











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Mindslayer |
| Level / Exp | 28 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by Betuthra the elven guard at level 28 on the 1st Stralite 123rd year of Ascendancy at 05:31 / 2Killed by Xanutta the elven guard at level 28 on the 1st Stralite 123rd year of Ascendancy at 05:40 |
| Antimagic | Follower |
Primary Stats
| Strength | 33 (base 11) |
| Dexterity | 17 (base 10) |
| Constitution | 29 (base 18) |
| Magic | 8 (base 10) |
| Willpower | 97 (base 60) |
| Cunning | 51 (base 44) |
Resources
| Life | -100/781 |
| Equilibrium | 0 |
| Psi | 181/246 |
| Healing Factor | 2.0324687383468 |
| Regeneration | 33.027616998136 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -1.9984014443253E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 33.891010379467 |
| See Invisible | 33.891010379467 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 42 |
| Crit Chance | 28% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +23% |
| Temporal | +5% |
| All | +2% |
| Physical | +11% |
| Mind | +17% |
| Nature | +14% |
Offense: Damage Penetration
| Darkness | +10% |
| Temporal | +15% |
| Acid | +45% |
| Physical | +28% |
| Mind | +15% |
| Nature | +26% |
Defense: Base
| Armour (hardiness) | 35.499999999999 (43.579428603723%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 14 |
| Physical Save | 46 |
| Spell Save | 48 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 65%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 30%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 31%( 70%) |
| Physical | + 19%( 70%) |
| Darkness | + 24%( 70%) |
| Nature | + 61%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 51% |
| Poison Resistance | 20% |
| Confusion Resistance | 10% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 585 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 234 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Focus | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 107. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed sandworm tooth. * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed ice ant stinger. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. * You've found the needed pouch of bone giant dust. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed naga tongue. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Torchworm the steel greatsword (34-55 power, 2 apr)3.0 T2 greatsword 1H weapon [Random Unique] Master Power 34.5 - 55.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +8 acid On Hit.r1 +8 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str dps ---------- Phys.crit +12.0% Dmg.mod +9% physical Res.pen +15% acid Acc +10 (+3 eff.) Massive two-handed swords. |
| Light source | brass lantern 'Stokesweeper'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Resists +8% physical Phys.save +7 (+2 eff.) Heal.mod +13% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Phoenixwind (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Cun dps ---------- Dmg.mod +6% mind +6% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 33 ----- def ----- Armour +4 Fatigue +4% Resists +7% lightning +9% temporal ---------- misc Psi/ret +0.08 Max.psi +50.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Loryroddathad the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +3% acid +3% light +6% blight Die.at -20.00 life HP.reg +2.00 Heal.mod +25% A pair of boots made of leather. |
| Tool | iron torque of psionic shield 'Glitterking' [power 25] (6/22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +7 Wil +2 Con dps ---------- Res.pen +15% mind ---------- misc Light +1 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ametrine ring0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all ----- def ----- Spell.save +11 (+4 eff.) Max.HP +41.00 HP.reg +6.00 Heal.mod +10% ---------- misc Max.stam +13.00 Rings make your fingers look great! |
| On fingers | Scorchwill0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature +6% fire On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Resists +9% blight +12% temporal +24% nature +6% light Rings make your fingers look great! |
| Around neck | Drundil0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +4 Dex +8 Wil ----- def ----- Resists +12% light Poison- +20% Stun/Frz- +20% Amulets make your neck look great! |
| In main hand | Balatorig the Prismbait (72-108 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Random Unique] Nature/Master Power 72.0 - 108.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +16 light On Crit.r2 +38 acid +23 nature While equipped: dps ---------- Res.pen +30% acid +13% physical +26% nature Acc +24 (+8 eff.) Apr +33 ----- def ----- Resists +6% lightning +3% light Spell.save +6 (+2 eff.) ---------- misc Light +3 Massive two-handed mauls. |
