
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Opt-in Adventurers Parties 1.0.1 Ignore Race/Class Locks 1.0.1 Items Vault 1.0.3 Auto-Transmo Gems 1.0.1 Inventory Show All Tabs By Default 1.0.1 Adjustable Exp 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 50 / 1098% |
| Size | medium |
| Lifes / Deaths | Killed by elven blood mage at level 27 on the 8th Flare 122nd year of Ascendancy at 01:32 0 / 9Killed by Gloryseba the elder vampire at level 32 on the 4th Haze 122nd year of Ascendancy at 01:31 Killed by Elydhewen the bone giant at level 32 on the 4th Haze 122nd year of Ascendancy at 04:00 Killed by Xerynor the eternal bone giant at level 32 on the 4th Haze 122nd year of Ascendancy at 06:26 Killed by orc fighter at level 50 on the 32nd Regrowth 123rd year of Ascendancy at 07:22 Killed by Betevena the orc elite berserker at level 50 on the 32nd Regrowth 123rd year of Ascendancy at 09:26 Killed by Beterin the orc berserker at level 50 on the 32nd Regrowth 123rd year of Ascendancy at 23:06 Killed by overpowered greater multi-hued wyrm at level 50 on the 75th Regrowth 123rd year of Ascendancy at 15:22 Killed by orc cryomancer at level 50 on the 76th Regrowth 123rd year of Ascendancy at 17:10 |
Primary Stats
| Strength | 80 (base 60) |
| Dexterity | 68 (base 60) |
| Constitution | 102 (base 60) |
| Magic | 75 (base 60) |
| Willpower | 75 (base 60) |
| Cunning | 68 (base 60) |
Resources
| Mana | 539/594 |
| Equilibrium | 20 |
| Life | -79/1507 |
| Positive | 0/177 |
| Stamina | 366/410 |
| Hate | 100/100 |
| Healing Factor | 0.499 |
| Regeneration | -0.87325000000001 |
Speed
| Mental | +54.868570238343% |
| Attack | 0% |
| Movement | +879.58067005569% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 10 |
| See Stealth | 12.010083917613 |
| See Invisible | 45.913600641659 |
Offense: Mainhand
| Damage | 213 |
| Accuracy | 63 |
| Crit Chance | 22% |
| APR | 12 |
| Speed | 0.65 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 56.666666666667 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53.233333333333 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +13% |
| Physical | +70% |
| Cold | +11% |
| All | +4% |
| Lightning | +11% |
| Light | +37% |
| Mind | +14% |
| Arcane | +19% |
| Fire | +11% |
| Nature | +22% |
Offense: Damage Penetration
| Acid | +15% |
| Mind | +40% |
| Arcane | +30% |
Defense: Base
| Armour (hardiness) | 115 (100%) |
| Defense | 34.35 |
| Ranged Defense | 40.233333333333 |
| Fatigue | 0 |
| Physical Save | 61.038966129611 |
| Spell Save | 49.975 |
| Mental Save | 48.168621506148 |
Defense: Resistances
| Acid | + 64%( 70%) |
| Blight | + 45%( 70%) |
| Physical | + 46%( 72%) |
| Cold | + 45%( 70%) |
| All | + 35%( 70%) |
| Mind | + 51%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 45%( 70%) |
| Darkness | + 58%( 90%) |
| Arcane | + 51%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Stun Resistance | 75% |
| Disarm Resistance | 40% |
| Confusion Resistance | 87% |
| Fear Resistance | 75% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 385 life. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 326 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 452 life. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Strife | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Endless hunt | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Fears | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Slaughter | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Cursed form | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Light | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Surge |
| talent | Stalk |
| talent | Gloom |
| talent | Elemental Harmony |
| talent | Premonition |
| talent | Chant of Light |
| talent | Keen Senses |
| beneficial effect | You feel your grip on reality slipping. Level 2 Curse of Madness 2Penalty: Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Level 1: Unleashed: +6% critical damage, +8% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target is hunting creatures of type / sub-type: humanoid / orc with 100% effectiveness. Kills: 8 / 371 kills, Damage: +16% / +37%, Attack: +7 / +18, Stun: -- / 7.6%, Outmaneuver: 9.8% / 24.5% Predator |
| beneficial effect | Reduces acid damage received by 26%. Premonition Shield |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+20% resist all). Shroud of Passing |
| beneficial effect | The target is rampaging! (+343% movement speed, +55% attack speed, +42% physical damage, +21 physical save, +21 mental save, 0/61 damage shrugged off this turn) Rampaging |
| beneficial effect | Increases armour by 15. Elemental Harmony |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 4%. Strength and Willpower are increased by 2. Poisons and diseases have a 24% chance of being neutralized each turn. Cursed Form |
| beneficial effect | Horrible visions fill your mind. Level 1 Curse of Nightmares 1Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Level 1: Removed from Reality: +2 Physical Resistance, +2 Maximum Physical Resistance Level 2: -1 Luck, +3 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 10 air and an additional 3 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 0% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
