











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 29 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by Bemdda the thalore at level 17 on the 37th Haze 122nd year of Ascendancy at 15:43 / 105Killed by Chronolith Twin at level 18 on the 18th Regrowth 123rd year of Ascendancy at 23:22 Killed by Chronolith Twin at level 18 on the 19th Regrowth 123rd year of Ascendancy at 02:18 Killed by Chronolith Twin at level 18 on the 19th Regrowth 123rd year of Ascendancy at 04:19 Killed by golem (servant of Alchemiko) at level 19 on the 19th Regrowth 123rd year of Ascendancy at 10:18 Killed by black jelly at level 20 on the 32nd Regrowth 123rd year of Ascendancy at 15:50 Killed by golem (servant of Alchemiko) at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 03:43 Killed by Alchemiko at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 09:09 Killed by golem (servant of Alchemiko) at level 21 on the 48th Regrowth 123rd year of Ascendancy at 09:14 Killed by naga myrmidon at level 21 on the 49th Regrowth 123rd year of Ascendancy at 18:48 Killed by Borfast the Broken at level 21 on the 49th Regrowth 123rd year of Ascendancy at 20:53 Killed by Borfast the Broken at level 21 on the 49th Regrowth 123rd year of Ascendancy at 23:31 Killed by naga myrmidon at level 21 on the 50th Regrowth 123rd year of Ascendancy at 10:49 Killed by Dozing Mayitira at level 23 on the 54th Regrowth 123rd year of Ascendancy at 06:58 Killed by Dozing Emotira at level 23 on the 54th Regrowth 123rd year of Ascendancy at 08:25 Killed by Dozing Emotira at level 23 on the 54th Regrowth 123rd year of Ascendancy at 09:03 Killed by Dozing Emotira at level 23 on the 54th Regrowth 123rd year of Ascendancy at 09:12 Killed by Dozing Emotira at level 23 on the 54th Regrowth 123rd year of Ascendancy at 09:27 Killed by Dozing Emotira at level 23 on the 54th Regrowth 123rd year of Ascendancy at 10:00 Killed by Dozing Emotira at level 23 on the 54th Regrowth 123rd year of Ascendancy at 10:45 Killed by Sleeping Cyrylevena at level 23 on the 54th Regrowth 123rd year of Ascendancy at 11:33 Killed by Sleeping Cyrylevena at level 23 on the 54th Regrowth 123rd year of Ascendancy at 12:19 Killed by Layolaith the elder vampire at level 23 on the 55th Regrowth 123rd year of Ascendancy at 15:28 Killed by Adenor the master vampire at level 23 on the 55th Regrowth 123rd year of Ascendancy at 20:17 Killed by Adenor the master vampire at level 23 on the 55th Regrowth 123rd year of Ascendancy at 20:29 Killed by Adenor the master vampire at level 23 on the 55th Regrowth 123rd year of Ascendancy at 21:01 Killed by Adenor the master vampire at level 23 on the 55th Regrowth 123rd year of Ascendancy at 21:14 Killed by orc warrior at level 23 on the 56th Regrowth 123rd year of Ascendancy at 01:18 Killed by skeleton master archer at level 23 on the 56th Regrowth 123rd year of Ascendancy at 08:20 Killed by skeleton master archer at level 23 on the 56th Regrowth 123rd year of Ascendancy at 09:07 Killed by orc assassin at level 23 on the 56th Regrowth 123rd year of Ascendancy at 09:26 Killed by grave wight at level 23 on the 56th Regrowth 123rd year of Ascendancy at 09:41 Killed by forest wight at level 23 on the 56th Regrowth 123rd year of Ascendancy at 10:28 Killed by armoured skeleton warrior at level 24 on the 56th Regrowth 123rd year of Ascendancy at 10:48 Killed by skeleton master archer at level 24 on the 56th Regrowth 123rd year of Ascendancy at 12:01 Killed by skeleton master archer at level 24 on the 56th Regrowth 123rd year of Ascendancy at 13:30 Killed by skeleton master archer at level 24 on the 56th Regrowth 123rd year of Ascendancy at 15:11 Killed by skeleton master archer at level 24 on the 56th Regrowth 123rd year of Ascendancy at 16:35 Killed by skeleton archer at level 24 on the 56th Regrowth 123rd year of Ascendancy at 20:18 Killed by forest wight at level 24 on the 56th Regrowth 123rd year of Ascendancy at 23:25 Killed by spinning beam trap at level 24 on the 57th Regrowth 123rd year of Ascendancy at 06:16 Killed by fire drake hatchling at level 24 on the 58th Regrowth 123rd year of Ascendancy at 16:25 Killed by skeleton master archer at level 24 on the 58th Regrowth 123rd year of Ascendancy at 19:04 Killed by Ce'Nulrawyn the master vampire at level 25 on the 60th Regrowth 123rd year of Ascendancy at 02:02 Killed by armoured skeleton warrior at level 25 on the 60th Regrowth 123rd year of Ascendancy at 05:48 Killed by elder vampire at level 25 on the 60th Regrowth 123rd year of Ascendancy at 06:36 Killed by elder vampire at level 25 on the 60th Regrowth 123rd year of Ascendancy at 07:25 Killed by ghast at level 25 on the 60th Regrowth 123rd year of Ascendancy at 08:17 Killed by The Master at level 25 on the 60th Regrowth 123rd year of Ascendancy at 09:22 Killed by ghast at level 25 on the 60th Regrowth 123rd year of Ascendancy at 10:05 Killed by The Master at level 25 on the 60th Regrowth 123rd year of Ascendancy at 10:55 Killed by Lord of Skulls (warrior) at