












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Wyrmic | 
| Level / Exp | 25 / 82% | 
| Size | gargantuan | 
| Lifes / Deaths | Killed by Beardy McDragon at level 18 on the 17th Iron 123rd year of Ascendancy at 13:37  / 2Killed by Aerylaith the snow giant at level 25 on the 39th Steel 123rd year of Ascendancy at 18:00  | 
| Antimagic | Follower | 
Primary Stats
| Strength | 113 (base 51) | 
| Dexterity | 16 (base 10) | 
| Constitution | 29 (base 11) | 
| Magic | 8 (base 10) | 
| Willpower | 87 (base 55) | 
| Cunning | 18 (base 10) | 
Resources
| Life | -47/1277 | 
| Stamina | 394/394 | 
| Equilibrium | 59 | 
| Healing Factor | 1.4924687383467 | 
| Regeneration | 41.545179983196 | 
Speed
| Mental | +2.9072344087915% | 
| Attack | +2.9072344087915% | 
| Movement | +11.09386761032% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
Offense: Mainhand
| Damage | 136 | 
| Accuracy | 43 | 
| Crit Chance | 20% | 
| APR | 9 | 
| Speed | 0.97 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 4 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 52 | 
| Crit Chance | 16% | 
| Speed | 0.97174897930652 | 
Offense: Damage Bonus
| Acid | +11% | 
| Blight | +8% | 
| Physical | +11% | 
| Cold | +8% | 
| All | 0% | 
| Darkness | +8% | 
| Lightning | +11% | 
| Mind | +18% | 
| Fire | +8% | 
| Nature | +27% | 
Offense: Damage Penetration
| Acid | +32% | 
| Blight | +22% | 
| Physical | +12% | 
| Cold | +17% | 
| Lightning | +12% | 
| Temporal | +5% | 
| Darkness | +12% | 
| Mind | +20% | 
| Fire | +12% | 
| Nature | +27% | 
Defense: Base
| Armour (hardiness) | 47.723073231957 (96.438666929426%) | 
| Defense | 19 | 
| Ranged Defense | 19 | 
| Fatigue | 0 | 
| Physical Save | 60 | 
| Spell Save | 54 | 
| Mental Save | 49 | 
Defense: Resistances
| Acid | + 10%( 70%) | 
| Blight | + 21%( 70%) | 
| Physical | + 7%( 70%) | 
| Cold | + 19%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 12%( 70%) | 
| Temporal | + 6%( 70%) | 
| Lightning | + 3%( 70%) | 
| Mind | + 23%( 70%) | 
| Fire | + 21%( 70%) | 
| Nature | + 4%( 70%) | 
Defense: Immunities
| Silence Resistance | 20% | 
| Disarm Resistance | 30% | 
| Knockback Resistance | 20% | 
| Confusion Resistance | 10% | 
| Stun Resistance | 30% | 
| Pinning Resistance | 30% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 10% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 356 life over 5 turns. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 688% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat.  | 
Class Talents
| Wild-gift / Cold drake aspect | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
| Wild-gift / Sand drake aspect | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
| Technique / Two-handed assault | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Fire drake aspect | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Shield offense | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Wild-gift / Higher draconic abilities | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Wild-gift / Storm drake aspect | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Venom drake aspect | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
Generic Talents
| Wild-gift / Fungus | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Race / Dwarf | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 5/5 | 
  | 0/5 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
| Wild-gift / Call of the wild | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Harmony | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Antimagic | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently.  | active | 
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5.  | done | 
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed red crystal shard. * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed black mamba head. * You've found the needed xorn fragment. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Chukor the Tempestwill (0 def, 12 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +12 Fatigue: +3% Changes stats: +2 Con Changes damage: +3% lightning Critical mult.: +20.00% Physical save: +6 (+2 eff.) Life regen: +4.00 Maximum stamina: +30.00 Healing mod.: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Light source |  PoryriavenaInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Wil Critical mult.: +10.00% Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum life: +42.00 Mental crit. chance: +1% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Frozenjustice the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +1% physical Changes resistances penetration: +5% cold Reduces incoming crit damage: 15.00% Physical save: +11 (+3 eff.) Confusion immunity: +10% Pinning immunity: +20% Maximum life: +60.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| On hands |  Spellhunt Remnants (3 def, 4 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +3 (+2 eff.) Changes stats: +6 Cun / +6 Wil Changes resistances penetration: +15% nature Changes damage: +15% nature Spell save: +8 (+2 eff.) Maximum life: +60.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +9% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.  | 