| beneficial effect | The target is mimicking a previous victim. (+2 Strength, +1 Dexterity, +10 Magic, +9 Willpower, +1 Cunning, +2 Constitution) Mimic |
| beneficial effect | A shroud of darkness seems to fall across your path. Level 5, Cursed Aura Curse of Shrouds 5Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 14%) for 4 turns. Level 1: Nightwalker: +20 Darkness Resistance, +20% Max Darkness Resistance, +12 See Invisible Level 2: -1 Luck, +9 Constitution Level 3: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 20% for 1 turn after movement. Level 4: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 20% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you, even though you are yourself a woman. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 496. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed sandworm tooth. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed wretchling eyeball. * You've found the needed vial of squid ink. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed vial of elder vampire blood. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour) (Shrouds) miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour) (Shrouds)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Defense: +3 Ranged Defense: +2 Fatigue: +1% Curse of Shrouds A pair of boots made of leather. |
| Quiver | Quiver of the Sun (4/4, 34-47.6 power, 10 apr) Quiver of the Sun (4/4, 34-47.6 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Bright light Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 4 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
| Light source | alchemist's lamp of the forge alchemist's lamp of the forgeInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 14 dreamforge Damage when the wearer is hit: 15 dreamforge Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour) (Shrouds) Dragon-helm of Kroltar (5 def, 9 armour) (Shrouds)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 4 It is part of a set of items. When wielded/worn: Armour: +9 Defense: +5 Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con Curse of Shrouds It can be used to activate talent Warshout (costing 26 power out of 45/45) : Effective talent level: 2.0 Power cost: 26 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) (Shrouds) Gloves of the Firm Hand (0 def, 8 armour) (Shrouds)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +7.0% Curse of Shrouds These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | dream-smith's voratun pickaxe (dig speed 8 turns) dream-smith's voratun pickaxe (dig speed 8 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 10 dreamforge Mental save: +8 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Gebeth GebethInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Mag / +2 Cun / +2 Con Changes resistances penetration: +10% mind See invisible: +6 Rings can have magical properties. |
| On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 4.4 Power cost: 4 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 201.14 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around neck | Weepkin WeepkinInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +6% nature / +3% acid Changes resistances penetration: +15% acid Changes damage: +18% nature / +9% acid Amulets can have magical properties. |
| In main hand | Morrigor (50-70 power, 12 apr) (Nightmares) Morrigor (50-70 power, 12 apr) (Nightmares)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Armour Penetration: +12 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: deal magical damage Special effect when this weapon kills: swallows the victim's soul, gaining a new power until unequipped When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 Spell crit. chance: +12% Curse of Nightmares It can be used to activate talent Bone Spear (costing 3 power out of 4/4) : Effective talent level: 1.0 Power cost: 3 out of 4/4. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 129.05 physical damage to all targets in line. The damage will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| Around waist | Girdle of Preservation (Madness) Girdle of Preservation (Madness)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% Curse of Madness A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Ce'Nera (10 def, 31 armour, 427 block) (Madness) Ce'Nera (10 def, 31 armour, 427 block) (Madness)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +31 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +12 Con / +1 Wil Damage when the wearer is hit: 4 arcane Changes resistances penetration: +20% arcane Talent granted: +4 Block Physical save: +26 Spell save: +6 Curse of Madness Handheld deflection devices |
