










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 20 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by Genor the large white snake at level 20 on the 12nd Dusk 122nd year of Ascendancy at 21:38 / 1 |
Primary Stats
| Strength | 63 (base 48) |
| Dexterity | 14 (base 10) |
| Constitution | 35 (base 10) |
| Magic | 50 (base 41) |
| Willpower | 19 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -125/665 |
| Positive | 1/107 |
| Stamina | 123/200 |
| Healing Factor | 1.1916660017318 |
| Regeneration | 1.4895825021648 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 56 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Acid | +6% |
| Light | +6% |
| Darkness | +12% |
| Cold | +9% |
| Arcane | +9% |
| Fire | +4% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +9% |
| Acid | +15% |
| Physical | +7% |
| Cold | +15% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 16 (60%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 8 |
| Physical Save | 34 |
| Spell Save | 25 |
| Mental Save | 29 |
Defense: Resistances
| Lightning | + 26%( 70%) |
| Acid | + 18%( 70%) |
| Cold | + 26%( 70%) |
| Blight | + 23%( 70%) |
| Physical | + 23%( 70%) |
| Fire | + 22%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Disarm Resistance | 11% |
| Confusion Resistance | 21% |
| Silence Resistance | 23% |
| Stun Resistance | 65% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 72 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
Escort the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest) | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed naga tongue. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Velyseda (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Critical power +5.00% Accuracy +10 (+3 eff.) defense ------ Armor +1 Silence Resist +23% Confus Resist +21% Stun Resist +22% other ------- Mana/turn +0.04 Max stamina +10.00 See Invisibility +9 A pair of boots made of leather. |
| Light source | Shinerace2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Str +1 Mag +1 Wil +1 Con offense ------ When Hit 4 light 4 fire defense ------ Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gorosatar the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Dex +4 Con offense ------ Ignore resists +5% acid Accuracy +20 (+6 eff.) defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Cyrawyn the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Spellpower +10 (+4 eff.) On-Hit 6 fire Damage +9% arcane +4% fire Ignore resists +10% acid defense ------ Armor +1 Resistance +6% fire Spell save +6 (+3 eff.) other ------- Vim-on-crit +2.00 Max mana +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Dairokor [power 170] (15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ Mind Crit +1% Critical power +15.00% defense ------ Mind save +6 (+3 eff.) Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Samurotar the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Dex +2 Con offense ------ Physical Power +15 (+4 eff.) Damage +6% acid defense ------ Physical save +15 (+7 eff.) Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
| On fingers | Sleetwish0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +7 Str +2 Dex +7 Cun +7 Con offense ------ Physical Power +7 (+2 eff.) defense ------ Resistance +6% cold Rings make your fingers look great! |
| Around neck | grounding copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% lightning Stun Resist +23% Amulets make your neck look great! |
| In main hand | Corruptionream the steel mace (111% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * Create an explosion dealing 73 lightning damage (1/turn) While equipped: Stats +6 Wil +8 Con offense ------ Physical Power +6 (+1 eff.) Damage +11% lightning Ignore resists +9% lightning +7% physical +15% nature When Hit 8 blight defense ------ Life +18.00 Disarm Resist +11% Blunt and deadly. |
| Around waist | Turygasin the Freezeswift1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Spellpower +3 (+1 eff.) Damage +9% cold +6% light +9% darkness Ignore resists +15% cold defense ------ Mind save +6 (+3 eff.) other ------- Light +1 A belt that goes around your waist. |
