dmg.mod +9% cold ----- def ----- Resists +20% temporal Mind.save +18 (+3 eff.) Curse of Shrouds Sharp, short and deadly. |
Aerugorn (Madness) (150% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 151% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +10 Mag +7 Wil dps ---------- Spell.pwr +16 (+2 eff.) ----- def ----- Defense +30 (+4 eff.) Resists +9% nature +15% temporal Spell.save +12 (+2 eff.) HP.reg +4.00 Curse of Madness Massive two-handed mauls. |
Anynik the Eclipsepunish (Corpses) (177% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 177% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +35 darkness Against +23% Living On Hit.r1 +12 darkness +8 physical On Hit: * 10% chance to reduce damage dealt by 51% While equipped: Stats +22 Con +16 Wil dps ---------- Phys.crit +19.0% Crit.mult +42.00% Apr +21 Melee Ret 2 darkness ----- def ----- Max.HP +124.00 Curse of Corpses Massive two-handed mauls. |
Blighted Maul (Nightmares) (204% power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 205% Range: 1.5x Uses 40% Wil, 50% Mag, 140% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 26 * Blasts creatures in a radius 1 shockwave around your target for 621.47 to 1864.42 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Curse of Nightmares Knock away other creatures within radius 4), dealing 1773.47 to 3546.95 physical damage (based on Strength) to each. Uses 29 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Charnail (Madness) (168% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Master/Psionic Power 168% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +8 fire On Hit.r1 +12 fire On Crit.r2 +8 temporal On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Dmg.mod +6% temporal Acc +40 (+6 eff.) ----- def ----- Defense +14 (+2 eff.) Resists +12% fire Disarm- +43% Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Madness Massive two-handed mauls. |
Growthwaker (Corpses) (180% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Psionic Power 181% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +26 mind +20 nature On Hit: * 44% chance to reduce all saves and defense by 64 While equipped: Stats +7 Cun +9 Wil dps ---------- Dmg.mod +9% nature Res.pen +15% fire +25% cold Melee Ret 4 fire ----- def ----- Resists +9% nature Curse of Corpses Massive two-handed mauls. |
Poltergeist's Spellcrusher (Nightmares) (139% power, 4 apr)5.0 T2 greatmaul 2H weapon [Unique] Nature/Disrupt Power 139% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +4.0% Atk.spd 100% Melee+ +20 nature On Hit: * 50% chance to shatter magical shields While equipped: Stats +6 Con dps ---------- Dmg.mod +25% nature ----- def ----- Armour +2 Resists +2% all Spell.save +15 (+2 eff.) Curse of Nightmares This large steel greatmaul has thick vines wrapped around the handle. |
The Black Maul (Misfortune) (182% power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 40% Wil, 50% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+0 eff.) Acc +20 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Curse of Misfortune Reckless Strike: Level 6.3 Pwr.cost 15 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 324% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Tulofast the Eclipsewinter (Corpses) (132% power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 133% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 51% While equipped: Stats +3 Mag dps ---------- Acc +12 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +12% light Disarm- +35% ---------- misc Light +2 See.Invis +6 Curse of Corpses Massive two-handed mauls. |
Voratun Hammer of the Deep Bellow (Corpses) (193% power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 193% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical Curse of Corpses The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
steel greatmaul 'Layunn' (Shrouds) (133% power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Psionic Power 134% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Armour +8 Resists +12% lightning Crit.chn- 10.00% Die.at -60.00 life Poison- +10% Curse of Shrouds Massive two-handed mauls. |
stralite greatmaul 'Glimmer's kiss' (Shrouds) (167% power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Arcane Power 168% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +20 blight On Crit.r2 +12 light On Hit: 20% Curse of Defenselessness 4 While equipped: dps ---------- S.pwr/crit +8 Phasing +30% Melee Ret 10 arcane ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +2.00 Max.mana +80.00 Curse of Shrouds Massive two-handed mauls. |
voratun greatmaul 'Smolderdare' (Corpses) (178% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 178% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 nature On Hit.r1 +16 nature +28 fire On Hit: * 20% chance to reduce all saves and defense by 64 While equipped: dps ---------- Res.pen +15% mind +25% fire ----- def ----- Resists +21% fire Curse of Corpses Massive two-handed mauls. |
Borosk's Hate (Madness) (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault Curse of Madness This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Ce'Nirin (Shrouds) (145% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 146% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +16 (+2 eff.) ----- def ----- Defense +13 (+2 eff.) Resists +6% lightning +6% fire Heal.mod +20% Disarm- +61% Knockbk- +20% Curse of Shrouds Massive two-handed swords. |
Champion's Will (Nightmares) (179% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 179% Range: 1.6x Uses 40% Wil, 115% Str, 50% Mag 20% Con Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 69 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Curse of Nightmares Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 17 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Dethblyd (Misfortune) (182% power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 182% Range: 1.6x Uses 40% Wil, 60% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Curse of Misfortune Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Genocide (Madness) (152% power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 152% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Curse of Madness Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Spectral Blade (Corpses) (130% power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 131% Range: 1.6x Uses 40% Wil, 60% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+0 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Corpses This sword appears weightless, and nearly invisible. |
Ulydil the Sleetblood (Misfortune) (195% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 195% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +16 cold On Hit: * 20% chance to reduce armor by 36% While equipped: dps ---------- Dmg.mod +30% acid Res.pen +20% acid ----- def ----- Resists +9% cold Crit.chn- 15.00% ---------- misc See.Invis +15 Curse of Misfortune Massive two-handed swords. |
Warmaster Gnarg's Murderblade (Madness) (172% power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault Curse of Madness A blood-etched greatsword, it has seen many foes. From the inside. |
dwarven-steel greatsword 'Porerita' (Madness) (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Psionic Power 145% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +17 darkness +20 temporal Against +17% Living On Hit: * 20% chance to reduce armor by 36% While equipped: dps ---------- Melee Ret 6 temporal ----- def ----- Resists +12% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Madness Massive two-handed swords. |
stralite greatsword 'Flashmarrow' (Misfortune) (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Master/Psionic Power 161% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +21 darkness +8 lightning Against +20% Living On Crit.r2 +12 lightning On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +24.0% Phys.pwr +10 (+0 eff.) ---------- misc See.Invis +3 Curse of Misfortune Massive two-handed swords. |
stralite greatsword 'Kindlewrest' (Corpses) (157% power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Arcane Power 158% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit.r1 +8 light On Crit.r2 +20 lightning +8 light On Hit: * 20% chance to slow global speed by 97% * Create an explosion dealing 89 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +30% acid Res.pen +35% acid Melee Ret 4 light ----- def ----- Resists +18% nature +6% light ---------- misc Light +3 Curse of Corpses Massive two-handed swords. |
Chaledar (Misfortune)4.0 T3 longbow 2H weapon [Rare] Arcane Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% Ranged+ +18 lightning While equipped: Stats +6 Str dps ---------- Dmg.mod +15% lightning Apr +5 ---------- misc Reload +4 Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Dayresolve (Shrouds)4.0 T3 longbow 2H weapon [Rare] Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Crit.r2 +20 light While equipped: Stats +6 Str dps ---------- Phys.pwr +11 (+0 eff.) Dmg.mod +15% lightning +24% light Res.pen +15% lightning Melee Ret 4 cold ----- def ----- Resists +9% light +6% cold Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Islyldabeth (Shrouds)4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +35 lightning +30 fire While equipped: dps ---------- Dmg.mod +33% lightning +30% fire Res.pen +23% all Acc +35 (+5 eff.) Apr +21 ----- def ----- Resists +9% lightning +3% temporal +6% darkness Phys.save +9 (+1 eff.) Blind- +24% Cut- +20% Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Merkul's Second Eye (Misfortune)4.0 T3 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 Curse of Misfortune This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Storm Fury (Corpses)4.0 T5 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+2 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+4 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 164 to 328 lightning damage based on Magic with a chance to inflict Daze. Curse of Corpses This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Surefire (Nightmares)4.0 T1 longbow 2H weapon [Unique] Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+2 eff.) Curse of Nightmares This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
yew longbow 'Weepwisp' (Shrouds)4.0 T3 longbow 2H weapon [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +4 blight On Crit.r2 +4 nature +8 fire While equipped: Stats +6 Dex dps ---------- Phys.crit +5.0% All.spd +8% Dmg.mod +3% nature +3% blight Res.pen +17% fire Acc +9 (+1 eff.) On Hit (Ranged): * 10% chance to slow global speed by 97% ----- def ----- Resists +9% nature Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Anmalice (Corpses) (158% power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 158% Range: 1.4x Uses 50% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-7 eff.) Curse of Corpses The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Blade of Distorted Time (Nightmares) (150% power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 150% Range: 1.4x Uses 40% Wil, 70% Mag, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 144 temporal damage and slows enemies in radius 6 of the target by 154% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Curse of Nightmares Blink Blade: Level 5.5 Pwr.cost 6 out of 10/10. Range 9 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Blood-Edge (Corpses) (157% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 157% Range: 1.4x Uses 40% Wil, 60% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+2 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Curse of Corpses Bleeding Edge: Level 7.7 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 187% weapon damage. If the attack hits, the target will bleed for 349% weapon damage over 7 turns, and all healing will be reduced by 79%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Bogobeisance the steel longsword (Shrouds) (131% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 131% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Dmg.mod +18% nature Res.pen +10% physical On Hit (Melee): * 20% chance to slow global speed by 97% Curse of Shrouds Sharp, long, and deadly. |
Dawn's Blade (Corpses) (161% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 162% Range: 1.4x Uses 40% Wil, 75% Mag, 80% Str Dmg Light Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+1 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Curse of Corpses Invoke dawn, inflicting 425.03 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 20 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Icebender the voratun longsword (Misfortune) (171% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Disrupt/Master Power 171% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Against +29% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +6 Str +1 Mag +2 Con dps ---------- Dmg.mod +12% cold Res.pen +8% all Acc +25 (+4 eff.) Apr +13 ---------- misc Infravis +1 See.Invis +6 Curse of Misfortune Sharp, long, and deadly. |
Morrigor (Nightmares) (161% power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 162% Range: 1.4x Uses 40% Wil, 110% Mag, 60% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 66.24 arcane and 84.81 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+2 eff.) ---------- misc Talents +1 Soul Purge Curse of Nightmares This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Samarahir (Shrouds) (152% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Arcane Power 152% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 89 lightning damage (1/turn) While equipped: Stats +5 Mag dps ---------- Dmg.mod +25% lightning Res.pen +30% lightning ----- def ----- Armour +6 Defense +25 (+4 eff.) Resists +12% light +6% lightning Blind- +20% ---------- misc Mana/turn +0.08 Curse of Shrouds Sharp, long, and deadly. |