| Cloak | Wrap of Stone (0 def, 10 armour) (Shrouds) Wrap of Stone (0 def, 10 armour) (Shrouds)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 Curse of Shrouds It can be used to activate talent Stone Wall (costing 28 power out of 50/50) : Effective talent level: 1.2 Power cost: 28 out of 50/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 175.71 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | searing stralite mail armour of command (14 def, 15 armour) (Shrouds) searing stralite mail armour of command (14 def, 15 armour) (Shrouds)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +14 Fatigue: +16% Changes stats: +3 Cun Damage when the wearer hits(melee): 10 acid / 11 fire Damage when the wearer is hit: 11 acid / 8 fire Mental save: +10 Curse of Shrouds A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 361)healing infusion (heal 361) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 361 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 12 turns, die at -218)heroism infusion (+7 for 12 turns, die at -218) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 12 turns. Also while Heroism is active, you will only die when reaching -218 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (41 nature damage, 32% healing reduction)insidious poison infusion (41 nature damage, 32% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 37.42 nature damage per turns for 7 turns, and reducing the target's healing received by 32%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (33 nature damage, 40% healing reduction)insidious poison infusion (33 nature damage, 40% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 29.65 nature damage per turns for 7 turns, and reducing the target's healing received by 40%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (765% speed; 6 turns)movement infusion (765% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 765% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 285 over 5 turns)regeneration infusion (heal 285 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 176 over 5 turns)regeneration infusion (heal 176 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 176 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (450.00 temporal damage, removed from time 4 turns) Rune of the Rift (450.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 468.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1265% regen over 10 turns; 63 instant mana)manasurge rune (1265% regen over 10 turns; 63 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1265% over 10 turns and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (788% regen over 10 turns; 39 instant mana)manasurge rune (788% regen over 10 turns; 39 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 788% over 10 turns and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 % chance to confuse Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +24% mind Mental save: +32 Confusion immunity: -100% Mindpower: +7 It can be used to activate talent Inner Demons (costing 18 power out of 32/32) : Effective talent level: 3.0 Power cost: 18 out of 32/32. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 8 turns, there's a 16% chance that the a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance will be doubled, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. |
protective voratun amulet of the fish protective voratun amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +5 Changes resistances: +22% cold Allows you to breathe in: water Physical save: +19 Amulets can have magical properties. |
savior's gold ring savior's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +7 Spell save: +8 Mental save: +7 Rings can have magical properties. |
titan's steel ring titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. treant's voratun ringtreant's voratun ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +10% nature Physical save: +12 Poison immunity: +17% Disease immunity: +21% Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) (Shrouds) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) (Shrouds)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Curse of Shrouds Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Gleammaster (60-90 power, 4 apr) (Shrouds) Gleammaster (60-90 power, 4 apr) (Shrouds)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 60.0 - 90.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +17 darkness / +22 gravity Burst (radius 2) on crit: +4 light Damage against: +34% Humanoid When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes damage: +10% physical / +21% blight Spellpower on spell critical (stacks up to 3 times): +2 Mindpower: +17 New effects duration reduction after a teleport: +30% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite battleaxe of banishment (43.5-65.25 power, 3 apr) (Madness)inquisitor's stralite battleaxe of banishment (43.5-65.25 power, 3 apr) (Madness) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +36 manaburn Damage against: +16% Demon When wielded/worn: Changes stats: +6 Wil Curse of Madness Massive two-handed battleaxes. |
