




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 22 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 51 (base 51) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 471/520 |
| Mana | 176/184 |
| Stamina | 163/163 |
| Healing Factor | 1.1191526171258 |
| Regeneration | 5.595763085629 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 30 |
| Crit Chance | 2% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 7 |
| Physical Save | 13 |
| Spell Save | 23 |
| Mental Save | 10 |
Defense: Resistances
| Darkness | + 25%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 304 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 170.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 161.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | Infected by a psionic worm, doing 36.29 mind damage per turn. Damage doubled on stunned or feared foes, can spread to nearby creatures. Psy Worm |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
Quests
Equipment
| Main armor | troll-hide cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Life regen: +3.00 Maximum life: +35.00 Healing mod.: +10% A suit of armour made of leather. |
| In main hand | Lightningpunish the iron greatsword (17-27 power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 29% Damage (Melee): +9 nature Damage (radius 1) on hit: +4 lightning When wielded/worn: Changes resistances penetration: +10% lightning Only die when reaching: -80.00 life Massive two-handed swords. |
Inventory
Areldath the Skyjam (22-33 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 lightning / +10 temporal Damage (radius 1) on hit: +12 blight Damage (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +17 (+7 eff.) Armour penetration: +7 Defense: +9 (+9 eff.) Changes resistances: +10% temporal Changes resistances penetration: +10% all Disarm immunity: +27% Massive two-handed battleaxes. |
chilling steel battleaxe (21-31 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 cold Massive two-handed battleaxes. |
Festerwoe the iron longsword (10-14 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +6 Changes resistances: +6% temporal / +3% nature / +5% arcane Changes resistances penetration: +6% all Reduces incoming crit damage: 10.00% Physical save: +3 (+3 eff.) Sharp, long, and deadly. |
cashmere robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +8% blight / +11% all Life regen: +2.40 Maximum life: +53.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe of alchemy (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +11% acid / +10% physical / +13% fire / +11% cold / +9% all Changes damage: +6% acid / +10% physical / +7% fire / +7% cold Talent cooldown: Refit Golem (-3 turns) Mana each turn: +0.12 Psi each turn: +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather armour 'Filthstar' (9 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+9 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +8% acid / +7% physical / +6% temporal / +7% fire / +28% lightning / +9% cold Changes damage: +6% nature Life regen: +3.50 Maximum life: +36.00 Mindpower: +8 (+8 eff.) Healing mod.: +13% A suit of armour made of leather. |
troll-hide hardened leather armour of command (19 def, 10 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +19 (+16 eff.) Fatigue: +8% Changes stats: +3 Cun Mental save: +13 (+11 eff.) Life regen: +5.50 Maximum life: +40.00 Healing mod.: +14% A suit of armour made of leather. |
Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Achievements
Log
Leopold hits Something for (320 resilience), 304 cold (304 total damage).
Leopold hits Mayemibeth the multi-hued drake hatchling for (14 flat reduction), 462 cold (463 total damage).
Leopold hits Something for 559 cold damage.
Leopold hits Multi-hued drake hatchling for 559 cold damage.
Leopold killed Multi-hued drake hatchling!
Leopold casts Channel Staff.
Mayemibeth the multi-hued drake hatchling deflects the projectile from Leopold to the west!
Mayemibeth the multi-hued drake hatchling uses Psy Worm.
Leopold is infected by a psy worm!
Melee retaliation hits Mayemibeth the multi-hued drake hatchling for (1 flat reduction), 0 temporal, (14 flat reduction), 0 light, (7 flat reduction), 0 darkness, (1 flat reduction), 0 arcane (1 total damage).
Mayemibeth the multi-hued drake hatchling hits Leopold for 31 mind, 9 lightning (41 total damage).
Mayemibeth the multi-hued drake hatchling's Psy Worm hits Leopold for 57 mind, 7 lightning (65 total damage).
Golem (servant of Leopold) is infected by a psy worm!
Psy Worm from Mayemibeth the multi-hued drake hatchling hits Golem (servant of Leopold) for 18 mind damage.
Psy Worm from Mayemibeth the multi-hued drake hatchling hits Leopold for 32 mind damage.
Leopold casts Channel Staff.
Mayemibeth the multi-hued drake hatchling deflects the projectile from Leopold to the west!
Mayemibeth the multi-hued drake hatchling uses Lucid Shot.
Mayemibeth the multi-hued drake hatchling's Lucid Shot performs a ranged critical strike against Leopold!
Character control switched to golem (servant of Leopold).
Melee retaliation hits Mayemibeth the multi-hued drake hatchling for (1 flat reduction), 0 temporal, (14 flat reduction), 0 light, (1 flat reduction), 0 arcane, (7 flat reduction), 0 darkness (1 total damage).
Mayemibeth the multi-hued drake hatchling hits Leopold for 62 mind damage.
Mayemibeth the multi-hued drake hatchling's Lucid Shot hits Leopold for 324 physical, 7 lightning (332 total damage).
Mayemibeth the multi-hued drake hatchling's Lucid Shot killed Leopold!
Talent Eye Beam is ready to use.
Talent Reflective Skin is ready to use.
Psy Worm from Mayemibeth the multi-hued drake hatchling hits golem (servant of Leopold) for 36 mind damage.





















