











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Archmage |
| Level / Exp | 15 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:14 / 39Killed by Gyridatha the stone troll at level 5 on the 25th Dusk 122nd year of Ascendancy at 18:16 Killed by cutpurse at level 6 on the 25th Dusk 122nd year of Ascendancy at 22:21 Killed by Xerymina the fox at level 6 on the 26th Dusk 122nd year of Ascendancy at 12:14 Killed by devourer at level 11 on the 30th Dusk 122nd year of Ascendancy at 12:49 Killed by Lisiba the assassin at level 11 on the 30th Dusk 122nd year of Ascendancy at 17:02 Killed by Lisiba the assassin at level 11 on the 30th Dusk 122nd year of Ascendancy at 18:39 Killed by Betatta the bandit at level 12 on the 4th Haze 122nd year of Ascendancy at 14:19 Killed by Emoldawe the black ooze at level 13 on the 7th Haze 122nd year of Ascendancy at 22:19 Killed by Xanawyn the rogue at level 13 on the 8th Haze 122nd year of Ascendancy at 04:56 Killed by Xanawyn the rogue at level 13 on the 8th Haze 122nd year of Ascendancy at 05:15 Killed by storm drake hatchling at level 13 on the 8th Haze 122nd year of Ascendancy at 05:29 Killed by storm drake hatchling at level 13 on the 8th Haze 122nd year of Ascendancy at 07:19 Killed by Emelarissra the vampire at level 13 on the 8th Haze 122nd year of Ascendancy at 10:44 Killed by Mayiyamira the skeleton magus at level 13 on the 8th Haze 122nd year of Ascendancy at 17:48 Killed by Mayiyamira the skeleton magus at level 13 on the 8th Haze 122nd year of Ascendancy at 17:58 Killed by dream seed at level 13 on the 8th Haze 122nd year of Ascendancy at 18:19 Killed by Mayiyamira the skeleton magus at level 13 on the 8th Haze 122nd year of Ascendancy at 18:31 Killed by dream seed at level 14 on the 8th Haze 122nd year of Ascendancy at 18:53 Killed by Emelutta the minotaur at level 14 on the 8th Haze 122nd year of Ascendancy at 20:44 Killed by Layinne the forest wight at level 14 on the 8th Haze 122nd year of Ascendancy at 23:56 Killed by Layinne the forest wight at level 14 on the 9th Haze 122nd year of Ascendancy at 00:09 Killed by Layinne the forest wight at level 14 on the 9th Haze 122nd year of Ascendancy at 00:17 Killed by dream seed at level 14 on the 9th Haze 122nd year of Ascendancy at 02:50 Killed by dreaming horror at level 14 on the 9th Haze 122nd year of Ascendancy at 03:15 Killed by dream seed at level 14 on the 9th Haze 122nd year of Ascendancy at 03:36 Killed by dreaming horror at level 14 on the 9th Haze 122nd year of Ascendancy at 03:45 Killed by dreaming horror at level 14 on the 9th Haze 122nd year of Ascendancy at 04:12 Killed by dreaming horror at level 14 on the 9th Haze 122nd year of Ascendancy at 04:23 Killed by dreaming horror at level 14 on the 9th Haze 122nd year of Ascendancy at 04:39 Killed by dreaming horror at level 14 on the 9th Haze 122nd year of Ascendancy at 04:50 Killed by dreaming horror at level 14 on the 9th Haze 122nd year of Ascendancy at 05:20 Killed by dream seed at level 14 on the 9th Haze 122nd year of Ascendancy at 05:29 Killed by dreaming horror at level 14 on the 9th Haze 122nd year of Ascendancy at 05:36 Killed by dreaming horror at level 14 on the 9th Haze 122nd year of Ascendancy at 05:46 Killed by dreaming horror at level 14 on the 9th Haze 122nd year of Ascendancy at 06:03 Killed by dream seed at level 14 on the 9th Haze 122nd year of Ascendancy at 06:18 Killed by dreaming horror at level 14 on the 9th Haze 122nd year of Ascendancy at 06:33 Killed by Emenor the elven tempest at level 15 on the 12nd Haze 122nd year of Ascendancy at 14:29 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 25 (base 24) |
| Magic | 41 (base 39) |
| Willpower | 26 (base 20) |
| Cunning | 27 (base 11) |
Resources
| Life | 310/310 |
| Mana | 203/203 |
| Healing Factor | 1.1745178243369 |
| Regeneration | 1.4681472804211 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 3 |
| See Stealth | 10 |
| See Invisible | 22 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 10 |
| Crit Chance | 8% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Light | +11% |
| Darkness | +12% |
| Blight | +3% |
| Arcane | +11% |
| Fire | +3% |
| Nature | +5% |
Offense: Damage Penetration
| Fire | +5% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 20 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 24 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 21%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 28%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 12%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 19% |
