Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Items Vault 1.0.1 |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Female |
Race | Yeek |
Class | Alchemist |
Level / Exp | 58 / 42% |
Size | small |
Lifes / Deaths | Killed by dreaming horror at level 35 on the 28th Dusk 122nd year of Ascendancy at 22:21 0 / 8Killed by luminous horror at level 35 on the 29th Dusk 122nd year of Ascendancy at 03:39 Killed by Bethiriawen the multi-hued drake at level 38 on the 34th Dusk 122nd year of Ascendancy at 06:07 Killed by golem (servant of Palis) at level 52 on the 64th Dusk 122nd year of Ascendancy at 11:53 Killed by Gorbat, Supreme Wyrmic of the Pride at level 55 on the 72nd Dusk 122nd year of Ascendancy at 03:15 Killed by golem (servant of Palis) at level 55 on the 72nd Dusk 122nd year of Ascendancy at 05:26 Killed by armoured skeleton warrior at level 56 on the 75th Dusk 122nd year of Ascendancy at 02:46 Killed by golem (servant of Palis) at level 58 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:15 |
Primary Stats
Strength | 10 (base 13) |
Dexterity | 27 (base 10) |
Constitution | 57.444047603276 (base 60) |
Magic | 100.78 (base 68) |
Willpower | 49 (base 33) |
Cunning | 89.78 (base 53) |
Resources
Life | -684/912 |
Mana | 591/666 |
Healing Factor | 1.21 |
Regeneration | 78.9041 |
Speed
Mental | +20% |
Attack | +20% |
Movement | -4% |
Spell | +20% |
Global | +98.981417288882% |
Vision
Sight | 10 |
Lite | -2 |
Infravision | 9 |
Offense: Mainhand
Damage | 150 |
Accuracy | 20 |
Crit Chance | 47% |
APR | 12 |
Speed | 0.83 |
Offense: Spell
Spellpower | 69.445 |
Crit Chance | 75% |
Speed | 0.83333333333333 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 43.404 |
Crit Chance | 36% |
Speed | 0.83333333333333 |
Offense: Damage Bonus
Acid | +31% |
Arcane | +29% |
Cold | +31% |
All | +25% |
Darkness | +51% |
Light | +30% |
Temporal | +40% |
Mind | +39% |
Fire | +51% |
Lightning | +40% |
Offense: Damage Penetration
Fire | +15% |
Light | +10% |
Defense: Base
Armour (hardiness) | 30.500256457764 (30%) |
Defense | 32.725128228882 |
Ranged Defense | 32.725128228882 |
Fatigue | 0 |
Physical Save | 32.802708330573 |
Spell Save | 46.141 |
Mental Save | 52.191 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 3%( 70%) |
Physical | -12%( 70%) |
Cold | + 6%( 70%) |
All | -25%( 70%) |
Mind | -6%( 70%) |
Lightning | + 12%( 70%) |
Light | + 8%( 70%) |
Temporal | + 12%( 70%) |
Darkness | -66%( 70%) |
Arcane | -12%( 70%) |
Fire | + 37%( 70%) |
Nature | + 2%( 70%) |
Defense: Immunities
Silence Resistance | 60% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 991% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 320 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 12 turns. Also while Heroism is active, you will only die when reaching -673 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 420 damage for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 21% for 4 turns. Its effects scale with your Strength stat. |
Class Talents
Spell / Infusion | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Spell / Advanced-golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 0.90 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Defensive Posture |
talent | Frost Infusion |
detrimental effect | The target's lite radius has been reduced by 8, and its darkness resistance by 48%. Abyssal Shroud |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | Increases your three highest stats by 9. Heroism |
detrimental effect | Your body is cauterizing, burning for 31.83 damage each turn. Cauterize |
detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | A flow of life spins around the target, regenerating 64.16 life per turn. Regeneration |
detrimental effect | The target is infected by a disease, reducing its constitution by 12 and doing 43.45 blight damage per turn. Rotting Disease |
detrimental effect | The target is lost in a nightmare that deals 64.48 mind damage each turn and has a 38% chance to cause a random detrimental effect. Waking Nightmare |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | eldritch pair of rough leather boots of spellbinding (0 def, 1 armour) eldritch pair of rough leather boots of spellbinding (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Mag Spell save: +2 Mana each turn: +0.18 Maximum mana: +22.00 Spell crit. chance: +2% Lowers spell cool-downs by: 10% A pair of boots made of leather. |
