












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 35 / 7% |
| Size | big |
| Lifes / Deaths | Killed by orc archer at level 1 on the 16th Voratun 122nd year of Ascendancy at 13:44 / 149Killed by Konhbo the krog at level 11 on the 12nd Wealth 122nd year of Ascendancy at 19:10 Killed by Konhbo the krog at level 11 on the 12nd Wealth 122nd year of Ascendancy at 19:22 Killed by ultimate gwelgoroth at level 14 on the 32nd Dearth 122nd year of Ascendancy at 05:10 Killed by Dimgol at level 18 on the 11st Iron 123rd year of Ascendancy at 19:11 Killed by Layaseda the yellow jelly at level 18 on the 12nd Iron 123rd year of Ascendancy at 08:29 Killed by Dimgol at level 19 on the 12nd Iron 123rd year of Ascendancy at 15:02 Killed by Grand Corruptor at level 21 on the 15th Steel 123rd year of Ascendancy at 03:20 Killed by Grand Corruptor at level 21 on the 15th Steel 123rd year of Ascendancy at 03:42 Killed by Grand Corruptor at level 21 on the 15th Steel 123rd year of Ascendancy at 04:08 Killed by Ce'Neldakira the vampire lord at level 22 on the 18th Steel 123rd year of Ascendancy at 21:03 Killed by Ce'Neldakira the vampire lord at level 22 on the 18th Steel 123rd year of Ascendancy at 22:51 Killed by armoured skeleton warrior at level 22 on the 18th Steel 123rd year of Ascendancy at 23:25 Killed by Adidata the elder vampire at level 22 on the 19th Steel 123rd year of Ascendancy at 16:43 Killed by flame turret at level 22 on the 22nd Steel 123rd year of Ascendancy at 18:03 Killed by lesser vampire at level 22 on the 23rd Steel 123rd year of Ascendancy at 20:24 Killed by Adidata the elder vampire at level 22 on the 23rd Steel 123rd year of Ascendancy at 21:59 Killed by Adidata the elder vampire at level 22 on the 24th Steel 123rd year of Ascendancy at 00:36 Killed by flame turret at level 22 on the 24th Steel 123rd year of Ascendancy at 03:05 Killed by flame turret at level 22 on the 24th Steel 123rd year of Ascendancy at 04:48 Killed by Adidata the elder vampire at level 22 on the 24th Steel 123rd year of Ascendancy at 05:53 Killed by flame turret at level 22 on the 24th Steel 123rd year of Ascendancy at 07:16 Killed by Adidata the elder vampire at level 22 on the 24th Steel 123rd year of Ascendancy at 08:37 Killed by Adidata the elder vampire at level 22 on the 24th Steel 123rd year of Ascendancy at 11:59 Killed by Urkis, the High Tempest at level 22 on the 30th Gold 123rd year of Ascendancy at 01:09 Killed by Urkis, the High Tempest at level 22 on the 30th Gold 123rd year of Ascendancy at 01:34 Killed by Urkis, the High Tempest at level 22 on the 30th Gold 123rd year of Ascendancy at 02:04 Killed by Urkis, the High Tempest at level 22 on the 30th Gold 123rd year of Ascendancy at 02:41 Killed by Urkis, the High Tempest at level 22 on the 30th Gold 123rd year of Ascendancy at 02:53 Killed by Mias the Bringer of Doom at level 22 on the 30th Gold 123rd year of Ascendancy at 13:36 Killed by wretchling at level 22 on the 30th Gold 123rd year of Ascendancy at 14:15 Killed by Mias the Bringer of Doom at level 22 on the 30th Gold 123rd year of Ascendancy at 14:55 Killed by wretchling at level 22 on the 30th Gold 123rd year of Ascendancy at 15:35 Killed by Aletta Soultorn at level 23 on the 16th Stralite 123rd year of Ascendancy at 16:27 Killed by Aletta Soultorn at level 23 on the 16th Stralite 123rd year of Ascendancy at 20:08 Killed by faerlhing at level 24 on the 17th Stralite 123rd year of Ascendancy at 10:25 Killed by faerlhing at level 24 on the 17th Stralite 123rd year of Ascendancy at 10:43 Killed by orc corruptor at level 24 on the 17th Stralite 123rd year of Ascendancy at 22:55 Killed by thief at level 24 on the 18th Stralite 123rd year of Ascendancy at 00:00 Killed by orc corruptor at level 24 on the 18th Stralite 123rd year of Ascendancy at 00:21 Killed by Animated greater yew starstaff of wizardry at level 24 on the 20th Stralite 123rd year of Ascendancy at 05:15 Killed by Poltergeist Dedication at level 24 on the 20th Stralite 123rd year of Ascendancy at 05:46 Killed by Ak'Gishil at level 25 on the 22nd Stralite 123rd year of Ascendancy at 11:45 Killed by Ak'Gishil at level 25 on the 22nd Stralite 123rd year of Ascendancy at 12:03 Killed by Ak'Gishil at level 25 on the 22nd Stralite 123rd year of Ascendancy at 14:23 Killed by Emelina the skeleton magus at level 26 on the 24th Stralite 123rd year of Ascendancy at 20:14 Killed by Emelina the skeleton magus at level 26 on the 24th Stralite 123rd year of Ascendancy at 20:43 Killed by The Master at level 26 on the 26th Stralite 123rd year of Ascendancy at 03:27 Killed by armoured skeleton warrior at level 26 on the 26th Stralite 123rd year of Ascendancy at 03:59 Killed by armoured skeleton warrior at level 26 on the 26th Stralite 123rd year of Ascendancy at 04:50 Killed by