| Tool |  Bethyma [power 2]  (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour penetration: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +12% mind Changes resistances penetration: +20% mind Stamina each turn: +3.00 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 45. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  VelotiraInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances penetration: +10% acid Changes damage: +18% mind Physical save: +9 (+3 eff.) Silence immunity: +20% Pinning immunity: +10% Stun/Freeze immunity: +20% Life regen: +9.00 Maximum life: +54.00 Healing mod.: +13% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great!  | 
| On fingers |  gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +6 Str / +5 Con Rings make your fingers look great!  | 
| Around neck |  steel amulet 'Unrenaridin'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +30 (+6 eff.) Changes stats: +4 Con Changes resistances: +12% cold / +14% fire / +2% physical Physical save: +3 (+1 eff.) Stamina each turn: +2.00 Damage Shield penetration: +10% Amulets make your neck look great!  | 
| In main hand |  Ce'Nyma (49-69 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 49.0 - 68.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +1 Physical crit. chance: +10.0% Physical power: +11 (+2 eff.) Defense: +11 (+6 eff.) Changes stats: +3 Dex Changes damage: +3% physical Disarm immunity: +30% Stamina each turn: +3.00 Sharp, long, and deadly.  | 
| Around waist |  Ulustir the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Damage when hit (Melee): 4 blight Changes stats: +3 Con Changes resistances: +9% blight Changes resistances penetration: +10% blight / +10% acid Changes damage: +3% acid Spell save: +18 (+6 eff.) Mental save: +8 (+2 eff.) Mindpower: +7 (+2 eff.) Size category: +2 A belt that goes around your waist.  | 
| In off hand |  Harugas (0 def, 4 armour, 17-20 power, 40.5 block)Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.0 - 20.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 On weapon hit: * 14% chance to reduce armor by 9% Damage (radius 1) on hit: +20 temporal When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 2 acid On shield block: * Cause enemies within radius 6 to bleed for 296 physical damage over 5 turns (1/turn) Changes resistances: +11% mind / +6% temporal Changes resistances penetration: +5% temporal Talent granted: +1 Block Handheld deflection devices.  | 
| Cloak |  Samohad the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 2 mind Changes stats: +2 Str / +2 Wil / +1 Con Changes resistances: +3% acid Critical mult.: +10.00% Mindpower: +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  radiant iron plate armour of Eyal (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +1 Wil Changes resistances: +11% blight / +11% darkness Life regen: +1.00 Maximum life: +23.00 Light radius: +1 Healing mod.: +11% A suit of armour made of metal plates.  | 
Inventory
 This item will automatically be transmogrified when you leave the level.ethereal rune (power 12; resist 14%; move 41%; dur 5; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 14% all resistance, you move 41% faster, and you are invisible (power 12). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 This item will automatically be transmogrified when you leave the level.manaburning vined mindstar (5-6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 11 arcane resource burn When wielded/worn: Changes resistances: +3% arcane Talent granted: +1 Attune Mindstar Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 This item will automatically be transmogrified when you leave the level.Zuboba (2 def, 14 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +14 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +4 Dex Changes resistances: +2% physical / +18% cold Changes damage: +18% physical A suit of armour made of mail.  | 