The Black Spike (Madness) (159% power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 160% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +5% all ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. Curse of Madness "All the better to pierce the heart of the world." |
dwarven-steel longsword 'Manydig' (Shrouds) (123% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 123% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 26 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Wil dps ---------- Phys.crit +10.0% Mind.pwr +15 (+2 eff.) ----- def ----- Resists +5% arcane +15% blight Crit.chn- 15.00% Die.at -40.00 life HP.reg +4.00 Curse of Shrouds Sharp, long, and deadly. |
Crooked Club (Madness) (129% power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 129% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+2 eff.) Curse of Madness An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Eleyara the iron mace (Misfortune) (104% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 105% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +4 Str +6 Wil dps ---------- Phys.crit +6.0% Crit.mult +10.00% Apr +7 ---------- misc Light +1 See.Invis +9 Curse of Misfortune Blunt and deadly. |
Gerida (Nightmares) (154% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 155% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +26 cold While equipped: Stats +5 Dex +6 Mag +11 Wil dps ---------- Mind.crit +2% Spell.pwr +15 (+2 eff.) Phys.spd +10% Acc +8 (+1 eff.) ----- def ----- Mind.save +9 (+1 eff.) ---------- misc Equi/ret +0.08 Max.hate +6.00 Curse of Nightmares Blunt and deadly. |
Infernospawn (Madness) (172% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Disrupt/Master Power 172% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Against +12% Unnatural While equipped: Stats +4 Wil dps ---------- Dmg.mod +3% fire Res.pen +9% physical +25% mind +20% fire Acc +13 (+2 eff.) Apr +8 Melee Ret 6 mind ----- def ----- Resists +3% fire Curse of Madness Blunt and deadly. |
Morningsin (Misfortune) (125% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 126% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +21% light Res.pen +25% cold +25% temporal Melee Ret 6 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Curse of Misfortune Blunt and deadly. |
Murkbender (Madness) (146% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Arcane Power 147% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +11 temporal While equipped: dps ---------- Dmg.mod +27% arcane +15% lightning Res.pen +25% nature Melee Ret 4 nature 2 lightning ----- def ----- Resists +12% nature +13% temporal Curse of Madness Blunt and deadly. |
Strikevice the voratun mace (Madness) (155% power, 11 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 155% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +11 Crit +3.0% Atk.spd 100% Phasing +14% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Mag dps ---------- Phys.crit +9.0% Dmg.mod +6% lightning Phasing +30% ---------- misc Vim/s.crit +2.00 Curse of Madness Blunt and deadly. |
Thunderfall (Madness) (161% power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 162% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Curse of Madness Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 34 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Bloomsoul (Shrouds) (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Curse of Shrouds Bloom Heal: (Instant) Level 2.5 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 85 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Core of the Forge (Misfortune) (127% power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 100% Wil, 50% Mag, 20% Cun Dmg Dreamforge Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+0 eff.) Mind.pwr +16 (+2 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+1 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Curse of Misfortune Forge Bellows: Level 4.5 Pwr.cost 14 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 101.86 mind damage, 127.54 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 9.60 mind and 12.02 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Duathelvagrant the mossy mindstar (Corpses) (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 72% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +4 nature While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 51% * 20% chance to reduce all saves and defense by 64 ----- def ----- Resists +9% nature +9% darkness +3% mind Heal.mod +12% Heal/summ +17 ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Winter (Nightmares) (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 Curse of Nightmares This mindstar glows with a dim cool light, but seems somehow incomplete. |
Fogpunish the vined mindstar (Madness) (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 84% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit.r2 +20 mind While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) Res.pen +25% mind +20% darkness ----- def ----- Resists +12% cold Phys.save +4 (+0 eff.) Spell.save +3 (+1 eff.) Mind.save +4 (+0 eff.) ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kinetic Focus (Nightmares) (88% power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 89% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Physical Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+1 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Curse of Nightmares Kinetic energies are focussed in the core of this mindstar. |
Nexus of the Way (Shrouds) (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 100% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+2 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Curse of Shrouds Wayist: (Instant) Level 2.5 Pwr.cost 34 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 108 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Poltergeist's Eye of Summer (Madness) (94% power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Fire Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +6% Mind.pwr +8 (+1 eff.) All.spd +5% Dmg.mod +4% all +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 Curse of Madness This mindstar glows with a bright warm light, but seems somehow incomplete. |
Seeds of the Black Tree (Misfortune) (115% power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 115% Range: 1.1x Uses 80% Wil, 80% Mag Dmg Darkness Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+1 eff.) Mind.pwr +12 (+1 eff.) Dmg.mod +10% blight +10% mind +10% darkness Curse of Misfortune This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Thermal Focus (Shrouds) (109% power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 109% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Fire Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+2 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+2 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Curse of Shrouds Thermal energies are focussed in the core of this mindstar. |
Zurim the thorny mindstar (Madness) (94% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 95% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+0 eff.) Dmg.mod +10% nature Res.pen +4% nature ----- def ----- Defense +5 (+1 eff.) Resists +5% nature +4% blight Spell.save +4 (+1 eff.) Die.at -40.00 life Heal.mod +5% Poison- +10% Disease- +15% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Unretar' (Madness) (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 113% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +16 acid On Crit.r2 +20 mind While equipped: Stats +8 Cun dps ---------- Mind.crit +8% Mind.pwr +30 (+3 eff.) Dmg.mod +24% mind +25% darkness Res.pen +13% mind +15% darkness Phasing +30% ---------- misc Max.hate +18.00 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Emelurin' (Nightmares) (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 87% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +16 temporal While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+1 eff.) Dmg.mod +6% temporal Res.pen +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% mind Spell.save +12 (+2 eff.) Cut- +20% Stun/Frz- +20% ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Hettydethel' (Madness) (97% power, 20 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 97% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +20 Crit +3.0% Atk.spd 100% On Crit.r2 +20 physical While equipped: Stats +3 Str +1 Dex +2 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) Apr +2 ----- def ----- Resists +6% mind Max.HP +18.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eldoral Last Resort (Misfortune)4.0 T3 sling 1H weapon [Unique] Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. Curse of Misfortune A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Fogobsidian (Nightmares)4.0 T5 sling 1H weapon [Random Unique] Arcane Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 fire On Hit.r1 +16 darkness While equipped: Stats +7 Mag dps ---------- Dmg.mod +22% fire +15% physical +10% temporal Res.pen +25% cold +10% temporal +15% darkness +37% physical Melee Ret 4 darkness ----- def ----- Resists +3% mind +6% darkness ---------- misc Reload +5 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
Hare-Skin Sling (Nightmares)4.0 T3 sling 1H weapon [Unique] Nature Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Cunning/Survival Curse of Nightmares Inertial Shot: Level 4.5 Pwr.cost 5 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 147% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Nithan's Force (Nightmares)4.0 T5 sling 1H weapon [Unique] Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Curse of Nightmares Bull Shot: Level 5.5 Pwr.cost 10 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 226% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Xeruta (Shrouds)4.0 T4 sling 1H weapon [Rare] Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 On Crit.r2 +20 blight While equipped: Stats +6 Str dps ---------- Phys.pwr +13 (+0 eff.) Mind.pwr +30 (+3 eff.) Res.pen +25% blight ----- def ----- Resists +15% temporal ---------- misc Max.hate +6.00 Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Windguile' (Misfortune)4.0 T5 sling 1H weapon [Rare] Arcane Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 fire On Crit.r2 +20 light +21 mind On Hit: * 21% chance to slow global speed by 97% While equipped: Stats +11 Dex dps ---------- Dmg.mod +12% nature +20% fire ----- def ----- Crit.chn- 15.55% ---------- misc Infravis +3 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling 'Xariarin' (Corpses)4.0 T3 sling 1H weapon [Rare] Arcane Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +17 lightning On Crit.r2 +12 physical While equipped: Stats +5 Cun +3 Wil dps ---------- Dmg.mod +13% lightning Res.pen +10% mind ----- def ----- Defense +30 (+4 eff.) ---------- misc Reload +2 Stam/turn +3.00 Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
Anaruithel the Skybright (Corpses) (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Dex +6 Mag +5 Cun +7 Con dps ---------- Spell.crit +5% Crit.mult +22.00% Spell.pwr +15 (+2 eff.) Dmg.mod +6% lightning +30% blight Res.pen +5% lightning ----- def ----- Resists +6% lightning +10% temporal +9% darkness Def/telep +14 Res/telep +24% Dur/telep +16% ---------- misc Mana/turn +0.11 N.En/turn +0.20 Vim/s.crit +5.00 Max.mana +66.00 Max.vim +23.00 Max.N.En +36.00 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Armalandur (Misfortune) (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +56 (+5 eff.) S.pwr/crit +7 Dmg.mod +30% acid +30% fire +30% darkness +45% blight Phasing +30% Melee Ret 6 arcane ----- def ----- Defense +23 (+3 eff.) Shield.pwr +12% ---------- misc Mana/s.crit +2.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+4 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 113 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Bolbum's Big Knocker (Misfortune) (176% power, 10 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 176% Range: 1.2x Uses 190% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+1 eff.) Dmg.mod +20% physical Acc +7 (+1 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Curse of Misfortune Channel Staff: Level 4.9 Pwr.cost 6 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 109% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Cuthirab (Misfortune) (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +75.00% Spell.pwr +30 (+2 eff.) Melee+ 64 fire Dmg.mod +30% fire Res.pen +15% acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Resists +6% lightning +3% physical ---------- misc See.Invis +34 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Dimqueller (Madness) (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Nature/Master Power 129% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +53.00% Spell.pwr +21 (+2 eff.) Melee+ 31 fire Dmg.mod +40% darkness +9% arcane Melee Ret 4 arcane 8 darkness ----- def ----- Defense +13 (+2 eff.) Resists +6% arcane +6% darkness ---------- misc Light +4 See.Invis +17 Talents +1 Command Staff Curse of Madness Illuminate: Puts all charms on 4 cooldown Level 2.5 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 152.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Eclipse (Madness) (117% power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 117% Range: 1.2x Uses 160% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+1 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 Curse of Madness This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Eclipsefury the yew starstaff (Corpses) (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Rare] Master Power 121% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Mind.crit +4% Crit.mult +15.00% Spell.pwr +9 (+1 eff.) Dmg.mod +12% darkness +20% temporal ----- def ----- Resists +6% lightning +20% nature +12% mind Mind.save +6 (+1 eff.) ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Eclipseminister the dragonbone magestaff (Shrouds) (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +27 (+2 eff.) Dmg.mod +18% darkness +30% fire Res.pen +5% fire ----- def ----- Defense +10 (+2 eff.) Resists +9% darkness ---------- misc Mana/turn +0.23 Light +4 Talents +1 Command Staff Curse of Shrouds Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 17 cooldown Staves designed for wielders of magic, by the greats of the art. |