| Poison Resistance | 20% |
| Stun Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 222 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thunderstorm |
| talent | Chant of Fortitude |
| talent | Arcane Power |
| talent | Feather Wind |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by large white snake. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed green worm. * You've found the needed xorn fragment. | active |
Equipment
| On feet | Getundur the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes stats: +2 Str / +4 Mag Maximum encumbrance: +22 Physical save: +6 (+3 eff.) Infravision radius: +3 See invisible: +12 A pair of boots made of leather. |
| Quiver | Blackfist the quiver of elm arrows (18/18, 12-18 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 18 On weapon hit: * 20% chance to reduce damage dealt by 17% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 35 physical damage Travel speed: +200% Damage (Ranged): +4 darkness Damage (radius 1) on hit: +8 mind Damage (radius 2) on crit: +8 darkness / +4 mind Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Yarohor'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% darkness / +6% acid Changes resistances penetration: +5% acid Changes damage: +6% acid Mental save: +3 (+2 eff.) Only die when reaching: -40.00 life Light radius: +6 Healing mod.: +5% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Zubonne the Flashpulverizer (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Damage when hit (Melee): 6 fire Changes stats: +2 Cun / +3 Dex Changes resistances penetration: +5% fire Changes damage: +3% blight Critical mult.: +5.00% Spellpower on spell critical (stacks up to 3 times): +4 A cap made of leather. |
| Tool | iron torque of mindblast [power 100] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +1.00 Rings make your fingers look great! |
| On fingers | savior's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Physical save: +8 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+4 eff.) Rings make your fingers look great! |
| Around waist | rough leather belt 'Shadesever'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 17% Damage when hit (Melee): 6 darkness Changes resistances: +3% fire / +6% darkness / +3% temporal Changes damage: +6% darkness / +3% fire Physical save: +5 (+3 eff.) Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
| In main hand | cruel elm vilestaff of illumination (10-12 power, 2 apr, acid element)Requires: - Magic 11 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +6 (+3 eff.) Changes damage: +10% acid Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +6% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 112.43 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | Shineknight the woollen robe (10 def, 8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour penetration: +1 Armour: +8 Defense: +10 (+5 eff.) Damage when hit (Melee): 6 temporal Changes stats: +3 Str Changes resistances: +9% all Changes damage: +11% arcane Maximum mana: +10.00 Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ravenrace (1 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +7 Defense: +1 (+1 eff.) Changes stats: +1 Wil Changes resistances: +9% darkness / +13% cold Changes damage: +6% darkness Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 392/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Morgoth the Thalore Archmage level 10
29th Dusk 122nd year of Ascendancy at 16:19 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Morgoth the Thalore Archmage level 3
74th Pyre 122nd year of Ascendancy at 23:23 see stats
Log
Tempest activates Tempest.
Tempest activates Hurricane.
Saving done.
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Feather Wind is ready to use.
Talent Thunderstorm is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
Morgoth activates Feather Wind.
Morgoth activates Thunderstorm.
A furious lightning storm forms around Morgoth!
There is a portal back here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 18th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
The furious lightning storm around Morgoth calms down and disappears.
































































