











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 11 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Cyruvea the grizzly bear at level 11 on the 22nd Haze 122nd year of Ascendancy at 14:19 / 1 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 54 (base 36) |
| Cunning | 39 (base 26) |
Resources
| Life | -14/354 |
| Hate | 64/102 |
| Healing Factor | 0.86918508919364 |
| Regeneration | 2.3902589952825 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 36 |
| Crit Chance | 11% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 36 |
| Crit Chance | 11% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Darkness | +14% |
| Mind | +3% |
| Lightning | +12% |
| Fire | +16% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Mind | +20% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 29 |
| Mental Save | 26 |
Defense: Resistances
| Cold | + 15%( 70%) |
| Acid | + 18%( 70%) |
| Darkness | + 33%( 70%) |
| Temporal | + 18%( 70%) |
| Mind | + 7%( 70%) |
| Lightning | + 24%( 70%) |
| Fire | + 42%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Silence Resistance | 20% |
| Confusion Resistance | 18% |
| Fear Resistance | 78% |
| Knockback Resistance | 18% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed honey tree root. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Tarrydas (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Res.pen +15% physical ----- def ----- Armour +1 Defense +5 (+3 eff.) Resists +6% fire +6% cold Phys.save +3 (+1 eff.) A pair of boots made of leather. |
| Light source | Shiversmasher2.0 T1 lite [Rare] Nature While equipped: Stats +5 Con dps ---------- Acc +5 (+4 eff.) ----- def ----- Resists +3% cold Max.HP +41.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | The Face of Fear (Misfortune) (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+6 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Curse of Misfortune Instill Fear: Level 3.0 Pwr.cost 18 out of 31/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 18.03 mind and 19.95 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 20% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 19. Terrified: Deals 4.12 mind and 4.56 darkness damage per turn and increases cooldowns by 31%. Haunted: Causes the target to suffer 7.06 mind and 7.81 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 66.02 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | cleansing elm totem of summon tentacle [power 100] (25 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 226 Base Damage: 100 Armor: 1 All Resist: 0 Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Velavena the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +3% acid +11% fire Res.pen +15% acid Melee Ret 6 acid ----- def ----- Resists +3% acid +22% fire Rings make your fingers look great! |
| On fingers | copper agate ring0.1 T1 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Dex +1 Mag +1 Wil +5 Cun +3 Con dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +6 (+5 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Crit.chn- 10.00% Spell.save +11 (+6 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
| Around neck | Layarialle the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Resists +6% temporal Spell.save +6 (+3 eff.) Disease- +10% ---------- misc Masteries +0.12 Cursed/One with shadows Amulets make your neck look great! |
| In main hand | mossy mindstar 'Leligorn' (Shrouds) (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 3 mind 3 darkness Dmg.mod +3% mind +3% darkness ----- def ----- Defense +15 (+8 eff.) Resists +6% acid Heal.mod +5% ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Deepsrip the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 nature On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +6% darkness Max.HP +30.00 A belt that goes around your waist. |
| In off hand | mossy mindstar 'Torelekor' (Nightmares) (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Res.pen +20% mind ----- def ----- Max.HP +14.00 HP.reg +0.50 ---------- misc Equi/ret +0.04 Max.hate +2.00 Max.psi +20.00 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Arima the linen cloak (Madness) (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Mag +2 Wil +1 Con ----- def ----- Defense +6 (+3 eff.) Resists +3% acid +6% temporal Phys.save +6 (+3 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Adymira (Shrouds) (5 def, 2 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +2 Defense +5 (+3 eff.) Resists +18% lightning +7% all HP.reg +2.00 Blind- +10% Silence- +20% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
mossy mindstar (Corpses) (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thick linen cloak (Shrouds) (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (Misfortune) (1 def, 5 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +2 Wil ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chuzilarach the Cracklerot (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 2 mind ----- def ----- Armour +1 Fatigue +1% Resists +9% lightning +5% temporal Mind.save +6 (+3 eff.) Curse of Nightmares A cap made of leather. |
Lightningbane the linen wizard hat (Madness) (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Mag +3 Con dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +9% lightning ----- def ----- Defense +1 (+1 eff.) ---------- misc Psi/turn +0.13 Curse of Madness A pointy cloth hat, very wizardly... |
Polywyn (Corpses) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +3% light +16% fire Mind.save +3 (+1 eff.) ---------- misc Max.hate +8.00 Curse of Corpses A pointy cloth hat, very wizardly... |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Voraleyavea (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Cun +1 Str dps ---------- Crit.mult +5.00% ----- def ----- Resists +3% acid ---------- misc Hate/m.crit +1.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of healing 'Hellscrack' [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Resists +3% cold Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to heal for 33. Natural totems are made by powerful wilders to store nature power. |
innervating elm wand of shielding [power 116] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Evanescence the Thalore Doomed level 10
17th Haze 122nd year of Ascendancy at 01:23 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Evanescence the Thalore Doomed level 6
13rd Haze 122nd year of Ascendancy at 16:03 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Evanescence the Thalore Doomed level 11
19th Haze 122nd year of Ascendancy at 07:21 see stats
Log
Hateful Whisper from Evanescence hits Grizzly bear for 80 mind damage.
Terrified from Evanescence hits Grizzly bear for 2 mind, 2 darkness (4 total damage).
Bleeding from Cyruvea the grizzly bear hits Evanescence for 30 physical damage.
Xanimitta the grizzly bear hits Evanescence for 67 physical damage.
Golem (servant of Xeroma the crimson crystal) hits Shadow for 14 physical damage.
Xanimitta the grizzly bear uses Slam.
Xanimitta the grizzly bear slams shadow!
Shadow resists the stunning blow!
Xanimitta the grizzly bear slams Evanescence!
You have deflected 8 incoming damage!
Xanimitta the grizzly bear hits Shadow for 24 physical damage.
Xanimitta the grizzly bear hits Evanescence for (8 deflected), 14 physical (14 total damage).
Evanescence uses Infusion: Healing.
Evanescence no longer has a cursed wound.
Evanescence receives 30 healing from Infusion: Healing.
Evanescence uses Infusion: Wild.
Evanescence rearms.
Evanescence is cured!
Evanescence lessens the pain.
Cyruvea the grizzly bear is weakened by the darkness!
Evanescence hits Cyruvea the grizzly bear for 30 mind, 2 darkness, 2 mind, 2 darkness, 2 mind (38 total damage).
Shadow overcomes the gloom.
Shadow casts Blindside.
Shadow hits Grizzly bear for 47 physical damage.
Cyruvea the grizzly bear uses Knockback.
Cyruvea the grizzly bear performs a melee critical strike against Evanescence!
Melee retaliation hits Cyruvea the grizzly bear for 4 acid, 1 nature, 4 acid, 1 nature (9 total damage).
Cyruvea the grizzly bear hits Evanescence for 61 physical, 42 physical (103 total damage).
Evanescence the level 11 thalore doomed was impaled to death by Cyruvea the grizzly bear on level 2 of Scintillating Caves.


























