level 25 on the 60th Regrowth 123rd year of Ascendancy at 11:37 Killed by elder vampire at level 25 on the 60th Regrowth 123rd year of Ascendancy at 12:10 Killed by The Master at level 25 on the 60th Regrowth 123rd year of Ascendancy at 12:19 Killed by The Master at level 25 on the 60th Regrowth 123rd year of Ascendancy at 12:42 Killed by armoured skeleton warrior at level 25 on the 60th Regrowth 123rd year of Ascendancy at 13:33 Killed by armoured skeleton warrior at level 26 on the 60th Regrowth 123rd year of Ascendancy at 14:10 Killed by armoured skeleton warrior at level 26 on the 60th Regrowth 123rd year of Ascendancy at 15:02 Killed by Zubewe the master vampire at level 26 on the 60th Regrowth 123rd year of Ascendancy at 22:10 Killed by Esodu the thalore at level 26 on the 61st Regrowth 123rd year of Ascendancy at 23:21 Killed by Urkis, the High Tempest at level 26 on the 77th Regrowth 123rd year of Ascendancy at 00:28 Killed by grave wight at level 27 on the 78th Regrowth 123rd year of Ascendancy at 14:02 Killed by barrow wight at level 27 on the 78th Regrowth 123rd year of Ascendancy at 16:01 Killed by elven cultist at level 27 on the 79th Regrowth 123rd year of Ascendancy at 22:21 Killed by elven blood mage at level 27 on the 80th Regrowth 123rd year of Ascendancy at 06:37 Killed by elven cultist at level 27 on the 80th Regrowth 123rd year of Ascendancy at 12:30 Killed by elven blood mage at level 27 on the 80th Regrowth 123rd year of Ascendancy at 18:53 Killed by elven blood mage at level 27 on the 80th Regrowth 123rd year of Ascendancy at 19:11 Killed by elven warrior at level 27 on the 80th Regrowth 123rd year of Ascendancy at 19:43 Killed by elven blood mage at level 27 on the 80th Regrowth 123rd year of Ascendancy at 22:02 Killed by elven corruptor at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 08:17 Killed by elven corruptor at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 08:37 Killed by elven cultist at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 09:10 Killed by elven cultist at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 09:21 Killed by elven cultist at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 09:32 Killed by elven blood mage at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 11:28 Killed by elven blood mage at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 12:58 Killed by elven tempest at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 20:54 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 23:22 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 23:42 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 23:49 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 1st Pyre 123rd year of Ascendancy at 00:00 Killed by Acolyte of the Sect of Kryl-Feijan at level 28 on the 1st Pyre 123rd year of Ascendancy at 00:20 Killed by Acolyte of the Sect of Kryl-Feijan at level 28 on the 1st Pyre 123rd year of Ascendancy at 00:39 Killed by Kryl-Feijan at level 28 on the 1st Pyre 123rd year of Ascendancy at 01:03 Killed by Kryl-Feijan at level 28 on the 1st Pyre 123rd year of Ascendancy at 01:41 Killed by Kryl-Feijan at level 28 on the 1st Pyre 123rd year of Ascendancy at 01:53 Killed by Kryl-Feijan at level 28 on the 1st Pyre 123rd year of Ascendancy at 02:15 Killed by Kryl-Feijan at level 28 on the 1st Pyre 123rd year of Ascendancy at 03:48 Killed by Kryl-Feijan at level 28 on the 1st Pyre 123rd year of Ascendancy at 04:41 Killed by elven cultist at level 28 on the 1st Pyre 123rd year of Ascendancy at 07:25 Killed by elven cultist at level 28 on the 1st Pyre 123rd year of Ascendancy at 10:40 Killed by elven corruptor at level 28 on the 1st Pyre 123rd year of Ascendancy at 10:50 Killed by elven corruptor at level 28 on the 1st Pyre 123rd year of Ascendancy at 11:02 Killed by elven corruptor at level 28 on the 1st Pyre 123rd year of Ascendancy at 11:18 Killed by elven blood mage at level 28 on the 1st Pyre 123rd year of Ascendancy at 14:10 Killed by onilug at level 28 on the 1st Pyre 123rd year of Ascendancy at 18:18 Killed by elven corruptor at level 28 on the 2nd Pyre 123rd year of Ascendancy at 01:13 Killed by elven corruptor at level 28 on the 2nd Pyre 123rd year of Ascendancy at 07:59 Killed by elven corruptor at level 28 on the 2nd Pyre 123rd year of Ascendancy at 09:08 Killed by elven corruptor at level 28 on the 2nd Pyre 123rd year of Ascendancy at 09:20 Killed by Gloriwen the cutpurse at level 28 on the 21st Pyre 123rd year of Ascendancy at 23:34 Killed by Gloriwen the cutpurse at level 28 on the 22nd Pyre 123rd year of Ascendancy at 01:10 Killed by Gloriwen the cutpurse at level 28 on the 22nd Pyre 123rd year of Ascendancy at 02:10 Killed by Assassin Lord at level 28 on the 22nd Pyre 123rd year of Ascendancy at 03:01 |
Primary Stats
| Strength | 21 (base 21) |
| Dexterity | 37 (base 10) |
| Constitution | 42 (base 36) |
| Magic | 84 (base 60) |
| Willpower | 28 (base 11) |
| Cunning | 55 (base 21) |
Resources
| Life | 592/592 |
