Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.3 |
| Addons | Opt-in Adventurers Parties 1.0.1 Ignore Race/Class Locks 1.0.1 Stone Wardens DLC Class 1.0.3 Auto-Transmo Gems 1.0.1 Inventory Show All Tabs By Default 1.0.1 Items Vault 1.0.3 Adjustable Talent/Stat/Generic Point Multiplier 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Mindslayer |
| Level / Exp | 12 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 7 on the 3rd Mirth 122nd year of Ascendancy at 07:16 0 / 5Killed by skeleton mage at level 11 on the 6th Mirth 122nd year of Ascendancy at 21:05 Killed by ghast at level 11 on the 7th Mirth 122nd year of Ascendancy at 09:10 Killed by orc corruptor at level 12 on the 9th Mirth 122nd year of Ascendancy at 16:53 Killed by orc corruptor at level 12 on the 9th Mirth 122nd year of Ascendancy at 22:23 |
| Antimagic | Follower |
Primary Stats
| Strength | 58 (base 37) |
| Dexterity | 54 (base 37) |
| Constitution | 25.427226587493 (base 37) |
| Magic | 37 (base 37) |
| Willpower | 45 (base 37) |
| Cunning | 45 (base 37) |
Resources
| Life | -20/249 |
| Psi | 27/40 |
| Equilibrium | 18 |
| Healing Factor | 1.1 |
| Regeneration | 1.595 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 49 |
| Crit Chance | 14% |
| APR | 51 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 49 |
| Crit Chance | 14% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14.25 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.166666666667 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +9% |
| Blight | +4% |
| Fire | +4% |
| Cold | +10% |
| Nature | +3% |
Defense: Base
| Armour (hardiness) | 38.8 (90%) |
| Defense | 19.4 |
| Ranged Defense | 19.4 |
| Fatigue | 23 |
| Physical Save | 36.099764652811 |
| Spell Save | 24.35 |
| Mental Save | 47.166666666667 |
Defense: Resistances
| Nature | + 13%( 70%) |
| Cold | + 25%( 70%) |
| Fire | + 12%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Confusion Resistance | 95% |
| Instadeath Resistance | 100% |
| Poison Resistance | 11% |
| Silence Resistance | 60% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 280 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 213 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 109 life. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 140 life. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Absorption | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Projection | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Grip | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Voracity | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Mental discipline | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 2/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Conduit |
| talent | Augmentation |
| talent | Kinetic Shield |
| talent | Deflect Projectiles |
| talent | Psiblades |
| talent | Beyond the Flesh |
| talent | Kinetic Aura |
| detrimental effect | The target is infected by a disease, reducing its constitution by 10 and doing 19.32 blight damage per turn. Rotting Disease |
| beneficial effect | The target has 31% chance to evade melee attacks. Evasion |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
Equipment
| Psionic focus | Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 34 power out of 60/60) : Effective talent level: 1.0 Power cost: 34 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 30 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| On hands | cinder rough leather gloves of strength (+2) (0 def, 1 armour) cinder rough leather gloves of strength (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Damage when the wearer hits(melee): 6 fire Changes resistances: +6% fire Changes damage: +4% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | stabilizing iron helm of dexterity (+3) (0 def, 3 armour) stabilizing iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Physical save: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | treant's steel ring of frost (+7%) treant's steel ring of frost (+7%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +7% nature / +20% cold Changes damage: +10% cold Physical save: +6 Poison immunity: +11% Disease immunity: +11% Rings can have magical properties. |
| On fingers | warrior's copper ring of perseverance warrior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Stun/Freeze immunity: +20% Life regen: +0.70 Rings can have magical properties. |
| Around waist | monstrous rough leather belt of resilience monstrous rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +5 Changes stats: +3 Str / +3 Con Physical save: +5 Maximum life: +35.00 Size category: +1 A belt that goes around your waist. |
| In main hand | gifted thorny mindstar of slime (9-9.9 power, 46 apr, nature damage) gifted thorny mindstar of slime (9-9.9 power, 46 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 75% Wil, 37% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +46 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 slime Changes damage: +3% nature Mindpower: +17 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On feet | miner's pair of rough leather boots of tirelessness (0 def, 5 armour) miner's pair of rough leather boots of tirelessness (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
| In off hand | summoner's vined mindstar (4.5-4.95 power, 34 apr, mind damage) summoner's vined mindstar (4.5-4.95 power, 34 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 4.5 - 5.0 Uses stats: 65% Wil, 28% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +34 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +9 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | lightening linen cloak of stability (1 def, 0 armour) lightening linen cloak of stability (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Fatigue: -3% Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ichorwill (3 def, 7 armour) Ichorwill (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes stats: +2 Cun Changes damage: +9% mind Hate per kill: +1.00 A suit of armour made of metal plates. |
Inventory
Cloudquencher CloudquencherPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer is hit: 4 lightning Changes resistances: +5% arcane Changes resistances penetration: +5% arcane Rings can have magical properties. |
copper ring of physical power copper ring of physical power Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Rings can have magical properties. |
steel greatsword of massacre (32-51.2 power, 2 apr) steel greatsword of massacre (32-51.2 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 32.0 - 51.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Massive two-handed swords. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +5 temporal When wielded/worn: Changes damage: -5% physical / +5% temporal Defense after a teleport: +10 Resist all after a teleport: +5% Effect duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Scaldstriker (2.5-2.75 power, 12 apr, nature damage) Scaldstriker (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +4 blight Damage conversion: 10% fire When wielded/worn: Damage when the wearer hits(melee): 2 fire Changes damage: +9% blight Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
The River's Fury (23-32.2 power, 8 apr) The River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 45 power out of 80/80) : Effective talent level: 1.0 Power cost: 45 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 4.97 cold damage and 4.51 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly here the roar of a rushing river. |
spiked cured leather armour of Eyal (2 def, 4 armour) spiked cured leather armour of Eyal (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 10 physical Life regen: +0.50 Maximum life: +44.00 Healing mod.: +13% A suit of armour made of leather. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 23 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Dragon's Greed
Amassed 8000 gold pieces.By Cola the Yeek Mindslayer level 1
74th Pyre 122nd year of Ascendancy at 20:16 see stats
Level 10
Got a character to level 10.By Cola the Yeek Mindslayer level 10
5th Mirth 122nd year of Ascendancy at 00:50 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Cola the Yeek Mindslayer level 1
74th Pyre 122nd year of Ascendancy at 20:16 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Cola the Yeek Mindslayer level 1
74th Pyre 122nd year of Ascendancy at 20:16 see stats
Log
Cola activates Kinetic Shield.
You are sent back to the material plane!
Cola uses Mindlash.
Orc corruptor casts Blood Grasp.
Cola deflects the projectile from orc corruptor to the west!
Cola hits orc corruptor for 0 physical, 0 fire, 0 lightning damage (total 0.00).
Orc corruptor casts Blood Spray.
Cola is afflicted by a rotting disease!
Orc corruptor hits Cola for 95 blight damage.
Cola uses Evasion.
Cola tries to evade attacks.
Orc corruptor hits Cola for 19 blight damage.
Talent Mindlash is ready to use.
Orc corruptor hits Cola for 19 blight damage.
Orc corruptor hits Cola for 19 blight damage.
Orc corruptor calms down.
Orc corruptor casts Soul Rot.
Cola deflects the projectile from orc corruptor to the west!
Orc corruptor hits Cola for 16 blight damage.
Orc corruptor hits Cola for 16 blight damage.
Orc corruptor casts Blood Grasp.
Saving done.
Saving done.
Saving game...
