test the level 5 Cornac Archer by Morat123

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp5 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity24 (base 24)
Constitution10 (base 10)
Magic12 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life178/178
Stamina92/92
Healing Factor1
Regeneration0.25

Speed

Mental-15.909090909091%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage33
Accuracy36
Crit Chance26%
APR26
Speed0.95

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower11.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense8.9
Ranged Defense11.9
Fatigue7
Physical Save7.7
Spell Save11.7
Mental Save7.7

Defense: Immunities

Disarm Resistance20%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.50
2/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

failed
failed
active

Equipment

On fingers
Main armor
Quiver
Light source
On feet
In main hand

Inventory

Achievements

Log

Test uses Steady Shot.
Test's Steady Shot hits Giant grey mouse for
70 physical damage.
Test's Steady Shot killed Giant grey mouse!

Resting starts...

Talent Steady Shot is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Aim is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Test activates Aim.

You switch your weapons to:
rough leather sling.

You require a bow or sling for this talent.

Test deactivates Aim.

Test wears:
balanced iron longsword (12.5-17.5 power, 2 apr).

Test wears(replacing):
iron mace of vileness (13-18.2 power, 2 apr).

Resting starts...

Talent Aim is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


You require a bow or sling for this talent.

You switch your weapons to:
elm longbow.

Test activates Aim.