| Mana | 356/356 |
| Healing Factor | 1.363988003127 |
| Regeneration | 1.7049850039087 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 5 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 32 |
| Crit Chance | 28% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 32 |
| Crit Chance | 38% |
| APR | 20 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Fire | +31% |
| Darkness | +34% |
| Cold | +30% |
| Arcane | +4% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Fire | +20% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 9 (55.65183292883%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 32 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Lightning | + 34%( 70%) |
| Darkness | + 32%( 70%) |
| Cold | + 34%( 70%) |
| Physical | + 18%( 70%) |
| Fire | + 70%( 70%) |
| All | + 17%( 70%) |
Defense: Immunities
| Confusion Resistance | 21% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 455 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Frost alchemy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Fire alchemy | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Frost Infusion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by armoured skeleton warrior. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by white worm mass. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bear paw. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of rough leather boots of disengagement (0 def, 1 armour)2.0 T1 feet armor [Ego++] Master While equipped: Stats +3 Dex +4 Cun +2 Con ----- def ----- Armour +1 Phys.save +11 (+5 eff.) Mind.save +11 (+6 eff.) Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Quiver | 292 alchemist amethyst0.0 T2 violet alchemist-gem [Normal] When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
| Light source | survivor's brass lantern of focus2.0 T1 lite [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind ----- def ----- Phys.save +5 (+3 eff.) Heal.mod +13% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Nerinor the linen wizard hat (11 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Res.pen +15% physical ----- def ----- Defense +11 (+3 eff.) ---------- misc Stam/turn +3.00 Psi/turn +0.12 A pointy cloth hat, very wizardly... |
| On hands | umbral hardened leather gloves of magic (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 5 darkness Dmg.mod +4% arcane +4% darkness ----- def ----- Armour +2 Resists +8% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | supercharged elm wand of shielding [power 140] (24 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 140 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 24 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str ----- def ----- Armour +4 Mind.save +7 (+4 eff.) Confus- +21% Rings make your fingers look great! |
| On fingers | rogue's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% fire ----- def ----- Defense +4 (+1 eff.) Resists +22% fire Rings make your fingers look great! |
| Around neck | wanderer's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +1.00 Blind- +15% ---------- misc Stam/turn +0.70 Infravis +5 Sight +2 See.Invis +10 Amulets make your neck look great! |
| In main hand | dragonbone starstaff 'Brenalach' (30-36 power, 6 apr, darkness element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +8% Crit.mult +10.00% Phys.pwr +10 (+3 eff.) Spell.pwr +32 (+8 eff.) S.pwr/crit +7 Dmg.mod +30% darkness Acc +14 (+7 eff.) ----- def ----- Defense +25 (+7 eff.) Resists +2% physical Spell.save +6 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 86.48 to 103.78 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Daimosin the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +2% Dmg.mod +3% acid Res.pen +5% acid Against +48% Summoned ----- def ----- Resists +9% acid D.Red.from +49% Summoned Max.HP +41.00 ---------- misc Max.hate +8.00 A belt that goes around your waist. |
| In off hand | Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+4 eff.) Phys.save +15 (+6 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+4 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+4 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Inventory
heroism infusion of the titan (die at -454; dur 7; cd 35)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -454 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 454 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 186; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 186 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; magical; dur 4; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 24%; magical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 21%; mental; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 22; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 58; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 68; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 182; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 182 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 81; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 81 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Pyresever the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% blight ----- def ----- Resists +3% fire ---------- misc Mana/turn +0.04 Max.vim +30.00 Masteries +0.12 Spell/Fire alchemy Amulets make your neck look great! |
