Sharpshot the level 6 Halfling Archer by RE4PER

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp6 / 63%
Sizesmall
Lifes / Deaths

Primary Stats

Strength20 (base 19)
Dexterity26 (base 23)
Constitution12 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 12)

Resources

Life220/220
Stamina115/115
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage34
Accuracy37
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+12%

Defense: Base

Armour (hardiness)4 (49.007671158813%)
Defense32
Ranged Defense32
Fatigue0
Physical Save1
Spell Save-3
Mental Save3

Defense: Resistances

Acid+ 15%( 70%)
Light+ 5%( 70%)
Temporal+ 5%( 70%)
Darkness+ 5%( 70%)
Lightning+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
2/5
0/5
0/5

Generic Talents

Race / Halfling1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Sharpshot picks up (r.): zircon.
Sharpshot picks up (l.):
spinel.
Sharpshot picks up (l.):
spinel.
Sharpshot picks up (l.):
agate.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Connection to online server lost, trying to reconnect.
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (15/15, 14-17 power, 1 apr).
You gain 2.63 gold from the transmogrification of
arcing iron waraxe of vileness (10-15 power, 2 apr).
You gain 1.84 gold from the transmogrification of
ranger's rough leather sling of fire.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 1.23 gold from the transmogrification of
flaming iron greatsword of massacre (26-41 power, 1 apr).
You gain 2.82 gold from the transmogrification of
balanced iron greatmaul (17-26 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (16-21 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.