Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 Ignore Race/Class Locks 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Reaver |
| Level / Exp | 10 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:19 0 / 5Killed by armoured skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 02:37 Killed by animated mummy wrappings at level 9 on the 9th Mirth 122nd year of Ascendancy at 02:18 Killed by greater telugoroth at level 9 on the 29th Dusk 122nd year of Ascendancy at 13:00 Killed by Reri the shalore at level 10 on the 46th Dusk 122nd year of Ascendancy at 19:22 |
Primary Stats
| Strength | 33 (base 33) |
| Dexterity | 33 (base 33) |
| Constitution | 33 (base 33) |
| Magic | 33 (base 33) |
| Willpower | 36 (base 33) |
| Cunning | 33 (base 33) |
Resources
| Life | -4/347 |
| Positive | 9/77 |
| Vim | 136/136 |
| Healing Factor | 1.12 |
| Regeneration | 0.28 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 11 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 45 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 45 |
| Crit Chance | 13% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.2 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +11% |
| Light | +10% |
| All | 0% |
Offense: Damage Penetration
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 19.6 (75%) |
| Defense | 20.525 |
| Ranged Defense | 21.525 |
| Fatigue | 14 |
| Physical Save | 24.9875 |
| Spell Save | 22.5125 |
| Mental Save | 25.5125 |
Defense: Resistances
| Light | + 34%( 70%) |
| Nature | + 17%( 70%) |
| Fire | + 18%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 18%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 15% |
Inscriptions (2/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Corruption / Reaving combat | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Corruption / Vim | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Corruption / Plague | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Corruption / Bone | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Corruption / Curses | 1.60 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Corruption / Torment | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Corruption / Hexes | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 2/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Effects
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is poisoned, taking 1.14 nature damage per turn and decreasing all heals received by 8%. Insidious Poison |
| beneficial effect | The target is in a magical bloodlust, improving spellpower by 45. Bloodlust |
Quests
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one bear paw. You'd think I could get one of these from a local hunter, but they've had no luck. Don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | stalker's pair of iron boots of uncanny dodging (3 def, 3 armour) stalker's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +2 Fatigue: +2% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Woecrypt (1 def, 0 armour) Woecrypt (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer hits(melee): 8 darkness Changes resistances penetration: +20% acid A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | psionicist's copper ring of aether (+11%) psionicist's copper ring of aether (+11%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% arcane Changes damage: +11% arcane Mental save: +6 Rings can have magical properties. |
| Around waist | Belubrethra BelubrethraCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +12% nature Stun/Freeze immunity: +15% Effect duration reduction after a teleport: +30% A belt that goes around your waist. |
| In main hand | flaming steel longsword of daylight (14.5-20.3 power, 3 apr) flaming steel longsword of daylight (14.5-20.3 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +6 light Burst (radius 1) on hit: +6 fire Damage against: +5% Undead Sharp, long, and deadly. |
| In off hand | hateful steel dagger of erosion (10.5-13.65 power, 6 apr) hateful steel dagger of erosion (10.5-13.65 power, 6 apr)Requires: - Dexterity 16 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 nature / +4 darkness / +4 temporal Damage against: +8% Humanoid Sharp, short and deadly. |
| Main armor | Salona (2 def, 4 armour) Salona (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Physical power: +6 Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 20 physical Physical save: +6 Healing mod.: +10% A suit of armour made of mail. |
| Around neck | insulating steel amulet of mastery (0.10 Corruption / Curses) insulating steel amulet of mastery (0.10 Corruption / Curses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% cold / +13% fire Talent mastery: +0.10 Corruption / Curses Amulets can have magical properties. |
Inventory
flaming iron dagger of crippling (4-5.2 power, 5 apr) flaming iron dagger of crippling (4-5.2 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.0 - 5.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +5 fire When wielded/worn: Physical crit. chance: +4.0% Sharp, short and deadly. |
balanced iron mace of crippling (8-11.2 power, 2 apr) balanced iron mace of crippling (8-11.2 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 8.0 - 11.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +7 Physical crit. chance: +6.0% Defense: +5 Blunt and deadly. |
iron waraxe (6.5-9.1 power, 2 apr) iron waraxe (6.5-9.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
iron waraxe (7-9.8 power, 2 apr) iron waraxe (7-9.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
rough leather armour of cold resistance (1 def, 2 armour) rough leather armour of cold resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +16% cold A suit of armour made of leather. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes resistances: +10% nature It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 110 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Sara the Cornac Reaver level 10
39th Dusk 122nd year of Ascendancy at 07:18 see stats
Level 10
Got a character to level 10.By Sara the Cornac Reaver level 10
39th Dusk 122nd year of Ascendancy at 07:17 see stats
Poisonous
Sided with the assassin lord.By Sara the Cornac Reaver level 9
8th Dusk 122nd year of Ascendancy at 04:47 see stats
The Arena
Unlocked Arena mode.By Sara the Cornac Reaver level 9
3rd Mirth 122nd year of Ascendancy at 15:22 see stats
Log
Reri the shalore hits Sara for 16 cold, 34 physical damage (total 48.84).
Sara hits Reri the shalore for 6 physical damage.
Reri the shalore uses Ice Claw.
Inick the dwarf hits Sara for 1 nature damage.
Reri the shalore hits Sara for 18 cold, 35 cold damage (total 51.85).
Sara hits Reri the shalore for 6 physical damage.
Sara performs a critical strike!
Reri the shalore hits Sara for 10 physical, 10 physical damage (total 18.80).
Sara hits Cusod the halfling for 2 fire damage.
Sara hits Reri the shalore for 16 physical, 2 light, 3 darkness, 2 fire, 20 physical, 2 nature, 2 darkness, 2 temporal, 3 darkness damage (total 46.57).
Cusod the halfling throws two quick punches.
Cusod the halfling hits Sara for 4 physical, 4 physical damage (total 7.93).
Sara hits Cusod the halfling for 6 physical, 6 physical damage (total 11.40).
Sara has regained its confidence.
Inick the dwarf hits Sara for 1 nature damage.
Reri the shalore hits Sara for 7 cold, 14 physical damage (total 19.87).
Sara hits Reri the shalore for 6 physical damage.
Reri the shalore hits Sara for 10 physical, 10 physical damage (total 18.80).
Sara hits Cusod the halfling for 2 fire damage.
Sara hits Reri the shalore for 17 physical, 2 light, 3 darkness, 2 fire, 12 physical, 2 nature, 2 darkness, 2 temporal, 3 darkness damage (total 39.97).
Sara shrugs off the effect 'Frozen'!
Inick the dwarf hits Sara for 1 nature damage.
Reri the shalore hits Sara for 10 cold, 21 physical damage (total 29.81).
Sara hits Reri the shalore for 6 physical damage.
Saving done.
Saving done.
Saving game...
