






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 13 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 39 (base 39) |
| Dexterity | 39 (base 39) |
| Constitution | 39 (base 39) |
| Magic | 41 (base 39) |
| Willpower | 40 (base 39) |
| Cunning | 39 (base 39) |
Resources
| Life | 420/428 |
| Mana | 258/268 |
| Stamina | 206/211 |
| Positive | 56/86 |
| Healing Factor | 1.7162543368031 |
| Regeneration | 1.7162543368031 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 55 |
| Crit Chance | 13% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +6% |
Offense: Damage Penetration
| Cold | +10% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 25.777011280365 (92.403125182002%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 20 |
| Physical Save | 25 |
| Spell Save | 25 |
| Mental Save | 25 |
Defense: Resistances
| Cold | + 47%(100%) |
| Mind | + 18%(100%) |
| Fire | + 27%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/7)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. |
Class Talents
| Golem / Fighting | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Effects
| talent | Reflective Skin |
Quests
Equipment
| In off hand | reinforced iron shield of cold resistance (+16%) (0 def, 4 armour, 43.5 block)Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Changes resistances: +16% cold Talent granted: +1 Block Handheld deflection devices. |
| Main armor | Ememira the dwarven-steel mail armour (8 def, 8 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce armor by 27% Damage when hit (Melee): 6 acid Changes resistances: +3% mind / +22% cold Changes resistances penetration: +15% physical Disease immunity: +10% A suit of armour made of mail. |
| In main hand | Tundravein the dwarven-steel waraxe (28-39 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +1 Wil Changes resistances penetration: +10% cold Changes damage: +6% cold Mana each turn: +0.20 Maximum vim: +10.00 One-handed war axes. |
Inventory
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
slime-covered steel greatmaul of massacre (36-53 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 35.5 - 53.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 7% chance to slow global speed by 47% Massive two-handed mauls. |
steel longsword 'Hellweeper' (14-19 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Splash the target with acid dealing 85 damage over 5 turns and reducing armor and accuracy by 11 Damage (Melee): +7 light / +12 darkness Damage (radius 2) on crit: +4 fire Damage against: +5% Undead When wielded/worn: Changes damage: +9% fire Sharp, long, and deadly. |
arcing iron mace of massacre (18-26 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 51 damage Blunt and deadly. |
steel plate armour of Eyal (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Life regen: +2.00 Maximum life: +20.00 Healing mod.: +12% A suit of armour made of metal plates. |
Achievements
Log
Golem (servant of Vehnra) uses Pound.
Golem (servant of Vehnra) reflects damage back to Copperhead snake!
Melee retaliation hits Copperhead snake for 6 acid damage.
Golem (servant of Vehnra) hits Copperhead snake for 0 physical damage.
Copperhead snake hits Golem (servant of Vehnra) for 1 physical damage.
Vehnra's Channel Staff has been disrupted by anti-magic forces!
Golem (servant of Vehnra) casts Rune: Shielding.
A shield forms around golem (servant of Vehnra).
Golem (servant of Vehnra) uses Crush.
Golem (servant of Vehnra) performs a melee critical strike against Copperhead snake!
Golem (servant of Vehnra) hits Copperhead snake for 171 physical damage.
Golem (servant of Vehnra) killed Copperhead snake!
Vehnra picks up (d.): horrifying vined mindstar (6-6 power, 18 apr, nature damage).
Talent Dissolving Acid is ready to use.
Talent Flame Infusion is ready to use.
Talent Precognition is ready to use.
The shield around golem (servant of Vehnra) crumbles.
Resting starts...
Vehnra retunes the fabric of spacetime.
Rested for 21 turns (stop reason: all resources and life at maximum).
Character control switched to golem (servant of Vehnra).
Vehnra activates Frost Infusion.
Golem (servant of Vehnra) deactivates Reflective Skin.
Golem (servant of Vehnra) activates Reflective Skin.




