Life Drinker (42-54.6 power, 11 apr) (Nightmares) Life Drinker (42-54.6 power, 11 apr) (Nightmares)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +25 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). Curse of Nightmares It can be used to activate talent Worm Rot (costing 23 power out of 50/50) : Effective talent level: 2.0 Power cost: 23 out of 50/50. Range: 6.00 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 12.51 acid and 11.52 blight damage. If not cleared after five turns it will inflict 184.02 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deads. This dagger serves evil. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger of shearing (39-50.7 power, 9 apr) (Nightmares)glacial voratun dagger of shearing (39-50.7 power, 9 apr) (Nightmares) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage conversion: 27% ice When wielded/worn: Armour penetration: +9 Armour: +8 Changes resistances penetration: +9% physical / +8% cold Changes damage: +11% physical Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of crippling (40-52 power, 9 apr) (Shrouds)quick voratun dagger of crippling (40-52 power, 9 apr) (Shrouds) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 90% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +8 Physical crit. chance: +8.0% Changes stats: +3 Dex Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun dagger of erosion (37.5-48.75 power, 9 apr) (Misfortune)thought-forged voratun dagger of erosion (37.5-48.75 power, 9 apr) (Misfortune) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +11 nature / +9 mind / +12 temporal Damage conversion: 28% mind When wielded/worn: Changes stats: +4 Wil Curse of Misfortune Sharp, short and deadly. |
Emethra (55-82.5 power, 3 apr) (Madness) Emethra (55-82.5 power, 3 apr) (Madness)Requires: - Strength 35 Infused by nature Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +11 mind / +35 insidious poison When wielded/worn: Changes stats: +5 Cun / +6 Wil Damage when the wearer is hit: 20 acid Changes damage: +6% physical Physical save: +9 Stamina each turn: +0.60 Maximum life: +10.00 Mindpower: +11 Curse of Madness It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. psychic's stralite greatsword of evisceration (47.5-76 power, 3 apr) (Shrouds)psychic's stralite greatsword of evisceration (47.5-76 power, 3 apr) (Shrouds) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 Changes stats: +6 Cun / +6 Wil Mindpower: +11 Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword (61.5-98.4 power, 4 apr) (Shrouds)voratun greatsword (61.5-98.4 power, 4 apr) (Shrouds) Requires: - Strength 48 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Curse of Shrouds Massive two-handed swords. |
Shimmerblack (Misfortune) Shimmerblack (Misfortune)Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +2 lightning daze When wielded/worn: Damage when the wearer hits(ranged): 8 lightning Changes resistances: +3% lightning / +5% arcane Changes resistances penetration: +5% arcane Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Storm Fury (Madness) Storm Fury (Madness)Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 70% Firing range: +10 When wielded/worn: Ranged Defense: +15 Changes stats: +5 Dex / +7 Mag Damage when the wearer hits(ranged): 75 lightning Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 Curse of Madness This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Sword of Potential Futures (28-39.2 power, 10 apr) (Corpses) Sword of Potential Futures (28-39.2 power, 10 apr) (Corpses)Requires: - Magic 24 - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +5 temporal When wielded/worn: Changes damage: -5% physical / +5% temporal Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Curse of Corpses Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
This item will automatically be transmogrified when you leave the level. arcing stralite longsword of shearing (33.5-46.9 power, 5 apr) (Shrouds)arcing stralite longsword of shearing (33.5-46.9 power, 5 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +9 lightning When wielded/worn: Armour penetration: +9 Changes resistances penetration: +12% physical Changes damage: +10% physical Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. nature's living mindstar of storms (16-17.6 power, 40 apr, mind damage) (Misfortune)nature's living mindstar of storms (16-17.6 power, 40 apr, mind damage) (Misfortune) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 lightning Changes resistances: +6% lightning / +6% blight Changes resistances penetration: +7% lightning Changes damage: +9% lightning / +9% nature Disease immunity: +25% Mindpower: +5 Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar 'Mardihell' (13.5-14.85 power, 32 apr, mind damage) (Corpses)pulsing mindstar 'Mardihell' (13.5-14.85 power, 32 apr, mind damage) (Corpses) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 slime Changes resistances: +15% mind / +9% nature Changes resistances penetration: +9% nature Changes damage: +14% nature Talent mastery: +0.20 Wild-gift / Harmony Mental save: +5 Equilibrium