Weep, Wizards the level 1 Cornac Mindslayer by Hera

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassMindslayer
Level / Exp1 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower17 (base 17)
Cunning14 (base 14)

Resources

Life110/110
Psi47/47
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy4
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower17.5
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7.35
Spell Save9.45
Mental Save10.85

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Absorption1.30
2/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Projection1.30
2/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Mental discipline1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Weep, Wizards hits giant rabbit for 11 physical damage.
Weep, Wizards killed giant rabbit!

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: hostile spotted to the north (giant white rat)).


Weep, Wizards hits giant white rat for 10 physical, 11 physical damage (total 20.06).

Giant white rat hits Weep, Wizards for 2 physical damage.
Weep, Wizards hits giant white rat for 10 physical damage.
Weep, Wizards killed giant white rat!

Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
ash wand of illumination [power 7] (5 cooldown).
You gain 0.25 gold from the transmogrification of
iron waraxe (6-8.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (6-7.8 power, 5 apr).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 4; dispells darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).