Quiver | 863 alchemist bloodstone 863 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Light source | ethereal dwarven lantern ethereal dwarven lanternPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +5 Mag Spellpower: +7 Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | augmenting cashmere wizard hat of the Brotherhood (2 def, 0 armour) augmenting cashmere wizard hat of the Brotherhood (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Mag Changes damage: +4% arcane / +6% fire / +6% cold / +6% lightning / +6% acid It can be used to activate talent Arcane Eye, placing all other charms into a 27 cooldown : Effective talent level: 5.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 5 When wielded/worn: Defense: +0 Changes resistances: +15% temporal / -5% all Changes damage: +15% temporal / +5% all Movement speed: -20% Combat speed: +20% Casting speed: +20% Mental speed: +20% It can be used to flip the hourglass, costing 18 power out of 20/20. This hourglass of otherwordly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | conjurer's steel ring conjurer's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Wil / +5 Mag Spellpower: +7 Rings can have magical properties. |
On fingers | stralite ring 'Shimmerbore' stralite ring 'Shimmerbore'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +11 Cun / +13 Dex Damage when the wearer hits(melee): 2 lightning Changes resistances: +15% mind Changes damage: +14% mind / +9% lightning Rings can have magical properties. |
Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | Sceptre of the Archlich (40-48 power, 12 apr, darkness damage) Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
On hands | drakeskin leather gloves of war-making (0 def, 3 armour) drakeskin leather gloves of war-making (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +3 Critical mult.: +15.00% Spell crit. chance: +20% Mental crit. chance: +7% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Molten Skin (fire opal) (15 def, 12 armour) Molten Skin (fire opal) (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 15 light / 30 fire Damage when the wearer hits(ranged): 15 light / 30 fire Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +10% light / +15% fire Changes damage: +20% all / +20% fire / +5% light Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +15% Mental crit. chance: +5% It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 4.4 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 237.35 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cloak | restorative elven-silk cloak of the guardian (14 def, 6 armour) restorative elven-silk cloak of the guardian (14 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +6 Defense: +14 Changes resistances: +7% nature / +8% blight Physical save: +7 Spell save: +9 Mental save: +13 Life regen: +0.80 Healing mod.: +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
regeneration infusion (heal 324 over 5 turns) regeneration infusion (heal 324 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 324 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (459 fire damage)heat beam rune (459 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 459.04 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (343 lightning damage)lightning rune (343 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 114.33 to 343.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wizard's teleportation rune (range 142) wizard's teleportation rune (range 142)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 142 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Gilazilandur the voratun amulet Gilazilandur the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +6 Fatigue: -7% Changes stats: +1 Str / +2 Dex Changes resistances: +21% mind Changes resistances penetration: +10% physical Physical save: +19 Confusion immunity: +45% Life regen: +1.10 Maximum stamina: +10.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. StokespikeStokespike Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +12% fire Changes resistances penetration: +25% mind Changes damage: +30% mind / +30% fire Amulets can have magical properties. |
sneakthief's voratun ring of warding sneakthief's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Cun / +9 Dex Changes resistances: +26% fire / +17% cold / +25% lightning / +21% acid Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger of shearing (38-49.4 power, 9 apr)thunderous voratun dagger of shearing (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage conversion: 33% lightning daze When wielded/worn: Armour penetration: +12 Changes stats: +3 Str / +2 Dex / +3 Mag / +3 Wil / +4 Cun / +3 Con Changes resistances penetration: +12% physical / +8% lightning Changes damage: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite dagger of the mystic (30.5-39.65 power, 9 apr)warbringer's stralite dagger of the mystic (30.5-39.65 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical power: +9 Changes stats: +4 Mag / +4 Wil / +4 Con Changes resistances penetration: +8% physical Disarm immunity: +17% Spellpower: +8 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of crippling (37.5-48.75 power, 9 apr)warbringer's voratun dagger of crippling (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +8.0% Physical power: +10 Changes stats: +4 Con Changes resistances penetration: +9% physical Disarm immunity: +20% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. huntsman's dwarven-steel greatmaul of ruin (43.5-65.25 power, 2 apr)huntsman's