









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Wanderer |
| Level / Exp | 50 / 2197% |
| Size | big |
| Lifes / Deaths | Killed by shadow at level 31 on the 27th Pyre 123rd year of Ascendancy at 19:53 0 / 7Killed by Gluwyn the corrupted protoplasmic controller at level 32 on the 29th Pyre 123rd year of Ascendancy at 13:24 Killed by Veligarin the greater teluvorta at level 32 on the 54th Pyre 123rd year of Ascendancy at 22:37 Killed by Belobreyatira the skeleton warrior at level 34 on the 63rd Pyre 123rd year of Ascendancy at 17:38 Killed by Eilinyrin the orc mage-hunter at level 48 on the 9th Regrowth 124th year of Ascendancy at 23:57 Killed by Cumshot Lord's Temporal Clone at level 50 on the 68th Pyre 124th year of Ascendancy at 22:32 Killed by Polath the orc summoner at level 50 on the 69th Pyre 124th year of Ascendancy at 03:35 |
Primary Stats
| Strength | 202 (base 60) |
| Dexterity | 69 (base 16) |
| Constitution | 107 (base 31) |
| Magic | 51 (base 13) |
| Willpower | 176 (base 60) |
| Cunning | 82 (base 60) |
Resources
| Mana | 1324/1324 |
| Life | 2049/2049 |
| Soul | 5/10 |
| Insanity | 0/100 |
| Psi | 236/236 |
| Vim | 304/307 |
| Steam | 0/100 |
| Stamina | 672/672 |
| Hate | 10/100 |
| Healing Factor | 1.525340567427 |
| Regeneration | 1.9066757092837 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 11 |
| See Invisible | 16 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 260 |
| Accuracy | 67 |
| Crit Chance | 97% |
| APR | 48 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Mind
| Mindpower | 101 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +17% |
| Arcane | +13% |
| Cold | +81% |
| All | +7% |
| Darkness | +10% |
| Light | +22% |
| Physical | +70% |
| Lightning | +41% |
| Mind | +16% |
| Fire | +20% |
| Nature | +19% |
Offense: Damage Penetration
| Lightning | +30% |
| Physical | +77% |
| Darkness | +50% |
| Blight | +20% |
| Arcane | +10% |
| Acid | +26% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 46.36174050493 (37.644941169318%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 10.5743410363 |
| Physical Save | 68 |
| Spell Save | 55 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 42%( 70%) |
| Arcane | + 44%( 70%) |
| Cold | + 70%( 70%) |
| All | + 36%( 70%) |
| Darkness | + 46%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 44%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 51%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 57%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 44% |
| Bleed Resistance | 100% |
| Confusion Resistance | 66% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 44% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1039 damage for 8 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 169 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 12 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 12 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 222 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Meta | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Darkness | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Rift | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Undead / Ghoul | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Demonic strength | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Jinxed Touch |
| talent | Augmentation |
| talent | Abyssal Shield |
| talent | Thermal Shield |
| talent | Beyond the Flesh |
| talent | Kinetic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2851. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Nightsorrow (88-132 power, 4 apr)5.0 Encumbrance T5 greatmaul 1H weapon [Random Unique] Nature/Master Weapon Damage 88.0 - 132.0 Physical Uses 112% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Con +17, Wil +17 offense ------ Physical Crit +16.0% Spell Crit +4% Critical power +47.00% Spellpower +15 (+4 eff.) Damage +6% arcane, +3% darkness Ignore Armor +21 defense ------ Spell save +6 (+2 eff.) Life +105.00 other ------- Mana/turn +0.16 Massive two-handed mauls. |
| On hands | Belessra (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats Str +4, Mag +4, Wil +5 offense ------ Physical Crit +20.0% Spell Crit +16% Mind Crit +16% Critical power +15.00% Physical Power +17 (+3 eff.) On-Hit 8 acid, 9 fire, 8 lightning 8 cold Damage +9% mind defense ------ Armor +3 Fatigue +5% Spell save +9 (+3 eff.) other ------- EQ when Hit +0.04 Mana-on-crit +2.00 Max mana +80.