












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Demonologist |
| Level / Exp | 50 / 2784% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 149 (base 60) |
| Dexterity | 44 (base 35) |
| Constitution | 159 (base 60) |
| Magic | 130 (base 60) |
| Willpower | 49 (base 14) |
| Cunning | 63 (base 8) |
Resources
| Mana | 1/589 |
| Vim | 166/166 |
| Life | 2348/2348 |
| Stamina | 332/332 |
| Steam | 60/100 |
| Healing Factor | 1.6854551719758 |
| Regeneration | 57.72683964017 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +119.41616685128% |
Vision
| Sight | 10 |
| Lite | 18 |
| See Stealth | 32 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 308 |
| Accuracy | 63 |
| Crit Chance | 62% |
| APR | 6 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 84 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +38% |
| Blight | +38% |
| Arcane | +31% |
| All | +13% |
| Lightning | +28% |
| Light | +33% |
| Physical | +38% |
| Darkness | +28% |
| Fire | +53% |
| Nature | +38% |
Offense: Damage Penetration
| Darkness | +29% |
| Lightning | +15% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 232.12131792372 (100%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 95 |
| Physical Save | 94 |
| Spell Save | 77 |
| Mental Save | 77 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 61%( 70%) |
| Physical | + 61%( 70%) |
| Cold | + 70%( 70%) |
| All | + 39%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 44%( 70%) |
| Temporal | + 46%( 70%) |
| Mind | + 56%( 70%) |
| Darkness | + 62%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Disarm Resistance | 100% |
| Confusion Resistance | 50% |
| Silence Resistance | 60% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 918% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 50% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Doom shield | 1.52 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Black-magic | 1.52 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Doom Tendrils |
| talent | Precise Strikes |
| talent | Bleak Outcome |
| talent | Flame of Urh'Rok |
| talent | Shattered Mind |
| talent | Hardened Core |
| talent | Tale of Destruction |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Lisida the faeros. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by thought-forged warrior. Escort: lost defiler (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Mayurethra the brown bear. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by master vampire. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2021. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) 3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Physical save +15 (+3 eff.) Pinning Resist +25% Knockbk Resist +125% Teleport Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Taintripper the dwarven lantern 1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con offense ------ Damage +20% light On-Hit (Melee): * 10% chance to slow global speed by 59% * 20 arcane resource burn defense ------ Resistance +3% acid +6% temporal +24% blight +9% fire +3% lightning Mind save +15 (+4 eff.) Life Regen +16.00 other ------- Light +15 See Stealth +32 See Invisibility +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Radheleg' (0 def, 5 armour) 2.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +4 Dex +4 Mag +12 Con defense ------ Armor +5 Fatigue +5% Resistance +13% acid +13% fire +13% cold +25% mind +15% lightning Mind save +23 (+5 eff.) Silence Resist +50% Confus Resist +50% A cap made of leather. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) 1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Disarm Resist +100% other ------- Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +5 Str +5 Wil +8 Cun +5 Con offense ------ Damage +15% lightning defense ------ Resistance +15% lightning +7% all Physical save +18 (+4 eff.) Mind save +18 (+4 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | Zanehor |
| On fingers | Blastravage 0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +6 Wil +2 Cun +15 Con offense ------ Physical Power +33 (+5 eff.) Spellpower +18 (+4 eff.) Mindpower +18 (+6 eff.) Damage +6% all defense ------ Resistance +3% lightning Spell save +18 (+4 eff.) other ------- Stamina/turn +5.20 Vim/turn +4.00 Hate-on-crit +5.17 Max stamina +35.00 Talents +5 Bloodcasting Rings make your fingers look great! |
| Around neck | Gleampower0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ When Hit 4 light defense ------ Resistance +12% nature +2% physical +3% mind +3% light Silence Resist +10% Stun Resist +20% other ------- Masteries +0.22 Corruption/Black-magic +0.22 Corruption/Doom shield Amulets make your neck look great! |
| In main hand | Airtickler (170% power, 6 apr) 3.0 Encumbrance T5 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 170% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +11 Str -1 Dex +11 Mag +12 Wil +34 Cun +10 Con offense ------ Physical Crit +14.0% Mind Crit +5% Critical power +10.00% Ignore resists +10% lightning defense ------ Resistance +6% temporal other ------- Talents +5 Doom Tendrils Blunt and deadly. |
| Around waist | Woebrand the drakeskin leather belt |