dwarven-steel greatmaul of ruin (43.5-65.25 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +16 nature Damage against: +14% Animal When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Critical mult.: +17.00% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. psychic's voratun mace of torment (44-61.6 power, 6 apr)psychic's voratun mace of torment (44-61.6 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances penetration: +15% mind / +12% darkness Mindpower: +11 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. living mindstar (15.5-17.05 power, 40 apr, nature damage)living mindstar (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic living mindstar of flames (17-18.7 power, 40 apr, mind damage)mitotic living mindstar of flames (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +14.0% Attack speed: 100% Damage when this weapon hits: +14 slime / +19 acid blind When wielded/worn: Damage when the wearer is hit: 7 fire Changes resistances: +6% fire Changes resistances penetration: +7% fire Changes damage: +9% fire Mindpower: +5 Mental crit. chance: +5% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blazebringer's drakeskin leather slingblazebringer's drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +23 fire When wielded/worn: Changes resistances penetration: +11% fire Global speed: +4% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. greater elven-wood magestaff of channeling (25-30 power, 5 apr, arcane damage)greater elven-wood magestaff of channeling (25-30 power, 5 apr, arcane damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane / +25% fire / +25% cold / +25% lightning Talent granted: +1 Command Staff Mana each turn: +0.17 Spellpower: +19 Spell crit. chance: +4% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 27 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Xykira the Kindleidol (30.5-42.7 power, 5 apr)Xykira the Kindleidol (30.5-42.7 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +17 mind Burst (radius 2) on crit: +4 light Damage conversion: 45% mind / 10% light When wielded/worn: Armour penetration: +22 Physical crit. chance: +13.0% Changes stats: +5 Wil Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 4 light Changes resistances penetration: +13% physical / +10% blight Changes damage: +13% physical / +3% light Critical mult.: +15.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe of ruin (40.5-56.7 power, 6 apr)elemental voratun waraxe of ruin (40.5-56.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 25% fire / 16% cold / 13% lightning / 18% acid When wielded/worn: Armour penetration: +15 Physical crit. chance: +10.0% Critical mult.: +18.00% One-handed war axes. |
hardened drakeskin leather belt of magery hardened drakeskin leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +9 Defense: +11 Changes stats: +5 Wil / +4 Mag Physical save: +10 Spell crit. chance: +3% A belt that goes around your waist. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 45 power out of 50/50) : Effective talent level: 1.0 Power cost: 45 out of 50/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 140.44 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of Angolwen (5 def, 0 armour)verdant elven-silk robe of Angolwen (5 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +4 Mag / +5 Wil / +5 Con Changes damage: +15% nature Life regen: +2.30 Spellpower: +8 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 14 power out of 18/18) : Effective talent level: 4.0 Power cost: 14 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
This item will automatically be transmogrified when you leave the level. blightbringer's pair of voratun boots of uncanny dodging (7 def, 5 armour)blightbringer's pair of voratun boots of uncanny dodging (7 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 Ranged Defense: +7 Fatigue: +4% Changes stats: +6 Wil Spellpower: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. restorative pair of drakeskin leather boots (0 def, 5 armour)restorative pair of drakeskin leather boots (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Life regen: +1.10 Healing mod.: +28% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. heroic rough leather gloves of sorrow (0 def, 5 armour)heroic rough leather gloves of sorrow (0 def, 5 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Damage when the wearer hits(melee): 13 mind / 13 darkness Mental save: -6 Maximum life: +44.00 Mindpower: +5 It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