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Nimbusroar the alchemist's lamp1.0 Encumbrance T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats Con +3 offense ------ Ignore resists +10% lightning When Hit 8 lightning On-Hit (Melee): * 10% chance to reduce damage dealt by 40% defense ------ Resistance +9% blight, +7% temporal +7% cold Life Regen +1.00 Out-of-Phase Defense +13 Out-of-Phase Resistance +13% Out-of-Phase Resilience +13% other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm 'Eremimnir' (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats Str +17, Mag +4, Wil +10 offense ------ Physical Power +11 (+2 eff.) On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 defense ------ Armor +5 Fatigue +5% Resistance +11% acid, +9% physical +6% cold, +10% lightning +5% fire Physical save +12 (+3 eff.) other ------- See Invisibility +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Sootdeath the pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats Str +8, Dex +5, Wil +6, Cun +3 Con +6 offense ------ Physical Crit +3.0% Physical Power +5 (+1 eff.) Mindpower +9 (+2 eff.) Ignore resists +15% darkness, +24% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 40% defense ------ Armor +5 Fatigue +4% Resistance +6% darkness Silence Resist +44% Confus Resist +35% Stun Resist +50% Blindside: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 33 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Silawe the Scorpionstun (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats Str +3 offense ------ Damage +12% nature Ignore resists +26% acid, +18% physical +20% darkness When Hit 6 darkness On-Hit (Melee): * 21% chance to slow global speed by 80% defense ------ Resistance +5% arcane, +9% darkness +21% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Brenodan0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats Wil +8 offense ------ Critical power +20.00% Physical Power +13 (+2 eff.) Spellpower +20 (+5 eff.) Mindpower +13 (+3 eff.) Ignore resists +20% blight defense ------ Mind save +16 (+4 eff.) Blind Resist +44% other ------- Mana-on-crit +1.00 Vim-on-crit +2.00 Infravision +5 See Stealth +11 See Invisibility +13 Rings make your fingers look great! |
| On fingers | Adida the Greenquake0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: offense ------ Physical Power +30 (+5 eff.) Damage +15% physical, +18% cold Ignore resists +15% physical Accuracy +30 (+8 eff.) Ignore Armor +3 When Hit 6 physical defense ------ Resistance +6% nature, +36% cold Physical save +18 (+5 eff.) Rings make your fingers look great! |
| Around neck | Stormwar the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats Dex +1, Wil +5, Con +1 offense ------ Physical Crit +2.0% Critical power +34.00% Spellpower +14 (+3 eff.) Mindpower +12 (+2 eff.) Damage +3% lightning, +13% fire +10% blight Ignore Armor +4 When Hit 6 physical defense ------ Resistance +15% physical Mind save +8 (+2 eff.) Confus Resist +21% other ------- Stamina/turn +1.00 Max stamina +10.00 Amulets make your neck look great! |
| In main hand | Dairerak (58-81 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 58.0 - 81.2 Physical Uses 100% Wil Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +10 item manaburn arcane On Hit: * 10 arcane resource burn On Critical: * Wound the target dealing 362 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Wil +14, Con +13 offense ------ Physical Crit +11.0% Physical Power +11 (+2 eff.) defense ------ Resistance +6% nature, +6% temporal Mind save +6 (+1 eff.) Life +96.00 other ------- Psi when Hit +0.04 Sharp, long, and deadly. |
| Around waist | Skywaker the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats Wil +10, Mag +9 offense ------ Physical Crit +6.0% Spell Crit +6% Critical power +11.00% Physical Power +12 (+2 eff.) Damage +6% lightning Ignore resists +20% lightning When Hit 10 nature defense ------ Spell save +10 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
| In off hand | voratun shield 'Flashswift' (0 def, 21 armour, 70-84 power, 322 block)7.0 Encumbrance T5 shield armor [Random Unique] Master/Psionic When used to Attack: Weapon Damage 70.0 - 84.0 Physical Uses 100% Wil Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +322 On-hit +12 arcane, +29 physical While equipped: Stats Wil +8, Con +6 offense ------ Spell Crit +5% Spellpower/crit +6 Damage +6% light Ignore resists +10% arcane defense ------ Armor +21 Fatigue +8% Resistance +7% arcane, +33% physical Windwall +88 Physical save +15 (+4 eff.) Slow Projectiles +35% other ------- Max mana +20.00 Light +2 Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Bleakquencher' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Dex +2 offense ------ Critical power +13.00% Ignore resists +20% physical Accuracy +7 (+2 eff.) Ignore Armor +7 When Hit 6 acid On-Hit (Melee): * 10% chance to reduce damage dealt by 40% * 10% chance to reduce armor by 38% defense ------ Defense +1 (+0 eff.) Stealth +7 other ------- Stamina/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Woequencher the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature While equipped: Stats Str +7, Mag +7, Wil +7 offense ------ Damage +25% lightning, +48% physical +9% light, +56% cold Ignore resists +15% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 40% defense ------ Resistance +13% lightning, +23% physical +3% light, +61% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of the Rift (854.