Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Draconians 1.0.4 Werebeast Class 1.0.4 Monipsist 1.0.4 Misc objects Addon 1.0.4 Adjustable Exp 1.0.4 Star kitty race 1.0.4 Ignore Race/Class Locks 1.0.4 Starting prodigy 1.0.4 Druid Class 1.0.4 No Race-based Exp Penalties 1.0.4 Midnight 1.0.4 Training fix for staff combat and mindstar mastery 1.0.4 No Encumbrance 1.0.4 Trolls 1.0.4 Glutton 1.0.4 Necromancy+ 1.0.4 Bunnymorph race 1.0.4 New Gem types 1.0.4 Turtle race 1.0.4 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Druid |
Level / Exp | 5 / 68% |
Size | medium |
Lifes / Deaths | Killed by copperhead snake at level 5 on the 76th Pyre 122nd year of Ascendancy at 04:34 2 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 11 (base 11) |
Constitution | 11 (base 11) |
Magic | 16 (base 16) |
Willpower | 18 (base 18) |
Cunning | 18 (base 18) |
Resources
Life | 152/152 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 8 |
Accuracy | 26 |
Crit Chance | 4% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21.5 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 20.9 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Cold | +11% |
Temporal | +9% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 0.35 |
Ranged Defense | 0.35 |
Fatigue | 0 |
Physical Save | 7.35 |
Spell Save | 11.9 |
Mental Save | 12.6 |
Defense: Resistances
Cold | + 16%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Wild-gift / Woodland | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Seas | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Weather | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Minerals | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Winds | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Land | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Gaias-embrace | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Seasons | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Quiver | 38 alchemist agate 38 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | mindwoven linen robe of frost (+16%) (0 def, 0 armour) mindwoven linen robe of frost (+16%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% cold Changes damage: +11% cold Mindpower: +2 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | potent elm shortstaff of power (9-10.8 power, 1 apr, temporal damage) potent elm shortstaff of power (9-10.8 power, 1 apr, temporal damage)Requires: - Magic 11 Powered by arcane forces 3.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / staff ; tier 1 Base power: 9.0 - 10.8 Uses stat: 90% Mag Damage type: Temporal Armour Penetration: +1 Physical crit. chance: +2.0% Attack speed: 100% When wielded/worn: Changes damage: +9% temporal Talent granted: +1 Command Staff Spellpower: +7 Spell crit. chance: +1% Shortstaves are lighter, smaller and less powerful than traditional staves. Their reduced dimensions makes it possible to wield them using just one hand. |
Inventory
This item will automatically be transmogrified when you leave the level. rogue's copper ring of tenacityrogue's copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +20% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. iron greatsword (13.5-21.6 power, 1 apr)iron greatsword (13.5-21.6 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.5 - 21.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thought-forged iron rapier (6-8.4 power, 3 apr)thought-forged iron rapier (6-8.4 power, 3 apr) Requires: - Cunning 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / rapier ; tier 1 Base power: 6.0 - 8.4 Uses stats: 40% Dex, 60% Cun Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +5 mind Damage conversion: 26% mind When wielded/worn: Changes stats: +1 Wil Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. |
elm starstaff (10-12 power, 2 apr, temporal damage) elm starstaff (10-12 power, 2 apr, temporal damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +1.00 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +1% When used to imbue an object: Life regen: +1.00 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +1% When used in a prism: Prism damage +-2% Additional 10 poison damage Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Lihe hits copperhead snake for 2 light damage.
Lihe hits forest troll for 2 light damage.
Lihe hits wolf for 2 light damage.
Lihe hits dire wolf for 2 light damage.
Lihe hits fox for 2 light damage.
Fox hits Lihe for 4 physical damage.
Wolf misses Lihe.
Copperhead snake hits Lihe for 3 nature damage.
Lihe hits wolf for 2 light damage.
Lihe hits dire wolf for 2 light damage.
Lihe hits fox for 2 light damage.
Lihe hits copperhead snake for 2 light damage.
Copperhead snake hits Lihe for 3 nature damage.
Copperhead snake killed Lihe!
Lihe hits wolf for 2 light damage.
Lihe hits fox for 2 light damage.
Lihe hits copperhead snake for 2 light damage.
Lihe the level 5 cornac druid was slimed to death by a copperhead snake on level 2 of Trollmire.
You have 2 life(s) left.
Lihe deactivates Clear Skies.
Lihe deactivates Zephyr.
Lihe deactivates Tremors.
Lihe stops being poisoned.
Lihe deactivates Pure Spring.
Lihe deactivates Song of Spring.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.