Emelurin (Madness) (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +2 Mag +3 Wil +9 Cun +3 Con dps ---------- Spell.crit +4% Mind.crit +2% Spell.pwr +12 (+1 eff.) S.pwr/crit +9 Dmg.mod +25% fire ----- def ----- Resists +12% cold ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Frigidcutter the dragonbone starstaff (Corpses) (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Str +3 Wil +2 Cun dps ---------- Spell.crit +5% Spell.pwr +50 (+4 eff.) Dmg.mod +30% fire +18% cold ----- def ----- Defense +15 (+2 eff.) ---------- misc Mana/turn +1.15 Light +5 Infravis +3 See.Invis +9 Talents +1 Command Staff Curse of Corpses Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 17 cooldown Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (Madness) (136% power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Gravity pin Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+2 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Curse of Madness Gravity Spike: Level 4.5 Pwr.cost 8 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 175.95 physical (gravity) damage. Each target moved beyond the first increases the damage by 21.99 (up to a maximum of 87.98 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Hurarig (Nightmares) (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Arcane Power 121% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +34 (+3 eff.) Dmg.mod +18% blight +20% fire +12% arcane Phasing +20% ---------- misc Max.psi +50.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
Korithad (Madness) (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Nature Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Con dps ---------- Spell.crit +5% Spell.pwr +33 (+3 eff.) Dmg.mod +30% darkness ----- def ----- Armour +4 Defense +21 (+3 eff.) Resists +9% nature +3% cold HP.reg +2.70 Heal.mod +47% Blind- +20% ---------- misc Light +3 Talents +1 Command Staff Curse of Madness Illuminate: Puts all charms on 4 cooldown Level 3.5 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 178.14 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Obsidianstun the ash vilestaff (Nightmares) (111% power, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Nature Power 111% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+0 eff.) Dmg.mod +15% blight +15% darkness Res.pen +10% darkness +15% light ----- def ----- Defense +6 (+1 eff.) Resists +3% darkness ---------- misc Light +3 Talents +1 Command Staff Curse of Nightmares Illuminate: Puts all charms on 4 cooldown Level 2.5 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 152.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Penitence (Nightmares) (111% power, 4 apr, lightning element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 111% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Nature Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+2 eff.) ----- def ----- Resists +30% blight +30% lightning Affinity +20% lightning Spell.save +15 (+2 eff.) ---------- misc Talents +1 Command Staff Curse of Nightmares Cure up to 6 diseases or poisons (based on Magic). Uses 6 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Poltergeist's Rod of Sarrilon (Shrouds) (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +5 Str +5 Dex +13 Mag +12 Wil +5 Cun +5 Con dps ---------- Spell.crit +15% Spell.pwr +40 (+4 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal Curse of Shrouds A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Sceptre of the Archlich (Misfortune) (150% power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+4 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones Curse of Misfortune This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Shimmerwyrd the dragonbone magestaff (Madness) (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) S.pwr/crit +9 Dmg.mod +12% lightning +30% arcane +15% light Res.pen +15% cold ----- def ----- Armour +8 Defense +7 (+1 eff.) Resists +9% lightning +3% light ---------- misc Mana/turn +0.38 Max.mana +54.00 Wards +2 arcane Talents +5 Ward +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Staff of Arcane Supremacy (Nightmares) (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 121% Range: 1.2x Uses 200% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+2 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Curse of Nightmares Arcane Supremacy: Level 4.5 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 4 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Staff of Bones (Corpses) (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 200% Mag, 40% Wil Dmg Darkness Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+2 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). Curse of Corpses A staff made out of the bones of fallen foes. Disgustingly powerful. |
Tulogar (Shrouds) (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +8 Cun dps ---------- Spell.crit +14% Spell.pwr +12 (+1 eff.) Mind.pwr +15 (+2 eff.) Dmg.mod +9% blight +25% darkness +15% mind ----- def ----- Resists +15% blight ---------- misc Max.hate +10.00 Max.psi +40.00 Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Winterbutcher (Corpses) (129% power, 5 apr, acid element)5.0 T4 staff 1H weapon [Random Unique] Nature/Master Power 129% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +11 Con dps ---------- Spell.crit +4% Spell.pwr +26 (+2 eff.) Dmg.mod +25% acid +6% cold Melee Ret 4 cold ----- def ----- Resists +15% nature +9% blight HP.reg +2.60 Heal.mod +43% ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Xodalle' (Madness) (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +5% Crit.mult +36.00% Spell.pwr +30 (+2 eff.) Melee+ 41 arcane 30 fire Dmg.mod +3% arcane +30% fire Res.pen +15% mind +15% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% mind +6% temporal ---------- misc Max.mana +113.00 See.Invis +19 Talents +1 Command Staff On Spell Hit: 10% Fireflash 5 Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Morningbreaker' (Misfortune) (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+1 eff.) Dmg.mod +36% mind +25% fire Res.pen +40% light +40% mind ----- def ----- Armour +8 Defense +8 (+1 eff.) ---------- misc Wards +2 fire Talents +5 Ward +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Quenchglamour' (Nightmares) (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +12 (+1 eff.) S.pwr/crit +7 Dmg.mod +40% arcane Res.pen +35% acid ----- def ----- Resists +24% cold ---------- misc Mana/turn +0.20 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff 'Amesarab' (Shrouds) (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon [Random Unique] Nature/Master Power 129% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +13% Crit.mult +29.00% Spell.pwr +38 (+4 eff.) Dmg.mod +25% fire Res.pen +5% arcane ----- def ----- Defense +7 (+1 eff.) HP.reg +0.50 Heal.mod +19% ---------- misc Mana/s.crit +2.00 Light +5 Talents +1 Command Staff Curse of Shrouds Illuminate: Puts all charms on 4 cooldown Level 2.5 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 152.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Ce'Namima the voratun waraxe (Nightmares) (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 150% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +8 acid On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Str +10 Dex +11 Mag +11 Wil +11 Cun +7 Con dps ---------- Phys.crit +15.0% Dmg.mod +30% arcane Res.pen +10% acid Curse of Nightmares One-handed war axes. |
Douredge the stralite waraxe (Shrouds) (137% power, 16 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Psionic Power 137% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +6.5% Atk.spd 100% Phasing +15% Melee+ +14 mind +4 darkness On Hit.r1 +20 lightning On Hit: * 17% chance to reduce all saves and defense by 64 * 50% chance to put 1 talent on cooldown for 9 turns (checks Confusion immunity) While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 51% Curse of Shrouds One-handed war axes. |
Flashthorn (Corpses) (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Disrupt/Master/Psionic Power 150% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 17% chance to slow global speed by 97% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 363 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +15 (+0 eff.) Res.pen +5% lightning Melee Ret 6 darkness On Hit (Melee): * 20% chance to slow global speed by 97% ----- def ----- Resists +6% nature +12% cold Curse of Corpses One-handed war axes. |
Fogradiance (Corpses) (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 151% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 lightning On Hit.r1 +18 fire On Crit.r2 +8 lightning On Hit: * 20% chance to reduce damage dealt by 51% While equipped: dps ---------- S.pwr/crit +10 Dmg.mod +12% arcane Res.pen +10% darkness ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 Curse of Corpses One-handed war axes. |
Growstinger the stralite waraxe (Corpses) (136% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Nature Power 137% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +12 lightning On Crit.r2 +28 lightning +33 cold +12 nature +12 fire While equipped: dps ---------- Mov.spd +44% Dmg.mod +27% lightning Res.pen +21% lightning +21% cold +15% nature On Hit (Melee): * 20% chance to slow global speed by 97% ----- def ----- Resists +20% nature Curse of Corpses One-handed war axes. |
Issydunahor the voratun waraxe (Shrouds) (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 149% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 mind On Crit.r2 +34 lightning +16 cold On Hit: * 32% chance to reduce all saves and defense by 64 While equipped: Stats +1 Dex +2 Mag +2 Wil +3 Cun +2 Con dps ---------- Mov.spd +35% Res.pen +15% lightning +6% cold +10% all Acc +12 (+2 eff.) Apr +10 ----- def ----- Resists +6% blight +9% temporal +3% light Curse of Shrouds One-handed war axes. |
Mayywen the Puresquall (Misfortune) (140% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 140% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 51% While equipped: dps ---------- Dmg.mod +3% nature +12% darkness Res.pen +10% mind Acc +13 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 97% * 20% chance to reduce all saves and defense by 64 ----- def ----- Defense +12 (+2 eff.) Resists +20% nature Disarm- +39% Curse of Misfortune One-handed war axes. |
Poltergeist's Razorblade, the Cursed Waraxe (Shrouds) (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Res.pen +30% physical Acc +40 (+6 eff.) Apr +30 Curse of Shrouds This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Silitha (Shrouds) (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Disrupt Power 150% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +9.0% Atk.spd 100% On Hit: * 25 arcane resource burn While equipped: Stats +12 Con dps ---------- Acc +20 (+3 eff.) Apr +2 ----- def ----- Resists +2% physical +6% nature +9% temporal ---------- misc Stam/turn +2.00 Curse of Shrouds One-handed war axes. |
Ulfakath the Dazzleonslaught (Madness) (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Psionic Power 150% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 light On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 While equipped: Stats +2 Dex dps ---------- Melee Ret 2 blight ----- def ----- Resists +6% light ---------- misc Infravis +2 See.Invis +6 Curse of Madness One-handed war axes. |
iron waraxe 'Chargehacker' (Corpses) (117% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 117% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +8 lightning On Hit: * 20% chance to reduce all saves and defense by 64 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +3% mind Acc +5 (+0 eff.) ---------- misc Stam/turn +3.00 Curse of Corpses One-handed war axes. |
stralite waraxe 'Polyravena' (Madness) (135% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 136% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +13 fire On Hit: * 22 arcane resource burn While equipped: Stats +1 Str +7 Con dps ---------- Crit.mult +20.00% Phys.pwr +8 (+0 eff.) All.spd +3% Dmg.mod +6% physical Res.pen +19% fire +9% physical ----- def ----- Disarm- +26% Curse of Madness One-handed war axes. |
voratun waraxe 'Arissra' (Corpses) (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane Power 149% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +20 fire On Crit.r2 +12 mind On Hit: 20% Curse of Defenselessness 5 On Hit: * Create an explosion dealing 89 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +18% lightning +18% mind Res.pen +24% lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% mind Curse of Corpses One-handed war axes. |
Scorpion's Tail (Corpses) (133% power, 8 apr)3.0 T3 whip 1H weapon [Unique] Nature Power 134% Range: 1.1x Uses 40% Wil, 50% Mag, 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +5.0% Atk.spd 125% Melee+ +22 poison +22 bleed On Hit: 30% Disarm 3 While equipped: dps ---------- Acc +10 (+1 eff.) ---------- misc See.Stealth +9 See.Invis +9 Curse of Corpses A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
