




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 8 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 18 (base 18) |
| Dexterity | 13 (base 13) |
| Constitution | 16 (base 16) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 11 (base 11) |
Resources
| Life | 235/235 |
| Mana | 128/128 |
| Stamina | 121/121 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 1.0545771506545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 46 |
| Crit Chance | 1% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 8.6770112803651 (59.903125182002%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 12 |
| Physical Save | 13 |
| Spell Save | 8 |
| Mental Save | 8 |
Defense: Resistances
| Blight | + 9%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | iron greatmaul (18-28 power, 1 apr)Requires: - Strength 11 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
Inventory
Newly picked upiron dagger Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL |
Newly picked upiron longsword Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Weapon Damage: PHYSICAL |
Newly picked uprough leather sling Requires: - Dexterity 11 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL |
Newly picked uprough leather sling Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL, acid |
Newly picked uprough leather armour Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 |
Achievements
Log
There is a way to the next level here (press '' or right click to use).
Wiillyy feels pain again.
Wiillyy stops regenerating health quickly.
Resting starts...
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).
Wiillyy casts Refit Golem.
Refitting starts...
Refitted for 21 turns.
Character control switched to golem (servant of Wiillyy).
Wiillyy activates Flame Infusion.
Resting starts...
Talent Knockback is ready to use.
Talent Rune: Shielding is ready to use.
Wiillyy receives 4 healing.
Wiillyy receives 4 healing.
Wiillyy receives 4 healing.
Wiillyy receives 4 healing.
Wiillyy receives 4 healing.
Wiillyy receives 4 healing.
Wiillyy receives 4 healing.
Rested for 22 turns (stop reason: all resources and life at maximum).
Wiillyy receives 4 healing.














