Sir Blastington XXVIII the level 7 Higher Archmage by Wyrmthang

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp7 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution16 (base 16)
Magic34 (base 30)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life165/165
Mana112/112
Healing Factor1
Regeneration0.75

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower37.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%
Arcane+14%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)0 (30%)
Defense12.35
Ranged Defense12.35
Fatigue0
Physical Save15.45
Spell Save16.8
Mental Save11.75

Defense: Resistances

Cold+ 15%( 70%)
Light+ 6%( 70%)

Defense: Immunities

Stun Resistance21%
Instadeath Resistance100%
Disarm Resistance5%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
4/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
4/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
done
active

Equipment

On fingers
Around neck
In main hand
Light source
Around waist
Main armor

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Sir Blastington XXVIII the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:12
see stats

Log


Sir Blastington XXVIII wears(replacing):
steel amulet of magic (+3).

You gain 0.55 gold from the transmogrification of
copper amulet of willpower (+2).
Sir Blastington XXVIII wears:
copper ring of perseverance.

You gain 4.00 gold from the transmogrification of
spinel.
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 0.30 gold from the transmogrification of
supercharged elm totem of cure poisons [power 1] (27 cooldown).
You gain 0.05 gold from the transmogrification of
iron torque of kinetic psionic shield [power 25] (20 cooldown).
You gain 1.06 gold from the transmogrification of
slimey quiver of elm arrows (7/7, 10-14 power, 5 apr).
You gain 1.77 gold from the transmogrification of
reinforced iron shield of resilience (4 def, 6 armour, 42.5 block).
You gain 1.41 gold from the transmogrification of
reinforced iron shield of fire resistance (+15%) (4 def, 7 armour, 48 block).
You gain 0.60 gold from the transmogrification of
rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 2.55 gold from the transmogrification of
cruel elm magestaff of might (10-12 power, 2 apr, cold damage).
You gain 0.50 gold from the transmogrification of
steel greatsword (22.5-36 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (24.5-36.75 power, 2 apr).
You gain 1.90 gold from the transmogrification of
balanced iron greatmaul of massacre (19-28.5 power, 1 apr).
You gain 12.50 gold from the transmogrification of
Umbral Razor (20-26 power, 10 apr).
Saving done.

There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving done.

Saving done.

Saving game...

You are have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

Saving done.

There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.