










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 15 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by Rat Lich at level 14 on the 23rd Dusk 122nd year of Ascendancy at 07:59 / 2Killed by Adusenor the ghoulish rat at level 15 on the 23rd Dusk 122nd year of Ascendancy at 10:22 |
Primary Stats
| Strength | 36 (base 35) |
| Dexterity | 15 (base 10) |
| Constitution | 19 (base 19) |
| Magic | 10 (base 10) |
| Willpower | 33 (base 27) |
| Cunning | 25 (base 10) |
Resources
| Life | -40/427 |
| Hate | 100/100 |
| Healing Factor | 1.0529723257555 |
| Regeneration | 0.26324308143889 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +29.4% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 28 |
| Crit Chance | 8% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Lightning | +3% |
| Physical | +4% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Cold | +21% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 37.08934837382 (81.151787968034%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 31 |
| Physical Save | 19 |
| Spell Save | 18 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 10%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 44%( 70%) |
| Light | + 15%( 70%) |
| Physical | + 6%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 48% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Poison Resistance | 10% |
| Disarm Resistance | 10% |
| Bleed Resistance | 20% |
| Teleport Resistance | 40% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by large brown snake. Escort: repented thief (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed warg claw. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Duvuregoromindil the pair of dwarven-steel boots (Shrouds) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Res.pen +15% physical ----- def ----- Armour +4 Fatigue +3% Resists +3% blight +9% fire Stun/Frz- +10% Curse of Shrouds Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 104% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Obsidianstar' (Nightmares) (0 def, 7 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +7 Fatigue +5% Resists +2% physical +3% fire +19% darkness +11% light Spell.save +3 (+2 eff.) Cut- +20% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Freezehack [power 65] (15/25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +5% cold ----- def ----- Resists +6% nature Disarm- +10% Stun/Frz- +20% Setup a psionic shield, reducing all damage taken by 65 for 5 turns Puts all charms on 25 cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of darkness (+20%) (Shrouds)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Curse of Shrouds Rings make your fingers look great! |
| On fingers | copper ring (Shrouds)0.1 T1 ring jewelry [Normal] Curse of Shrouds Rings make your fingers look great! |
| Around waist | Elenorain (Shrouds)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% fire +3% darkness +6% cold ---------- misc Max.psi +10.00 Curse of Shrouds A belt that goes around your waist. |
| In main hand | stormbringer's steel greatsword of massacre (Madness) (34-54 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Nature/Master Power 33.5 - 53.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +14 lightning +19 cold While equipped: dps ---------- Mov.spd +29% Res.pen +10% lightning +16% cold Curse of Madness Massive two-handed swords. |
| On hands | Mayigath (Nightmares) (0 def, 6 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +4% physical Acc +10 (+5 eff.) ----- def ----- Armour +6 Fatigue +1% Resists +3% blight +3% acid Disease- +20% Teleport- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | steel plate armour 'Magmapall' (Shrouds) (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +9 Fatigue +22% Resists +12% blight +3% fire +10% nature +3% acid Max.HP +20.00 Poison- +10% Teleport- +20% Curse of Shrouds A suit of armour made of metal plates. |
| Cloak | Smearshaper (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Dex +3 Cun dps ---------- Dmg.mod +3% lightning On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Defense +1 (+1 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Pitchhunt'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +5% arcane +6% acid Silence- +20% Amulets make your neck look great! |
Inventory
regeneration infusion of the psychic (heal 195; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 195 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets make your neck look great! |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
warrior's steel ring of nature (+22%) (Misfortune)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% nature ----- def ----- Armour +6 Resists +22% nature Curse of Misfortune Rings make your fingers look great! |
steel battleaxe 'Aerulewen' (Misfortune) (20-31 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Disrupt Power 20.5 - 30.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Str +1 Dex dps ---------- Mind.pwr +30 (+11 eff.) Dmg.mod +6% mind ----- def ----- Resists +12% acid +13% lightning +10% cold +13% fire +5% all Spell.save +10 (+6 eff.) ---------- misc Infravis +1 Curse of Misfortune Massive two-handed battleaxes. |
truestriking steel battleaxe (Shrouds) (22-32 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Master Power 21.5 - 32.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +12 (+6 eff.) Apr +9 Curse of Shrouds Massive two-handed battleaxes. |
Silent Blade (Nightmares) (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+5 eff.) Curse of Nightmares A thin, dark dagger that seems to meld seamlessly into the shadows. |
iron dagger 'Voidbrawn' (Corpses) (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 10% chance to reduce damage dealt by 20% While equipped: dps ---------- Dmg.mod +21% darkness Acc +6 (+3 eff.) ----- def ----- Defense +5 (+5 eff.) Resists +9% darkness Disarm- +21% Curse of Corpses Sharp, short and deadly. |
