Crimsonlander the level 6 Higher Arcane Blade by crimsonlander

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArcane Blade
Level / Exp6 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 27)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic22 (base 17)
Willpower11 (base 10)
Cunning16 (base 13)

Resources

Life178/178
Mana135/135
Stamina118/118
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision7
See Invisible10

Offense: Mainhand

Damage49
Accuracy24
Crit Chance5%
APR30
Speed0.90

Offense: Spell

Spellpower23.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower14.1
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+4%

Defense: Base

Armour (hardiness)6 (30%)
Defense11.05
Ranged Defense11.05
Fatigue7
Physical Save14
Spell Save11.55
Mental Save9.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance30%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
4/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
4/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
3/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
2/5
3/5
0/5

Effects

detrimental effect

Quests

done
done
failed
active
active

Equipment

Tool
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Crimsonlander stops regenerating health quickly.

Talent Infusion: Wild is ready to use.

Resting starts...

Talent Gift of the Highborn is ready to use.
Rested for 22 turns (stop reason: taken damage).

Crimsonlander is encased in ice!

Something hits
Crimsonlander for 111 cold damage.

Crimsonlander uses Gift of the Highborn.

Crimsonlander starts regenerating health quickly.

Crimsonlander uses Infusion: Wild.

Crimsonlander is free from the ice.

Crimsonlander is cured!

Crimsonlander lessens the pain.


The Shade casts Manathrust.

The Shade hits Crimsonlander for 74 arcane damage.
Crimsonlander the level 6 higher arcane blade was mana-torn to death by The Shade and left to rot on level 3 of Ruins of Kor'Pul.
You have 2 life(s) left.
Crimsonlander deactivates Arcane Combat.

Crimsonlander feels pain again.

Crimsonlander stops regenerating health quickly.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

The Shade killed Crimsonlander!

Saving done.