GUH2 the level 13 Dwarf Bulwark by -GUH-

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassBulwark
Level / Exp13 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 33)
Dexterity13 (base 12)
Constitution39 (base 33)
Magic8 (base 10)
Willpower20 (base 10)
Cunning14 (base 10)

Resources

Life589/589
Stamina161/161
Healing Factor1.216254336803
Regeneration9.6590709771899

Speed

Mental+2.2204460492503E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5

Offense: Mainhand

Damage62
Accuracy45
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4
Crit Chance2%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+9%
Temporal+15%
Mind+3%
Lightning+9%
Cold+11%
Nature+3%

Offense: Damage Penetration

Cold+5%
Lightning+10%
Mind+35%
Temporal+10%

Defense: Base

Armour (hardiness)51.511077022655 (89.749889547741%)
Defense10
Ranged Defense10
Fatigue33
Physical Save30
Spell Save30
Mental Save11

Defense: Resistances

Darkness+ 13%( 70%)
Acid+ 13%( 70%)
Cold+ 52%( 70%)
Temporal+ 24%( 70%)
Blight+ 22%( 70%)
Arcane+ 12%( 70%)
Fire+ 24%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance25%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Technique / Combat techniques1.30
4/5
1/5
1/5
0/5
Technique / Shield defense1.30
1/5
1/5
1/5
1/5
Technique / Combat veteran1.30
1/5
4/5
1/5
0/5
Technique / Shield offense1.43
1/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
2/5
0/5
Technique / Combat training1.30
2/5
4/5
0/5
3/5
3/5
0/5

Effects

Quests

done
done
failed
done
done
active
done
active
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By GUH2 the Dwarf Bulwark level 10
4th Profit 122nd year of Ascendancy at 01:23
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By GUH2 the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 21:15
see stats
That was close Killed your target while having only 1 life left.
By GUH2 the Dwarf Bulwark level 1
16th Voratun 122nd year of Ascendancy at 18:34
see stats
The Arena Unlocked Arena mode.
By GUH2 the Dwarf Bulwark level 11
7th Profit 122nd year of Ascendancy at 13:46
see stats
The secret city Discovered the truth about mages.
By GUH2 the Dwarf Bulwark level 12
13rd Profit 122nd year of Ascendancy at 00:57
see stats

Log


Talent Precise Strikes is ready to use.
Today is the 23rd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.

Ran for 10 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Today is the 24th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.


There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
Today is the 25th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.


Today is the 26th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.

Ran for 11 turns (stop reason: hostile spotted to the north (ziguranth patrol)).


Today is the 27th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.


There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).

You gain 10.25 gold from the transmogrification of
quick ash totem of summon tentacle [power 145] (20 cooldown).
You gain 2.43 gold from the transmogrification of
psychokinetic quiver of ash arrows of wind (21/21, 22-31 power, 7 apr).
You gain 2.79 gold from the transmogrification of
radiant steel mail armour (2 def, 6 armour).
You gain 25.00 gold from the transmogrification of
pair of hardened leather boots 'Mardestir' (5 def, 3 armour).
You gain 1.51 gold from the transmogrification of
nature's vined mindstar (4-5 power, 18 apr, nature damage).
You gain 10.89 gold from the transmogrification of
Curegasher (9-10 power, 24 apr, mind damage).
You gain 0.10 gold from the transmogrification of
steel amulet.
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.