when hit: +1.90 Mana when firing critical spell: +2.00 Maximum psi: +36.00 Spellpower: +4 Mindpower: +4 Mental crit. chance: +4% Defense after a teleport: +10 Curse of Corpses It can be used to completes a nature powered mindstar set, placing all other charms into a 12 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's living mindstar (15.5-17.05 power, 40 apr, nature damage) (Misfortune)wyrm's living mindstar (15.5-17.05 power, 40 apr, nature damage) (Misfortune) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 physical / 7 fire / 10 cold / 8 lightning / 5 acid Changes resistances: +6% physical / +6% fire / +8% cold / +8% lightning / +9% acid Mindpower: +5 Mental crit. chance: +5% Curse of Misfortune It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 12 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling of true flight (Madness)drakeskin leather sling of true flight (Madness) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +11 Physical crit. chance: +12.0% Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling of true flight (Misfortune)drakeskin leather sling of true flight (Misfortune) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +14 Physical crit. chance: +11.0% Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. glacial reinforced leather sling (Corpses)glacial reinforced leather sling (Corpses) Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +11 ice When wielded/worn: Armour: +11 Changes resistances penetration: +9% cold Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) (Misfortune) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) (Misfortune)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 Curse of Misfortune It can be used to activate talent Arcane Supremacy (costing 12 power out of 20/20) : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone vilestaff of channeling (30-36 power, 6 apr, blight damage) (Nightmares)ethereal dragonbone vilestaff of channeling (30-36 power, 6 apr, blight damage) (Nightmares) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +8 Changes damage: +30% blight Talent granted: +1 Command Staff Mana each turn: +0.28 Spellpower: +21 Spell crit. chance: +5% Damage Shield penetration: +31% Curse of Nightmares It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 17 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's dragonbone vilestaff of blasting (30-36 power, 6 apr, darkness damage) (Misfortune)void walker's dragonbone vilestaff of blasting (30-36 power, 6 apr, darkness damage) (Misfortune) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Defense after a teleport: +17 Resist all after a teleport: +13% New effects duration reduction after a teleport: +24% Curse of Misfortune It can be used to projects damage in a circle from the staff, placing all other charms into a 6 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun waraxe (40.5-56.7 power, 6 apr) (Madness)warbringer's voratun waraxe (40.5-56.7 power, 6 apr) (Madness) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +10 Changes stats: +5 Con Changes resistances penetration: +14% physical Disarm immunity: +35% Curse of Madness One-handed war axes. |
Armydomnir (Shrouds) Armydomnir (Shrouds)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when the wearer is hit: 4 acid Changes damage: +6% arcane / +6% blight / +12% acid Maximum mana: +60.00 Spellpower: +2 Spell crit. chance: +1% Damage Shield penetration: +10% Curse of Shrouds A belt that goes around your waist. |
Emblem of Evasion (Misfortune) Emblem of Evasion (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +20% Curse of Misfortune It can be used to activate talent Evasion (costing 23 power out of 40/40) : Effective talent level: 2.4 Power cost: 23 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 46% chance to completely evade them for 12 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
This item will automatically be transmogrified when you leave the level. Black Robe (6 def, 0 armour) (Nightmares)Black Robe (6 def, 0 armour) (Nightmares) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). Curse of Nightmares A silk robe, darker than the darkest night sky, it radiates power. |
Robe of Force (12 def, 8 armour) (Madness) Robe of Force (12 def, 8 armour) (Madness)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% Curse of Madness It can be used to send out a beam of kinetic energy, costing 6 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