| On hands | Duathelblight (0 def, 5 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +5 Wil +2 Con dps ---------- Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Armour +5 Fatigue +1% Resists +6% lightning Mind.save +6 (+1 eff.) Max.HP +46.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| Cloak | Gilalefast the cashmere cloak (10 def, 4 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +15% physical ----- def ----- Armour +4 Defense +10 (+5 eff.) Resists +12% nature +14% blight Phys.save +17 (+5 eff.) Mind.save +11 (+2 eff.) Die.at -50.00 life HP.reg +4.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Glarin the dwarven-steel mail armour (9 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +2 Cun +1 Wil dps ---------- Dmg.mod +9% mind +3% temporal Res.pen +15% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 33 ----- def ----- Armour +13 Defense +9 (+5 eff.) Fatigue +12% Resists +11% blight +14% darkness Mind.save +12 (+3 eff.) Max.HP +30.00 HP.reg +4.00 Heal.mod +13% ---------- misc Light +1 A suit of armour made of mail. |
Inventory
Chillwrecker0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Resists +6% mind +18% cold Phys.save +6 (+2 eff.) Max.HP +100.00 Heal.mod +5% ---------- misc Masteries +0.18 Cunning/Survival Amulets make your neck look great! |
steel amulet 'Torerand'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +9 Con ----- def ----- Armour +4 Defense +7 (+4 eff.) Res.Cap +3% all Phys.save +11 (+3 eff.) ---------- misc Infravis +3 Amulets make your neck look great! |
Ce'Nytha the Strikewake0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +11% light Res.pen +5% lightning +5% arcane ----- def ----- Resists +3% lightning +22% light +5% arcane Max.HP +24.00 Blind- +26% Disarm- +20% Pinning- +20% Knockbk- +22% ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 43 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
steel ring 'Chusta'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +24% lightning +9% arcane Res.pen +5% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +48% lightning +6% blight Spell.save +11 (+4 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
titan's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +4 (+1 eff.) Rings make your fingers look great! |
Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
caustic stralite battleaxe of corruption (46-70 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Arcane/Nature Power 46.5 - 69.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +26 acid +24 nature On Hit: 20% Curse of Impotence 4 While equipped: dps ---------- Res.pen +20% acid +16% nature Apr +13 Massive two-handed battleaxes. |
stralite dagger 'Ragihad' (35-46 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Arcane/Master Power 35.0 - 45.5 Physical Uses 40% Wil, 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 arcane +5 cold While equipped: Stats +1 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +9% arcane Res.pen +9% physical ----- def ----- Resists +5% arcane +9% temporal Disarm- +14% Sharp, short and deadly. |
stralite dagger of amnesia (27-35 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Psionic Power 27.0 - 35.1 Physical Uses 40% Wil, 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
Spellcrusher (32-48 power, 4 apr)5.0 T2 greatmaul 2H weapon [Unique] Nature/Disrupt Power 32.0 - 48.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +4.0% Atk.spd 100% Melee+ +20 nature On Hit: * 50% chance to shatter magical shields While equipped: Stats +6 Con dps ---------- Dmg.mod +25% nature ----- def ----- Spell.save +15 (+5 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
inquisitor's stralite greatmaul (56-85 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Disrupt Power 56.5 - 84.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Deals 95 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed mauls. |
Armasahor the Kindleclamor (46-74 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Master Power 46.0 - 73.6 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +4 light On Crit.r2 +17 lightning +27 cold While equipped: dps ---------- Mov.spd +42% Dmg.mod +15% arcane Res.pen +20% lightning +14% cold +10% arcane Acc +13 (+4 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +5% arcane Disarm- +43% Massive two-handed swords. |
Lavaumbra (36-50 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Master Power 35.5 - 49.7 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 fire On Hit.r1 +16 fire While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Res.pen +25% fire Acc +21 (+7 eff.) Melee Ret 10 arcane 6 fire ----- def ----- Resists +5% arcane +9% fire Sharp, long, and deadly. |
enhanced voratun mace of evisceration (44-62 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 44.0 - 61.6 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Str +8 Dex +3 Mag +6 Wil +6 Cun +7 Con dps ---------- Phys.crit +7.0% Phys.pwr +6 (+2 eff.) Blunt and deadly. |
Eye of Winter (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