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 913.78 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 197; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 197 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 709; dur 3; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 709 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 21; blocks 4; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 21 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Tome of Uttercold0.1 Encumbrance tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats Str +6, Con +6 defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Firewaker the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats Dex +6, Cun +6, Con +6 offense ------ Move Speed +10% Damage +12% mind, +18% fire Ignore resists +25% mind defense ------ Fatigue -7% Resistance +20% temporal Physical save +23 (+6 eff.) Spell save +19 (+6 eff.) Mind save +21 (+5 eff.) Life Regen +4.00 Pinning Resist +34% Knockbk Resist +28% other ------- Stamina/turn +0.70 Amulets make your neck look great! |
Oozekiss0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats Dex +10, Mag +12, Cun +9 Con +9 offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Move Speed +10% Damage +8% acid, +7% lightning +7% fire, +6% nature +6% cold Ignore resists +15% nature On-Hit (Melee): * 21% chance to slow global speed by 80% * 20% chance to reduce armor by 38% defense ------ Fatigue -10% Resistance +6% nature Life Regen +5.00 other ------- Stamina/turn +1.40 Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats Con +10 defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (159). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
voratun amulet 'Phoenixusher'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats Wil +6, Con +5 offense ------ Mindpower +8 (+2 eff.) Damage +6% lightning, +6% fire When Hit 11 fire defense ------ Resistance +12% blight, +6% lightning Physical save +14 (+4 eff.) Mind save +13 (+3 eff.) Life +78.00 Life Regen +7.00 Blind Resist +40% Confus Resist +22% other ------- Infravision +8 Sight +2 See Invisibility +13 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Amomadig0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: Stats Str +6, Con +3 offense ------ Critical power +15.00% Physical Power +31 (+5 eff.) Ignore resists +15% arcane Ignore Armor +5 defense ------ Armor +14 Life +100.00 Life Regen +20.00 Healmod +19% other ------- Stamina/turn +3.00 Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats Lck +10 defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
solipsist's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats Cun +6, Wil +8 offense ------ Mindpower +8 (+2 eff.) defense ------ Life +56.00 Life Regen +12.00 Healmod +19% Rings make your fingers look great! |
voratun ring 'Emeta'0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats Str +10, Con +10 offense ------ Physical Power +13 (+2 eff.) Damage +15% temporal defense ------ Resistance +9% mind, +9% cold +18% nature, +15% darkness Blind Resist +20% Confus Resist +20% Rings make your fingers look great! |
Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 22.0 - 24.2 Mind Uses 100% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Cun +3, Wil +6 offense ------ Mind Crit +9% Mindpower +18 (+3 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Confus Resist +30% Wayist: (Instant) Effective talent level: 1.0 Power cost 60 out of 60/60. Range 4 Cooldown: 46 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 71 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats Mag +10, Wil +10 offense ------ Spell Crit +15% Spellpower +48 (+12 eff.) Damage +60% lightning, +60% fire +60% arcane, +60% cold Ignore resists +30% lightning, +30% fire +30% arcane, +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats Mag +4 offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid, +20% cold defense ------ Mind save +8 (+2 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 Encumbrance T5 staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 35.0 - 42.0 Physical Uses 100% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats Wil +5 offense ------ Spell Crit +15% Spellpower +30 (+7 eff.) Damage +35% arcane defense ------ Mind save +8 (+2 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. |
Turoregodur the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats Str +4, Dex +6, Cun +5 offense ------ Physical Crit +19.0% Mind Crit +12% Damage +16% physical Ignore resists +19% physical Accuracy +5 (+2 eff.) defense ------ Crit Resistance 5.00% Life +62.00 other ------- Infravision +2 A belt that goes around your waist. |