Skeletal Claw (Shrouds) (167% power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 167% Range: 1.1x Uses 40% Wil, 50% Mag, 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+0 eff.) Phys.spd +10% ----- def ----- Defense +12 (+2 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Curse of Shrouds Bone Nova: Level 5.5 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 5 for 134.52 physical damage, and inflicting bleeding for another 67.26 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Eledheta (Corpses)1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Armour +12 Defense +15 (+2 eff.) Resists +2% physical +21% nature +9% light Crit.chn- 15.00% Max.HP +50.00 Cut- +21% Curse of Corpses A belt that goes around your waist. |
Emblem of Evasion (Shrouds)1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+3 eff.) Proj.evade +15% Proj.slow +30% Curse of Shrouds Evasion: (Instant) Level 5.5 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 41% chance to evade melee and ranged attacks and 74 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Flashworm the drakeskin leather belt (Madness)1.0 T5 belt armor [Random Unique] Arcane While equipped: dps ---------- Res.pen +20% lightning +10% temporal Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -8% Resists +6% blight Anom.red +33 Max.HP +243.00 ---------- misc Max.enc +42 Max.mana +132.00 Max.stam +88.00 Max.hate +33.00 Max.psi +74.00 Max.vim +71.00 Max.P.En +73.00 Max.N.En +71.00 Curse of Madness A belt that goes around your waist. |
Girdle of Preservation (Nightmares)1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+2 eff.) Spell.save +15 (+2 eff.) Mind.save +15 (+3 eff.) Confus- +20% Curse of Nightmares A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Girdle of the Calm Waters (Nightmares)1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Nightmares A belt rumoured to have been worn by the Conclave healers. |
Kindlestake the hardened leather belt (Misfortune)1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +5 (+0 eff.) Dmg.mod +15% temporal Res.pen +25% temporal +15% fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -5% Resists +8% blight ---------- misc Max.enc +31 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Misfortune A belt that goes around your waist. |
Neira's Memory (Misfortune)1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Curse of Misfortune Surround yourself with a magical shield (strength 409, based on Magic) for 10 turns. Uses 12 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Noonmonster the hardened leather belt (Shrouds)1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.pwr +10 (+0 eff.) Acc +30 (+5 eff.) ----- def ----- Resists +11% lightning +10% temporal +9% light +6% fire +6% acid Blind- +20% Knockbk- +20% Curse of Shrouds A belt that goes around your waist. |
Xanuseda the drakeskin leather belt (Nightmares)1.0 T5 belt armor [Random Unique] Nature While equipped: Stats +4 Mag +3 Con dps ---------- Mind.pwr +9 (+1 eff.) ----- def ----- Resists +6% blight Crit.chn- 15.00% Mind.save +9 (+1 eff.) Max.HP +45.00 HP.reg +2.80 Heal.mod +14% Curse of Nightmares A belt that goes around your waist. |
Yarydunablek (Nightmares)1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +6 Cun +6 Con dps ---------- Phys.crit +15.0% Mind.crit +14% Phys.pwr +15 (+0 eff.) Acc +15 (+2 eff.) Apr +4 ----- def ----- Resists +9% lightning +14% fire +12% darkness +15% cold Phys.save +15 (+2 eff.) Die.at -60.00 life ---------- misc Size +1 Curse of Nightmares A belt that goes around your waist. |
hardened leather belt 'Polariarin' (Madness)1.0 T3 belt armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% acid Res.pen +15% blight Melee Ret 8 acid 10 blight ----- def ----- Resists +9% light +9% darkness ---------- misc Infravis +2 See.Invis +12 Curse of Madness A belt that goes around your waist. |
hardened leather belt 'Tempestlady' (Shrouds)1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Res.pen +25% arcane +25% nature Melee Ret 4 arcane 6 lightning ----- def ----- Defense +16 (+2 eff.) Resists +21% lightning +5% arcane +6% nature Stealth +11 Curse of Shrouds A belt that goes around your waist. |
hardened leather belt 'Zubamina' (Shrouds)1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +2 Wil +5 Cun dps ---------- Phys.crit +7.0% Mind.crit +8% Crit.mult +5.00% Mind.pwr +5 (+0 eff.) Melee Ret 6 blight ----- def ----- Resists +6% temporal +10% cold +8% fire Phys.save +8 (+1 eff.) Curse of Shrouds A belt that goes around your waist. |
Armadobar the elven-silk cloak (Shrouds) (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Dex +3 Mag +4 Wil +3 Cun ----- def ----- Defense +3 (+1 eff.) Resists +20% blight +20% nature +5% arcane Mind.save +6 (+1 eff.) Die.at -84.85 life HP.reg +11.00 Heal.mod +20% Silence- +20% Teleport- +21% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fearfire Mantle (Shrouds) (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+2 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Curse of Shrouds Black fires born of a blackened heart. |
Frozen Shroud (Misfortune) (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+2 eff.) Resists +25% cold -15% fire +8% all Curse of Misfortune Release a radius 4 chilling blast, instantly dealing 517.88 cold damage and condensing the air into freezing vapors that deal 172.63 cold damage (based on Magic) each turn for 10 turns. Uses 17 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Gleamfear (Shrouds) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Melee Ret 10 light ----- def ----- Defense +2 (+0 eff.) Resists +6% light Mind.save +9 (+1 eff.) ---------- misc Equi/ret +0.16 Max.psi +20.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (Shrouds) (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+2 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+2 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial Curse of Shrouds This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Threads of Fate (Madness) (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+3 eff.) Spell.save +20 (+3 eff.) Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination Curse of Madness See the Threads: Level 3.5 Pwr.cost 29 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 12 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Torchrage the cashmere cloak (Corpses) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Str +4 Dex +10 Mag +7 Wil ----- def ----- Defense +2 (+0 eff.) Resists +12% fire ---------- misc Light +2 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (Corpses) (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Curse of Corpses Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 29 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
battlemaster's kruk cloak of Iron Throne (Shrouds) (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Master While equipped: Stats +4 Str +2 Dex +4 Con ----- def ----- Spell.save +6 (+1 eff.) ---------- misc Stam/turn +0.60 Masteries +0.30 Technique/Combat training Curse of Shrouds A stylish kruk-style cloak, to look awesome. |
cashmere cloak 'Floeseam' (Shrouds) (8 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +5% cold +5% temporal Melee Ret 8 arcane ----- def ----- Defense +8 (+1 eff.) Resists +14% light +15% fire Stealth +8 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +1.00 Max.vim +10.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aruriawe the elven-silk robe (Misfortune) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Crit.mult +15.00% Spell.pwr +35 (+3 eff.) S.pwr/crit +7 Dmg.mod +3% blight +28% darkness +20% all Res.pen +10% arcane +25% temporal Melee Ret 2 temporal On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +42% darkness +15% all Silence- +50% ---------- misc Vim/s.crit +1.00 Max.mana +20.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Black Robe (Misfortune) (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+0 eff.) Spell.pwr +30 (+2 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +15% all Spell.save +25 (+4 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 Curse of Misfortune A silk robe, darker than the darkest night sky, it radiates power. |
Crimson Robe (Misfortune) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+2 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Misfortune This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Delundur the Blindbender (Nightmares) (10 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Dmg.mod +23% acid +25% physical +23% fire +30% mind +23% cold Res.pen +15% darkness +10% arcane Acc +10 (+1 eff.) Apr +2 ----- def ----- Defense +10 (+2 eff.) Resists +20% acid +23% physical +20% fire +19% blight +20% cold +30% mind +15% all Max.HP +98.00 HP.reg +4.70 Heal.mod +25% ---------- misc Cooldown Refit Golem -6 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eilinudhewen (Corpses) (5 def, 5 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +10 Mag dps ---------- Dmg.mod +60% temporal +6% mind +30% physical Res.pen +14% temporal +15% mind +15% physical Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +9% acid +30% temporal +6% blight +6% mind +15% all Phys.save +30 (+5 eff.) Anom.red +15 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emuwen the Sparkbreak (Misfortune) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +23 (+2 eff.) Dmg.mod +15% acid +16% physical +18% fire +16% cold +20% all Res.pen +25% lightning ----- def ----- Resists +19% acid +20% physical +6% lightning +20% cold +19% fire +15% all Crit.chn- 15.00% Spell.save +29 (+4 eff.) ---------- misc Light +2 Infravis +2 Cooldown Refit Golem -6 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Evermoss Robe (Shrouds) (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+1 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+2 eff.) Resists +25% nature +13% all Phys.save +15 (+2 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss Curse of Shrouds This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Nahek the elven-silk robe (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +6 Cun +14 Con dps ---------- Dmg.mod +26% lightning +27% fire +28% nature ----- def ----- Resists +39% lightning +40% fire +5% arcane +15% all Poison- +45% Disease- +46% ---------- misc Infravis +3 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (Shrouds) (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+3 eff.) Mind.save +15 (+3 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 Curse of Shrouds A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Spider-Silk Robe of Spydrë (Shrouds) (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Curse of Shrouds This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Temporal Augmentation Robe - Designed In-Style (Misfortune) (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+2 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+1 eff.) Resists +10% temporal +10% physical +13% all Curse of Misfortune Temporal Reprieve: Level 2.5 Pwr.cost 29 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 3 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Calm (Misfortune) (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+2 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+2 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Curse of Misfortune This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Vestments of the Conclave (Madness) (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+2 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all Curse of Madness An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Worm Nest (Shrouds) (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+2 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Curse of Shrouds Carrion Feet: Level 6.3 Pwr.cost 9 out of 20/20. Range 11 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 48%. You can also activate this talent to instantly destroy more worms, letting you jump in range 11 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Xeruleta the Serpentclamor (Misfortune) (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Dmg.mod +6% cold +18% nature +9% fire Res.pen +10% cold Melee Ret 8 nature 4 cold ----- def ----- Resists +12% nature +11% all ---------- misc Mana/turn +0.21 Psi/turn +0.18 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Vorurariatta' (Corpses) (5 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Cun +2 Wil dps ---------- Spell.crit +8% Crit.mult +14.00% Spell.pwr +8 (+1 eff.) Dmg.mod +15% light +10% darkness ----- def ----- Defense +5 (+1 eff.) Resists +16% darkness +28% mind +11% all Phys.save +16 (+2 eff.) Spell.save +14 (+2 eff.) Mind.save +32 (+6 eff.) HP.reg +2.00 Blind- +20% Stun/Frz- +10% ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Glorenn' (Nightmares) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +4 Dex +8 Mag +8 Wil +2 Con dps ---------- Mind.crit +4% Mind.pwr +10 (+1 eff.) Dmg.mod +18% lightning +50% physical +26% darkness +30% cold +25% nature Res.pen +14% darkness +20% physical ----- def ----- Resists +15% lightning +15% cold +37% nature +15% all Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +15.00 Light +3 Infravis +3 See.Invis +6 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Umbracrack' (Shrouds) (0 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +37% light +12% darkness Res.pen +20% darkness +20% blight Melee Ret 10 darkness ----- def ----- Resists +5% arcane +48% light +13% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (Madness) (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 283 arcane damage based on magic in a radius of 3 around the user after any teleport. Curse of Madness Phase door up to range 6, within radius 2 of the target location. Uses 14 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Balirek the Tidebile (Madness) (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +6.0% Phys.pwr +6 (+0 eff.) Dmg.mod +30% cold +15% mind +3% temporal Apr +13 On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Resists +3% cold ---------- misc Stam/turn +1.30 Max.stam +40.00 Curse of Madness Disengage: Puts all charms on 9 cooldown Level 4.5 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Beresakor the pair of dwarven-steel boots (Misfortune) (0 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Con dps ---------- Phys.crit +6.0% Res.pen +15% arcane ----- def ----- Armour +10 Fatigue +3% Resists +10% acid +10% fire +10% lightning +11% cold Die.at -60.00 life ---------- misc Max.stam +30.00 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cinderfeet (Shrouds) (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 77 fire damage (based on Spellpower) to foes who enter it. Curse of Shrouds A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Cloudhunger (Madness) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +2 Mag +4 Wil ----- def ----- Armour +4 Fatigue -1% Resists +15% lightning Crit.chn- 10.00% Phys.save +8 (+1 eff.) ---------- misc Max.enc +28 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dawnrend the pair of hardened leather boots (Misfortune) (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Dmg.mod +15% mind ----- def ----- Armour +3 Resists +15% cold +6% light +9% temporal Crit.chn- 5.00% Spell.save +6 (+1 eff.) Silence- +20% ---------- misc Mana/turn +0.33 Max.mana +44.00 Curse of Misfortune A pair of boots made of leather. |