pulsing mindstar (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Normal] Nature Power 12.5 - 13.8 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Harusin' (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.0 - 5.5 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to reduce armor by 13% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +4% Crit.mult +5.00% Mind.pwr +7 (+2 eff.) Dmg.mod +9% mind Melee Ret 2 mind ---------- misc Psi/m.crit +2.00 Max.psi +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elemental stralite waraxe of massacre (40-56 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane/Master Power 40.0 - 56.0 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +14% acid Res.pen +19% acid One-handed war axes. |
stralite waraxe 'Mirespar' (34-47 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 33.5 - 46.9 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +4 temporal On Hit: 20% Curse of Vulnerability 4 On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +8 (+2 eff.) Dmg.mod +12% nature Res.pen +10% physical Acc +9 (+3 eff.) Apr +10 On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% One-handed war axes. |
Blastwhisper1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +6% lightning +3% fire Melee Ret 2 light ----- def ----- Resists +18% lightning Phys.save +6 (+2 eff.) A belt that goes around your waist. |
Layasenor the Sunspire1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Mind.pwr +3 (+1 eff.) Res.pen +10% light Acc +5 (+1 eff.) Apr +2 ----- def ----- Phys.save +9 (+3 eff.) A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
linen robe 'Charwedge' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% physical Res.pen +10% mind Melee Ret 4 fire ----- def ----- Resists +14% physical +6% light +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +6 Mag +6 Wil dps ---------- Spell.crit +9% Spell.pwr +21 (+16 eff.) Dmg.mod +9% lightning +11% physical +5% cold ----- def ----- Resists +7% lightning +9% cold +13% all ---------- misc Mana/turn +0.14 Max.mana +80.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lustreroar (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +6% acid Res.pen +5% acid Melee Ret 8 light ----- def ----- Armour +3 Fatigue +2% Resists +3% light Rush: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Radhoyakhad the pair of hardened leather boots (0 def, 7 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Spell.pwr +3 (+3 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +7 Silence- +26% Confus- +26% Stun/Frz- +26% ---------- misc Stam/turn +2.00 Max.stam +30.00 Infravis +2 A pair of boots made of leather. |
pair of hardened leather boots 'Relgyrofang' (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +20 (+16 eff.) Res.pen +25% temporal +16% darkness +25% arcane Phasing +20% ----- def ----- Armour +3 Resists +6% acid +14% temporal +21% darkness +6% mind +15% nature Disarm- +20% Def/telep +15 Res/telep +12% Dur/telep +15% A pair of boots made of leather. |
undeterred pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Silence- +28% Confus- +20% Stun/Frz- +29% A pair of boots made of leather. |
voratun gauntlets of butchering (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Acc +8 (+2 eff.) Apr +8 ----- def ----- Armour +3 Fatigue +5% Resists +11% blight Spell.save +15 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Barkswift (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Dex +2 Wil +7 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+1 eff.) A pointy cloth hat, very wizardly... |
Eilinilaith the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Str +2 Wil dps ---------- Phys.pwr +15 (+5 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal ---------- misc Light +1 A cap made of leather. |
iron helm 'Sootsteel' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +6% mind Res.pen +10% darkness On Hit (Melee): * 10% chance to slow global speed by 61% * 20% chance to reduce damage dealt by 27% ----- def ----- Armour +3 Fatigue +5% Resists +6% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Smearpierce' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% mind Res.pen +10% mind On Hit (Melee): * 20% chance to slow global speed by 61% * 20% chance to reduce armor by 13% ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+1 eff.) A pointy cloth hat, very wizardly... |
prismatic stralite mail armour of clarity (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +11% light +13% darkness +7% mind Mind.save +16 (+4 eff.) A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of the deep (3 def, 11 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +3 (+2 eff.) Fatigue +12% Resists +7% acid +9% cold HP.reg +4.10 ---------- misc Stam/turn +0.50 Breathe water A suit of armour made of mail. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+6 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Runilin the Sparkhunger (6 def, 12 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +5 Str dps ---------- Melee+ 5 fire Ranged+ 6 fire Res.pen +15% lightning ----- def ----- Armour +12 Defense +6 (+3 eff.) Fatigue +7% Resists +19% acid +14% fire +10% physical Max.HP +26.00 HP.reg +2.00 Heal.mod +13% A suit of armour made of leather. |