drakeskin leather belt 'Emena'1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats Str +3, Con +5 offense ------ Physical Crit +3.0% Critical power +21.00% Physical Power +26 (+4 eff.) Spellpower/crit +10 Damage +3% arcane defense ------ Physical save +13 (+3 eff.) Spell save +9 (+3 eff.) other ------- Mana/turn +0.04 Size +2 A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Ivera the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats Cun +6, Wil +4 offense ------ Mind Crit +7% Critical power +30.00% Damage +6% acid Accuracy +10 (+3 eff.) Ignore Armor +10 On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +3 (+1 eff.) Resistance +15% acid, +18% fire +3% light, +6% blight Spell save +9 (+3 eff.) Stealth +13 Life +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Grinadradar (15 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats Mag +10 offense ------ Mind Crit +5% Mindpower +14 (+3 eff.) Damage +18% acid, +24% physical +23% temporal, +22% mind +21% arcane Ignore resists +13% temporal, +18% mind +15% physical defense ------ Defense +15 (+5 eff.) Resistance +3% mind, +15% all Mind save +3 (+1 eff.) Anomaly Control +13 Unlife -20.00 life Blind Resist +20% other ------- Psi/turn +0.70 Max mana +103.00 Max psi +36.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Murkwhisper the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats Wil +14, Mag +24 offense ------ Spell Crit +2% Spellpower +30 (+7 eff.) Spellpower/crit +7 Damage +30% temporal, +28% physical Ignore resists +25% mind, +15% temporal +10% darkness, +10% physical On-Hit (Melee): * 23% chance to reduce all saves and defense by 50 defense ------ Resistance +6% mind, +6% darkness +15% all Anomaly Control +14 Silence Resist +50% other ------- Mana/turn +0.40 Psi/turn +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats Mag +8, Wil +8 offense ------ Spellpower +5 (+1 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Spellhunt Remnants (2 def, 3 armour)1.5 Encumbrance T2 hands armor [Unique] Disrupt/Master While equipped: Stats Cun +4, Wil +4 offense ------ Mind Crit +6% Mindpower +6 (+1 eff.) Damage +10% nature Ignore resists +10% nature defense ------ Armor +3 Defense +2 (+1 eff.) Spell save +6 (+2 eff.) Life +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Velessra the voratun mail armour (15 def, 15 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +20% acid defense ------ Armor +15 Defense +15 (+5 eff.) Fatigue +12% Resistance +15% acid, +8% physical +3% darkness, +5% arcane +23% fire, +3% nature +11% cold Crit Resistance 5.00% Physical save +22 (+6 eff.) Life Regen +4.00 other ------- Breathe water A suit of armour made of mail. |
Monolith Armour (40 def, 50 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Con 150 [Unique] Arcane While equipped: Stats Str +15, Mag +25 offense ------ Spellpower +25 (+6 eff.) defense ------ Armor +50 Defense +40 (+13 eff.) Fatigue +70% Resistance +10% all Physical save +35 (+9 eff.) Spell save +35 (+10 eff.) Life +270.00 Life Regen +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 Encumbrance T4 shield armor [Unique] Nature/Master When used to Attack: Weapon Damage 58.0 - 69.6 Fire Uses 100% Wil Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +220 While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+5 eff.) Ranged Defense +15 (+5 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Shieldsmaiden (5 def, 20 armour, 48-58 power, 150 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 48.0 - 57.6 Ice Uses 100% Wil Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +8.0% Block +150 On Hit: 15% Ice Shards level 3 While equipped: defense ------ Armor +20 Defense +5 (+2 eff.) Ranged Defense +12 (+4 eff.) Fatigue +10% Resistance +25% cold, +25% fire other ------- Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 52.0 - 62.4 Light Uses 100% Wil Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On-hit +30 item light blind On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats Cun +3, Wil +5 offense ------ Mindpower +8 (+2 eff.) Damage +10% fire, +15% mind +15% light Ignore resists +10% fire, +10% light +10% mind defense ------ Armor +15 Defense +17 (+6 eff.) Ranged Defense +17 (+6 eff.) Fatigue +12% Resistance +15% darkness, +10% fire +12% mind, +20% light Mind save +18 (+4 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 103.46 to 129.32 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 50.0 - 60.0 Temporal Uses 100% Wil, 20% Mag Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock level 3 While equipped: offense ------ Spellpower +12 (+3 eff.) defense ------ Armor +4 Defense +8 (+3 eff.) Ranged Defense +10 (+3 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+6 eff.) Slow Projectiles +50% other ------- Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
voratun shield 'Curequeen' (0 def, 18 armour, 76-92 power, 247 block)7.0 Encumbrance T5 shield armor [Random Unique] Master When used to Attack: Weapon Damage 76.5 - 91.8 Physical Uses 100% Wil Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +247 On-hit +16 nature On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +14.0% Physical Power +14 (+2 eff.) On shield block: * Cause enemies within radius 6 to bleed for 362 physical damage over 5 turns (1/turn) defense ------ Armor +18 Fatigue +8% Resistance +6% blight, +3% temporal +5% arcane, +12% nature other ------- Talents +1 Block Handheld deflection devices. |