steel greatmaul (Misfortune) (32-48 power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Curse of Misfortune Massive two-handed mauls. |
steel greatsword of daylight (Nightmares) (22-34 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 21.5 - 34.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 light Against +10% Undead Curse of Nightmares Massive two-handed swords. |
ash longbow (Corpses)4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Curse of Corpses Longbows are used to shoot arrows at your foes. |
Swampminister the iron longsword (Misfortune) (10-14 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit.r2 +8 lightning On Hit: * 20% chance to slow global speed by 51% While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Resists +3% lightning Curse of Misfortune Sharp, long, and deadly. |
iron longsword of massacre (Nightmares) (16-22 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Curse of Nightmares Sharp, long, and deadly. |
Falakalthotir the Balancekill (Shrouds) (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% nature Res.pen +6% physical Acc +7 (+3 eff.) Apr +7 Melee Ret 4 cold On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +9% acid +3% cold +3% nature Curse of Shrouds Blunt and deadly. |
balanced steel mace (Madness) (15-21 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Master Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +20% Curse of Madness Blunt and deadly. |
rough leather sling of acid (Nightmares)4.0 T1 sling 1H weapon Reqs Shoot [Ego] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +6 acid While equipped: dps ---------- Dmg.mod +8% acid Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
steady rough leather sling of lightning (Nightmares)4.0 T1 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +5 lightning While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +8% lightning Acc +5 (+2 eff.) Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
ash magestaff of wizardry (Nightmares) (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +2% Spell.pwr +9 (+4 eff.) Dmg.mod +15% arcane ---------- misc Max.mana +22.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
ash starstaff (Misfortune) (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
ash starstaff of protection (Corpses) (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% darkness ----- def ----- Resists +8% darkness ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
blurring rough leather belt (Nightmares)1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +10 (+10 eff.) Stealth +5 Curse of Nightmares A belt that goes around your waist. |
grounding rough leather belt of transcendence (Madness)1.0 T1 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +5% lightning +6% temporal Phys.save +6 (+3 eff.) Curse of Madness A belt that goes around your waist. |
Lisariath (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Crit.mult +10.00% Dmg.mod +9% blight Phasing +10% ----- def ----- Defense +1 (+1 eff.) ---------- misc Equi/ret +0.04 Max.hate +6.00 Max.vim +10.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak (Madness) (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+7 eff.) Phys.save +6 (+3 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vestments of the Conclave (Madness) (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+6 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all Curse of Madness An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
mindwoven woollen robe of blight (+11%) (Corpses) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +11% blight ----- def ----- Resists +11% blight +9% all Mind.save +17 (+8 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of light (+18%) (Madness) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+2 eff.) Dmg.mod +12% light ----- def ----- Resists +18% light +9% all Spell.save +21 (+11 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Gloomwend' (Nightmares) (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +6% nature +9% all Die.at -20.00 life Silence- +10% ---------- misc Mana/turn +0.13 Psi/turn +0.14 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of frost (+18%) (Shrouds) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Resists +9% all +18% cold Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerath (Misfortune) (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +1 Cun +1 Mag dps ---------- S.pwr/crit +8 Res.pen +5% mind ----- def ----- Armour +3 HP.reg +2.00 Heal.mod +11% ---------- misc Psi/ret +0.04 Mana/s.crit +2.00 Curse of Misfortune A pair of boots made of leather. |
pair of iron boots of tirelessness (Corpses) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +13.00 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lustreoracle the iron gauntlets (Nightmares) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +3% mind +9% fire Res.pen +10% light On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Armour +1 Fatigue +1% Resists +3% light +3% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's dwarven-steel gauntlets (Shrouds) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +2 Dex +2 Cun ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Abyssthorn' (Shrouds) (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +25% fire Acc +7 (+3 eff.) ----- def ----- Armour +2 Resists +2% physical Crit.chn- 5.00% Phys.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Heal.mod +5% Disease- +20% Disarm- +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Layylethra' (Corpses) (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +4 Str +2 Wil dps ---------- Melee+ 6 nature Dmg.mod +3% nature +12% acid ----- def ----- Armour +1 Resists +5% nature ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Broditomas the Blindire (Shrouds) (20 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +1 Con dps ---------- Phys.crit +2.0% Dmg.mod +3% light ----- def ----- Armour +1 Defense +20 (+18 eff.) Fatigue +1% ---------- misc Max.stam +10.00 Curse of Shrouds A cap made of leather. |
