Frank IV the level 8 Higher Berserker by scoopy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassBerserker
Level / Exp8 / 35%
Sizebig
Lifes / Deaths

Primary Stats

Strength28 (base 27)
Dexterity12 (base 11)
Constitution25 (base 25)
Magic11 (base 10)
Willpower15 (base 10)
Cunning14 (base 10)

Resources

Life329/341
Stamina104/104
Healing Factor1.1245178243369
Regeneration4.1242219466507

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage44
Accuracy26
Crit Chance6%
APR1
Speed1.11

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+5%
Lightning+10%
Cold+10%
All0%

Defense: Base

Armour (hardiness)31.08934837382 (81.151787968034%)
Defense20
Ranged Defense20
Fatigue18
Physical Save25
Spell Save29
Mental Save16

Defense: Resistances

Lightning+ 29%( 70%)
Temporal+ 7%( 70%)
All+ 4%( 70%)
Physical+ 6%( 70%)
Cold+ 14%( 70%)
Nature+ 14%( 70%)

Defense: Immunities

Pinning Resistance21%
Instadeath Resistance100%
Disarm Resistance20%
Poison Resistance20%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
1/5
0/5
0/5
Technique / Berserker's strength1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
1/5
0/5
Technique / Two-handed assault1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
1/5
2/5
0/5

Effects

talent

Quests

done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Log


You gain 1.05 gold from the transmogrification of
acidic quiver of ash arrows of accuracy (18/18, 20-29 power, 7 apr).
You gain 1.46 gold from the transmogrification of
impenetrable iron plate armour of resilience (0 def, 12 armour).
You gain 1.38 gold from the transmogrification of
prismatic rough leather armour of stability (3 def, 2 armour).
You gain 1.39 gold from the transmogrification of
prismatic rough leather armour of stability (3 def, 2 armour).
You gain 4.22 gold from the transmogrification of
nimble rough leather armour of resilience (5 def, 2 armour).
You gain 1.76 gold from the transmogrification of
impenetrable iron mail armour of lightning resistance (2 def, 10 armour).
You gain 1.72 gold from the transmogrification of
impenetrable iron mail armour of fire resistance (2 def, 9 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.69 gold from the transmogrification of
woollen robe of power (0 def, 0 armour).
You gain 9.07 gold from the transmogrification of
tormentor's linen robe of life (0 def, 0 armour).
You gain 1.15 gold from the transmogrification of
mindwoven linen robe of darkness (+16%) (0 def, 0 armour).
You gain 6.89 gold from the transmogrification of
Ragutar the woollen robe (0 def, 0 armour).
You gain 3.29 gold from the transmogrification of
surging elm starstaff of warding (10-12 power, 2 apr, darkness element).
You gain 5.86 gold from the transmogrification of
stormbringer's rough leather sling of dampening.
You gain 2.48 gold from the transmogrification of
mighty rough leather sling of acid.
You gain 3.27 gold from the transmogrification of
mighty elm longbow of lightning.
You gain 3.19 gold from the transmogrification of
mighty elm longbow of cold.
You gain 3.19 gold from the transmogrification of
mighty elm longbow of cold.
You gain 3.38 gold from the transmogrification of
balanced iron greatsword of massacre (24-38 power, 1 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the sneak (range 37; cd 10).
You gain 1.18 gold from the transmogrification of
shielding rune (absorb 60; dur 4; cd 17).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 18).
You gain 1.56 gold from the transmogrification of
blink rune (range 4; phase 11; cd 12).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the sneak (heal 108; 12 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 17 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the wizard (speed 476%; cd 10).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.