voratun shield 'Glimmerrot' (0 def, 20 armour, 64-76 power, 276.5 block)7.0 Encumbrance T5 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 63.5 - 76.2 Physical Uses 100% Wil Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +276 On-Hit, radius 1 +20 blight, +19 fire While equipped: offense ------ On-Hit 10 fire Damage +3% light On shield block: * Cause enemies within radius 6 to bleed for 362 physical damage over 5 turns (1/turn) When Hit 18 fire defense ------ Armor +20 Fatigue +8% Resistance +9% blight, +9% light other ------- Talents +1 Block Handheld deflection devices. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2092 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Aryvon the Glarebraid (dig speed 6 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats Str +3, Mag +5 offense ------ Spell Crit +10% Damage +6% light, +6% temporal Ignore resists +5% light defense ------ Resistance +9% light, +6% temporal Life +77.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max mana +40.00 Max stamina +58.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Emoriaba the voratun pickaxe (dig speed 8 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats Str +3 offense ------ Damage +24% acid, +3% blight When Hit 2 acid On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 28 defense ------ Resistance +10% darkness, +9% fire other ------- Spell cooldown 10% Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Guidance1.0 Encumbrance T5 lite [Unique] Nature/Disrupt While equipped: Stats Wil +6, Cun +6, Con +6 defense ------ Resistance +20% blight Max Resistance +10% blight Physical save +15 (+4 eff.) Spell save +15 (+5 eff.) Mind save +15 (+4 eff.) other ------- Light +6 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
76 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5, Lck +10 Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
8 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Cumshot Lord the Ghoul Wanderer level 35
69th Pyre 123rd year of Ascendancy at 21:56 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Cumshot Lord the Ghoul Wanderer level 37
1st Mirth 123rd year of Ascendancy at 17:15 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Cumshot Lord the Ghoul Wanderer level 29
76th Regrowth 123rd year of Ascendancy at 04:59 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Cumshot Lord the Ghoul Wanderer level 37
78th Pyre 123rd year of Ascendancy at 11:29 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Cumshot Lord the Ghoul Wanderer level 48
80th Haze 123rd year of Ascendancy at 02:00 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Cumshot Lord the Ghoul Wanderer level 42
8th Flare 123rd year of Ascendancy at 00:26 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Cumshot Lord the Ghoul Wanderer level 45
40th Haze 123rd year of Ascendancy at 14:08 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Cumshot Lord the Ghoul Wanderer level 40
1st Flare 123rd year of Ascendancy at 23:24 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Cumshot Lord the Ghoul Wanderer level 21
52nd Dusk 122nd year of Ascendancy at 04:20 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Cumshot Lord the Ghoul Wanderer level 22
7th Decay 122nd year of Ascendancy at 18:06 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Cumshot Lord the Ghoul Wanderer level 38
10th Mirth 123rd year of Ascendancy at 08:57 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Cumshot Lord the Ghoul Wanderer level 32
29th Pyre 123rd year of Ascendancy at 15:35 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Cumshot Lord the Ghoul Wanderer level 50
70th Pyre 124th year of Ascendancy at 00:47 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Cumshot Lord the Ghoul Wanderer level 21
51st Dusk 122nd year of Ascendancy at 21:26 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cumshot Lord the Ghoul Wanderer level 29
70th Regrowth 123rd year of Ascendancy at 21:06 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Cumshot Lord the Ghoul Wanderer level 21
52nd Dusk 122nd year of Ascendancy at 02:39 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Cumshot Lord the Ghoul Wanderer level 50
1st Time of Balance 124th year of Ascendancy at 22:33 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Cumshot Lord the Ghoul Wanderer level 50
71st Dusk 124th year of Ascendancy at 13:58 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By Cumshot Lord the Ghoul Wanderer level 31
25th Pyre 123rd year of Ascendancy at 20:29 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Cumshot Lord the Ghoul Wanderer level 50
21st Dusk 124th year of Ascendancy at 00:59 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cumshot Lord the Ghoul Wanderer level 29
