











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 28 / 0% |
| Size | medium |
| Lifes / Deaths | Killed by Lisyth the vampire lord at level 28 on the 9th Dusk 123rd year of Ascendancy at 21:13 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 74 (base 58) |
| Dexterity | 19 (base 12) |
| Constitution | 60 (base 28) |
| Magic | 16 (base 10) |
| Willpower | 75 (base 35) |
| Cunning | 28 (base 10) |
Resources
| Life | -39/1119 |
| Stamina | 264/344 |
| Equilibrium | 30 |
| Healing Factor | 1.3300507772247 |
| Regeneration | 0.33251269430618 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +36% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 1 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 45 |
| Crit Chance | 12% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Light | +17% |
| Darkness | +17% |
| Physical | +8% |
| Mind | +38% |
| All | +2% |
Offense: Damage Penetration
| Acid | +35% |
| Light | +15% |
| Nature | +15% |
| Cold | +11% |
| Lightning | +12% |
| Mind | +45% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 69.08934837382 (81.151787968034%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 30 |
| Physical Save | 45 |
| Spell Save | 33 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 41%( 70%) |
| All | + 12%( 70%) |
| Physical | + 23%( 70%) |
| Lightning | + 60%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 19%( 70%) |
| Mind | + 25%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Instadeath Resistance | 100% |
| Silence Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 696% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 195 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Emelratha the grave wight. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by armoured skeleton warrior. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the worried loremaster from death by barrow wight. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Sootslicer the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +15% darkness +12% mind Res.pen +15% mind Melee Ret 4 darkness ----- def ----- Armour +5 ---------- misc Light +3 Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xavea (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +11 Str +1 Wil dps ---------- Phys.pwr +20 (+5 eff.) Mind.pwr +10 (+3 eff.) Melee Ret 8 physical ----- def ----- Armour +5 Fatigue +5% ---------- misc Max.hate +4.00 A cap made of leather. |
| On hands | Getutar the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex +3 Mag +8 Cun dps ---------- Acc +7 (+2 eff.) Apr +8 ----- def ----- Armour +2 ---------- misc Light +2 Infravis +1 See.Invis +12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 69 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Eariroddathel the Voidravager0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +9 (+3 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +3% blight +3% cold +9% nature Spell.save +12 (+6 eff.) Rings make your fingers look great! |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 93.08 You won the Ring of Blood trial, and this is your reward. |
| Around neck | stralite amulet 'Velevena'0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +15% acid On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Resists +20% lightning +5% arcane +3% darkness +9% blight Stun/Frz- +25% Amulets make your neck look great! |
| In main hand | Layitha the stralite waraxe (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +9 lightning +21 cold While equipped: Stats +22 Con +15 Wil dps ---------- Spell.crit +2% Mov.spd +36% Res.pen +12% lightning +11% cold ----- def ----- Resists +5% arcane Max.HP +81.00 ---------- misc Mana/s.crit +2.00 Max.vim +40.00 One-handed war axes. |
| Around waist | Toryromineg the Sparkblight1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +20% acid +5% mind Melee Ret 2 acid ----- def ----- Resists +13% lightning +8% temporal +6% mind A belt that goes around your waist. |
| In off hand | Xanedhewen the Sunedge (0 def, 16 armour, 66-80 power, 250.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 66.5 - 79.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +250 On Crit.r2 +12 fire While equipped: Stats +2 Wil +3 Cun +6 Con dps ---------- Res.pen +25% mind ----- def ----- Armour +16 Fatigue +8% Resists +9% fire Phys.save +11 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Xerowen the Offalzeal (3 def, 8 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +24% mind Res.pen +15% nature ----- def ----- Armour +8 Defense +3 (+3 eff.) Resists +12% lightning +20% cold +6% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Glittermaster the voratun plate armour (0 def, 22 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% light Res.pen +15% light On Hit (Melee): * 10% chance to reduce all saves and defense by 30 ----- def ----- Armour +22 Fatigue +22% Resists +8% acid +7% physical +6% light +9% lightning +8% fire +9% mind +10% cold A suit of armour made of metal plates. |
Inventory
regeneration infusion of the titan (heal 305; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Toxingrind0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% nature ----- def ----- Fatigue -9% Resists +6% light +5% arcane Crit.chn- 15.00% HP.reg +3.00 Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.90 cold and 18.95 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Xotira the Glowcutter0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +25 (+7 eff.) ----- def ----- Armour +6 Die.at -40.00 life Silence- +30% ---------- misc Mana/turn +0.15 Light +3 Rings make your fingers look great! |
copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Rings make your fingers look great! |
mule's steel ring of the mountain (+10%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Fatigue -5% Resists +10% physical ---------- misc Max.enc +24 Rings make your fingers look great! |
warrior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Blind- +22% ---------- misc Infravis +4 See.Stealth +5 See.Invis +6 Rings make your fingers look great! |
Dagothad (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Psionic Power 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +12 darkness Against +11% Living While equipped: Stats +4 Dex +4 Mag +5 Wil ---------- misc Light +1 Blunt and deadly. |
cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Slings are used to hurl stones or metal shots at your foes. |
Blood-Letter (33-46 power, 4.5 apr)3.0 T3 waraxe 1H weapon Reqs Dex 24 [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.60 Heal.mod +11% A belt that goes around your waist. |
enveloping linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of protection (2 def, 7 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +2 (+2 eff.) Resists +14% cold Spell.save +7 (+4 eff.) Mind.save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glorurerin (0 def, 0 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: Stats +5 Str +3 Con dps ---------- Crit.mult +10.00% Res.pen +10% physical ----- def ----- Resists +16% darkness +15% mind +15% all Phys.save +13 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +37 (+18 eff.) ---------- misc Max.hate +2.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mygund (10 def, 15 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +4 (+1 eff.) Res.pen +8% physical Melee Ret 2 physical ----- def ----- Armour +15 Defense +10 (+10 eff.) Resists +1% physical A pair of boots made of leather. |
Winterblast (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Cun +3 Con dps ---------- Res.pen +15% cold On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +4 Fatigue +3% Resists +5% arcane +6% lightning Phys.save +13 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +14 (+7 eff.) HP.reg +4.00 Heal.mod +15% ---------- misc Stam/turn +0.60 Max.stam +21.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Airwind the voratun helm (20 def, 15 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Str +4 Dex +5 Wil dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +20% lightning +10% mind ----- def ----- Armour +15 Defense +20 (+15 eff.) Fatigue +5% Resists +11% physical Phys.save +9 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eilinerin the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Armour +4 Fatigue +4% Resists +30% lightning +6% temporal +13% light +19% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yvuramira the Hailprophet (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Fatigue +3% Resists +6% cold +5% arcane +12% temporal Spell.save +6 (+3 eff.) A cap made of leather. |
cashmere wizard hat 'Elerin' (22 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Crit.mult +5.00% Dmg.mod +13% lightning On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Defense +22 (+16 eff.) Resists +19% lightning ---------- misc Stam/turn +3.00 Max.stam +20.00 A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Starobeisance' (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +9 Con dps ---------- Dmg.mod +30% acid ----- def ----- Armour +5 Fatigue +5% Resists +6% light +15% acid A cap made of leather. |
iron helm 'Torablek' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +3 Mag dps ---------- Spell.pwr +10 (+7 eff.) S.pwr/crit +2 Res.pen +5% blight ----- def ----- Armour +3 Fatigue +5% Def/telep +5 Res/telep +5% Dur/telep +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Galegash (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +21% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +12% Resists +23% lightning +6% light A suit of armour made of mail. |
Scabdare (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +12% Resists +25% lightning +9% light +6% nature HP.reg +2.00 Disarm- +20% A suit of armour made of mail. |
Yvatha (2 def, 21 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: dps ---------- Phys.crit +2.0% Res.pen +5% physical ----- def ----- Armour +21 Defense +2 (+2 eff.) Fatigue +7% Resists +19% acid +6% blight Phys.save +6 (+2 eff.) Pinning- +10% A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+11 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+5 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 22.76 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Flashspike (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Acc +10 (+3 eff.) Melee Ret 6 lightning ----- def ----- Armour +11 Fatigue +22% Resists +19% lightning +9% light Crit.chn- 5.00% Silence- +10% A suit of armour made of metal plates. |
enlightening dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +11 Fatigue +22% Mind.save +12 (+6 eff.) A suit of armour made of metal plates. |