eldritch cashmere wizard hat of earthrunes (2 def, 3 armour) eldritch cashmere wizard hat of earthrunes (2 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +2 Changes stats: +4 Con Mana each turn: +1.40 Mana when hit: +1.50 Maximum mana: +58.00 It can be used to activate talent Manaflow, placing all other charms into a 36 cooldown : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of command (15 def, 17 armour)rejuvenating voratun mail armour of command (15 def, 17 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +15 Fatigue: +16% Changes stats: +6 Cun Mental save: +15 Life regen: +1.50 Stamina each turn: +1.60 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of command (16 def, 15 armour)enlightening drakeskin leather armour of command (16 def, 15 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +16 Fatigue: +8% Changes stats: +9 Cun / +4 Wil Mental save: +35 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour (3 def, 6 armour)hardened leather armour (3 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour of fire resistance (5 def, 8 armour)radiant drakeskin leather armour of fire resistance (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +4 Wil Damage when the wearer is hit: 14 light Changes resistances: +16% blight / +21% darkness / +20% fire Light radius: +2 A suit of armour made of leather. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
207 alchemist agate 207 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
131 alchemist onyx 131 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
54 alchemist lapis lazuli 54 alchemist lapis lazuli0.00 Encumbrance. Type: alchemist-gem / blue ; tier 3 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
118 alchemist topaz 118 alchemist topaz0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
34 lapis lazuli 34 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
38 sapphire 38 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
35 topaz 35 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of Reknor (dig speed 11 turns) dwarven-steel pickaxe of Reknor (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes resistances: +7% darkness / +7% fire It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
29 emerald 29 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
27 jade 27 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
31 turquoise 31 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
325 alchemist ruby 325 alchemist ruby0.00 Encumbrance. Type: alchemist-gem / red ; tier 4 When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
10 bloodstone 10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
39 fire opal 39 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
34 garnet 34 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
16 ruby 16 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blindscar of thermal psionic shield [power 147] (18 cooldown) Blindscar of thermal psionic shield [power 147] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +4 Mag Light radius: +3 Damage Shield penetration: +50% Resist all after a teleport: +8% Effect duration reduction after a teleport: +40% It can be used to setup a psionic shield, reducing all fire and cold damage by 147 for 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
stralite torque of kinetic psionic shield [power 123] (18 cooldown) stralite torque of kinetic psionic shield [power 123] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical and acid damage by 123 for 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
supercharged steel torque of psychoportation [power 31] (37 cooldown) supercharged steel torque of psychoportation [power 31] (37 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 31), placing all other charms into a 37 cooldown. Torques are made by powerful psionics to store psionic powers. |
voratun torque of charged psionic shield [power 143] (18 cooldown) voratun torque of charged psionic shield [power 143] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all lightning and blight damage by 143 for 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
This item will automatically be transmogrified when you leave the level. forcefull elven-wood totem of cure illness [power 4] (18 cooldown)forcefull elven-wood totem of cure illness [power 4] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to removes up to 4 diseases from the target, placing all other charms into a 18 cooldown. When used: 100% chance to regenerate 10 stamina. Natural totems are made by powerful wilders to store nature power. |
forcefull elven-wood totem of cure poisons [power 3] (18 cooldown) forcefull elven-wood totem of cure poisons [power 3] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to removes up to 3 poisons from the target, placing all other charms into a 18 cooldown. When used: 100% chance to regenerate 8 stamina. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of thorny skin [power 120] (28 cooldown) overpowered dragonbone totem of thorny skin [power 120] (28 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to hardens the skin for 6 turns increasing armour by 120 and armour hardiness by 70%, placing all other charms into a 28 cooldown. Natural totems are made by powerful wilders to store nature power. |