Duathelwill (Shrouds) (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +12% mind Res.pen +20% darkness +25% mind Melee Ret 10 darkness ----- def ----- Armour +5 Fatigue +4% Resists +20% darkness Phys.save +15 (+2 eff.) Spell.save +11 (+2 eff.) Mind.save +7 (+1 eff.) Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Emelisethra the Weeppiercer (Corpses) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +1% S.pwr/crit +8 Dmg.mod +18% nature Res.pen +15% light On Hit (Melee): * 20% chance to slow global speed by 97% ----- def ----- Armour +4 Fatigue +3% Resists +11% fire +11% cold Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gleamstreak (Misfortune) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +3 Str +4 Dex +4 Cun +3 Con dps ---------- Phys.crit +3.0% Phys.pwr +4 (+0 eff.) Dmg.mod +18% light +3% blight Res.pen +10% light Apr +8 ----- def ----- Armour +4 Fatigue +3% Resists +9% blight ---------- misc Light +1 Curse of Misfortune Rush: Puts all charms on 15 cooldown Level 4.9 Pwr.cost 15 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glowjeer (Misfortune) (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +11 Lck +5 Dex dps ---------- Dmg.mod +18% acid +12% cold Res.pen +25% light Melee Ret 10 light ----- def ----- Armour +3 Resists +15% cold Stealth +9 ---------- misc Light +3 Curse of Misfortune A pair of boots made of leather. |
Gunaridor the pair of dwarven-steel boots (Shrouds) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +10 (+0 eff.) Spell.pwr +22 (+2 eff.) Mind.pwr +35 (+4 eff.) S.pwr/crit +10 Dmg.mod +9% arcane ----- def ----- Armour +4 Fatigue +3% Mind.save +9 (+1 eff.) ---------- misc Mana/turn +0.36 Equi/ret +0.08 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Kilnzephyr (Shrouds) (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +1 Dex +2 Cun +2 Con dps ---------- Dmg.mod +15% fire ----- def ----- Armour +3 ---------- misc Stam/turn +0.50 Max.stam +10.00 Infravis +3 Curse of Shrouds A pair of boots made of leather. |
Lightbrand the pair of drakeskin leather boots (Corpses) (13 def, 9 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +12 Lck +18 Dex dps ---------- Phys.pwr +10 (+0 eff.) ----- def ----- Armour +9 Defense +13 (+2 eff.) Resists +8% lightning +10% temporal +18% fire Stealth +11 ---------- misc Light +3 Curse of Corpses A pair of boots made of leather. |
Malumarath the pair of voratun boots (Madness) (0 def, 9 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Mag +4 Con dps ---------- Crit.mult +15.00% S.pwr/crit +2 ----- def ----- Armour +9 Fatigue +4% Spell.save +3 (+1 eff.) HP.reg +11.00 Heal.mod +18% ---------- misc Vim/s.crit +2.00 Infravis +2 Curse of Madness Rush: Puts all charms on 15 cooldown Level 6.3 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tideslice the pair of hardened leather boots (Madness) (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +2 Dex +2 Wil +3 Con dps ---------- Spell.pwr +6 (+0 eff.) Res.pen +10% cold ----- def ----- Armour +3 Resists +15% fire Curse of Madness A pair of boots made of leather. |
Umbraobsidian (Misfortune) (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +6% temporal +6% arcane +18% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Resists +5% arcane Phys.save +15 (+2 eff.) Mind.save +13 (+2 eff.) Curse of Misfortune A pair of boots made of leather. |
Unbreakable Greaves (Misfortune) (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Misfortune These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of drakeskin leather boots 'Arita' (Shrouds) (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +8 Mag +5 Wil +3 Cun +11 Lck dps ---------- Crit.mult +15.00% Spell.pwr +6 (+0 eff.) Dmg.mod +11% acid +8% blight Melee Ret 8 arcane 2 blight ----- def ----- Armour +5 Phys.save +6 (+1 eff.) Spell.save +12 (+2 eff.) Mind.save +10 (+2 eff.) Stealth +15 Disease- +33% ---------- misc Max.stam +10.00 Curse of Shrouds A pair of boots made of leather. |
pair of hardened leather boots 'Camuntir' (Corpses) (0 def, 9 armour)2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Phys.crit +4.0% Phys.pwr +3 (+0 eff.) Mind.pwr +5 (+0 eff.) Res.pen +5% physical Apr +3 ----- def ----- Armour +9 Resists +13% lightning +5% temporal +5% arcane +9% acid Curse of Corpses Blindside: Puts all charms on 15 cooldown Level 5.2 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 58% (at 0 Hate) to 193% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 140 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of hardened leather boots 'Polivea' (Nightmares) (0 def, 6 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +9 Dex +2 Mag +1 Cun +7 Lck dps ---------- Res.pen +10% temporal ----- def ----- Armour +6 Fatigue -6% Phys.save +8 (+1 eff.) Stealth +5 ---------- misc Max.enc +28 Infravis +3 Curse of Nightmares A pair of boots made of leather. |
Fist of the Destroyer (Shrouds) (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+1 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 145% Range: 1.4x Uses 70% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 125% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 19% Curse of Shrouds Darkfire: Level 9.1 Pwr.cost 7 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 165.70 fire damage and 152.35 darkness damage in a radius of 8. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Gloves of the Firm Hand (Corpses) (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 125% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 Curse of Corpses These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Gynne the Shine's kiss (Corpses) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +7% Mind.pwr +25 (+3 eff.) Melee+ 13 nature Dmg.mod +10% nature ----- def ----- Armour +3 Fatigue +5% Resists +9% fire +10% nature +9% light ---------- misc Max.hate +10.00 Max.psi +40.00 Unarmed combat: Power 135% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% On Crit.r2 +12 nature On Hit: 10% Venomous Breath 5 Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Hand of the World-Shaper (Shrouds) (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+1 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 149% Range: 1.4x Uses 60% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Curse of Shrouds Earthquake: Level 7.7 Pwr.cost 17 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 71.32 physical damage in a radius of 5 each turn for 9 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Snow Giant Wraps (Madness) (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 125% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Curse of Madness Throw Boulder: Level 3.5 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 518.67 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Spellhunt Remnants (Madness) (4 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.crit +12% Mind.pwr +10 (+1 eff.) Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Armour +5 Defense +4 (+1 eff.) Spell.save +10 (+2 eff.) Max.HP +80.00 Unarmed combat: Power 134% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Apr +15 Crit +10.0% Atk.spd 100% Melee+ +17 silence On Hit: 10% Mana Clash 2 On Hit: * 35 arcane resource burn Can't be worn by those with arcane powers. Curse of Madness Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Will of Ul'Gruth (Corpses) (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 60% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Curse of Corpses Obliterating Smash: Level 6.3 Pwr.cost 15 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 197% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 23. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Wyrmbreath (Nightmares) (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 117% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 125% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Curse of Nightmares Fire Breath: Level 4.9 Pwr.cost 14 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 1865.65 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
brawler's drakeskin leather gloves of regeneration (Misfortune) (0 def, 3 armour)1.0 T4 hands armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Dex +3 Cun ----- def ----- Armour +3 Phys.save +10 (+1 eff.) HP.reg +3.30 ---------- misc Stam/turn +0.70 Psi/turn +0.40 Cooldown Double Strike -1 Unarmed combat: Power 132% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +5 Crit +13.0% Atk.spd 125% On Hit: 10% Set Up 5 On Hit: 10% Second Wind 1 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Ce'Nawen' (Misfortune) (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +4 Wil +5 Con dps ---------- Spell.crit +2% Phys.pwr +20 (+0 eff.) S.pwr/crit +2 Melee+ 17 light Dmg.mod +11% light +6% blight Res.pen +10% arcane ----- def ----- Armour +3 Resists +15% light Disarm- +29% ---------- misc Mana/turn +0.16 Max.mana +40.00 Masteries +0.20 Technique/Grappling Unarmed combat: Power 146% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% On Hit: 10% Disarm 5 On Hit: 20% Searing Light 5 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's hardened leather gloves of the juggernaut (Misfortune) (0 def, 2 armour)1.0 T2 hands armor [Ego+] Nature/Master While equipped: Stats +3 Con dps ---------- Melee+ 10 nature Dmg.mod +5% nature ----- def ----- Armour +2 Resists +8% nature Phys.save +22 (+3 eff.) Spell.save +5 (+1 eff.) Mind.save +6 (+1 eff.) Disarm- +26% Unarmed combat: Power 116% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% Melee+ +16 physical On Crit.r2 +9 nature On Hit: 10% Juggernaut 1 On Hit: 10% Venomous Breath 3 Curse of Misfortune Juggernaut: (Instant) Puts all charms on 17 cooldown Level 7.7 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 44% and provides a 27% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aletta's Diadem (Madness) (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+1 eff.) Dmg.mod +10% mind Melee Ret 12 mind Curse of Madness Psychic Lobotomy: Level 4.5 Pwr.cost 5 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 418.91 mind damage and cripples the target's higher mental functions, reducing cunning by 42 and confusing (45% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Betyvea the hardened leather cap (Corpses) (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Res.pen +10% arcane Melee Ret 10 arcane ----- def ----- Armour +3 Fatigue +3% Resists +10% lightning +11% temporal +6% light +6% cold +12% fire Phys.save +6 (+1 eff.) Max.HP +40.00 Confus- +20% Curse of Corpses A cap made of leather. |
Bregichak (Shrouds) (0 def, 9 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +5 Str +2 Cun +4 Con dps ---------- Mind.crit +3% Phys.pwr +4 (+0 eff.) Dmg.mod +6% mind ----- def ----- Armour +9 Fatigue +3% Mind.save +6 (+1 eff.) ---------- misc Infravis +5 Curse of Shrouds A cap made of leather. |
Corrupted Gaze (Corpses) (4 def, 8 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+1 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 Curse of Corpses This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Crown of the Elements (Nightmares) (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+2 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning Curse of Nightmares This jeweled crown shimmers with colors. |
Eye of the Forest (Misfortune) (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+1 eff.) Mind.save +12 (+2 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Curse of Misfortune Earth's Eyes: Level 4.9 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 12. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 5. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Gloombutcher the cashmere wizard hat (Madness) (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Cun +7 Con dps ---------- Dmg.mod +13% acid +15% darkness Res.pen +10% darkness ----- def ----- Defense +2 (+0 eff.) Resists +19% acid ---------- misc See.Invis +3 Curse of Madness A pointy cloth hat, very wizardly... |
Hailkin the dwarven-steel helm (Madness) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Str +8 Dex +6 Mag +6 Wil +4 Con dps ---------- Spell.crit +4% Phys.pwr +5 (+0 eff.) Dmg.mod +13% blight +14% arcane +3% nature Melee Ret 8 light 6 cold ----- def ----- Armour +4 Fatigue +4% Resists +9% light +9% cold +9% nature +19% darkness ---------- misc Light +2 Infravis +5 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Liserin the dwarven-steel helm (Shrouds) (10 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +1 Dex +6 Lck +8 Con dps ---------- Phys.crit +7.0% Spell.crit +4% Mind.crit +4% Res.pen +10% blight ----- def ----- Armour +4 Defense +10 (+2 eff.) Fatigue +4% Resists +2% physical Phys.save +6 (+1 eff.) Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Omniscience (Corpses) (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+2 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+5 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Curse of Corpses Reveal the surrounding area (range 20). Uses 17 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