| In off hand | Gunurion the Cloudpride (0 def, 25 armour, 177% power, 397 block) 7.0 Encumbrance T5 shield armor [Random Unique] Master/Psionic When used to Attack: Weapon Damage 177% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +397 On-hit +4 lightning +30 physical On-crit, radius 2 +4 lightning While equipped: Stats +4 Wil +7 Con offense ------ Ignore resists +5% lightning When Hit 4 lightning defense ------ Armor +25 Fatigue +8% Resistance +12% blight +19% physical +9% lightning Windwall +44 Physical save +12 (+3 eff.) Slow Projectiles +40% other ------- Talents +5 Blood Shield +1 Block Handheld deflection devices. |
| Cloak | Duvulen the Torchream (9 def, 16 armour) 2.0 Encumbrance T3 cloak armor [Random Unique] Master While equipped: Stats +3 Str +3 Dex +2 Con offense ------ Damage +15% fire On-Hit (Melee): * 20% chance to reduce armor by 46% defense ------ Armor +16 Defense +9 (+3 eff.) Resistance +30% lightning +22% cold Physical save +16 (+3 eff.) Spell save +23 (+5 eff.) Mind save +16 (+4 eff.) Stun Resist +50% other ------- Stamina/turn +0.40 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Monolith Armour (40 def, 50 armour) 17.0 Encumbrance T5 massive armor [Unique] Arcane While equipped: Stats +15 Str +25 Mag offense ------ Spellpower +25 (+5 eff.) defense ------ Armor +50 Defense +40 (+13 eff.) Fatigue +70% Resistance +10% all Physical save +35 (+7 eff.) Spell save +35 (+8 eff.) Life +270.00 Life Regen +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. Talent level: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+3 eff.) Spell save +15 (+4 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
gold amulet 'Lavaoath'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil offense ------ Mindpower +11 (+4 eff.) Ignore resists +15% fire defense ------ Armor +6 Defense +20 (+6 eff.) Resistance +9% acid +11% physical +6% cold +7% arcane +12% fire Physical save +19 (+4 eff.) Spell save +19 (+4 eff.) Mind save +30 (+7 eff.) Life Regen +2.00 Disarm Resist +20% Confus Resist +19% other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 180% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+10 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Lisita (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Lck +10 Con offense ------ Physical Crit +6.0% Spell Crit +10% Mind Crit +5% Spellpower +20 (+4 eff.) Damage +3% arcane +3% blight Ignore resists +5% blight When Hit 4 arcane On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 defense ------ Armor +5 Fatigue +5% Resistance +22% mind Mind save +24 (+5 eff.) Confus Resist +44% A hat made of leather. Very stylish. |
voratun plate armour 'Pusguile' (11 def, 35 armour)17.0 Encumbrance T5 massive armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun offense ------ Damage +15% temporal Ignore resists +10% nature On-Hit (Melee): * 20% chance to slow global speed by 59% defense ------ Armor +35 Defense +11 (+3 eff.) Fatigue +22% Resistance +11% acid +12% physical +13% lightning +10% mind +11% cold +6% nature +10% fire Mind save +39 (+8 eff.) A suit of armour made of metal plates. |
demon seed [Lithfengel] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Disease Resist +100% other ------- Talents +5 Diseased Body Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 5 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Flame Bolts Demon status: alive (75% life). The seed of a demon. |
demon seed [forge-giant] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Corrosive Cone Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [wretchling] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Fearscape Shift Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy All Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +35% blight +35% fire +35% physical Damage Reduction +25 blight +25 fire +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +32% acid +32% physical +32% blight Ignore resists +25% acid +25% physical +25% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +32% blight +32% fire +32% darkness Ignore resists +25% blight +25% fire +25% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +35% acid +35% darkness +35% blight Damage Reduction +25 acid +25 darkness +25 blight Demon status: alive (100% life). The seed of a demon. |
114 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Skyclamor the voratun pickaxe (dig speed 22 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +12 Str +3 Con offense ------ Spellpower +15 (+3 eff.) Damage +9% lightning Ignore resists +20% blight +15% mind Ignore Shields +20% defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue -9% Resistance +8% physical Spell save +6 (+2 eff.) other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
1.0 Encumbrance lite [Unique] Arcane While equipped: offense ------ Damage +0% light other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 248.30 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 248.30 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
alchemist's lamp 'Flamequick'1.0 Encumbrance T3 lite [Random Unique] Arcane/Nature/Master While equipped: offense ------ Damage +0% light Ignore resists +10% blight +10% fire +10% all Ignore Armor +8 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 defense ------ Resistance +7% temporal +8% cold Life +64.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +14% Out-of-Phase Resilience +19% other ------- Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
3 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 856.80 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Lev the Dwarf Demonologist level 40
23rd Iron 123rd year of Ascendancy at 02:43 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lev the Dwarf Demonologist level 50