Silulaith the dwarven-steel shield (0 def, 10 armour, 112 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +4 Mag dps ---------- Dmg.mod +3% arcane +12% light +14% darkness On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Armour +10 Fatigue +8% Resists +5% arcane +25% light +27% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
802 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Layavea the Skyspar (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +5% nature Melee Ret 4 lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 33 ----- def ----- Resists +11% nature ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Umbratide the ash totem of healing [power 194] (6/13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +6% blight On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Resists +6% darkness ---------- misc Psi/ret +0.12 Max.hate +2.00 Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 13 cooldown 100% to reduce fatigue by 34% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
cleansing ash wand of shielding [power 176] (6/17 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Wololo the Dwarf Mindslayer level 26
21st Gold 123rd year of Ascendancy at 03:18 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Wololo the Dwarf Mindslayer level 19
24th Iron 123rd year of Ascendancy at 04:13 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Wololo the Dwarf Mindslayer level 23
7th Gold 123rd year of Ascendancy at 16:12 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Wololo the Dwarf Mindslayer level 26
21st Gold 123rd year of Ascendancy at 01:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Wololo the Dwarf Mindslayer level 10
13rd Shortage 122nd year of Ascendancy at 22:02 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Wololo the Dwarf Mindslayer level 20
41st Steel 123rd year of Ascendancy at 10:19 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Wololo the Dwarf Mindslayer level 19
11st Steel 123rd year of Ascendancy at 13:59 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Wololo the Dwarf Mindslayer level 6
19th Voratun 122nd year of Ascendancy at 15:56 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Wololo the Dwarf Mindslayer level 26
21st Gold 123rd year of Ascendancy at 03:18 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Wololo the Dwarf Mindslayer level 9
30th Loss 122nd year of Ascendancy at 17:00 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Wololo the Dwarf Mindslayer level 26
21st Gold 123rd year of Ascendancy at 03:18 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Wololo the Dwarf Mindslayer level 15
29th Shortage 122nd year of Ascendancy at 04:09 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Wololo the Dwarf Mindslayer level 26
20th Gold 123rd year of Ascendancy at 01:13 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Wololo the Dwarf Mindslayer level 17
12nd Iron 123rd year of Ascendancy at 00:10 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Wololo the Dwarf Mindslayer level 28
1st Stralite 123rd year of Ascendancy at 05:31 see stats
Log
Wololo is not disabled anymore.
Wololo receives 476 healing from Infusion: Healing.
Wololo uses Thermal Strike.
Betuthra the elven guard is encased in ice!
Betuthra the elven guard forces the iceblock to shatter.
Betuthra the elven guard hits Iceblock for 10 temporal damage.
Wololo hits Betuthra the elven guard for 252 cold, 18 light, 15 lightning, 86 cold (371 total damage).
Betuthra the elven guard is free from the ice.
Betuthra the elven guard slows down.
Talent Mindlash is ready to use.
Wololo's Beyond the Flesh hits Betuthra the elven guard for 121 physical, 8 acid, 9 fire, 15 lightning (153 total damage).
Betuthra the elven guard is less vulnerable.
Something performs a melee critical strike against Wololo!
Wololo is crippled.
Something hits Wololo for 56 physical, 30 darkness, 62 physical, 30 darkness (178 total damage).
Wololo hits Betuthra the elven guard for 138 physical damage.
Wololo killed Betuthra the elven guard!
Xanutta the elven guard performs a melee critical strike against Wololo!
Xanutta the elven guard hits Wololo for 154 physical, 34 darkness, 21 acid, 2 nature, 25 physical, 34 darkness (271 total damage).
Wololo's Beyond the Flesh misses Xanutta the elven guard.
Xanutta the elven guard slows down.
Mindrot hits Wololo for 12 mind, 9 darkness (21 total damage).
Xanutta the elven guard uses Dual Strike.
Xanutta the elven guard performs a melee critical strike against Wololo!
Wololo resists the stunning strike!
Xanutta the elven guard performs a melee critical strike against Wololo!
Wololo is pinned to the ground.
Xanutta the elven guard hits Wololo for 94 physical, 34 darkness, 209 physical (337 total damage).
Wololo the level 28 dwarf mindslayer was hacked apart to death by Xanutta the elven guard on level 2 of Dark crypt.

























































































