The Face of Fear (Misfortune) (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+2 eff.) ----- def ----- Defense +8 (+1 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Curse of Misfortune Instill Fear: Level 4.2 Pwr.cost 11 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 72.59 mind and 83.57 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 50% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 63. Terrified: Deals 18.45 mind and 21.23 darkness damage per turn and increases cooldowns by 93%. Haunted: Causes the target to suffer 28.20 mind and 32.47 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Yaldan Baoth (Madness) (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Madness Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 23 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
cashmere wizard hat 'Earedan' (Misfortune) (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag +7 Wil dps ---------- Spell.pwr +7 (+0 eff.) Dmg.mod +12% acid +3% arcane +6% blight ----- def ----- Defense +2 (+0 eff.) Resists +18% acid Phys.save +9 (+1 eff.) ---------- misc Mana/turn +0.98 Mana/ret +1.60 Mana/s.crit +2.00 Max.mana +75.00 Curse of Misfortune Manaflow: Puts all charms on 23 cooldown Level 2.5 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Infernooozer' (Nightmares) (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +14% fire Res.pen +10% fire ----- def ----- Defense +2 (+0 eff.) Resists +12% acid +9% darkness +9% blight +21% fire +5% arcane Curse of Nightmares A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Skyvault' (Madness) (0 def, 8 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +7 Dex dps ---------- Mind.crit +3% Dmg.mod +12% lightning Melee Ret 8 lightning ----- def ----- Armour +8 Fatigue +4% Mind.save +9 (+1 eff.) Skullcr.mult +2 Curse of Madness Skullcracker: Puts all charms on 12 cooldown Level 6.3 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2864.6 Physical damage. If the attack hits, the target is confused (47% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat 'Shadekarma' (Madness) (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun +12 Wil dps ---------- Spell.crit +4% Mind.crit +10% Spell.pwr +4 (+0 eff.) Mind.pwr +9 (+1 eff.) Dmg.mod +10% darkness +15% physical Melee Ret 4 darkness ----- def ----- Defense +3 (+1 eff.) Resists +13% darkness +14% physical Mind.save +23 (+4 eff.) ---------- misc Mana/turn +0.24 Equi/ret +0.12 Max.hate +11.00 Max.psi +20.00 Curse of Madness Hateful Whisper: Puts all charms on 9 cooldown Level 7.7 Pwr.cost 9 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 850 Mind damage and spreads amongst your foes, dealing damage and feeding you 6.7 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 40% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Armolach (Misfortune) (2 def, 6 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +20% acid ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +5% arcane +6% physical Crit.chn- 15.00% Phys.save +12 (+2 eff.) HP.reg +4.00 Heal.mod +20% Curse of Misfortune A suit of armour made of mail. |
Bokydar the dwarven-steel mail armour (Madness) (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Str +3 Wil +6 Con dps ---------- Dmg.mod +6% acid ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +13% light +14% darkness Crit.chn- 15.00% ---------- misc Infravis +3 See.Invis +21 Curse of Madness A suit of armour made of mail. |
Dawnumbra (Madness) (25 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +7 Con dps ---------- Dmg.mod +9% light Res.pen +25% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +14 Defense +25 (+4 eff.) Fatigue +12% Resists +15% cold +12% fire Mind.save +6 (+1 eff.) Max.HP +100.00 Heal.mod +20% Curse of Madness A suit of armour made of mail. |
Glowwill the stralite mail armour (Madness) (4 def, 25 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +12% arcane Res.pen +25% light +10% fire ----- def ----- Armour +25 Defense +4 (+1 eff.) Fatigue +12% Resists +5% arcane +15% fire ---------- misc Light +3 Curse of Madness A suit of armour made of mail. |
Grinifang (Madness) (3 def, 21 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +35.00% Res.pen +10% mind Acc +15 (+2 eff.) ----- def ----- Armour +21 Defense +3 (+1 eff.) Fatigue +12% Resists +6% acid ---------- misc Max.hate +10.00 Curse of Madness A suit of armour made of mail. |
Iron Mail of Bloodletting (Madness) (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Curse of Madness Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Scale Mail of Kroltar (Nightmares) (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Curse of Nightmares Devouring Flame: Level 6.3 Pwr.cost 29 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 173.05 fire damage in a radius of 5 each turn for 9 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Xeroma the Brandlore (Corpses) (19 def, 19 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +6% fire Res.pen +10% mind +15% blight Melee Ret 4 mind 11 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 64 ----- def ----- Armour +19 Defense +19 (+3 eff.) Fatigue +12% Resists +28% fire Mind.save +16 (+3 eff.) Max.HP +56.00 HP.reg +8.00 Heal.mod +20% Curse of Corpses A suit of armour made of mail. |
voratun mail armour 'Willowsorrow' (Madness) (5 def, 30 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% nature Res.pen +25% nature +5% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +30 Defense +5 (+1 eff.) Fatigue +12% Resists +6% nature Max.HP +93.00 Curse of Madness A suit of armour made of mail. |
Behemoth Hide (Madness) (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 Curse of Madness A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Breath of Eyal (Madness) (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+1 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+3 eff.) Curse of Madness This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Death's Embrace (Nightmares) (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+1 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+3 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Curse of Nightmares Turn yourself invisible (power 54, based on Cunning and Magic) for 10 turns. Uses 29 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Eclipsesweep (Misfortune) (12 def, 7 armour)9.0 T4 light armor [Rare] Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.crit +4.0% Phys.pwr +10 (+0 eff.) Dmg.mod +9% darkness +15% physical Apr +6 On Hit (Melee): * 20% chance to reduce damage dealt by 51% ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Mind.save +22 (+4 eff.) ---------- misc Stam/turn +2.00 Curse of Misfortune A suit of armour made of leather. |
Emelerathra the Bilefury (Misfortune) (12 def, 7 armour)9.0 T4 light armor [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +9% temporal ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +8% mind +9% nature Mind.save +27 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.12 Curse of Misfortune A suit of armour made of leather. |
Glarebreeze (Nightmares) (13 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Mov.spd +20% Dmg.mod +15% light +30% acid Melee Ret 10 blight ----- def ----- Armour +4 Defense +13 (+2 eff.) Fatigue +7% Resists +15% acid Curse of Nightmares A suit of armour made of leather. |
Masochism (Corpses) (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 32 Curse of Corpses Blood Grasp: Level 9.1 Pwr.cost 7 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 221.24 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Molten Skin (Nightmares) (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+2 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+2 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Curse of Nightmares Blastwave: Level 7.7 Pwr.cost 7 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 7, knocking back anything caught inside and setting them ablaze, doing 248.31 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Nature's Blessing (Madness) (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+3 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Curse of Madness Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Nightrot of the Blightspawn (Nightmares) (9 def, 6 armour)9.0 T3 light armor [Random Unique] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+0 eff.) On Melee Ret: * 23% chance to reduce strength, dexterity, and constitution by 26 * 31% chance to reduce damage dealt by 51% ----- def ----- Armour +6 Defense +9 (+1 eff.) Fatigue +8% Resists +3% lightning +15% cold +6% light +17% fire Die.at -20.00 life Disease- +20% ---------- misc Stam/turn +1.00 Curse of Nightmares A suit of armour made of leather. |
Rogue Plight (Corpses) (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+1 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. Curse of Corpses No rogue blades shall incapacitate the wearer of this armour. |
Shinetouch the reinforced leather armour (Madness) (26 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: Stats +8 Str +9 Dex +3 Con dps ---------- Phys.crit +3.0% Mov.spd +20% Dmg.mod +9% arcane Acc +15 (+2 eff.) ----- def ----- Armour +7 Defense +26 (+4 eff.) Fatigue +8% Resists +12% light ---------- misc Stam/turn +3.00 Curse of Madness A suit of armour made of leather. |
Skin of Many (Corpses) (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+2 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth Curse of Corpses The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Torydehell the Blazerip (Nightmares) (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% light Melee Ret 4 lightning ----- def ----- Armour +8 Defense +20 (+3 eff.) Fatigue +8% Resists +3% physical +30% fire +12% light +12% darkness Die.at -40.00 life Heal.mod +10% Disease- +20% Curse of Nightmares A suit of armour made of leather. |
Unroharakor the drakeskin leather armour (Corpses) (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Crit.mult +20.00% Res.pen +20% mind ----- def ----- Armour +8 Defense +20 (+3 eff.) Fatigue +8% Resists +26% acid ---------- misc Equi/ret +0.40 Psi/ret +0.08 Curse of Corpses A suit of armour made of leather. |
Borfast's Cage (Misfortune) (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+2 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+2 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Curse of Misfortune Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cuirass of the Dark Lord (Misfortune) (0 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+0 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+2 eff.) Blood Charges: 0 Curse of Misfortune Drain blood from all creatures within range 5, causing them to bleed for 338.65 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 15 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Cuirass of the Thronesmen (Misfortune) (20 def, 32 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+3 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+6 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% Curse of Misfortune This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Dawnpunish the voratun plate armour (Misfortune) (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Arcane While equipped: Stats +8 Str +7 Mag +9 Wil dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +9% Phys.pwr +21 (+1 eff.) Spell.pwr +22 (+2 eff.) Mind.pwr +25 (+3 eff.) Melee Ret 10 light ----- def ----- Armour +16 Fatigue +22% Resists +18% lightning +6% cold HP.reg +4.00 Cut- +20% Disarm- +20% Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Misfortune A suit of armour made of metal plates. |
Lelichik (Nightmares) (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +6% acid +6% arcane ----- def ----- Armour +16 Fatigue +22% Resists +25% lightning +3% physical +30% darkness +30% blight +12% light Die.at -95.83 life Max.HP +46.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 Curse of Nightmares A suit of armour made of metal plates. |
Mayyralrawyn the Muckfury (Corpses) (0 def, 24 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +10 (+1 eff.) S.pwr/crit +4 Dmg.mod +9% nature Res.pen +10% blight ----- def ----- Armour +24 Fatigue +13% Resists +7% physical +20% light +16% darkness Phys.save +31 (+5 eff.) ---------- misc Max.vim +30.00 Curse of Corpses A suit of armour made of metal plates. |
Monolith Armour (Shrouds) (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+2 eff.) ----- def ----- Armour +50 Defense +40 (+6 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+5 eff.) Spell.save +35 (+5 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. Curse of Shrouds This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Plate of the Blackened Mind (Madness) (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+1 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+2 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+2 eff.) Mind.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Curse of Madness Dominate: Level 5.2 Pwr.cost 9 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 6 turns and vulnerable to attacks. They will lose 34 Armour, 49 Defense and your attacks will gain 60% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Tarrasca (Nightmares) (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+7 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Curse of Nightmares Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 15 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