restful steel amulet of magic (+6)0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +6 Mag ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
conjurer's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) Rings make your fingers look great! |
gladiator's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +10 (+3 eff.) Rings make your fingers look great! |
wizard's steel ring of power0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Tempestsear (16-21 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 16.5 - 21.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +4 lightning On Hit.r1 +8 lightning On Crit.r2 +26 fire On Hit: * 12% chance to slow global speed by 48% * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- All.spd +4% Dmg.mod +6% lightning Res.pen +15% fire Melee Ret 10 acid Sharp, short and deadly. |
balanced iron dagger of massacre (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 16.0 - 20.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +22% Sharp, short and deadly. |
dwarven-steel dagger of enduring (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature Power 17.5 - 22.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +5 Con +6 Wil ----- def ----- Max.HP +25.00 Sharp, short and deadly. |
truestriking dwarven-steel dagger of amnesia (17-22 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master/Psionic Power 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +7% physical Acc +5 (+2 eff.) Apr +7 Sharp, short and deadly. |
stormbringer's ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Crit.r2 +17 lightning +14 cold While equipped: dps ---------- Mov.spd +38% Res.pen +14% lightning +17% cold Longbows are used to shoot arrows at your foes. |
plaguebringer's dwarven-steel mace of phasing (30-42 power, 12 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego+] Arcane Power 30.0 - 42.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +12 Crit +1.5% Atk.spd 100% Phasing +12% Melee+ +11 blight On Hit: 20% Epidemic 3 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 29 While equipped: ----- def ----- Disease- +17% Blunt and deadly. |
elven-wood vilestaff of illumination (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% blight ----- def ----- Defense +6 (+2 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 88.20 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
short elm starstaff of fate (10-12 power, 2 apr, darkness element)5.0 T1 staff 1H weapon [Ego] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +3 (+0 eff.) Dmg.mod +10% darkness ----- def ----- Phys.save +5 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +5% blight +6% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Smolderbringer'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% mind +12% fire Res.pen +5% arcane Melee Ret 4 arcane ----- def ----- Fatigue -4% ---------- misc Max.enc +20 A belt that goes around your waist. |
Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Rhasin (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% Apr +1 Melee Ret 2 physical ----- def ----- Defense +1 (+1 eff.) Resists +12% acid Mind.save +7 (+4 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of the Shaloren (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +2 Wil ----- def ----- Defense +7 (+2 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Nature While equipped: Stats +3 Mag +3 Wil ----- def ----- Defense +2 (+1 eff.) Phys.save +7 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +8 (+4 eff.) Die.at -50.00 life ---------- misc Max.mana +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beleran the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +13% cold Res.pen +10% physical ----- def ----- Resists +19% cold +11% all Die.at -80.00 life ---------- misc Equi/ret +0.08 Max.hate +8.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
dreamer's woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +5% blight +12% darkness +12% mind +9% all Phys.save +11 (+5 eff.) Spell.save +11 (+6 eff.) Mind.save +22 (+10 eff.) Max.HP +54.00 HP.reg +1.80 Heal.mod +10% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
heroic dwarven-steel gauntlets of strength (+2) (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Armour +6 Fatigue +3% Mind.save +7 (+4 eff.) Max.HP +45.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
sand hardened leather gloves of strength (+3) (0 def, 7 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 7 physical Dmg.mod +4% physical ----- def ----- Armour +7 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+6 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 75.35 mind damage and cripples the target's higher mental functions, reducing cunning by 8 and confusing (25% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+9 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 70.43 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