This item will automatically be transmogrified when you leave the level. Zubirin (3 def, 0 armour) (Corpses)Zubirin (3 def, 0 armour) (Corpses) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +1 Con / +1 Wil Changes resistances: +12% mind / +12% blight Changes resistances penetration: +10% arcane Changes damage: +12% mind / +14% nature Critical mult.: +5.00% Life regen: +2.20 Maximum vim: +10.00 Spell crit. chance: +2% Mindpower: +4 Mental crit. chance: +5% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk robe of chaos (5 def, 0 armour) (Madness)spellwoven elven-silk robe of chaos (5 def, 0 armour) (Madness) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +8% physical / -11% arcane / +11% fire / -9% cold / -5% nature / +8% blight Changes resistances penetration: +13% physical / +17% fire / +12% blight Spellpower: +4 Spell crit. chance: +6% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's elven-silk robe (5 def, 0 armour) (Corpses)stargazer's elven-silk robe (5 def, 0 armour) (Corpses) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +4 Cun Changes damage: +14% darkness / +13% light Spellpower: +8 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's elven-silk robe of the mountain (+15%) (5 def, 0 armour) (Shrouds)tormentor's elven-silk robe of the mountain (+15%) (5 def, 0 armour) (Shrouds) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Cun Changes resistances: +15% physical Changes damage: +15% physical Critical mult.: +19.00% Mental crit. chance: +4% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. restorative pair of drakeskin leather boots of rushing (0 def, 5 armour) (Misfortune)restorative pair of drakeskin leather boots of rushing (0 def, 5 armour) (Misfortune) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +3 Con Life regen: +0.90 Healing mod.: +20% Curse of Misfortune It can be used to activate talent Rush, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
bladed hardened leather cap of strength (+9) (0 def, 3 armour) (Corpses) bladed hardened leather cap of strength (+9) (0 def, 3 armour) (Corpses)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +9 Str Damage when the wearer is hit: 7 physical Curse of Corpses It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 220.33 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. defender's drakeskin leather cap of might (7 def, 13 armour) (Misfortune)defender's drakeskin leather cap of might (7 def, 13 armour) (Misfortune) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 Armour: +13 Defense: +7 Fatigue: +5% Changes stats: +4 Str / +4 Con Physical save: +15 Curse of Misfortune A cap made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of ire (0 def, 5 armour) (Corpses)drakeskin leather cap of ire (0 def, 5 armour) (Corpses) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str Physical save: +10 Mental save: +12 Curse of Corpses It can be used to activate talent Battle Cry, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. grounding drakeskin leather cap of constitution (+7) (0 def, 5 armour) (Nightmares)grounding drakeskin leather cap of constitution (+7) (0 def, 5 armour) (Nightmares) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Con Changes resistances: +11% lightning / +13% temporal Curse of Nightmares A cap made of leather. |
The Untouchable (12 def, 10 armour) (Nightmares) The Untouchable (12 def, 10 armour) (Nightmares)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +10 Defense: +12 Changes stats: +5 Cun Curse of Nightmares This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour of delving (5 def, 8 armour) (Corpses)multi-hued drakeskin leather armour of delving (5 def, 8 armour) (Corpses) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +7 Str Damage when the wearer is hit: 9 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +11% fire / +12% cold / +5% lightning / +10% acid Light radius: +1 Curse of Corpses It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing drakeskin leather armour of delving (5 def, 8 armour) (Shrouds)searing drakeskin leather armour of delving (5 def, 8 armour) (Shrouds) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +7 Str Damage when the wearer hits(melee): 12 acid / 13 fire Damage when the wearer is hit: 15 acid / 12 fire Light radius: +2 Curse of Shrouds It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour (7 def, 13 armour) (Shrouds)enlightening stralite plate armour (7 def, 13 armour) (Shrouds) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +2 Cun / +4 Wil Mental save: +20 Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of the dragon (9 def, 16 armour) (Madness)radiant voratun plate armour of the dragon (9 def, 16 armour) (Madness) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +4 Str / +3 Wil / +4 Con Damage when the wearer is hit: 13 light Changes resistances: +11% physical / +11% fire / +5% cold / +12% lightning / +10% acid / +21% blight / +27% darkness Talent cooldown: Rush (-5 turns) Disarm immunity: +27% Stun/Freeze immunity: +30% Knockback immunity: +31% Light radius: +2 Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing voratun plate armour (9 def, 16 armour) (Nightmares)searing voratun plate armour (9 def, 16 armour) (Nightmares) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage when the wearer hits(melee): 8 acid / 12 fire Damage when the wearer is hit: 10 acid / 13 fire Curse of Nightmares A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 106.5 block) (Madness) Black Mesh (8 def, 2 armour, 106.5 block) (Madness)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +30% darkness / +15% blight Talent