Spranhair the level 4 Ogre Berserker by j_acc_1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassBerserker
Level / Exp4 / 94%
Sizebig
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity14 (base 11)
Constitution20 (base 20)
Magic12 (base 10)
Willpower12 (base 10)
Cunning17 (base 10)

Resources

Life216/216
Stamina105/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
See Stealth5
See Invisible5

Offense: Mainhand

Damage36
Accuracy32
Crit Chance5%
APR8
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower15.2
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)24.46 (63.098591549296%)
Defense5.4
Ranged Defense5.4
Fatigue13
Physical Save22.05
Spell Save8.4
Mental Save14.15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
2/5
2/5
0/5

Effects

Quests

active
failed

Equipment

On fingers
On fingers
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

There is nowhere left to explore.

You don't see how to get there...

You don't see how to get there...


Space around you starts to dissolve...


Resting starts...

Talent Berserker Rage is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 14 turns (stop reason: dialog is displayed).


Spranhair wears:
psionicist's copper ring of sensing.

Spranhair wears (replacing
impenetrable iron mail armour of resilience (2 def, 9 armour)): steel mail armour of implacability (2 def, 10 armour).

Spranhair wears (replacing
iron greatsword (17-27.2 power, 1 apr)): thought-forged iron greatsword of phasing (16.5-26.4 power, 8 apr).

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 13-18.2 power, 5 apr).
You gain 0.77 gold from the transmogrification of
iron shield of acid resistance (+16%) (4 def, 2 armour, 20 block).
You gain 1.00 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (18-25.2 power, 2 apr).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 1.98 gold from the transmogrification of
wizard's copper ring of power.
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.