The Master at level 26 on the 26th Stralite 123rd year of Ascendancy at 05:16 Killed by The Master at level 26 on the 26th Stralite 123rd year of Ascendancy at 05:45 Killed by skeleton mage at level 26 on the 26th Stralite 123rd year of Ascendancy at 07:53 Killed by The Master at level 26 on the 26th Stralite 123rd year of Ascendancy at 08:04 Killed by The Master at level 26 on the 26th Stralite 123rd year of Ascendancy at 08:34 Killed by skeleton mage at level 26 on the 26th Stralite 123rd year of Ascendancy at 08:48 Killed by Lord of Skulls (warrior) at level 26 on the 26th Stralite 123rd year of Ascendancy at 09:07 Killed by Celia at level 27 on the 29th Stralite 123rd year of Ascendancy at 21:05 Killed by Mayovea the elder vampire at level 27 on the 29th Stralite 123rd year of Ascendancy at 21:17 Killed by Celia at level 27 on the 29th Stralite 123rd year of Ascendancy at 21:38 Killed by Ce'Nyrin the ghoul at level 27 on the 29th Stralite 123rd year of Ascendancy at 21:48 Killed by ghoul at level 27 on the 29th Stralite 123rd year of Ascendancy at 22:07 Killed by Celia at level 27 on the 29th Stralite 123rd year of Ascendancy at 22:28 Killed by Poronn the bone giant at level 27 on the 29th Stralite 123rd year of Ascendancy at 22:37 Killed by Celia at level 27 on the 29th Stralite 123rd year of Ascendancy at 22:44 Killed by Ce'Nanor the ghast at level 27 on the 29th Stralite 123rd year of Ascendancy at 22:52 Killed by Mayovea the elder vampire at level 27 on the 29th Stralite 123rd year of Ascendancy at 23:11 Killed by Gloreldavena the bone giant at level 27 on the 29th Stralite 123rd year of Ascendancy at 23:25 Killed by Mayovea the elder vampire at level 27 on the 29th Stralite 123rd year of Ascendancy at 23:41 Killed by Mayovea the elder vampire at level 27 on the 30th Stralite 123rd year of Ascendancy at 00:05 Killed by Polubrena the ghast at level 27 on the 30th Stralite 123rd year of Ascendancy at 01:35 Killed by Gloreldavena the bone giant at level 27 on the 30th Stralite 123rd year of Ascendancy at 01:52 Killed by Polubrena the ghast at level 27 on the 30th Stralite 123rd year of Ascendancy at 02:08 Killed by Poronn the bone giant at level 27 on the 30th Stralite 123rd year of Ascendancy at 02:30 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 03:52 Killed by Gloreldavena the bone giant at level 27 on the 30th Stralite 123rd year of Ascendancy at 05:09 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 05:58 Killed by Poronn the bone giant at level 27 on the 30th Stralite 123rd year of Ascendancy at 06:13 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 06:33 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 06:59 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 07:19 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 07:35 Killed by Poronn the bone giant at level 27 on the 30th Stralite 123rd year of Ascendancy at 08:02 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 19:13 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 19:28 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 19:45 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 20:06 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 20:16 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 20:34 Killed by Gloreldavena the bone giant at level 27 on the 30th Stralite 123rd year of Ascendancy at 20:58 Killed by Betowyn the skeleton warrior at level 27 on the 30th Stralite 123rd year of Ascendancy at 21:51 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 22:02 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 22:16 Killed by vampire at level 27 on the 30th Stralite 123rd year of Ascendancy at 22:30 Killed by Ce'Nyrin the ghoul at level 27 on the 30th Stralite 123rd year of Ascendancy at 22:48 Killed by Gloreldavena the bone giant at level 27 on the 31st Stralite 123rd year of Ascendancy at 01:35 Killed by Betowyn the skeleton warrior at level 27 on the 31st Stralite 123rd year of Ascendancy at 17:20 Killed by Yvubrema the skeleton warrior at level 27 on the 31st Stralite 123rd year of Ascendancy at 17:57 Killed by Yvubrema the skeleton warrior at level 27 on the 31st Stralite 123rd year of Ascendancy at 19:02 Killed by Ce'Nyrin the ghoul at level 27 on the 32nd Stralite 123rd year of Ascendancy at 10:35 Killed by Ce'Nyrin the ghoul at level 27 on the 32nd Stralite 123rd year of Ascendancy at 11:07 Killed by Ce'Nyrin the ghoul at level 27 on the 32nd Stralite 123rd year of Ascendancy at 11:25 Killed by Ce'Nyrin the ghoul at level 27 on the 32nd Stralite 123rd year of Ascendancy at 11:49 Killed by Ce'Nanor the ghast at level 27 on the 32nd Stralite 123rd year of Ascendancy at 12:06 Killed by Ce'Nyrin the ghoul at level 27 on the 32nd Stralite 123rd year of Ascendancy at 12:20 Killed by runed bone giant at level 