Elberus the level 13 Halfling Archer by Quinten

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp13 / 66%
Sizesmall
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity50 (base 30)
Constitution14 (base 10)
Magic14 (base 10)
Willpower17 (base 14)
Cunning33 (base 25)

Resources

Life343/343
Stamina157/164
Healing Factor1.1372895330003
Regeneration0.28432238325008

Speed

Mental0%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth27.712164534463
See Invisible27.712164534463

Offense: Mainhand

Damage45
Accuracy46
Crit Chance12%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance9%
Speed1

Offense: Mind

Mindpower22
Crit Chance9%
Speed1

Offense: Damage Bonus

Light+10%
Temporal+4%
Arcane+3%
Cold+11%
Fire+8%

Defense: Base

Armour (hardiness)21 (49.007671158813%)
Defense44
Ranged Defense44
Fatigue0
Physical Save24
Spell Save15
Mental Save18

Defense: Resistances

Fire+ 18%( 70%)
Light+ 39%( 70%)
Temporal+ 14%( 70%)
Nature+ 12%( 70%)
Physical+ 18%( 70%)
Cold+ 43%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Bleed Resistance10%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
5/5
2/5
1/5
0/5
Technique / Agility1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
2/5
1/5
1/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
3/5
0/5

Effects

Quests

done
done
done
done
done
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Elberus the Halfling Archer level 10
2nd Summertide 122nd year of Ascendancy at 14:19
see stats
The secret city Discovered the truth about mages.
By Elberus the Halfling Archer level 6
3rd Mirth 122nd year of Ascendancy at 02:37
see stats

Log

Ran for 2 turns (stop reason: interesting terrain).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Elberus picks up (k.):
cured leather sling.
There is a way to the lake of Nur here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


You gain 10.25 gold from the transmogrification of
piercing ash totem of stinging [power 194] (13 cooldown).
You gain 10.25 gold from the transmogrification of
evasive ash totem of summon tentacle [power 160] (22 cooldown).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 2.62 gold from the transmogrification of
storm dwarven-steel gauntlets of strength (+2) (0 def, 2 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 3.13 gold from the transmogrification of
surging ash starstaff of might (15-18 power, 3 apr, physical element).
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 2.02 gold from the transmogrification of
horrifying vined mindstar of balance (4-5 power, 18 apr, nature damage).
You gain 2.96 gold from the transmogrification of
slime-covered steel mace of persecution (13-18 power, 3 apr).
You gain 2.42 gold from the transmogrification of
acidic iron greatsword of daylight (14-23 power, 1 apr).
There is a way to the old forest here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Ran for 2 turns (stop reason: learnt lore).


Saving done.


Saving game...

Saving done.