warded dragonbone totem of cure illness [power 4] (18 cooldown) warded dragonbone totem of cure illness [power 4] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Maximum wards: +2 nature / +3 light / +2 acid Talent granted: +1 Ward It can be used to removes up to 4 diseases from the target, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
49 alchemist amethyst 49 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
29 amethyst 29 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
822 alchemist diamond 822 alchemist diamond0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
600 alchemist pearl 600 alchemist pearl0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
35 diamond 35 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
39 moonstone 39 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
23 pearl 23 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 spell knockback damage Gems can be sold for money or used in arcane rituals. |
24 amber 24 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
By Palis the Yeek Alchemist level 31
18th Dusk 122nd year of Ascendancy at 20:46 see stats
By Palis the Yeek Alchemist level 57
78th Dusk 122nd year of Ascendancy at 23:35 see stats
By Palis the Yeek Alchemist level 23
10th Flare 122nd year of Ascendancy at 17:55 see stats
By Palis the Yeek Alchemist level 31
19th Dusk 122nd year of Ascendancy at 21:44 see stats
By Palis the Yeek Alchemist level 15
2nd Summertide 122nd year of Ascendancy at 15:15 see stats
By Palis the Yeek Alchemist level 26
8th Dusk 122nd year of Ascendancy at 04:16 see stats
By Palis the Yeek Alchemist level 34
26th Dusk 122nd year of Ascendancy at 07:47 see stats
By Palis the Yeek Alchemist level 44
44th Dusk 122nd year of Ascendancy at 16:08 see stats
By Palis the Yeek Alchemist level 51
63rd Dusk 122nd year of Ascendancy at 22:44 see stats
By Palis the Yeek Alchemist level 10
79th Pyre 122nd year of Ascendancy at 16:33 see stats
By Palis the Yeek Alchemist level 20
6th Flare 122nd year of Ascendancy at 00:27 see stats
By Palis the Yeek Alchemist level 30
15th Dusk 122nd year of Ascendancy at 09:21 see stats
By Palis the Yeek Alchemist level 40
36th Dusk 122nd year of Ascendancy at 18:46 see stats
By Palis the Yeek Alchemist level 50
56th Dusk 122nd year of Ascendancy at 22:00 see stats
By Palis the Yeek Alchemist level 47
51st Dusk 122nd year of Ascendancy at 15:38 see stats
By Palis the Yeek Alchemist level 34
25th Dusk 122nd year of Ascendancy at 17:55 see stats
By Palis the Yeek Alchemist level 51
60th Dusk 122nd year of Ascendancy at 07:10 see stats
By Palis the Yeek Alchemist level 36
30th Dusk 122nd year of Ascendancy at 14:54 see stats
By Palis the Yeek Alchemist level 28
10th Dusk 122nd year of Ascendancy at 17:10 see stats
Log
Nightmare horror hits golem (servant of Palis) for 94 darkness damage.
Golem (servant of Palis) hits nightmare horror for 0 darkness damage.
Golem (servant of Palis)'s spell attains critical power!
Golem (servant of Palis) hits golem (servant of Palis)'s Inner Demon for 1 fire, 4 acid, 1 lightning, 2 cold, 2 nature, 1 lightning, 2 cold damage (total 10.03).
Golem (servant of Palis)'s Inner Demon hits golem (servant of Palis) for 1 fire, 1 acid, 15 lightning, 24 cold, 15 nature, 5 lightning, 15 cold damage (total 72.56).
Golem (servant of Palis)'s Inner Demon performs a critical strike!
Golem (servant of Palis) hits golem (servant of Palis)'s Inner Demon for 0 fire, 0 acid, 0 lightning, 0 cold, 0 nature, 0 lightning, 0 cold damage (total 0.00).
Golem (servant of Palis)'s Inner Demon hits golem (servant of Palis) for 0 fire, 0 acid, 12 lightning, 20 cold, 23 nature, 8 lightning, 23 cold damage (total 83.31).
Golem (servant of Palis)'s Inner Demon is on fire!
Golem (servant of Palis)'s Inner Demon feels closer to the abyss!
Golem (servant of Palis)'s Inner Demon hits golem (servant of Palis) for 1 fire damage.
Golem (servant of Palis)'s Inner Demon hits nightmare horror for 0 darkness damage.
Golem (servant of Palis) hits golem (servant of Palis)'s Inner Demon for 2 fire damage.
Golem (servant of Palis) hits golem (servant of Palis)'s Inner Demon for 0 fire damage.
Golem (servant of Palis) hits nightmare horror for 5 fire, 0 darkness damage (total 4.34).
Golem (servant of Palis) hits golem (servant of Palis)'s Inner Demon for 1 fire damage.
Golem (servant of Palis)'s Inner Demon hits golem (servant of Palis) for 0 fire damage.
Golem (servant of Palis)'s Inner Demon hits nightmare horror for 0 darkness damage.
Nightmare horror hits golem (servant of Palis)'s Inner Demon for 60 darkness damage.
Nightmare horror hits golem (servant of Palis)'s Inner Demon for 0 darkness damage.
Nightmare horror hits golem (servant of Palis) for 60 darkness damage.
Nightmare horror hits golem (servant of Palis)'s Inner Demon for 60 darkness damage.
Golem (servant of Palis)'s Inner Demon hits golem (servant of Palis) for 1 fire damage.
Golem (servant of Palis)'s Inner Demon hits nightmare horror for 0 darkness damage.
Golem (servant of Palis) uses Self-destruction.
Character control switched to Palis.
Saving done.
Saving done.
Saving game...