28 on the 41st Stralite 123rd year of Ascendancy at 22:50 Killed by runed bone giant at level 28 on the 42nd Stralite 123rd year of Ascendancy at 20:52 Killed by runed bone giant at level 28 on the 43rd Stralite 123rd year of Ascendancy at 04:20 Killed by runed bone giant at level 28 on the 43rd Stralite 123rd year of Ascendancy at 06:33 Killed by runed bone giant at level 28 on the 43rd Stralite 123rd year of Ascendancy at 10:41 Killed by Poltergeist Bloomsoul at level 28 on the 43rd Stralite 123rd year of Ascendancy at 18:22 Killed by Poltergeist Bloomsoul at level 28 on the 43rd Stralite 123rd year of Ascendancy at 18:35 Killed by orc corruptor at level 30 on the 32nd Profit 123rd year of Ascendancy at 18:26 Killed by Ce'Nanor the ghast at level 31 on the 30th Wealth 123rd year of Ascendancy at 03:57 Killed by Ce'Nyrin the ghoul at level 31 on the 30th Wealth 123rd year of Ascendancy at 04:29 Killed by Ce'Nyrin the ghoul at level 31 on the 30th Wealth 123rd year of Ascendancy at 05:04 Killed by corrupted orc warrior at level 31 on the 23rd Shortage 123rd year of Ascendancy at 10:07 Killed by orc grand master assassin at level 31 on the 23rd Shortage 123rd year of Ascendancy at 17:36 Killed by Forest Troll Hedge-Wizard at level 31 on the 23rd Shortage 123rd year of Ascendancy at 19:31 Killed by ritch flamespitter at level 32 on the 25th Shortage 123rd year of Ascendancy at 10:52 Killed by war hound at level 32 on the 25th Shortage 123rd year of Ascendancy at 11:15 Killed by Xanilaith the cave troll at level 32 on the 25th Shortage 123rd year of Ascendancy at 11:46 Killed by Ivytha the orc grand master assassin at level 32 on the 25th Shortage 123rd year of Ascendancy at 12:20 Killed by ritch flamespitter at level 32 on the 25th Shortage 123rd year of Ascendancy at 12:54 Killed by ritch flamespitter at level 32 on the 25th Shortage 123rd year of Ascendancy at 13:53 Killed by ritch flamespitter at level 32 on the 25th Shortage 123rd year of Ascendancy at 14:11 Killed by ritch flamespitter at level 32 on the 25th Shortage 123rd year of Ascendancy at 14:52 Killed by orc grand master assassin at level 33 on the 9th Iron 124th year of Ascendancy at 23:00 Killed by orc mage-hunter at level 33 on the 15th Steel 124th year of Ascendancy at 03:08 Killed by orc high pyromancer at level 33 on the 18th Steel 124th year of Ascendancy at 20:05 Killed by orc necromancer at level 33 on the 29th Steel 124th year of Ascendancy at 05:40 Killed by orc blood mage at level 33 on the 34th Steel 124th year of Ascendancy at 02:36 Killed by orc necromancer at level 33 on the 34th Steel 124th year of Ascendancy at 03:15 Killed by orc master assassin at level 33 on the 34th Steel 124th year of Ascendancy at 04:23 Killed by orc pyromancer at level 33 on the 42nd Steel 124th year of Ascendancy at 00:22 Killed by orc grand summoner at level 33 on the 1st Gold 124th year of Ascendancy at 07:52 Killed by orc grand summoner at level 33 on the 1st Gold 124th year of Ascendancy at 09:13 Killed by orc cryomancer at level 33 on the 1st Gold 124th year of Ascendancy at 10:35 Killed by orc master assassin at level 33 on the 7th Gold 124th year of Ascendancy at 19:57 Killed by Cyragabeth the orc blood mage at level 33 on the 7th Gold 124th year of Ascendancy at 21:42 Killed by Cyragabeth the orc blood mage at level 33 on the 7th Gold 124th year of Ascendancy at 22:50 Killed by orc master assassin at level 33 on the 7th Gold 124th year of Ascendancy at 23:50 Killed by orc cryomancer at level 34 on the 10th Gold 124th year of Ascendancy at 17:56 Killed by orc high cryomancer at level 34 on the 10th Gold 124th year of Ascendancy at 21:38 Killed by Xeruwe the orc pyromancer at level 34 on the 10th Gold 124th year of Ascendancy at 22:30 Killed by orc cryomancer at level 34 on the 11st Gold 124th year of Ascendancy at 07:20 Killed by orc high cryomancer at level 34 on the 11st Gold 124th year of Ascendancy at 10:08 Killed by orc high pyromancer at level 34 on the 11st Gold 124th year of Ascendancy at 12:02 Killed by Ce'Nussra the orc cryomancer at level 34 on the 28th Gold 124th year of Ascendancy at 14:27 |
Primary Stats
| Strength | 144 (base 60) |
| Dexterity | 17 (base 15) |
| Constitution | 86 (base 60) |
| Magic | 13 (base 10) |
| Willpower | 33 (base 22) |
| Cunning | 25 (base 10) |
Resources
| Life | 1564/1564 |
| Stamina | 250/250 |
| Healing Factor | 1.9758352098045 |
| Regeneration | 29.432342525004 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 24.108545491274 |
| See Invisible | 34.108545491274 |
Offense: Mainhand
| Damage | 205 |
| Accuracy | 26 |
| Crit Chance | 7% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +18% |
| Physical | +5% |
| Arcane | +6% |
| Lightning | +9% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +15% |
| Blight | +20% |