| In off hand | Dourrend the steel shield (0 def, 4 armour, 107% power, 42 block)7.0 Encumbrance T2 shield armor [Random Unique] Nature/Psionic When used to Attack: Weapon Damage 107% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On-hit +12 physical On-Hit, radius 1 +12 fire While equipped: Stats +1 Cun +2 Wil offense ------ On-Hit 6 fire Damage +3% darkness When Hit 3 fire defense ------ Armor +4 Fatigue +8% Resistance +6% acid +12% physical +5% fire +6% cold +5% lightning Windwall +26 Mind save +12 (+6 eff.) Slow Projectiles +16% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Gilerotar' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Accuracy +16 (+5 eff.) defense ------ Defense +1 (+1 eff.) Fatigue -5% Resistance +12% blight +3% cold Crit Resistance 5.00% Mind save +3 (+2 eff.) Life +84.00 Blind Resist +10% other ------- Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robes of Deflection (0 def, 7 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag offense ------ Spellpower +5 (+2 eff.) defense ------ Armor +7 Hardiness +30% Resistance +7% all On Spell Hit: 4% Evasion level 1 This set of robes seems to shine with metallic colors. |
Inventory
Runoravon (0 def, 0 armour) =lig=2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: offense ------ Damage +18% lightning defense ------ Resistance +27% lightning +6% acid +9% all Poison Resist +20% Confus Resist +20% Knockbk Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron gauntlets 'Bokedor' (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +2 Str +2 Mag +3 Wil +8 Con defense ------ Armor +1 Fatigue +1% Resistance +6% fire Life Regen +4.00 Disarm Resist +23% other ------- See Invisibility +18 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered ash wand of clairvoyance [power 11] (20 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 11, power 65 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Add the Cornac Sun Paladin level 10
5th Mirth 122nd year of Ascendancy at 12:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Add the Cornac Sun Paladin level 20
6th Dusk 122nd year of Ascendancy at 23:49 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Add the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 11:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Add the Cornac Sun Paladin level 11
3rd Summertide 122nd year of Ascendancy at 14:49 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Add the Cornac Sun Paladin level 11
1st Summertide 122nd year of Ascendancy at 13:52 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Add the Cornac Sun Paladin level 17
2nd Dusk 122nd year of Ascendancy at 18:58 see stats
Log
Genor the large white snake uses Realign.
Genor the large white snake is not stunned anymore.
Genor the large white snake is cured!
Genor the large white snake receives 222 healing.
Add casts Rune: Shielding.
A shield forms around Add.
Add uses Assault.
Add performs a melee critical strike against Genor the large white snake!
Add performs a melee critical strike against Genor the large white snake!
Melee retaliation hits Add for (14 absorbed), 0 arcane, 0 arcane, 0 arcane, 0 arcane (0 total damage).
Shield of Light hits Genor the large white snake for 41 light, (7 to psi shield), 11 physical, 45 light, 15 fire, 15 fire (127 total damage).
Add hits Genor the large white snake for (12 to psi shield), 18 physical, (7 to psi shield), 11 physical, 43 light, 15 fire, 15 fire, (48 to psi shield), 72 physical, 24 light, 7 fire, (26 to psi shield), 33 lightning, (45 to psi shield), 68 physical, 24 light, 7 fire (337 total damage).
Melee retaliation hits Genor the large white snake for (2 to psi shield), 0 blight, 2 fire, 13 light (15 total damage).
Genor the large white snake's Beyond the Flesh hits Add for (112 absorbed), 0 physical, (20 absorbed), 0 physical (0 total damage).
Genor the large white snake uses To The Arms.
Your shield crumbles under the damage!
The shield around Add crumbles.
Add starts to bleed.
Add is suffering and fails to concentrate on dealing damage.
Genor the large white snake hits Add for (83 absorbed), 51 physical, 7 darkness, 20 physical (78 total damage).
Melee retaliation hits Genor the large white snake for (2 to psi shield), 0 blight, 3 fire, 15 light (18 total damage).
Shield of Light hits Add for 13 healing, 13 healing, 13 healing (0 total damage) [39 healing].
Talent Wave of Power is ready to use.
Bleeding from Genor the large white snake hits Add for 13 physical damage.
Genor the large white snake uses Bloodstream.
Genor the large white snake uses Furnace Vent.
Melee retaliation hits Genor the large white snake for (1 to psi shield), 0 blight, 1 fire, 0 light, (1 to psi shield), 0 blight, 0 fire, 0 light (1 total damage).
Genor the large white snake hits Add for 79 physical, 7 darkness, 267 fire, 20 physical, 44 physical, 20 physical, 208 physical (644 total damage).
Add the level 20 cornac sun paladin was maimed to death by Genor the large white snake on level 3 of Old Forest.




































