 enlightening steel plate armour of the deep (0 def, 11 armour)Requires: - Massive armour training - Strength 28 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +3 Cun / +4 Wil Changes resistances: +6% acid / +7% cold Allows you to breathe in: water Mental save: +10 (+3 eff.) A suit of armour made of metal plates.  | 
 72 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Achievements
			Antimagic! (Nightmare (Roguelike) difficulty)
			Completed antimagic training in the Ziguranth camp.By Beardy McDragon the Dwarf Wyrmic level 19
26th Iron 123rd year of Ascendancy at 09:23 see stats
			Bringer of Doom (Nightmare (Roguelike) difficulty)
			Killed a Bringer of Doom.By Beardy McDragon the Dwarf Wyrmic level 22
14th Steel 123rd year of Ascendancy at 17:46 see stats
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Beardy McDragon the Dwarf Wyrmic level 13
41st Dearth 122nd year of Ascendancy at 07:22 see stats
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Beardy McDragon the Dwarf Wyrmic level 19
2nd Steel 123rd year of Ascendancy at 03:15 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Beardy McDragon the Dwarf Wyrmic level 10
20th Dearth 122nd year of Ascendancy at 14:27 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Beardy McDragon the Dwarf Wyrmic level 20
2nd Steel 123rd year of Ascendancy at 20:10 see stats
			Poisonous (Nightmare (Roguelike) difficulty)
			Sided with the assassin lord.By Beardy McDragon the Dwarf Wyrmic level 25
19th Steel 123rd year of Ascendancy at 09:01 see stats
			Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Beardy McDragon the Dwarf Wyrmic level 24
17th Steel 123rd year of Ascendancy at 04:46 see stats
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Beardy McDragon the Dwarf Wyrmic level 19
26th Iron 123rd year of Ascendancy at 09:22 see stats
			Squadmate (Nightmare (Roguelike) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.By Beardy McDragon the Dwarf Wyrmic level 6
18th Voratun 122nd year of Ascendancy at 16:43 see stats
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Beardy McDragon the Dwarf Wyrmic level 8
17th Dearth 122nd year of Ascendancy at 11:58 see stats
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Beardy McDragon the Dwarf Wyrmic level 19
18th Iron 123rd year of Ascendancy at 18:39 see stats
			Unstoppable (Nightmare (Roguelike) difficulty)
			Returned from the dead.By Beardy McDragon the Dwarf Wyrmic level 18
17th Iron 123rd year of Ascendancy at 13:38 see stats
Log
Beardy McDragon hits Aerylaith the snow giant for 84 physical damage.
Beardy McDragon hits Xanabretira the umber hulk for 105 physical damage.
Aerylaith the snow giant's Steady Shot hits Beardy McDragon for 115 physical damage.
Bleeding from Xanabretira the umber hulk hits Beardy McDragon for 16 physical damage.
Poison from Aerylaith the snow giant hits Beardy McDragon for (21 antimagic), 0 nature (0 total damage).
Aerylaith the snow giant feels pain again.
Xanabretira the umber hulk casts Mind Disruption.
Beardy McDragon resists the effect 'Confused'!
Bleeding from Beardy McDragon hits Aerylaith the snow giant for 48 physical damage.
Aerylaith the snow giant uses Pin Down.
Aerylaith the snow giant's Pin Down hits Beardy McDragon for 75 physical damage.
Beardy McDragon is not stunned anymore.
Talent Ice Wall is ready to use.
Talent Acidic Spray is ready to use.
Talent Burrow is ready to use.
Poison from Aerylaith the snow giant hits Beardy McDragon for (21 antimagic), 0 nature (0 total damage).
Bleeding from Xanabretira the umber hulk hits Beardy McDragon for 16 physical damage.
Beardy McDragon fumbles and fails to use Sand Breath, injuring himself!
Fumble from Xanabretira the umber hulk hits Beardy McDragon for 153 physical damage.
Xanabretira the umber hulk uses Kneecapper.
Bleeding from Beardy McDragon hits Aerylaith the snow giant for 143 physical damage.
Beardy McDragon is pinned to the ground.
Beardy McDragon's Sand Breath is disrupted by his wounds!
Xanabretira the umber hulk's Kneecapper hits Beardy McDragon for 69 physical damage.
Aerylaith the snow giant shoots!
Aerylaith the snow giant's Shoot performs a ranged critical strike against Beardy McDragon!
Poison bursts out of Beardy McDragon's corpse!
Aerylaith the snow giant's Shoot hits Beardy McDragon for 81 physical damage.
Beardy McDragon the level 25 dwarf wyrmic was smashed to death by Aerylaith the snow giant on level 2 of Tempest Peak.






















































