| Arcane | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 85.084537089062 (100%) |
| Defense | 20 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 72 |
| Spell Save | 57 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Physical | + 38%( 70%) |
| Cold | + 35%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 24%( 70%) |
| Light | + 29%( 70%) |
| Lightning | + 30%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Disarm Resistance | 30% |
| Teleport Resistance | 20% |
| Pinning Resistance | 27% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 76% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 370 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 172 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 342 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 2/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You failed to protect the injured seer from death by war bear. Escort: injured seer (level 2 of Trollmire) | failed |
You failed to protect the lone alchemist from death by Saluretha the skeleton warrior. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by bee swarm. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed ritch stinger. * You've found the needed chunk of ghoul flesh. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed green worm. * You've found the needed pouch of faeros ash. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Sameremas' (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Effects on melee hit: * 20% chance to reduce armor by 25% Changes stats: +2 Cun / +4 Con Changes resistances: +3% light / +6% lightning Physical save: +12 (+3 eff.) Mental save: +19 (+6 eff.) Knockback immunity: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A pair of boots made of leather. |
| Light source | SilinnInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Dex Changes resistances: +6% fire Reduces incoming crit damage: 15.00% Physical save: +8 (+2 eff.) Teleport immunity: +20% Stamina each turn: +2.00 Only die when reaching: -40.00 life Light radius: +4 Healing mod.: +32% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Nuthad the dwarven-steel helm (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 20% chance to reduce all saves and defense by 20 Changes resistances: +3% acid / +1% physical Mental save: +3 (+1 eff.) Blindness immunity: +20% Disease immunity: +10% Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | restful rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Changes stats: +3 Str Life regen: +3.00 Stamina each turn: +0.60 Maximum stamina: +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | ElevenaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Dex / +4 Wil / +4 Con Changes resistances penetration: +10% arcane / +20% blight Changes damage: +6% arcane Disarm immunity: +30% Pinning immunity: +27% Knockback immunity: +26% Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +28.00 Rings make your fingers look great! |
| On fingers | Nimbusdash the stralite ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +16 (+3 eff.) Damage when hit (Melee): 6 lightning Changes stats: +4 Str / +5 Mag / +4 Cun / +7 Con Changes resistances: +6% light Changes resistances penetration: +10% lightning Changes damage: +9% lightning Spellpower: +17 (+9 eff.) Mindpower: +8 (+4 eff.) Rings make your fingers look great! |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+3 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
| In main hand | stralite mace 'Nyladar' (48-66 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 24% chance to reduce all saves and defense by 20 * 14% chance to reduce strength, dexterity, and constitution by 16 Damage (Melee): +11 blight / +13 mind When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +9% acid Changes damage: +6% acid Spell save: +6 (+2 eff.) Disease immunity: +18% Mana each turn: +0.08 Maximum vim: +30.00 Blunt and deadly. |
| Around waist | FulanarirakInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% cold / +15% fire / +6% light / +3% darkness Life regen: +0.60 Healing mod.: +11% A belt that goes around your waist. |
| In off hand | Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +180 When wielded/worn: Armour: +25 Defense: +5 (+3 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
| Cloak | cashmere cloak 'Glitterenvy' (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Damage when hit (Melee): 2 light Changes resistances: +6% darkness / +19% cold Changes resistances penetration: +10% darkness / +15% light Changes damage: +18% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+4 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
FogvalorInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 17% Changes resistances: +13% lightning Changes resistances penetration: +10% lightning Stun/Freeze immunity: +22% Amulets make your neck look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
