Orchol the Second the level 13 Orc Gunslinger by Haldorn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeEasy Exploration
SexMale
RaceOrc
ClassGunslinger
Level / Exp13 / 56%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity38 (base 37)
Constitution15 (base 11)
Magic9 (base 10)
Willpower13 (base 10)
Cunning20 (base 19)

Resources

Life280/280
Steam100/100
Healing Factor1.1560311219418
Regeneration0.28900778048544

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage22
Accuracy49
Crit Chance10%
APR1
Speed1.00

Offense: Offhand

Damage22
Accuracy49
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance13%
Speed1

Offense: Damage Bonus

Physical+6%

Defense: Base

Armour (hardiness)6 (63.914983985962%)
Defense41
Ranged Defense41
Fatigue0
Physical Save20
Spell Save13
Mental Save23

Defense: Resistances

Blight+ 12%( 70%)
Lightning+ 10%( 70%)
Darkness+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
3/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
5/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
4/5
1/5
2/5
2/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
4/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Orchol the Second uses Overheat Bullets.
Orchol the Second tweaks some of his bullets.


Orchol the Second shoots!
Sun-mage casts
Firebeam.
Sun-mage is on fire!

Sun-mage hits Orchol the Second for (8 flat reduction), 10 fire (10 total damage).
Sun-mage's light area effect hits
Orchol the Second for (8 flat reduction), 23 light (23 total damage).
Orchol the Second's Shoot hits Sun-mage for
30 physical, 5 physical (35 total damage).
Orchol the Second's Shoot hits Sun-mage for
26 physical, 5 physical (31 total damage).
Orchol the Second's Shoot hits Sun-mage for
50 physical damage.
Orchol the Second's Shoot hits Sun-mage for
27 physical, 5 physical (32 total damage).
Sun-mage casts
Firebeam.
Sun-mage hits Orchol the Second for (8 flat reduction), 10 fire (10 total damage).
Sunwall archer's Shoot misses
Orchol the Second.
Sunwall archer shoots!

Burning from Orchol the Second hits Sun-mage for
50 fire damage.
Sunwall archer's Shoot hits Sunwall archer for
55 physical damage.
Sun-mage's light area effect hits
Orchol the Second for (8 flat reduction), 23 light (23 total damage).
Sun-mage casts
Sun Flare.
Orchol the Second loses sight!

Something hits
Orchol the Second for (8 flat reduction), 65 light (65 total damage).
Orchol the Second the level 13 orc gunslinger was seared to death by a sun-mage on level 3 of Sunwall Outpost.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Orchol the Second!
Saving game...

Saving done.