Arcane Take You Higher the level 7 Higher Arcane Blade by Locksmith

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
Steamtech UI 1.1.4
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceHigher
ClassArcane Blade
Level / Exp7 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 20)
Dexterity15 (base 10)
Constitution17 (base 17)
Magic21 (base 20)
Willpower14 (base 10)
Cunning15 (base 13)

Resources

Life-2/223
Mana10/116
Stamina88/108
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage17
Accuracy30
Crit Chance3%
APR6
Speed1.00

Offense: Spell

Spellpower22.139182325495
Crit Chance2%
Speed1

Offense: Mind

Mindpower15.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense2.75
Ranged Defense2.75
Fatigue3
Physical Save13.65
Spell Save12.25
Mental Save10.15

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
5/5
1/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
1/5
0/5
0/5
Spell / Air1.20
3/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
1/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
2/5
1/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
detrimental effect

Quests

done
failed
active

Equipment

Tool
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 2 turns (stop reason: hostile spotted to the south (elven guard)).

Arcane Take You Higher rushes out!

Elven guard is dazed!

Elven guard hits Arcane Take You Higher for 10 acid damage.
Arcane Take You Higher hits Elven guard for 27 physical, 12 lightning, 10 mind, 6 fire (55 total damage).
Elven guard performs a melee critical strike against Arcane Take You Higher!
Elven guard hits Arcane Take You Higher for 20 physical, 2 acid (23 total damage).

Elven guard is not dazed anymore.

Elven guard hits Arcane Take You Higher for 10 acid damage.
Arcane Take You Higher hits Elven guard for 26 physical, 12 lightning, 10 mind, 6 fire (54 total damage).
Elven guard hits Arcane Take You Higher for 31 physical, 5 acid (36 total damage).

Arcane Take You Higher misses Elven guard.
Elven guard uses Block.


Elven guard hits Arcane Take You Higher for 10 acid damage.
Arcane Take You Higher hits Elven guard for (25 blocked), 0 physical, 12 lightning, 10 mind, 6 fire (28 total damage).
Elven guard hits Arcane Take You Higher for 62 physical, 5 acid (67 total damage).

Arcane Take You Higher uses Infusion: Regeneration.

Arcane Take You Higher starts regenerating health quickly.

Elven guard performs a melee critical strike against Arcane Take You Higher!
Elven guard hits Arcane Take You Higher for 45 physical, 5 acid (50 total damage).

You do not have enough mana to cast Arcane Reconstruction.

Arcane Take You Higher uses Infusion: Wild.

Arcane Take You Higher lessens the pain.

Saving game...