Brenelasus the Duskspawner (0 def, 6 armour, 27-32 power, 83 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 27.0 - 32.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +83 On Hit: * 10% chance to slow global speed by 57% * 10% chance to reduce damage dealt by 24% While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Armour +6 Fatigue +8% Resists +9% fire +14% physical +6% darkness +6% light Spell.save +6 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield 'Hellpassion' (0 def, 6 armour, 28-33 power, 78 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 27.5 - 33.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 On Crit.r2 +8 fire While equipped: dps ---------- Dmg.mod +9% light +18% fire ----- def ----- Armour +6 Fatigue +8% Resists +7% acid +7% cold +7% fire +5% arcane +10% lightning ---------- misc Light +3 Talents +1 Block Handheld deflection devices. |
14 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
64 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dourbait (dig speed 25 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Res.pen +20% darkness +15% cold Melee Ret 8 darkness ----- def ----- Resists +6% blight +12% fire +7% darkness Affinity +15% darkness Spell.save +3 (+2 eff.) ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(130 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Aravena the Unlightoath [power 300] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +6% lightning Acc +25 (+8 eff.) ----- def ----- Resists +6% darkness +1% physical Blast the opponent's mind dealing 414 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
yew totem of healing [power 260] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging [power 278] (15 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 284 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
23 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Tlacacatl the Thalore Bulwark level 19
75th Haze 122nd year of Ascendancy at 18:34 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Tlacacatl the Thalore Bulwark level 21
38th Regrowth 123rd year of Ascendancy at 17:45 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Tlacacatl the Thalore Bulwark level 17
37th Haze 122nd year of Ascendancy at 09:29 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Tlacacatl the Thalore Bulwark level 24
14th Pyre 123rd year of Ascendancy at 11:26 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Tlacacatl the Thalore Bulwark level 20
36th Regrowth 123rd year of Ascendancy at 12:45 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tlacacatl the Thalore Bulwark level 24
77th Regrowth 123rd year of Ascendancy at 23:57 see stats
Level 10 (Roguelike)
Got a character to level 10.By Tlacacatl the Thalore Bulwark level 10
8th Mirth 122nd year of Ascendancy at 10:33 see stats
Level 20 (Roguelike)
Got a character to level 20.By Tlacacatl the Thalore Bulwark level 20
36th Regrowth 123rd year of Ascendancy at 03:44 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Tlacacatl the Thalore Bulwark level 19
7th Decay 122nd year of Ascendancy at 21:26 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Tlacacatl the Thalore Bulwark level 27
9th Dusk 123rd year of Ascendancy at 07:01 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Tlacacatl the Thalore Bulwark level 9
6th Mirth 122nd year of Ascendancy at 00:39 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Tlacacatl the Thalore Bulwark level 26
61st Pyre 123rd year of Ascendancy at 05:42 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Tlacacatl the Thalore Bulwark level 26
35th Pyre 123rd year of Ascendancy at 02:11 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Tlacacatl the Thalore Bulwark level 18
72nd Haze 122nd year of Ascendancy at 02:51 see stats
Log
Skeleton magus hits Tlacacatl for (61 antimagic), 68 arcane (68 total damage).
Skeleton magus hits Vampire for 163 arcane damage.
Melee retaliation hits Ghoul for 7 physical, 4 darkness, 2 acid (13 total damage).
Ghoul hits Tlacacatl for 4 physical damage.
Tlacacatl fails to use Block.
Lisyth the vampire lord uses Block.
Fumble from Lisyth the vampire lord hits Tlacacatl for 141 physical damage.
Tlacacatl is free from the dire plague.
Tlacacatl stops bleeding.
Tlacacatl is no longer attuned.
Elder vampire casts Rune: Stormshield.
Elder vampire summons a storm to protect them!
Tlacacatl HEALS from nature damage!
Deadly Poison from Lisyth the vampire lord hits Tlacacatl for (53 antimagic), 0 nature, 11 healing (0 total damage) [11 healing].
Rotting Disease from Lisyth the vampire lord hits Tlacacatl for (15 antimagic), 0 blight (0 total damage).
The shield around vampire lord crumbles.
Vampire lord uses Stun.
Vampire lord misses Tlacacatl.
Tlacacatl attunes to the damage.
Melee retaliation hits Vampire for 6 physical, 5 darkness, 2 acid (13 total damage).
Vampire hits Tlacacatl for (2 antimagic), 0 blight (0 total damage).
Ghoul uses Stun.
Tlacacatl resists the stunning blow!
Melee retaliation hits Ghoul for 9 physical, 5 darkness, 2 acid (15 total damage).
Ghoul hits Tlacacatl for 3 physical damage.
Tlacacatl fails to use Block.
Poison bursts out of Tlacacatl's corpse!
Lisyth the vampire lord tessellates his cloak!
Fumble from Lisyth the vampire lord hits Tlacacatl for 156 physical damage.
Tlacacatl the level 28 thalore bulwark was pierced to death by Lisyth the vampire lord on level 6 of Dreadfell.















































































































