











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Archmage |
| Level / Exp | 20 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 5 on the 77th Pyre 122nd year of Ascendancy at 18:46 / 48Killed by Forest Troll Hedge-Wizard at level 5 on the 77th Pyre 122nd year of Ascendancy at 18:58 Killed by bee swarm at level 6 on the 79th Pyre 122nd year of Ascendancy at 01:14 Killed by skeleton warrior at level 8 on the 1st Mirth 122nd year of Ascendancy at 01:16 Killed by minotaur at level 11 on the 6th Flare 122nd year of Ascendancy at 08:20 Killed by elven mage at level 12 on the 9th Flare 122nd year of Ascendancy at 16:55 Killed by elven blood mage at level 12 on the 9th Flare 122nd year of Ascendancy at 19:24 Killed by elven blood mage at level 12 on the 9th Flare 122nd year of Ascendancy at 19:34 Killed by thought-forged bowman at level 15 on the 55th Dusk 122nd year of Ascendancy at 17:33 Killed by greater gwelgoroth at level 15 on the 78th Dusk 122nd year of Ascendancy at 00:55 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 04:16 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 04:24 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 04:34 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 04:45 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 04:55 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 05:06 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 05:13 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 05:20 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 05:55 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 06:03 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 06:16 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 07:07 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 07:25 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 07:40 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 07:49 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 07:59 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 08:10 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 08:33 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 08:41 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 08:50 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 08:59 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 09:06 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 09:14 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 09:23 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 09:34 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 09:42 Killed by Urkis, the High Tempest at level 15 on the 78th Dusk 122nd year of Ascendancy at 09:50 Killed by Taotbo the thalore at level 16 on the 23rd Haze 122nd year of Ascendancy at 17:25 Killed by Emyvena the giant yellow ant at level 19 on the 39th Haze 122nd year of Ascendancy at 15:20 Killed by Morgoth at level 19 on the 40th Haze 122nd year of Ascendancy at 21:08 Killed by naga myrmidon at level 19 on the 40th Haze 122nd year of Ascendancy at 21:52 Killed by naga myrmidon at level 19 on the 41st Haze 122nd year of Ascendancy at 00:04 Killed by devourer at level 19 on the 41st Haze 122nd year of Ascendancy at 11:41 Killed by Grgglck the Devouring Darkness at level 19 on the 41st Haze 122nd year of Ascendancy at 22:37 Killed by Grgglck's Tentacle at level 19 on the 41st Haze 122nd year of Ascendancy at 23:47 Killed by Weirdling Beast at level 20 on the 42nd Haze 122nd year of Ascendancy at 18:34 Killed by Weirdling Beast at level 20 on the 42nd Haze 122nd year of Ascendancy at 19:25 Killed by Weirdling Beast at level 20 on the 42nd Haze 122nd year of Ascendancy at 20:16 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 26 (base 24) |
| Magic | 47 (base 34) |
| Willpower | 46 (base 40) |
| Cunning | 13 (base 11) |
Resources
| Life | 290/374 |
| Mana | 256/256 |
| Healing Factor | 1.2816586254954 |
| Regeneration | 0.32041465637385 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 13.165830888283 |
| See Invisible | 30.599765001825 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 14 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +44% |
| Physical | +5% |
| Acid | +6% |
| Darkness | +4% |
| Arcane | +10% |
| Cold | +16% |
| Fire | +6% |
Defense: Base
| Armour (hardiness) | 16.343878371312 (30%) |
| Defense | 16 |
| Ranged Defense | 22 |
| Fatigue | 7 |
| Physical Save | 25 |
| Spell Save | 37 |
| Mental Save | 40 |
Defense: Resistances
| Physical | + 7%( 70%) |
| Lightning | + 30%( 70%) |
| Nature | + 26%( 70%) |
| Darkness | + 6%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 30%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 19% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 316 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 798% for 10 turns (62 total) and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Feather Wind |
| talent | Arcane Power |
| talent | Chant of Fortitude |
| talent | Disruption Shield |
| talent | Keen Senses |
| talent | Phantasmal Shield |
| talent | Thunderstorm |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed black mamba head. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | wanderer's pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Cun / +1 Con Physical save: +10 (+5 eff.) Mental save: +15 (+5 eff.) A pair of boots made of leather. |
| Light source | Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 31.98 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 47.02 to 141.06 lightning damage (94.04 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | elm totem of healing [power 110] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+6 eff.) Physical power: +12 (+6 eff.) Defense: +8 (+6 eff.) Changes stats: +2 Wil Changes resistances: +6% nature Critical mult.: +5.00% Spellpower: +14 (+5 eff.) Mindpower: +16 (+7 eff.) Movement speed: +12% Can be unequipped or rerolled. Activating this item is instant. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | savior's steel ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Physical save: +8 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +7 (+3 eff.) Rings make your fingers look great! |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | potent ash magestaff of invocation (18-22 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +18% lightning Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +14 (+5 eff.) Spell crit. chance: +2% It can be used to conjure elemental energy in a radius 4 cone, dealing 23.39 to 28.07 lightning damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | umbral rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 darkness Changes stats: +3 Mag Changes resistances: +6% darkness Changes damage: +4% darkness / +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | cured leather armour 'Blindschism' (6 def, 4 armour)Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+5 eff.) Fatigue: +7% Changes resistances: +11% arcane / +2% physical Spell save: +12 (+5 eff.) Mental save: +3 (+1 eff.) Disease immunity: +10% Only die when reaching: -60.00 life A suit of armour made of leather. |
| Cloak | Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.5 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 111.80 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +23.00 Amulets make your neck look great! |
Inventory
Thunderjustice (24-39 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 43% chance to reduce all saves and defense by 24 Damage (Melee): +7 mind / +12 nature Damage (radius 2) on crit: +8 lightning When wielded/worn: Changes stats: +5 Cun / +3 Wil Changes resistances penetration: +20% lightning Changes damage: +18% lightning / +6% nature Massive two-handed swords. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 257/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Morgoth the Thalore Archmage level 13
41st Dusk 122nd year of Ascendancy at 06:47 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Morgoth the Thalore Archmage level 16
30th Haze 122nd year of Ascendancy at 07:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Morgoth the Thalore Archmage level 10
4th Mirth 122nd year of Ascendancy at 02:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Morgoth the Thalore Archmage level 20
42nd Haze 122nd year of Ascendancy at 05:33 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Morgoth the Thalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:03 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Morgoth the Thalore Archmage level 19
41st Haze 122nd year of Ascendancy at 11:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Morgoth the Thalore Archmage level 19
40th Haze 122nd year of Ascendancy at 06:13 see stats
Log
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 43rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
Today is the 44th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
There is a A gate into the Maze here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Morgoth activates Disruption Shield.
Morgoth activates Chant of Fortitude.
Morgoth activates Arcane Power.
Morgoth activates Feather Wind.
Morgoth activates Thunderstorm.
A furious lightning storm forms around Morgoth!
Morgoth activates Stone Skin.
Morgoth activates Phantasmal Shield.
Morgoth activates Keen Senses.
The furious lightning storm around Morgoth calms down and disappears.






































