The Black Plate (Nightmares) (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+0 eff.) ----- def ----- Armour +35 Defense +25 (+4 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+2 eff.) Spell.save +25 (+4 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. Curse of Nightmares "Wreckage all about you. Is there anything left inside?" |
voratun plate armour 'Tykor' (Nightmares) (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Phys.crit +4.0% ----- def ----- Armour +16 Fatigue +22% Resists +11% acid +10% physical +10% lightning +6% blight +32% fire +5% arcane +11% cold Max.HP +60.00 HP.reg +8.00 Heal.mod +15% Disarm- +24% Stun/Frz- +39% Knockbk- +30% ---------- misc Stam/turn +1.00 Cooldown Rush -5 Curse of Nightmares A suit of armour made of metal plates. |
Black Mesh (Nightmares) (8 def, 2 armour, 150% power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 150% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Curse of Nightmares Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Blazewreck (Madness) (0 def, 10 armour, 178% power, 214.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature When used to Attack: Power 179% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +214 Melee+ +18 lightning +8 temporal On Crit.r2 +12 fire While equipped: Stats +6 Dex dps ---------- Melee+ 35 lightning Dmg.mod +3% fire Melee Ret 52 lightning On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Fatigue +8% Resists +30% lightning +20% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +1 Block Curse of Madness Temporal Shield: (Instant) Puts all charms on 17 cooldown Level 5.5 Pwr.cost 17 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (402) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Blightstopper (Shrouds) (18 def, 12 armour, 164% power, 240 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature/Disrupt When used to Attack: Power 164% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +240 Dmg.conv 30% nature 10% manaburn arcane While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+3 eff.) Rng.Def +12 (+2 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+4 eff.) Disease- +60% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Curse of Shrouds Purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 14 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Breezeravage the stralite shield (Madness) (0 def, 8 armour, 159% power, 130 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 160% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +130 Melee+ +26 cold While equipped: Stats +5 Wil dps ---------- S.pwr/crit +10 Res.pen +25% blight +25% nature On shield block: * Deals 401 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 97% ----- def ----- Armour +8 Fatigue +8% Resists +17% cold Spell.save +9 (+1 eff.) ---------- misc See.Invis +18 Talents +1 Block Curse of Madness Handheld deflection devices. |
Coral Spray (Nightmares) (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 40% Wil, 50% Mag, 140% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+1 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Nightmares A chunk of jagged coral, dredged from the ocean. |
Cyreldaldawen the Lightningworth (Corpses) (0 def, 10 armour, 186% power, 212.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 186% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +212 Melee+ +16 acid On Crit.r2 +20 lightning While equipped: dps ---------- Melee+ 28 lightning Dmg.mod +9% lightning +24% acid Res.pen +25% lightning +15% acid Melee Ret 21 lightning ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
Earaleg (Nightmares) (20 def, 19 armour, 112% power, 44 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 112% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +44 While equipped: Stats +2 Cun +3 Wil dps ---------- Melee Ret 8 physical ----- def ----- Armour +19 Defense +20 (+3 eff.) Fatigue +8% Resists +17% cold Phys.save +9 (+1 eff.) ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
Grinufast the stralite shield (Corpses) (0 def, 8 armour, 161% power, 138 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 161% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +138 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +3 Str +5 Dex +7 Wil +8 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 64 ----- def ----- Armour +8 Fatigue +8% ---------- misc Wards +7 lightning +7 temporal +5 darkness +7 fire +7 nature +7 blight +7 cold +7 arcane +7 light Talents +1 Ward +1 Block Curse of Corpses Handheld deflection devices. |
Hurykalthokan the steel shield (Shrouds) (0 def, 16 armour, 109% power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 109% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 While equipped: Stats +2 Str +4 Dex +8 Wil dps ---------- Acc +5 (+0 eff.) ----- def ----- Armour +16 Fatigue +8% Phys.save +6 (+1 eff.) Cut- +20% ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
Mayema the Chilltrial (Shrouds) (0 def, 5 armour, 107% power, 61.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 107% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +62 Melee+ +12 fire While equipped: Stats +4 Str +1 Dex dps ---------- Res.pen +5% cold Acc +5 (+0 eff.) Melee Ret 5 fire On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Armour +5 Fatigue +8% Resists +11% fire ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
Poximmortal the steel shield (Shrouds) (0 def, 4 armour, 115% power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 115% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 On Hit.r1 +8 mind On Hit: * 20% chance to slow global speed by 97% While equipped: dps ---------- Res.pen +25% mind On Hit (Melee): * 20% chance to slow global speed by 97% ----- def ----- Armour +4 Fatigue +8% Resists +12% mind +15% cold ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
Shieldsmaiden (Shrouds) (5 def, 20 armour, 159% power, 150 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 160% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Ice Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+1 eff.) Rng.Def +12 (+2 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Curse of Shrouds Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Summertide (Corpses) (17 def, 15 armour, 164% power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 164% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Light Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+3 eff.) Rng.Def +17 (+3 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+3 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Curse of Corpses Send out a range 7 beam, lighting its path and dealing 123.75 to 154.69 light damage (based on Willpower and Cunning). Uses 7 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Temporal Rift (Misfortune) (8 def, 4 armour, 161% power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 40% Wil, 70% Mag, 100% Str Dmg Temporal Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+1 eff.) ----- def ----- Armour +4 Defense +8 (+1 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+3 eff.) Proj.slow +50% ---------- misc Talents +1 Block Curse of Misfortune Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
The Black Wall (Nightmares) (12 def, 9 armour, 164% power, 200 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 164% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Darkness Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+2 eff.) Rng.Def +15 (+2 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. Curse of Nightmares "With this, no one will ever harm you again." |
Titanic (Corpses) (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+3 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +1 Block Curse of Corpses This shield made of the darkest stralite is huge, heavy and very solid. |
Unsetting Sun (Corpses) (16 def, 20 armour, 161% power, 280 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Power 162% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Light Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +280 While equipped: ----- def ----- Armour +20 Defense +16 (+2 eff.) Rng.Def +17 (+3 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+3 eff.) ---------- misc Light +2 Talents +1 Block Curse of Corpses When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
Wrathroot's Barkwood (Misfortune) (9 def, 10 armour, 124% power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 124% Range: 1.4x Uses 40% Wil, 50% Mag, 150% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+1 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block Curse of Misfortune The barkwood of Wrathroot, made into roughly the shape of a shield. |
dwarven-steel shield 'Brodolen' (Misfortune) (0 def, 18 armour, 142% power, 76 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 143% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +76 While equipped: ----- def ----- Armour +18 Fatigue +8% Resists +15% blight +30% cold +5% arcane Crit.chn- 15.00% Mind.save +18 (+3 eff.) Stun/Frz- +20% ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
dwarven-steel shield 'Gorewend' (Madness) (0 def, 6 armour, 138% power, 75 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 139% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +75 On Hit.r1 +20 mind While equipped: Stats +2 Wil dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 64 ----- def ----- Armour +6 Fatigue +8% Resists +6% mind +6% nature Mind.save +18 (+3 eff.) Max.HP +57.00 ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
steel shield 'Dagetir' (Nightmares) (0 def, 17 armour, 112% power, 43 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 112% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +43 While equipped: ----- def ----- Armour +17 Fatigue +8% Resists +9% lightning +9% fire +12% mind Spell.save +9 (+1 eff.) Mind.save +15 (+3 eff.) Max.HP +40.00 ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
steel shield 'Ererab' (Shrouds) (0 def, 19 armour, 109% power, 76.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 109% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +76 While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Armour +19 Fatigue +8% Resists +5% arcane Max.HP +136.00 ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
voratun shield 'Cyrobreta' (Shrouds) (0 def, 16 armour, 177% power, 219 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Disrupt When used to Attack: Power 178% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +6.0% Block +219 On Hit: * 30% chance to reduce armor by 36% While equipped: Stats +2 Dex +13 Con dps ---------- Melee+ 40 acid 43 nature Melee Ret 15 acid On Hit (Melee): * 35 arcane resource burn On Melee Ret: * 21 arcane resource burn ----- def ----- Armour +16 Fatigue +8% Resists +33% acid +34% nature +15% lightning ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
voratun shield 'Xeroda' (Madness) (0 def, 10 armour, 183% power, 196.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 183% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +196 While equipped: Stats +7 Dex +6 Con ----- def ----- Armour +10 Fatigue +8% Resists +5% arcane +30% fire Crit.chn- 15.00% ---------- misc Light +3 See.Invis +12 Talents +1 Block Curse of Madness Handheld deflection devices. |
Belythra the Thunderbreacher (20/20, 155% power, 14 apr)3.0 T4 arrow ammo [Rare] Nature Power 155% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 20 Ranged+ +20 lightning +38 fire +20 cold On Hit.r1 +20 lightning +20 cold +12 acid On Crit.r2 +8 lightning +20 fire Arrows are used with bows to pierce your foes to death. |
Blindrazor the quiver of dragonbone arrows (21/21, 208% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master Power 209% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 21 Ranged+ +24 light +8 blight On Hit.r1 +24 light On Hit: * 20% chance to create vines that bind the target to the ground dealing 468 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 363 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Hornet Stingers (20/20, 117% power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 117% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Mag 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Noonsweep (21/21, 153% power, 19 apr)3.0 T3 arrow ammo [Rare] Master Power 153% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +19 Crit +10.0% Capacity 21 Proj.spd +200% Ranged+ +12 light On Hit.r1 +8 light +16 mind On Crit.r2 +12 mind +16 light Arrows are used with bows to pierce your foes to death. |
Quiver of the Sun (25/25, 142% power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 142% Range: 1.4x Uses 40% Wil, 60% Dex, 70% Mag 50% Str Dmg Bright light Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Smearfury (23/23, 164% power, 18 apr)3.0 T5 arrow ammo [Rare] Arcane Power 164% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 23 Ranged+ +23 nature On Hit.r1 +23 acid +23 temporal +26 fire On Hit: * 23% chance to slow global speed by 97% * 23% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (18/18, 174% power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 174% Range: 1.4x Uses 40% Wil, 50% Dex, 50% Mag 70% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Void Quiver (0/0, 156% power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 40% Wil, 70% Dex, 90% Mag 50% Str Dmg Void Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
97 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
