Sara the level 13 Cornac Marauder by Peter Dean

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
Ignore Race/Class Locks 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassMarauder
Level / Exp13 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 37)
Dexterity40 (base 37)
Constitution40 (base 37)
Magic40 (base 37)
Willpower37 (base 37)
Cunning41 (base 37)

Resources

Life374/374
Mana307/307
Stamina204/204
Healing Factor1.1
Regeneration6.325

Speed

Mental0%
Attack0%
Movement+2%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision11

Offense: Mainhand

Damage57
Accuracy51
Crit Chance19%
APR26
Speed1.00

Offense: Offhand

Damage60
Accuracy51
Crit Chance19%
APR26
Speed1.00

Offense: Spell

Spellpower31
Crit Chance15%
Speed1

Offense: Mind

Mindpower31.15
Crit Chance12%
Speed1

Offense: Damage Bonus

Darkness+8%
Acid+11%
Light+10%
Temporal+8%

Defense: Base

Armour (hardiness)42.56 (82%)
Defense34.416666666667
Ranged Defense34.416666666667
Fatigue13.5
Physical Save27.7625
Spell Save44.275
Mental Save27.5875

Defense: Resistances

Acid+ 43%( 70%)
Light+ 34%( 70%)
Temporal+ 14%( 70%)
Darkness+ 14%( 70%)
Cold+ 16%( 70%)
All+ 6%( 70%)

Defense: Immunities

Stun Resistance76%
Instadeath Resistance100%
Confusion Resistance50%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Runes
Infusions

Class Talents

Cunning / Tactical1.40
5/5
5/5
5/5
1/5
Technique / Combat techniques1.50
5/5
5/5
5/5
1/5
Cunning / Poisons1.10
3/5
0/5
0/5
0/5
Technique / Combat veteran1.20
5/5
5/5
5/5
1/5
Technique / Dual techniques1.40
5/5
5/5
5/5
1/5
Technique / Battle tactics1.40
3/5
0/5
0/5
0/5
Technique / Dual weapons1.40
5/5
5/5
5/5
1/5
Cunning / Dirty fighting1.30
5/5
5/5
5/5
1/5
Technique / Thuggery1.50
5/5
5/5
5/5
1/5

Generic Talents

Spell / Staff combat1.00
5/5
5/5
5/5
1/5
Technique / Combat training1.30
2/5
4/5
4/5
5/5
5/5
Technique / Field control1.30
5/5
5/5
5/5
1/5
Spell / Stone alchemy1.00
5/5
5/5
5/5
1/5
Spell / Divination1.00
5/5
5/5
5/5
1/5
Technique / Mobility1.30
5/5
5/5
5/5
1/5
Technique / Conditioning1.30
5/5
5/5
5/5
1/5
Cunning / Survival1.30
5/5
5/5
5/5
1/5

Effects

beneficial effect

Quests

done
done
done
done
done
done
done
active
done
active
active
done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

April's Fool! Find the Aporia Fold Lys.
By Sara the Cornac Marauder level 8
2nd Mirth 122nd year of Ascendancy at 11:22
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Sara the Cornac Marauder level 11
5th Mirth 122nd year of Ascendancy at 12:02
see stats
Level 10 Got a character to level 10.
By Sara the Cornac Marauder level 10
3rd Mirth 122nd year of Ascendancy at 11:17
see stats
Poisonous Sided with the assassin lord.
By Sara the Cornac Marauder level 11
7th Mirth 122nd year of Ascendancy at 08:01
see stats
Tales of the Spellblaze Learned the eight chapters of the Spellblaze Chronicles.
By Sara the Cornac Marauder level 11
5th Mirth 122nd year of Ascendancy at 12:36
see stats
The Arena Unlocked Arena mode.
By Sara the Cornac Marauder level 12
3rd Summertide 122nd year of Ascendancy at 19:05
see stats
The secret city Discovered the truth about mages.
By Sara the Cornac Marauder level 12
2nd Flare 122nd year of Ascendancy at 10:09
see stats

Log


Sara hits skeleton warrior for 63 physical, 4 lightning, 63 physical damage (total 129.40).
Sara killed skeleton warrior!

Sara picks up (k.):
surging elm vilestaff of warding (10-12 power, 2 apr, blight damage).
Sara picks up (o.):
slimy woollen robe (0 def, 0 armour).
Sara picks up (d.):
elemental steel greatsword (18.5-29.6 power, 2 apr).

Resting starts...

Rested for 12 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 1.10 gold from the transmogrification of
stabilizing linen wizard hat of nature (+16%) (1 def, 0 armour).
You gain 0.52 gold from the transmogrification of
slimy woollen robe (0 def, 0 armour).
You gain 1.10 gold from the transmogrification of
slimy linen robe of corrosion (+16%) (0 def, 0 armour).
You gain 0.93 gold from the transmogrification of
mindwoven linen robe of darkness (+15%) (0 def, 0 armour).
You gain 3.04 gold from the transmogrification of
surging elm vilestaff of warding (10-12 power, 2 apr, blight damage).
You gain 6.01 gold from the transmogrification of
greater ash vilestaff of fate (15-18 power, 3 apr, darkness damage).
You gain 3.38 gold from the transmogrification of
ash vilestaff of invocation (15-18 power, 3 apr, blight damage).
You gain 1.31 gold from the transmogrification of
vined mindstar of life (5.5-6.05 power, 18 apr, mind damage).
You gain 5.15 gold from the transmogrification of
elemental steel greatsword (18.5-29.6 power, 2 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...