4th Profit 123rd year of Ascendancy at 15:33 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Lev the Dwarf Demonologist level 40
21st Iron 123rd year of Ascendancy at 03:48 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Lev the Dwarf Demonologist level 33
20th Loss 122nd year of Ascendancy at 09:53 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Lev the Dwarf Demonologist level 48
36th Stralite 123rd year of Ascendancy at 03:39 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Lev the Dwarf Demonologist level 44
45th Steel 123rd year of Ascendancy at 00:22 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lev the Dwarf Demonologist level 35
8th Iron 123rd year of Ascendancy at 00:01 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Lev the Dwarf Demonologist level 42
37th Steel 123rd year of Ascendancy at 22:58 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Lev the Dwarf Demonologist level 33
20th Loss 122nd year of Ascendancy at 14:05 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Lev the Dwarf Demonologist level 27
42nd Dearth 122nd year of Ascendancy at 04:04 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Lev the Dwarf Demonologist level 50
19th Loss 123rd year of Ascendancy at 06:30 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Lev the Dwarf Demonologist level 23
18th Dearth 122nd year of Ascendancy at 22:44 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lev the Dwarf Demonologist level 34
7th Shortage 122nd year of Ascendancy at 06:25 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Lev the Dwarf Demonologist level 25
38th Dearth 122nd year of Ascendancy at 00:15 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Lev the Dwarf Demonologist level 50
25th Dearth 123rd year of Ascendancy at 07:41 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Lev the Dwarf Demonologist level 6
19th Voratun 122nd year of Ascendancy at 09:36 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lev the Dwarf Demonologist level 34
2nd Shortage 122nd year of Ascendancy at 07:37 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lev the Dwarf Demonologist level 10
29th Voratun 122nd year of Ascendancy at 01:57 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lev the Dwarf Demonologist level 20
38th Profit 122nd year of Ascendancy at 20:47 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Lev the Dwarf Demonologist level 30
1st Loss 122nd year of Ascendancy at 12:43 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Lev the Dwarf Demonologist level 40
20th Iron 123rd year of Ascendancy at 13:44 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Lev the Dwarf Demonologist level 50
1st Profit 123rd year of Ascendancy at 22:18 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Lev the Dwarf Demonologist level 21
40th Profit 122nd year of Ascendancy at 21:39 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Lev the Dwarf Demonologist level 50
24th Dearth 123rd year of Ascendancy at 03:00 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Lev the Dwarf Demonologist level 22
3rd Dearth 122nd year of Ascendancy at 05:54 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Lev the Dwarf Demonologist level 50
14th Profit 123rd year of Ascendancy at 09:51 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lev the Dwarf Demonologist level 32
6th Loss 122nd year of Ascendancy at 16:59 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Lev the Dwarf Demonologist level 50
40th Profit 123rd year of Ascendancy at 17:25 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Lev the Dwarf Demonologist level 39
19th Iron 123rd year of Ascendancy at 13:58 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Lev the Dwarf Demonologist level 43
38th Steel 123rd year of Ascendancy at 01:49 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Lev the Dwarf Demonologist level 50
19th Loss 123rd year of Ascendancy at 06:29 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lev the Dwarf Demonologist level 7
24th Voratun 122nd year of Ascendancy at 16:43 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Lev the Dwarf Demonologist level 50
24th Dearth 123rd year of Ascendancy at 03:15 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Lev the Dwarf Demonologist level 50
19th Loss 123rd year of Ascendancy at 06:30 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Lev the Dwarf Demonologist level 50
40th Profit 123rd year of Ascendancy at 17:49 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Lev the Dwarf Demonologist level 13
13rd Profit 122nd year of Ascendancy at 11:56 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Lev the Dwarf Demonologist level 24
20th Dearth 122nd year of Ascendancy at 05:00 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Lev the Dwarf Demonologist level 45
7th Stralite 123rd year of Ascendancy at 03:39 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Lev the Dwarf Demonologist level 24
20th Dearth 122nd year of Ascendancy at 08:31 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lev the Dwarf Demonologist level 15
18th Profit 122nd year of Ascendancy at 08:23 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Lev the Dwarf Demonologist level 40
20th Iron 123rd year of Ascendancy at 13:44 see stats
Log
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 17 turns (stop reason: interesting terrain).