granted: +3 Block Stamina each turn: +2.00 Curse of Madness Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Fire Dragon Shield (16 def, 9 armour, 220 block) (Misfortune) Fire Dragon Shield (16 def, 9 armour, 220 block) (Misfortune)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block Curse of Misfortune This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Sanguine Shield (14 def, 4 armour, 220 block) (Nightmares) Sanguine Shield (14 def, 4 armour, 220 block) (Nightmares)Requires: - Strength 39 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +4 Defense: +14 Ranged Defense: +14 Fatigue: +19% Changes stats: +5 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Curse of Nightmares Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Summertide (17 def, 5 armour, 260 block) (Corpses) Summertide (17 def, 5 armour, 260 block) (Corpses)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +5 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +10% fire / +15% darkness / +20% light Changes resistances penetration: +10% mind / +10% fire / +10% light Changes damage: +15% mind / +10% fire / +15% light Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 Curse of Corpses It can be used to send out a beam of light, costing 7 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of resilience (12 def, 3 armour, 206.5 block) (Corpses)flaming voratun shield of resilience (12 def, 3 armour, 206.5 block) (Corpses) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer is hit: 14 fire Talent granted: +5 Block Maximum life: +75.00 Curse of Corpses Handheld deflection devices |
Void Quiver (0/0, 45-63 power, 10 apr) Void Quiver (0/0, 45-63 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 50% Str Damage type: Void Armour Penetration: +10 Physical crit. chance: +3.0% Capacity: 0 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
Goedalath Rock Goedalath RockPowered by arcane forces 0.00 Encumbrance. Type: gem / black ; tier 5 When carried: Damage when the wearer is hit: 34 healing Mental save: -18 Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 Damage when the wearer is hit: 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
269 alchemist agate 269 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
nightwalker's alchemist's lamp nightwalker's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 Changes stats: +4 Wil Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
This item will automatically be transmogrified when you leave the level. fire opalfire opal 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. rubyruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of stralite shots of annihilation (59/59, 56-67.2 power, 12 apr)sentry's pouch of stralite shots of annihilation (59/59, 56-67.2 power, 12 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 56.0 - 67.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +12 Physical crit. chance: +11.5% Capacity: 59 Turns elapse between self-loadings: 4 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually lead to his doom. The book has a simple appearance: bound in leather with no markings on the cover. All of the pages are blank. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 17 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
This item will automatically be transmogrified when you leave the level. moonstonemoonstone 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By The Barbed Wire Queen the Cornac Cursed level 42
7th Allure 123rd year of Ascendancy at 10:37 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By The Barbed Wire Queen the Cornac Cursed level 26
5th Flare 122nd year of Ascendancy at 13:37 see stats
Against all odds
Killed Ukruk in the ambush.By The Barbed Wire Queen the Cornac Cursed level 41
1st Wintertide 123rd year of Ascendancy at 14:04 see stats
Arachnophobia
Destroyed the spydric menace.By The Barbed Wire Queen the Cornac Cursed level 47
11st Regrowth 123rd year of Ascendancy at 12:58 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By The Barbed Wire Queen the Cornac Cursed level 50
75th Regrowth 123rd year of Ascendancy at 15:15 see stats
Brave new world
Went to the Far East and took part in the war.By The Barbed Wire Queen the Cornac Cursed level 46
9th Regrowth 123rd year of Ascendancy at 00:58 see stats
Destroyer's bane
Killed Golbug the Destroyer.By The Barbed Wire Queen the Cornac Cursed level 45
2nd Regrowth 123rd year of Ascendancy at 15:59 see stats
Exterminator
Killed 1000 creatures.By The Barbed Wire Queen the Cornac Cursed level 32
23rd Haze 122nd year of Ascendancy at 00:02 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By The Barbed Wire Queen the Cornac Cursed level 30
7th Dusk 122nd year of Ascendancy at 17:41 see stats
Fear me not!
Survived the Fearscape!By The Barbed Wire Queen the Cornac Cursed level 34
36th Haze 122nd year of Ascendancy at 03:52 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By The Barbed Wire Queen the Cornac Cursed level 48
16th Regrowth 123rd year of Ascendancy at 08:49 see stats
Guiding Hand