580 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-4 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+0 eff.) Spell.pwr +16 (+2 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Ce'Nerabeth the Nimbuspassion (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +6 Wil +4 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% Acc +6 (+1 eff.) ----- def ----- Resists +12% lightning +6% nature ---------- misc Max.psi +50.00 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Darkwinter the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% cold ----- def ----- Fatigue -6% Resists +6% lightning +6% cold +18% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Kyvon (dig speed 19 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +7 Dex +5 Mag dps ---------- Res.pen +25% arcane Melee Ret 8 mind ----- def ----- Mind.save +18 (+3 eff.) ---------- misc Infravis +3 See.Invis +18 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lightningsage the dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +12 Str +10 Dex dps ---------- Dmg.mod +6% acid ----- def ----- Fatigue -8% Resists +6% acid +6% lightning ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 7.7 Pwr.cost 17 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 71.32 physical damage in a radius of 5 each turn for 9 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
110 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 43 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Belita1.0 T5 lite [Rare] Arcane While equipped: Stats +8 Dex dps ---------- Dmg.mod +15% darkness +15% temporal Res.pen +29% temporal ----- def ----- Defense +20 (+3 eff.) Resists +3% physical +15% fire +15% light +6% arcane Affinity +5% darkness HP.reg +4.69 ---------- misc Light +5 Infravis +5 Moonlight Ray: Puts all charms on 5 cooldown Level 7.7 Pwr.cost 5 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 272.06 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+0 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 4.9 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 248.06 demonfire damage to everyone within 5 spaces and leaving flames which will deal an additional 248.06 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Shadecut of the Blightspawn1.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats -4 Con +4 Wil dps ---------- Dmg.mod +8% light Melee Ret 4 darkness 10 fire ----- def ----- Resists +7% fire +7% darkness +3% light Affinity +5% light Phys.save +15 (+2 eff.) Cut- +10% ---------- misc Light +8 Sun Flare: Puts all charms on 17 cooldown Level 6.3 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 252.24 light damage. At talent level 3 you gain 37% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Ravenpulverizer'1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% light Res.pen +20% temporal Melee Ret 18 fire 6 light 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 51% ----- def ----- Resists +12% darkness +8% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Sewerserpent'1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +17.00% Phys.pwr +8 (+0 eff.) Dmg.mod +15% nature On Hit (Melee): * 20% chance to slow global speed by 97% ----- def ----- Resists +9% nature Mind.save +5 (+1 eff.) Max.HP +78.00 ---------- misc Light +5 See.Stealth +6 See.Invis +24 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 12 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
34 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
30 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 17 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 174% of the healing done. This effect scales with your Magic stat.. Uses 43 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1029.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Ice Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Haresatir (22/22, 194% power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Master Power 194% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +20.0% Capacity 22 Ranged+ +20 acid +33 cold +8 mind On Hit.r1 +4 mind +4 acid On Crit.r2 +12 acid +12 cold On Hit: * 20% chance to reduce armor by 36% On Crit: * Wound the target dealing 363 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Pouch of the Subconscious (20/20, 147% power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 147% Range: 1.2x Uses 50% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Pureusher (20/20, 177% power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Disrupt/Master Power 177% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +19.0% Capacity 20 Ranged+ +21 nature On Hit: * 38 arcane resource burn * 20% chance to slow global speed by 97% On Crit: * Wound the target dealing 363 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Star Shot (20/20, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Dmg Fire Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
pouch of dwarven-steel shots 'Mardurath' (19/19, 162% power, 3 apr)3.0 T3 shot ammo [Rare] Nature Power 162% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Proj.spd +200% Phasing +30% Ranged+ +23 lightning +20 acid On Crit.r2 +11 lightning While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Todunakor' (20/52, 178% power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 179% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 52 Ranged+ +21 blight +18 light +21 arcane Against +17% Undead On Hit: * 21% chance to reduce strength, dexterity, and constitution by 26 On Crit: * Wound the target dealing 363 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+0 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+2 eff.) Psionic Pull: Level 4.5 Pwr.cost 11 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 215 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Velavena [power 83] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +30.00% Spell.pwr +30 (+2 eff.) S.pwr/crit +6 ---------- misc Psi/ret +0.16 Max.vim +30.00 Setup a psionic shield, reducing all damage taken by 83 for 5 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
stralite torque of clear mind 'Zubikira' [power 4] (19 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +3% temporal Mind.save +6 (+1 eff.) Poison- +20% Silence- +10% Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Betyvena the Sootbraid [power 330] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +2% Mind.pwr +10 (+1 eff.) Melee Ret 10 mind 10 darkness ----- def ----- Resists +9% darkness Summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 777 Base Damage: 396 Armor: 40 All Resist: 40 Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+1 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) On Melee Ret: * 18% chance to slow global speed by 97% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+3 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 29 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Betherana the ash wand of shielding [power 212] (12 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +2% physical +3% temporal +18% fire Stun/Frz- +20% Teleport- +10% Create a shield absorbing up to 212 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 239.48 temporal and 306.63 darkness damage (based on Magic). Uses 12 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Xeruth the Chargecutter [power 284] (12 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +3 Dex +7 Mag +5 Con ----- def ----- Resists +18% lightning Crit.chn- 15.00% ---------- misc Light +3 Infravis +3 Create a shield absorbing up to 284 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of lightning storm 'Korurath' [power 188] (9 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +7 Con dps ---------- Mind.crit +2% Phys.pwr +15 (+0 eff.) Mind.pwr +20 (+2 eff.) ----- def ----- Mind.save +6 (+1 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 50 lightning damage and will be dazed for 1 turn (251 total damage) Puts all charms on 9 cooldown 100% to heal for 42. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
25 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
42 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
109 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
109 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
119 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By CursedFooda the Dwarf Cursed level 35
33rd Dearth 123rd year of Ascendancy at 15:19 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By CursedFooda the Dwarf Cursed level 35
32nd Dearth 123rd year of Ascendancy at 01:13 see stats
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By CursedFooda the Dwarf Cursed level 24
7th Profit 123rd year of Ascendancy at 16:03 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By CursedFooda the Dwarf Cursed level 39
31st Iron 124th year of Ascendancy at 22:37 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By CursedFooda the Dwarf Cursed level 38
29th Iron 124th year of Ascendancy at 05:06 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By CursedFooda the Dwarf Cursed level 35
36th Dearth 123rd year of Ascendancy at 07:15 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By CursedFooda the Dwarf Cursed level 7
29th Profit 122nd year of Ascendancy at 11:06 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By CursedFooda the Dwarf Cursed level 37
37th Dearth 123rd year of Ascendancy at 12:54 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By CursedFooda the Dwarf Cursed level 6
28th Voratun 122nd year of Ascendancy at 06:12 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By CursedFooda the Dwarf Cursed level 27
7th Wealth 123rd year of Ascendancy at 06:46 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By CursedFooda the Dwarf Cursed level 24
15th Profit 123rd year of Ascendancy at 02:18 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By CursedFooda the Dwarf Cursed level 21
23rd Dearth 122nd year of Ascendancy at 05:31 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By CursedFooda the Dwarf Cursed level 15
40th Profit 122nd year of Ascendancy at 23:29 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By CursedFooda the Dwarf Cursed level 50
40th Profit 124th year of Ascendancy at 22:29 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By CursedFooda the Dwarf Cursed level 30
11st Dearth 123rd year of Ascendancy at 11:27 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By CursedFooda the Dwarf Cursed level 30
13rd Dearth 123rd year of Ascendancy at 07:44 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By CursedFooda the Dwarf Cursed level 10
37th Profit 122nd year of Ascendancy at 16:12 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By CursedFooda the Dwarf Cursed level 20
42nd Profit 122nd year of Ascendancy at 23:00 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By CursedFooda the Dwarf Cursed level 30
11st Dearth 123rd year of Ascendancy at 10:01 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By CursedFooda the Dwarf Cursed level 40
8th Steel 124th year of Ascendancy at 16:57 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By CursedFooda the Dwarf Cursed level 50
8th Voratun 124th year of Ascendancy at 05:00 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By CursedFooda the Dwarf Cursed level 50
25th Profit 124th year of Ascendancy at 17:45 see stats
Overpowered! (Nightmare (Adventure) difficulty)
Did over 6000 damage in one attack.By CursedFooda the Dwarf Cursed level 27
7th Wealth 123rd year of Ascendancy at 07:22 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By CursedFooda the Dwarf Cursed level 50
24th Loss 124th year of Ascendancy at 06:34 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By CursedFooda the Dwarf Cursed level 21
15th Stralite 123rd year of Ascendancy at 21:36 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By CursedFooda the Dwarf Cursed level 21
22nd Dearth 122nd year of Ascendancy at 14:26 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By CursedFooda the Dwarf Cursed level 37
37th Dearth 123rd year of Ascendancy at 16:42 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By CursedFooda the Dwarf Cursed level 6
18th Voratun 122nd year of Ascendancy at 22:51 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By CursedFooda the Dwarf Cursed level 50
2nd Wealth 124th year of Ascendancy at 16:44 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By CursedFooda the Dwarf Cursed level 50
18th Wealth 124th year of Ascendancy at 00:31 see stats
The High Lady's destiny (Nightmare (Adventure) difficulty)
Won ToME by closing the Void portal using Aeryn as a sacrifice.By CursedFooda the Dwarf Cursed level 50
2nd Wealth 124th year of Ascendancy at 16:44 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By CursedFooda the Dwarf Cursed level 41
9th Steel 124th year of Ascendancy at 19:51 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By CursedFooda the Dwarf Cursed level 20
21st Dearth 122nd year of Ascendancy at 07:45 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By CursedFooda the Dwarf Cursed level 27
7th Wealth 123rd year of Ascendancy at 07:19 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By CursedFooda the Dwarf Cursed level 20
19th Dearth 122nd year of Ascendancy at 23:43 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By CursedFooda the Dwarf Cursed level 6
18th Voratun 122nd year of Ascendancy at 23:11 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By CursedFooda the Dwarf Cursed level 6
18th Voratun 122nd year of Ascendancy at 23:11 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By CursedFooda the Dwarf Cursed level 34
31st Dearth 123rd year of Ascendancy at 15:04 see stats
Well trained (Nightmare (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By CursedFooda the Dwarf Cursed level 30
11st Dearth 123rd year of Ascendancy at 13:30 see stats
Log
Saving game...
Saving done.





































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