76th Regrowth 123rd year of Ascendancy at 04:14 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Cumshot Lord the Ghoul Wanderer level 32
29th Pyre 123rd year of Ascendancy at 15:35 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Cumshot Lord the Ghoul Wanderer level 10
1st Summertide 122nd year of Ascendancy at 11:46 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Cumshot Lord the Ghoul Wanderer level 20
45th Dusk 122nd year of Ascendancy at 09:57 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Cumshot Lord the Ghoul Wanderer level 30
23rd Pyre 123rd year of Ascendancy at 04:23 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Cumshot Lord the Ghoul Wanderer level 40
1st Summertide 123rd year of Ascendancy at 16:20 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Cumshot Lord the Ghoul Wanderer level 50
12nd Regrowth 124th year of Ascendancy at 10:49 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Cumshot Lord the Ghoul Wanderer level 50
80th Regrowth 124th year of Ascendancy at 09:58 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Cumshot Lord the Ghoul Wanderer level 44
35th Haze 123rd year of Ascendancy at 20:02 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Cumshot Lord the Ghoul Wanderer level 22
14th Haze 122nd year of Ascendancy at 17:28 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Cumshot Lord the Ghoul Wanderer level 50
18th Pyre 124th year of Ascendancy at 05:51 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Cumshot Lord the Ghoul Wanderer level 25
23rd Regrowth 123rd year of Ascendancy at 05:57 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Cumshot Lord the Ghoul Wanderer level 20
50th Dusk 122nd year of Ascendancy at 16:12 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Cumshot Lord the Ghoul Wanderer level 39
10th Mirth 123rd year of Ascendancy at 15:24 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Cumshot Lord the Ghoul Wanderer level 50
70th Pyre 124th year of Ascendancy at 00:45 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Cumshot Lord the Ghoul Wanderer level 29
76th Regrowth 123rd year of Ascendancy at 04:59 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Cumshot Lord the Ghoul Wanderer level 10
3rd Flare 122nd year of Ascendancy at 02:42 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Cumshot Lord the Ghoul Wanderer level 29
76th Regrowth 123rd year of Ascendancy at 04:59 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Cumshot Lord the Ghoul Wanderer level 50
70th Pyre 124th year of Ascendancy at 00:47 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Cumshot Lord the Ghoul Wanderer level 32
54th Pyre 123rd year of Ascendancy at 22:29 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Cumshot Lord the Ghoul Wanderer level 13
2nd Dusk 122nd year of Ascendancy at 10:12 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Cumshot Lord the Ghoul Wanderer level 43
23rd Dusk 123rd year of Ascendancy at 16:08 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Cumshot Lord the Ghoul Wanderer level 21
51st Dusk 122nd year of Ascendancy at 06:13 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Cumshot Lord the Ghoul Wanderer level 14
13rd Dusk 122nd year of Ascendancy at 13:46 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Cumshot Lord the Ghoul Wanderer level 36
77th Pyre 123rd year of Ascendancy at 18:04 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Cumshot Lord the Ghoul Wanderer level 50
72nd Dusk 124th year of Ascendancy at 14:12 see stats
Log
Today is the 72nd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 16:10.
Cumshot Lord deactivates Jinxed Touch.
Cumshot Lord activates Jinxed Touch.
Cumshot Lord deactivates Augmentation.
Cumshot Lord activates Augmentation.
Cumshot Lord deactivates Abyssal Shield.
Cumshot Lord activates Abyssal Shield.
Cumshot Lord deactivates Beyond the Flesh.
Cumshot Lord activates Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thermal Shield
- Kinetic Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Cumshot Lord deactivates Jinxed Touch.
Cumshot Lord activates Jinxed Touch.
Cumshot Lord deactivates Augmentation.
Cumshot Lord activates Augmentation.
Cumshot Lord deactivates Abyssal Shield.
Cumshot Lord activates Abyssal Shield.
Cumshot Lord deactivates Beyond the Flesh.
Cumshot Lord activates Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thermal Shield
- Kinetic Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
EUREKA!
Learnt new tinker schematic: Air Recycler
For a moment you feel a great disturbance in the flow of magic, as if millions of characters were suddenly silenced.
Talent Reality Fracture is ready to use.
You don't see how to get there...














































































































































