duelist's hardened leather armour of the hero (13 def, 10 armour)9.0 T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +5 Str +10 Dex +5 Mag +5 Wil +9 Cun ----- def ----- Armour +10 Defense +13 (+4 eff.) Fatigue +8% Max.HP +37.00 A suit of armour made of leather. |
rejuvenating cured leather armour of cold resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +15% cold HP.reg +3.30 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
troll-hide hardened leather armour of command (17 def, 11 armour)9.0 T3 light armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +11 Defense +17 (+5 eff.) Fatigue +8% Mind.save +12 (+6 eff.) Max.HP +47.00 HP.reg +6.20 Heal.mod +12% A suit of armour made of leather. |
prismatic steel plate armour of acid resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Arcane/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +15% acid +10% light +11% darkness A suit of armour made of metal plates. |
69 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
21 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
33 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
27 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
28 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
31 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
26 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
33 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Alchemiko the Shalore Alchemist level 26
64th Regrowth 123rd year of Ascendancy at 23:22 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Alchemiko the Shalore Alchemist level 11
19th Dusk 122nd year of Ascendancy at 17:44 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Alchemiko the Shalore Alchemist level 18
18th Regrowth 123rd year of Ascendancy at 02:27 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alchemiko the Shalore Alchemist level 28
3rd Pyre 123rd year of Ascendancy at 09:44 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alchemiko the Shalore Alchemist level 29
31st Pyre 123rd year of Ascendancy at 22:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Alchemiko the Shalore Alchemist level 10
1st Flare 122nd year of Ascendancy at 23:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Alchemiko the Shalore Alchemist level 20
20th Regrowth 123rd year of Ascendancy at 16:23 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Alchemiko the Shalore Alchemist level 24
56th Regrowth 123rd year of Ascendancy at 11:34 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Alchemiko the Shalore Alchemist level 10
7th Flare 122nd year of Ascendancy at 21:50 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Alchemiko the Shalore Alchemist level 27
78th Regrowth 123rd year of Ascendancy at 15:39 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Alchemiko the Shalore Alchemist level 10
4th Flare 122nd year of Ascendancy at 17:07 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Alchemiko the Shalore Alchemist level 29
22nd Pyre 123rd year of Ascendancy at 04:45 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Alchemiko the Shalore Alchemist level 20
21st Regrowth 123rd year of Ascendancy at 13:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Alchemiko the Shalore Alchemist level 25
60th Regrowth 123rd year of Ascendancy at 14:08 see stats
Log
Lore found: Lessons of Inevitability - Unravel Existence
Lore found: Lament for Lands now Lost
Lore found: Lessons of Inevitability - Fatebreaker
Lore found: Researcher Dremnot's Demystification of the Gods: Chapter 8 - Quekorja
Lore found: the egress (2)
Lore found: song of the sands
Lore found: sacrificial altar
Lore found: A creased letter
Quest 'And now for a grave' status updated! (Press 'j' to see the quest log)
Lore found: Running man
Lore found: Loremaster Greynot's Analysis of the Races - Chapter 12 - Krogs
Lore found: Declaration of the Unification of the Allied Kingdoms
Lore found: Deep Bellow excavation report 1
Lore found: Escapades of Fay Willows [Book 5, Chapter 7] - Powers of Undeath
Lore found: a fearsome sight
Lore found: Deep Bellow excavation report 2
Lore found: a note about undead poetry from the Master
Lore found: Lessons of Inevitability - Netherblast
Lore found: Escapades of Fay Willows [Book 5, Chapter 4] - Confrontation
Lore found: Spellhunter's Guide part 3: How to Kill a Magic-User
Lore found: Escapades of Fay Willows [Book 5, Chapter 2] - Elvala Under Attack
Lore found: Lessons of Inevitability - Unravel Existence Failure
Lore found: demon statue: Ruin Banshee
Resting starts...
Rested for 16 turns (stop reason: all resources and life at maximum).
There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).



















































































