solipsist's steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 20 Damage (Melee): 7 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 20 Damage (Ranged): 10 physical Changes stats: +9 Cun / +5 Wil Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Mindpower: +7 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
Stormfront (30-45 power, 15 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Cyruda the stralite greatmaul (52-77 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 51.5 - 77.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 26% chance to reduce all saves and defense by 20 On weapon crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +20 mind When wielded/worn: Accuracy: +23 (+12 eff.) Physical crit. chance: +14.0% Physical power: +7 (+1 eff.) Changes stats: +13 Str / +5 Wil / +6 Cun Changes resistances: +1% physical / +9% fire Changes damage: +13% physical Reduces incoming crit damage: 15.00% Disease immunity: +10% Life regen: +4.00 Massive two-handed mauls. |
Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Spectral Blade (26-42 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+3 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Acera (33-46 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 24 acid damage in a 4 radius ball. This damage will increase by 16% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Everpyre Blade (38-53 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Shadeborn the dwarven-steel longsword (32-44 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 45 damage Damage (Melee): +16 light Damage (radius 2) on crit: +12 darkness Damage against: +10% Undead When wielded/worn: Changes resistances: +6% darkness Changes damage: +9% darkness Sharp, long, and deadly. |
Nature's Vengeance (40-56 power, 4 apr)Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +9.0% Attack speed: 100% Damage (Melee): +10 silence / +18 nature When wielded/worn: Accuracy: +6 (+3 eff.) It can be used to activate talent Rush (costing 15 power out of 25/25) : Effective talent level: 3.9 Power cost: 15 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
Obsidianwilder the voratun mace (46-64 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +15 nature When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 17% Damage when hit (Melee): 2 lightning Changes resistances: +20% darkness Changes resistances penetration: +20% light Changes damage: +21% lightning Blunt and deadly. |
Poltergeist's Dedication (31-43 power, 6 apr)Requires: - Cunning 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Cun, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +20.0% Attack speed: 100% Damage (radius 2) on crit: +50 manaburn arcane When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +15% arcane / +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
dwarven-steel mace 'Emilethra' (26-36 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 19% chance to reduce all saves and defense by 20 Damage (Melee): +11 mind / +11 darkness Damage (radius 1) on hit: +8 fire Damage against: +11% Living When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes stats: +3 Cun / +5 Wil Changes resistances: +3% temporal Reduces incoming crit damage: 5.00% Blunt and deadly. |
Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+7 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Skystalker (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +6 Dex / +4 Cun / +12 Lck Changes resistances: +6% lightning / +12% temporal Changes damage: +6% mind Stealth bonus: +11 Hate when firing a critical mind attack: +5.00 Mindpower: +25 (+12 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
radiant steel mail armour of implacability (2 def, 12 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+1 eff.) Fatigue: +6% Changes stats: +2 Wil Changes resistances: +11% blight / +12% darkness Physical save: +7 (+2 eff.) Light radius: +1 A suit of armour made of mail. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Shadowspar the stralite shield (0 def, 8 armour, 50-61 power, 140 block)Requires: - Shield usage training - Strength 35 Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.5 - 60.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +140 Damage (Melee): +4 blight Damage (radius 2) on crit: +4 darkness When wielded/worn: Armour: +8 Fatigue: +8% Effects on melee hit: * 9% chance to reduce all saves and defense by 20 * 20% chance to reduce strength, dexterity, and constitution by 16 Effects when hit in melee: * 17% chance to reduce all saves and defense by 20 Changes resistances: +24% lightning / +14% mind / +6% blight Changes resistances penetration: +15% darkness Changes damage: +3% darkness Talent granted: +1 Block Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 23-32 power, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 23.0 - 32.2 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+5 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
