Daggermancer the level 7 Cornac Marauder by Locksmith

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassMarauder
Level / Exp7 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 14)
Dexterity25 (base 25)
Constitution16 (base 14)
Magic10 (base 10)
Willpower12 (base 10)
Cunning22 (base 17)

Resources

Life197/197
Stamina113/113
Healing Factor1.1545771506545
Regeneration3.7523757396271

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision6
See Stealth35.634550475236
See Invisible35.634550475236

Offense: Mainhand

Damage27
Accuracy36
Crit Chance8%
APR5
Speed1.00

Offense: Offhand

Damage19
Accuracy36
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower17
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)5 (49.007671158813%)
Defense29
Ranged Defense29
Fatigue0
Physical Save10
Spell Save7
Mental Save15

Defense: Resistances

Cold+ 15%( 70%)
Light+ 30%( 70%)
Mind+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Cunning / Poisons1.00
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.00
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
2/5
0/5
2/5

Effects

talent
beneficial effect

Quests

done
done
active

Equipment

On head
On fingers
Around neck
In main hand
Main armor
In off hand
Cloak
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.42 gold from the transmogrification of
grounding rough leather cap (0 def, 1 armour).
You gain 0.73 gold from the transmogrification of
clarifying linen wizard hat (1 def, 0 armour).
You gain 1.71 gold from the transmogrification of
nature's mossy mindstar of balance (77% power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (128% power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.


Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.