Saved all escorted adventurers.By The Barbed Wire Queen the Cornac Cursed level 41
1st Wintertide 123rd year of Ascendancy at 08:32 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By The Barbed Wire Queen the Cornac Cursed level 26
5th Flare 122nd year of Ascendancy at 13:08 see stats
Level 10
Got a character to level 10.By The Barbed Wire Queen the Cornac Cursed level 10
76th Pyre 122nd year of Ascendancy at 20:18 see stats
Level 20
Got a character to level 20.By The Barbed Wire Queen the Cornac Cursed level 20
9th Mirth 122nd year of Ascendancy at 03:56 see stats
Level 30
Got a character to level 30.By The Barbed Wire Queen the Cornac Cursed level 30
7th Dusk 122nd year of Ascendancy at 06:36 see stats
Level 40
Got a character to level 40.By The Barbed Wire Queen the Cornac Cursed level 40
10th Decay 122nd year of Ascendancy at 10:23 see stats
Level 50
Got a character to level 50.By The Barbed Wire Queen the Cornac Cursed level 50
19th Regrowth 123rd year of Ascendancy at 09:35 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By The Barbed Wire Queen the Cornac Cursed level 32
38th Dusk 122nd year of Ascendancy at 02:11 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By The Barbed Wire Queen the Cornac Cursed level 28
10th Flare 122nd year of Ascendancy at 16:00 see stats
Size is everything
Did over 1500 damage in one attack.By The Barbed Wire Queen the Cornac Cursed level 41
1st Wintertide 123rd year of Ascendancy at 06:08 see stats
Size matters
Did over 600 damage in one attack.By The Barbed Wire Queen the Cornac Cursed level 27
7th Flare 122nd year of Ascendancy at 18:10 see stats
Sliders
Activated a portal using the Orb of Many Ways.By The Barbed Wire Queen the Cornac Cursed level 46
2nd Regrowth 123rd year of Ascendancy at 17:02 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By The Barbed Wire Queen the Cornac Cursed level 26
5th Flare 122nd year of Ascendancy at 13:37 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By The Barbed Wire Queen the Cornac Cursed level 26
5th Flare 122nd year of Ascendancy at 13:37 see stats
The Rat Lich
Killed the terrible Rat Lich.By The Barbed Wire Queen the Cornac Cursed level 29
7th Dusk 122nd year of Ascendancy at 06:36 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By The Barbed Wire Queen the Cornac Cursed level 32
23rd Haze 122nd year of Ascendancy at 04:39 see stats
The secret city
Discovered the truth about mages.By The Barbed Wire Queen the Cornac Cursed level 16
4th Mirth 122nd year of Ascendancy at 21:10 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By The Barbed Wire Queen the Cornac Cursed level 23
3rd Flare 122nd year of Ascendancy at 13:10 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By The Barbed Wire Queen the Cornac Cursed level 32
22nd Haze 122nd year of Ascendancy at 12:34 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By The Barbed Wire Queen the Cornac Cursed level 41
10th Decay 122nd year of Ascendancy at 21:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By The Barbed Wire Queen the Cornac Cursed level 29
6th Dusk 122nd year of Ascendancy at 05:16 see stats
Unstoppable
Returned from the dead.By The Barbed Wire Queen the Cornac Cursed level 50
75th Regrowth 123rd year of Ascendancy at 15:22 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By The Barbed Wire Queen the Cornac Cursed level 38
10th Decay 122nd year of Ascendancy at 10:23 see stats
Log
Orc cryomancer uses Orcish Fury.
Orc cryomancer enters a state of bloodlust.
Golem (servant of Poralaith the orc cryomancer) resists the mind attack!
The Barbed Wire Queen hits golem (servant of Poralaith the orc cryomancer) for 237 mind, 16 mind, 12 mind, 11 mind, 13 mind, 4 mind damage (total 290.90).
Eilinemira the orc high pyromancer uses Perfect Strike.
Eilinemira the orc high pyromancer aims carefully.
Poralaith the orc cryomancer casts Tidal Wave.
Golem (servant of Poralaith the orc cryomancer) is confused and fails to use Attack.
Talent Daunting Presence is ready to use.
The Barbed Wire Queen is no longer rampaging.
The Barbed Wire Queen is slowing down.
The Barbed Wire Queen hits golem (servant of Poralaith the orc cryomancer) for 8 mind damage.
Xanymina the orc cryomancer uses Evasion.
Xanymina the orc cryomancer tries to evade attacks.
Xanymina the orc cryomancer is knocked back!
Golem (servant of Poralaith the orc cryomancer) is no longer being stalked by The Barbed Wire Queen.
Poralaith the orc cryomancer hits Xanymina the orc cryomancer for 24 cold, 27 physical damage (total 49.51).
Poralaith the orc cryomancer hits golem (servant of Poralaith the orc cryomancer) for 30 cold, 23 physical damage (total 52.74).
Orc cryomancer casts Rune: Acid Wave.
Poralaith the orc cryomancer shrugs off the effect 'Corrode'!
Xanymina the orc cryomancer shrugs off the effect 'Corrode'!
The Barbed Wire Queen casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Your hatred grows even as your life fades! (+4 hate)
The Barbed Wire Queen begins rampaging!
Saving done.
Saving done.
Saving game...