acidic stralite shield of reflection (0 def, 8 armour, 48-58 power, 132 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +132 On weapon hit: * 16% chance to reduce armor by 25% When wielded/worn: Armour: +8 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 5 acid Changes resistances: +12% light / +11% darkness Talent granted: +1 Block Handheld deflection devices. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
86 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(88 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 326.00 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+5 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+5 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Dimgol the Dwarf Bulwark level 31
20th Shortage 123rd year of Ascendancy at 05:29 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dimgol the Dwarf Bulwark level 34
12nd Gold 124th year of Ascendancy at 06:48 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Dimgol the Dwarf Bulwark level 33
12nd Iron 124th year of Ascendancy at 06:05 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Dimgol the Dwarf Bulwark level 22
30th Gold 123rd year of Ascendancy at 15:51 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dimgol the Dwarf Bulwark level 31
38th Dearth 123rd year of Ascendancy at 06:54 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Dimgol the Dwarf Bulwark level 32
26th Shortage 123rd year of Ascendancy at 23:49 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Dimgol the Dwarf Bulwark level 20
29th Iron 123rd year of Ascendancy at 19:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dimgol the Dwarf Bulwark level 18
11st Iron 123rd year of Ascendancy at 14:59 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dimgol the Dwarf Bulwark level 23
1st Stralite 123rd year of Ascendancy at 23:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dimgol the Dwarf Bulwark level 10
5th Wealth 122nd year of Ascendancy at 02:54 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dimgol the Dwarf Bulwark level 20
23rd Iron 123rd year of Ascendancy at 03:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dimgol the Dwarf Bulwark level 30
10th Voratun 123rd year of Ascendancy at 08:36 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Dimgol the Dwarf Bulwark level 30
10th Voratun 123rd year of Ascendancy at 10:55 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Dimgol the Dwarf Bulwark level 34
11st Gold 124th year of Ascendancy at 16:16 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Dimgol the Dwarf Bulwark level 32
27th Shortage 123rd year of Ascendancy at 06:27 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Dimgol the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 19:10 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dimgol the Dwarf Bulwark level 27
26th Stralite 123rd year of Ascendancy at 10:07 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Dimgol the Dwarf Bulwark level 11
9th Wealth 122nd year of Ascendancy at 20:53 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Dimgol the Dwarf Bulwark level 35
8th Stralite 124th year of Ascendancy at 11:01 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Dimgol the Dwarf Bulwark level 29
45th Stralite 123rd year of Ascendancy at 16:24 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dimgol the Dwarf Bulwark level 18
12nd Iron 123rd year of Ascendancy at 06:58 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Dimgol the Dwarf Bulwark level 26
26th Stralite 123rd year of Ascendancy at 09:14 see stats
Log
Today is the 8th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Zemekkys starts to draw runes on the floor using the athame and gem dust.
The whole area starts to shake!
Zemekkys says: 'The portal is done!'
Quest 'There and back again' is done! (Press 'j' to see the quest log)
New Achievement: There and back again (Exploration mode)!
Accepted quest 'Back and there again'! (Press 'j' to see the quest log)
There is no way out of this level here.
There is no way out of this level here.
There is no way out of this level here.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the outskirts of Last Hope, with no trace of the portal...
Saving game...
Resting starts...
Rested for 10 turns (stop reason: all resources and life at maximum).
There is a Last Hope (Town) here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).
Saving done.
Saving game...
Saving done.


















































































































