




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 23 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 32 (base 30) |
| Dexterity | 14 (base 12) |
| Constitution | 26 (base 20) |
| Magic | 46 (base 28) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 16) |
Resources
| Life | 511/511 |
| Hate | 107/107 |
| Vim | 118/118 |
| Healing Factor | 0.93165862549545 |
| Regeneration | 4.6582931274772 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +32.441686460961% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 48 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 48 |
| Crit Chance | 7% |
| APR | 4 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 3% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | -49% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 14.413408721348 (65.897138898113%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 7 |
| Physical Save | 27 |
| Spell Save | 22 |
| Mental Save | 13 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 12%(100%) |
| Cold | + 22%(100%) |
| All | 0%(100%) |
| Lightning | + 14%(100%) |
| Temporal | + 6%(100%) |
| Darkness | + 10%(100%) |
| Fire | -34%(100%) |
| Nature | + 6%(100%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Knockback Resistance | 31% |
| Stun Resistance | 100% |
| Disarm Resistance | 20% |
| Poison Resistance | 10% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
Quests
Equipment
| On fingers | marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Max.HP +22.00 Disarm- +20% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
| On fingers | titan's steel ring of perseverance0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+4 eff.) HP.reg +1.00 Stun/Frz- +21% Rings make your fingers look great! |
| On fingers | steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 9 physical Ranged+ 6 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 9 On Hit (Ranged): * 12% chance to reduce all saves and defense by 9 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | treant's copper ring of frost (+6%)0.1 T1 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +6% blight +22% cold +6% nature Poison- +10% Disease- +12% Rings make your fingers look great! |
| Around waist | Ulodur the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +8 Mag dps ---------- S.pwr/crit +2 ----- def ----- Fatigue -5% ---------- misc Max.enc +22 A belt that goes around your waist. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| In off hand | arcing dwarven-steel waraxe of projection (22-31 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane/Psionic Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 86 damage One-handed war axes. |
| In main hand | Bethylramira (30-41 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: ----- def ----- Armour +4 Resists +6% temporal +6% fire Crit.chn- 15.00% Blind- +20% Knockbk- +10% Sharp, long, and deadly. |
Inventory
psionicist's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Mind.save +8 (+7 eff.) Rings make your fingers look great! |
Phlegmstake (46-64 power, 17 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +17 Crit +3.0% Atk.spd 100% Phasing +17% While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Dmg.mod +3% fire Acc +30 (+10 eff.) Melee Ret 6 nature 4 fire On Hit (Melee): * 20% chance to slow global speed by 34% ----- def ----- Defense +14 (+14 eff.) Disarm- +24% Blunt and deadly. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
iron torque of mindblast [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 40 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).
There is an item here: yew vilestaff
Ran for 14 turns (stop reason: object seen).
There is a next level here (press '' or right click to use).
You gain 22.26 gold from the transmogrification of steel torque of gale force 'Brenudas' [power 160] (15 cooldown).
You gain 1.21 gold from the transmogrification of insulating dwarven-steel helm of strength (+2) (0 def, 4 armour).
You gain 1.53 gold from the transmogrification of sand hardened leather gloves (0 def, 9 armour).
You gain 7.96 gold from the transmogrification of noble's hardened leather belt of magery.
You gain 1.55 gold from the transmogrification of chilling steel waraxe of massacre (20-27 power, 3 apr).
You gain 3.25 gold from the transmogrification of acidic dwarven-steel waraxe of corruption (18-26 power, 4 apr).
You gain 7.26 gold from the transmogrification of magelord's yew magestaff of might (20-24 power, 4 apr, fire element).
You gain 18.48 gold from the transmogrification of ash vilestaff 'Nimbuswrither' (15-18 power, 3 apr, blight element).
You gain 3.38 gold from the transmogrification of inquisitor's vined mindstar of resolve (4-5 power, 18 apr, nature damage).
You gain 2.85 gold from the transmogrification of horrifying thorny mindstar of life (10-11 power, 24 apr, nature damage).
You gain 5.70 gold from the transmogrification of truestriking dwarven-steel mace of corruption (28-40 power, 4 apr).
You gain 6.49 gold from the transmogrification of manaburning steel mace of evisceration (13-18 power, 3 apr).
You gain 4.16 gold from the transmogrification of thought-forged steel longsword of corruption (15-21 power, 3 apr).
You gain 4.03 gold from the transmogrification of truestriking dwarven-steel greatmaul (40-59 power, 2 apr).
You gain 1.25 gold from the transmogrification of steel dagger of amnesia (10-13 power, 6 apr).
You gain 1.01 gold from the transmogrification of stormshield rune (threshold 16; blocks 4; dur 4; cd 17).
You gain 1.00 gold from the transmogrification of stormshield rune (threshold 47; blocks 3; dur 4; cd 14).
You gain 1.06 gold from the transmogrification of shatter afflictions rune of the psychic (absorb 33; cd 20).
You gain 1.90 gold from the transmogrification of acid wave rune of the duelist (damage 44; dur 4; cd 21).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.





