You gain 5.99 gold from the transmogrification of impervious voratun shield of fire resistance (+27%) (0 def, 22 armour, 179% power, 334 block).
You gain 5.21 gold from the transmogrification of voratun plate armour of the deep (0 def, 22 armour).
You gain 3.90 gold from the transmogrification of voratun helm of might (0 def, 5 armour).
You gain 2.82 gold from the transmogrification of prismatic voratun helm of strength (+10) (0 def, 5 armour).
You gain 6.17 gold from the transmogrification of prismatic drakeskin leather cap of the bounder (0 def, 5 armour).
You gain 11.25 gold from the transmogrification of wanderer's pair of voratun boots of tirelessness (0 def, 5 armour).
You gain 9.55 gold from the transmogrification of undeterred pair of voratun boots (0 def, 5 armour).
You gain 5.67 gold from the transmogrification of scholar's pair of drakeskin leather boots of speed (0 def, 5 armour).
You gain 6.31 gold from the transmogrification of blood-soaked pair of drakeskin leather boots of rushing (0 def, 5 armour).
You gain 8.06 gold from the transmogrification of verdant elven-silk robe (0 def, 0 armour).
You gain 6.98 gold from the transmogrification of stargazer's elven-silk robe of the mind (+24%) (0 def, 0 armour).
You gain 12.25 gold from the transmogrification of warbringer's voratun waraxe of disruption (150% power, 6 apr).
You gain 7.74 gold from the transmogrification of voratun waraxe of ruin (151% power, 6 apr).
You gain 3.75 gold from the transmogrification of voratun waraxe of corruption (150% power, 6 apr).
You gain 7.60 gold from the transmogrification of plaguebringer's voratun waraxe of massacre (167% power, 6 apr).
You gain 11.76 gold from the transmogrification of surging dragonbone starstaff of invocation (136% power, 6 apr, darkness element).
You gain 11.60 gold from the transmogrification of cruel dragonbone starstaff of wizardry (136% power, 6 apr, temporal element).
You gain 7.72 gold from the transmogrification of throat-seeking drakeskin leather sling of true flight.
You gain 10.80 gold from the transmogrification of stormbringer's voratun longsword (154% power, 6 apr).
You gain 5.29 gold from the transmogrification of acidic voratun longsword of vileness (153% power, 6 apr).
You gain 8.37 gold from the transmogrification of voratun greatsword of evisceration (173% power, 4 apr).
You gain 1.50 gold from the transmogrification of wild infusion of the duelist (res 33%; physical; dur 2; cd 11).
Saving game...
Saving done.




































































































