Emelata the Lightningreeve (Corpses) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +15% lightning ----- def ----- Armour +1 Fatigue +1% Resists +3% blight +3% fire +6% light Spell.save +18 (+10 eff.) Curse of Corpses A cap made of leather. |
Poluvena the Lightningwasp (Corpses) (5 def, 6 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Spell.crit +2% Spell.pwr +20 (+8 eff.) ----- def ----- Armour +6 Defense +5 (+5 eff.) Fatigue +1% Resists +12% lightning +3% all Phys.save +6 (+3 eff.) ---------- misc Mana/turn +0.04 Max.vim +10.00 Curse of Corpses A cap made of leather. |
Yarunarilar the Blackgrinder (Madness) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness +12% mind Res.pen +10% darkness Melee Ret 8 darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Armour +3 Fatigue +5% Resists +14% mind Mind.save +11 (+5 eff.) Confus- +20% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cured leather armour (Madness) (6 def, 4 armour)9.0 T2 light armor [Normal] While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Curse of Madness A suit of armour made of leather. |
prismatic cured leather armour of acid resistance (Nightmares) (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +16% acid +10% light +12% darkness Curse of Nightmares A suit of armour made of leather. |
prismatic rough leather armour of clarity (Corpses) (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +6% mind +10% light +11% darkness Mind.save +11 (+5 eff.) Curse of Corpses A suit of armour made of leather. |
radiant iron plate armour of the deep (Misfortune) (0 def, 8 armour)17.0 T1 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +8 Fatigue +22% Resists +12% blight +6% cold +12% darkness +6% acid ---------- misc Light +1 Breathe water Curse of Misfortune A suit of armour made of metal plates. |
Wrathroot's Barkwood (Corpses) (9 def, 10 armour, 24-34 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 24.5 - 34.3 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+9 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block Curse of Corpses The barkwood of Wrathroot, made into roughly the shape of a shield. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern 'Cinderriver'2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Res.pen +20% fire Melee Ret 11 fire ----- def ----- Resists +6% acid +3% cold +14% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+5 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
soothing steel torque of clear mind [power 2] (15/25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 34. Torques are made by powerful psionics to store psionic powers. |
piercing elm totem of summon tentacle [power 100] (15/25 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 209 Base Damage: 100 Armor: 2 All Resist: 4 Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
soothing elm wand of shielding [power 116] (15/20 cooldown)2.0 T1 wand charm [Ego+] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Tommy the Cornac Cursed level 11
9th Flare 122nd year of Ascendancy at 12:28 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Tommy the Cornac Cursed level 10
9th Mirth 122nd year of Ascendancy at 03:31 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Tommy the Cornac Cursed level 7
76th Pyre 122nd year of Ascendancy at 13:33 see stats
The Rat Lich (Nightmare (Roguelike) difficulty)
Killed the terrible Rat Lich.By Tommy the Cornac Cursed level 14
23rd Dusk 122nd year of Ascendancy at 08:30 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Tommy the Cornac Cursed level 11
21st Dusk 122nd year of Ascendancy at 06:06 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Tommy the Cornac Cursed level 14
23rd Dusk 122nd year of Ascendancy at 08:00 see stats
Log
Skeletal rat succumbs to heightening fears!
Skeletal rat is in despair!
Skeletal rat's is no longer weakened.
Adusenor the ghoulish rat succumbs to heightening fears!
Adusenor the ghoulish rat becomes paranoid!
Adusenor the ghoulish rat's is no longer weakened.
Heighten Fear from Tommy hits Adusenor the ghoulish rat for 14 mind, 15 darkness (28 total damage).
Heighten Fear from Tommy hits Skeletal rat for 15 mind, 17 darkness (32 total damage).
Terrified from Tommy hits Adusenor the ghoulish rat for 2 mind, 3 darkness (5 total damage).
Skeletal rat hits Tommy for 20 physical damage.
Adusenor the ghoulish rat receives 4 healing from Temporal Restoration Field.
Elokira the ghoulish rat's Channel Staff hits Tommy for 35 acid damage.
Tommy receives 6 healing from Unnatural Body.
Mindrot hits Skeletal rat for 6 mind, 5 darkness (11 total damage).
Mindrot hits Adusenor the ghoulish rat for 4 mind, 5 darkness (9 total damage).
Adusenor the ghoulish rat casts Temporal Bolt.
Adusenor the ghoulish rat hits Tommy for 49 temporal damage.
Tommy uses Blindside.
Tommy hits Skeletal rat for 129 physical damage.
Tommy killed Skeletal rat!
Adusenor the ghoulish rat is no longer weakened.
The fabric of time around Adusenor the ghoulish rat returns to normal.
Terrified from Tommy hits Adusenor the ghoulish rat for 3 mind, 3 darkness (5 total damage).
Talent Infusion: Healing is ready to use.
Tommy receives 12 healing from Unnatural Body.
Mindrot hits Adusenor the ghoulish rat for 5 mind, 5 darkness (10 total damage).
Adusenor the ghoulish rat casts Repulsion Blast.
Adusenor the ghoulish rat hits Tommy for 102 physical damage.
Tommy the level 15 cornac cursed was battered to death by Adusenor the ghoulish rat on level 1 of Forsaken Crypt.
























































































