Balmar the level 5 Dwarf Stone Warden by j_acc_1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassStone Warden
Level / Exp5 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 14)
Dexterity8 (base 10)
Constitution14 (base 11)
Magic16 (base 18)
Willpower18 (base 15)
Cunning10 (base 10)

Resources

Life192/192
Mana164/164
Equilibrium15
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy12
Crit Chance2%
APR0
Speed1.00

Offense: Offhand

Damage11
Accuracy12
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower16.6
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)17.3 (66.666666666667%)
Defense9.3
Ranged Defense17.3
Fatigue26
Physical Save11.2
Spell Save11.9
Mental Save9.8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
2/5
0/5
0/5
0/5
Wild-gift / Earthen vines1.30
2/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
1/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

Tool
On fingers
In main hand
On feet
Light source
Main armor
In off hand

Inventory

Achievements

Log

Resting starts...
Talent Elemental Split is ready to use.
Rested for 39 turns (stop reason: all resources and life at maximum).


Balmar picks up (j.):
barbed pouch of iron shots (16/16, 15.5-18.6 power, 1 apr).
Balmar picks up (c.):
iron dagger (11-14.3 power, 5 apr).
Balmar picks up (d.):
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
Balmar picks up (b.):
wild infusion of the sneak (resist 13%; cure physical).
Balmar picks up (e.):
iron longsword (11.5-16.1 power, 2 apr).
Balmar is affected by the glimmerstone!

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Balmar wears:
copper ring of lightning (+20%).

You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (14/14, 14.5-17.4 power, 1 apr).
You gain 0.51 gold from the transmogrification of
barbed pouch of iron shots (16/16, 15.5-18.6 power, 1 apr).
You gain 15.00 gold from the transmogrification of
The River's Fury (23-32.2 power, 8 apr).
You gain 4.36 gold from the transmogrification of
greater elm starstaff (10-12 power, 2 apr, light element).
You gain 1.72 gold from the transmogrification of
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14.3 power, 5 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 13%; cure physical).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Balmar deactivates Stone Vines.